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1

2 GUI

3 i

4 ii

5 USB GUI iii

6 Pigtail Marking Menu iv

7 v

8 1 [1] [2, 3, 4] [5, 6, 7, 8] [9] 1.1: 1

9 [9]

10 2 2.1 [9, 10, 11] 2.1 PC USB レーザースポットとマウスカーソル USB カメラ プロジェクタ レーザーポインタ 2.1: 2.2 3

11 2.2 [5, 6, 7, 8] カーソルを合わせ 一定時間たつと クリック 2.2: 2.3 Myers [12] on/off / [9] 4

12

13 3 target target 3.1: 3.2: 3.1 Accot [13] 3.3 6

14 1. In-out 2. Out-in 3. In-out-in In-out Out-in 4. Out-in-out 3. Out-in In-out Screen area Screen edge 1. In-out 2. Out-in 3. In-out-in 4. Out-in-out 3.3: Out-in 3.1: In-out Out-in In-out-in Out-in-out Command A Command E Command I Command M Command B Command F Command J Command N Command C Command G Command K Command O Command D Command H Command L Command P 7

15 上辺 In-out : Command A 左辺 In-out : Command C 下辺 Out-in : Command F 右辺 In-out-in : Command L 3.4: In-out-in Out-in-out 3.5 Out-in-out 3.2 右辺 右辺 Out-in-out : Command P-1 右辺 左辺 Out-in-out : Command P-2 3.5: 8

16 3.2: In-out-in Out-in-out Command I-0 Command M-0 Command I-1 Command M-1 Command I-2 Command M-2 Command I-3 Command M-3 Command J-0 Command N GUI GUI 3.6 Select this file target.txt 3.6: 9

17 GUI GUI GUI GUI Open Select this file, and 3.7: GUI GUI GUI GUI GUI

18 11

19 PC USB nm 1.2mrad 5mW USB ARTRAY ARTCAM-036MI 200FPS 36 USB2.0 レーザースポットとマウスカーソル USB カメラ プロジェクタ レーザーポインタ 4.1: PC USB 4.2 USB 12

20 画面表示領域 4.2: USB Sukthankar [8] [9] [9] 13

21 : USB PC USB

22 1 フレーム目表示画面 画面の辺 2 フレーム目 レーザースポット 4.4: スクリーンと画面 レーザーポインタ ユーザーからから陰になりポイントできないできない領域 4.5: 15

23 out-in Screen area Outgoing vector Screen edge In-out crossing Out-in crossing Incoming vector 4.6: in-out out-in in-out-in 500m

24 ユーザの意図意図しないしない交差 エンサークリング操作操作によるによる交差 4.7: 17

25 交差した線分 4.8: 4.9: 軌跡により生成される多角形 多角形の面積を求める S= : 4.11: 18

26 多角形の重心 多角形と重心が等しい正方形 4.12: 4.13: 正方形に包含されるターゲットを選択 4.14: GUI 19

27 Out-in In-out Out-in : Out-in Out-in Out-in Out-in In-out-in 上ページ 前ページ 次ページ 前ページ 次ページ トグル 下ページ トグル 4.15: Out-in Out-in 20

28 Out-in 4.16 In-out Out-in In-out-in In-out-in Outin [14] Page1 Page1 Page2 Page2 Page2 Page2 Page3 Page4 4.16:

29 4.17: 240pixel 180pixel 4.3 選択されるされるサムネイル 4.18: 22

30

31 1520mm PC USB Camera 980mm 1780mm Video Projector 1300mm 3m 6m 5.1: Current target Target matrix 5.2: 24

32 1 20 3m 6m m 6m 1 3m m m m = (20) (20 + ) (5.1) Average operation time (sec.) m 6m 5.3: 25

33 Success rate 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% 85% 73% 3m 6m 5.4: (52%) 5.5 (17%) 5.5 (31%)

34 5.5:

35 1 20 3m 6m m 6m 1.8 3m m Average operation time (sec.) m 6m encircling holding Operation technique 5.6: m 6m 28

36 6m 29

37 6 6.1 Olsen [5] Kirstein [7] GUI GUI Oh [6] ON/OFF Sukthankar [8] [15] Davis LumiPoint [16] Afterglow [17] [17] [16] Air-Real [18] Panel Operation 30

38 GUI Apitz CrossY [19] GUI GUI Hinckley Scriboli [20] Pigtail Marking menu [21, 22] Pigtail 6.1 Scriboli Pigtail?? Marking menu Pigtail Mizobuchi [23] 31

39 Object Paste Copy Cut Pigtail Move 6.1: Pigtail 6.2: Marking Menu 32

40 7 3m 6m 6m 33

41 34

42 [1] François Guimbretière, Maureen Stone, and Terry Winograd. Fluid interaction with highresolution wall-size displays. In UIST 01: Proceedings of the 14th annual ACM symposium on User interface software and technology, pp , New York, NY, USA, ACM Press. [2],,,,,. i/f. 2005, pp , [3],,,,,.., Vol. 47, No. 4, pp , [4],,.. (DICOMO2006), pp , [5] Jr. Dan R. Olsen and Travis Nielsen. Laser pointer interaction. In CHI 01: Proceedings of the SIGCHI conference on Human factors in computing systems, pp ACM Press, [6] Ji-Young Oh and Wolfgang Stuerzlinger. Laser pointers as collaborative pointing devices. In Graphics Interface, [7] C. Kirstein. Interaction with a projection screen using a cameratracked laser pointer, [8] Rahul Sukthankar, Robert G. Stockton, and Matthew D. Mullin. Smarter presentations: Exploiting homography in camera-projector systems. iccv, Vol. 01, p. 247, [9]..,, [10],,,, , [11],,,.. 19,

43 [12] Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, Choon Hong Peck, Dave Kong, Robert Miller, and A. Chris Long. Interacting at a distance: measuring the performance of laser pointers and other devices. In CHI 02: Proceedings of the SIGCHI conference on Human factors in computing systems, pp , New York, NY, USA, ACM Press. [13] Johnny Accot and Shumin Zhai. More than dotting the i s foundations for crossing-based interfaces. In CHI 02: Proceedings of the SIGCHI conference on Human factors in computing systems, pp , New York, NY, USA, ACM Press. [14] Buntarou Shizuki, Takaomi Hisamatsu, Shin Takahashi, and Jiro Tanaka. Laser pointer interaction techniques using peripheral areas of screens. In AVI 06: Proceedings of the working conference on Advanced visual interfaces, pp , New York, NY, USA, ACM Press. [15],.. 19, [16] J. Davis and X. Chen. Lumipoint: Multi-user laser-based interaction on large tiled displays. Displays, Vol. 23, No. 5, [17] Afterglow. URL:< [18],,,,,. Air-real:. IX, pp , [19] Georg Apitz and François Guimbretière. Crossy: a crossing-based drawing application. In UIST 04: Proceedings of the 17th annual ACM symposium on User interface software and technology, pp. 3 12, New York, NY, USA, ACM Press. [20] Ken Hinckley, Patrick Baudisch, Gonzalo Ramos, and Francois Guimbretiere. Design and analysis of delimiters for selection-action pen gesture phrases in scriboli. In CHI 05: Proceedings of the SIGCHI conference on Human factors in computing systems, pp , New York, NY, USA, ACM Press. [21] Gordon Kurtenbach and William Buxton. The limits of expert performance using hierarchic marking menus. In CHI 93: Proceedings of the SIGCHI conference on Human factors in computing systems, pp ACM Press, [22] Gordon P. Kurtenbach, Abigail J. Sellen, and William A.S. Buxton. An empirical evaluation of some articulatory and cognitive aspects of marking menus. In Human-Computer Interactions, Vol. 8, pp Lawrence Erlbaum Associates, [23] Sachi Mizobuchi and Michiaki Yasumura. Tapping vs. circling selections on pen-based devices: evidence for different performance-shaping factors. In CHI 04: Proceedings of the 36

44 SIGCHI conference on Human factors in computing systems, pp , New York, NY, USA, ACM Press. 37

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