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1 2

2 Outline

3 Digital information world

4 2.1 Bit & information amount

5 2.1.1 Bit binary digit n 2 n ) 26 5 (16<26<32)

6 2.1.2 Bit & Byte

7

8 2.1.3 Information amount (Information theory) 1948 A mathematical theory of communication (1) (2) (3) E. Claude Elwood Shannon

9 entropy H H = n i= 1 Information amount p i log 2 p i 1/ H = log2 log2 = ( 1) ( 1) = /6 A 5/6 B 1 A 5 B H = log2 log2 = ( 2.58) ( 0.26) =

10 2.1.4 (1)

11 2.1.4 (2)

12

13

14

15 2.1.4

16 2.1.4

17 2.1.5 compression encode decode

18 2.1.5 compression

19

20

21

22 2.1.5 XVL CAE XVL extensible Virtual world description Language 3D

23 2.1.5 XVL CAE XVL Web3D XVL Web Master

24 2.1.5 XVL CAE XVL XML D SVG

25 2.1.5 XVL CAE XVL Web Master

26

27 2.2.1 binary system) 10 decimal system) 16 hexadecimal system)

28 yes or no 10

29 2.2.3

30 2.2.4 complement

31 2.2.5 floating point) a = m 2 e (exponent) (mantissa) (base)

32

33 2.3.1 reliability

34 2.3.2 parity check) 1 ( ) ( )

35 2.3.2 parity check)

36 2.3.2 parity check)

37 2.3.3 Error correction Hamming code) ( ) 1950 Hamming ( ) RAID-2

38 2.3.3 Hamming distance) n 2 (0,1) X,Y d(x,y) = (x i y i ) X = x 1 x 2 x n (x i =0,1) Y = y 1 y 2 y n (y i =0,1) 0 0=0 0 1=1 1 0=1 1 1= ,001,010,100,101,110,

39 2.3.3 Hamming code) (a, b, c, d) (e, f, g) e = b c d f = a c d g = a b d (1) a, b, c, d, e, f, g) a b c d e f g

40 s1 s2 s a b c d e f g Hamming code) s1 = d e f g s2 = b c f g s3 = a c e g 0 = d e f g 0 = b c f g 0 = a c e g e,f,g e,f,g (2)+(3) f+f=0, g+g=0 e 0=d+e+f+g+b+c+f+g 0=b+c+d+e+f+f+g+g 0=b+c+d+e e=b+c+d (2) (3) (4) e = b c d f = a c d g = a b d

41 2.3.3 Hamming code) y n y = + n = (a+ n1, b+ n2, g+ n7) s1 =(d+n4)+(e+n5)+(f+n6)+(g+n7) = (d+e+f+g)+(n4+n5+n6+n7)= n4+n5+n6+n7 s2 = (b+n2)+(c+n3)+(f+n6)+(g+n7) = (b+c+f+g)+(n2+n3+n6+n7)= n2+n3+n6+n7 s3 = (a+n1)+(c+n3)+(e+n5)+(g+n7) = (a+c+e+g)+(n1+n3+n5+n7)= n1+n3+n5+n7

42 2.3.3 Hamming code) n1 n2 n3 n4 n5 n6 n7 s1 s2 s

43 2.3.3 Hamming code) S1=0 S2=0 S3=1 s1 = d e f g s2 = b c f g s3 = a c e g a b c d e f g

44

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