11.noise.rtfd

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1 // ~out = { WhiteNoise.ar0.5.dup, 0 }.plot; 1/f // ~out = { PinkNoise.ar0.5.dup, 0 }.plot;

2 2 1/f^2 // ~out = { BrownNoise.ar0.5.dup, 0 }.plot; // ~src.ar1; // ~src = { WhiteNoise.ar // ~freq.kr1;

3 // ~out = { LPF.ar~src.ar, ~freq.kr, 0.2.dup // X ~freq = { MouseX.kr20.0, , 1 // ~rq.kr1; // ~out = { RLPF.ar~src.ar, ~freq.kr, ~rq.kr, 0.1.dup // Y ~rq = { MouseY.kr0.01, 1, 1 // ~out = { HPF.ar~src.ar, ~freq.kr, 0.5.dup

4 // ~out = { RHPF.ar~src.ar, ~freq.kr, ~rq.kr, 0.2.dup // ~out = { Resonz.ar~src.ar, ~freq.kr, ~rq.kr, 1.0.dup // ~out = { BRF.ar~src.ar, ~freq.kr, ~rq.kr, 0.5.dup

5 // ~out = { Resonz.ar~src.ar, ~freq.kr, 0.001, 10.0.dup

6 = // 2 2 ~src1.ar1; ~src2.ar1; ~freq1.kr1; ~freq2.kr1; // src1 ~src1 = { WhiteNoise.ar // 2 ~out = { Resonz.ar~src2.ar, ~freq2.kr, 0.001, 20.0.dup ~src2 = { Resonz.ar~src1.ar, ~freq1.kr, 0.001, 20.0 // X Y 2 ~freq1 = { MouseX.kr20, 22050, 1 ~freq2 = { MouseY.kr20, 22050, 1 2 // 2 ~src3.ar1; ~src4.ar1; // 4 ~out = { Resonz.ar~src4.ar, 4000, 0.001, dup // = 4000[Hz] ~src4 = { Resonz.ar~src3.ar, 3000, 0.001, // = 3000[Hz] ~src3 = { Resonz.ar~src2.ar, 2000, 0.001, // = 2000[Hz] ~src2 = { Resonz.ar~src1.ar, 1000, 0.001, // = 1000[Hz] ~src1 = { WhiteNoise.ar100

7 // 10 ~out = { var w = WhiteNoise.ar100; 10.do{ w = Resonz.arw, rand, 0.001, Normalizer.arw, 0.8, 0.01.dup; // ~src = { WhiteNoise.ar0.01 ~out = { Klank.ar`[ [882, 567, 1323, 2646], // [1, 1, 1, 1], // [1, 1, 1, 1] // ], ~src.ar.dup } // 12 ~out = { Klank.ar`[ Array.rand12, 882.0, , // Array.rand12, 0.2, 0.4, // Array.rand12, 0.1, 2 // ], ~src.ar.dup }

8 // ~src = { Impulse.ar~freq.kr, 0, 0.1 // X ~freq = { MouseX.kr0.1, 4410, 1 // ~out.rebuild; = R = G = B + // RGB 3 var w; w = SCWindow"RGB", Rect100, 100, 300, 300; w.view.background = Color.white; w.front; w.drawhook = { Pen.use { Color.red.set; Pen.fillRectRect0, 0, 300, 100; Color.green.set; Pen.fillRectRect0, 100, 300, 200; Color.blue.set; Pen.fillRectRect0, 200, 300, 300; w.refresh;

9 // RGB 3 var w, rgb, run = true; w = SCWindow"RGB", Rect100, 100, 300, 300; w.view.background = Color.white; w.onclose = { run = false; w.front; w.drawhook = { Pen.use { rgb = [0, 1, 2].scramble; Color.fromArray[1, 0, 0].rotatergb.at0.set; Pen.fillRectRect0, 0, 300, 100; Color.fromArray[1, 0, 0].rotatergb.at1.set; Pen.fillRectRect0, 100, 300, 200; Color.fromArray[1, 0, 0].rotatergb.at2.set; Pen.fillRectRect0, 200, 300, 300; { while { run } { w.refresh; 0.1.wait } }.forkappclock // 3 ~out = ~red + ~green + ~blue; // ~src = { WhiteNoise.ar // =100[Hz] ~red = { Resonz.ar~src.ar, 100.0, 0.01, 20.dup // =400[Hz] ~green = { Resonz.ar~src.ar, 400.0, 0.01, 5.dup // =1600[Hz] ~blue = { Resonz.ar~src.ar, , 0.01, 3.dup?

10 // ~rcnt.kr1; ~gcnt.kr1; ~bcnt.kr1; // ~out = ~red * ~rcnt + ~green * ~gcnt + ~blue * ~bcnt; // ~rcnt = { MouseX.kr0.01, 2.0, 1 ~gcnt = 0.5; ~bcnt = { MouseY.kr0.01, 2.0, 1 // var w, r = 0, g, b = 256, run = true; w = SCWindow"RGB", Rect100, 100, 300, 300; w.view.background = Color.white; w.onclose = { run = false; w.front; w.drawhook = { Pen.use { r = r+2.rand%256; g = 128; b = b-2.rand%256; Color.new255r, g, b.set; Pen.fillRectRect0, 0, 300, 300; { while { run } { w.refresh; 0.01.wait } }.forkappclock // ~red = { Resonz.ar~src.ar, 100.0, 0.1, 10.dup ~green = { Resonz.ar~src.ar, 400.0, 0.1, 3.dup ~blue = { Resonz.ar~src.ar, , 0.1, 2.dup 3 // 2 var w, r, h, c, run = true;

11 w = SCWindow"complementary color", Rect100, 100, 300, 300; w.view.background = Color.white; w.onclose = { run = false; w.front; w.drawhook = { Pen.use { h = 0.5.rand; Color.hsvh, 1.0, 1.0.set; Pen.fillRectRect0, 0, 300, 150; Color.hsvh+0.5, 1.0, 1.0.set; Pen.fillRectRect0, 150, 300, 300; { while { run } { w.refresh; 0.5.wait } }.forkappclock // ~bpn.ar2; ~bpn = { Resonz.ar~src.ar, ~freq.kr, ~rq.kr, 0.5.dup ~src = { WhiteNoise.ar ~freq = { MouseX.kr50.0, , 0 ~rq = { MouseY.kr0.01, 1, 1 // ~brn.ar2; ~brn = { BRF.ar~src.ar, ~freq.kr, ~rq.kr, 0.5.dup // ~out = ~bpn; // ~out = ~brn; // ~out = ~bpn + ~brn;

12 // var w, r, h, s, v, run = true; w = SCWindow"RGB", Rect100, 100, 300, 300; w.view.background = Color.white; w.onclose = { run = false; w.front; h = 1.0.rand; s = 256; v = 1.0.rand; w.drawhook = { s = s - 1 % 256; if s==0 {h = 1.0.rand; v = 1.0.rand Pen.use { Color.hsvh, s/256.0, v.set; Pen.fillRectRect0, 0, 300, 300; { while { run } { w.refresh; 0.01.wait } }.forkappclock // ~out = { Normalizer.arResonz.ar~src.ar, ~freq.kr, ~rq.kr, 0.5, 0.5, 0.01.dup ~src = { WhiteNoise.ar // X ~freq = { MouseX.kr50.0, , 0 // Y ~rq = { MouseY.kr0.0001, 10.0, 1 // ~out = { SinOsc.ar~freq.kr, 0, 0.5.dup // ~out = { WhiteNoise.ar0.5.dup

13 periodic tone non-periodic tone fandamental tone harmonic tone // ~width.kr1; ~out = { LFPulse.ar~freq.kr, 0, ~width.kr, 0.5.dup // X ~freq = { MouseX.kr1.0, 11025, 1 // ~width = { MouseY.kr0.0, 1.0, 0 // ~out = { ~src.ar * LFPulse.ar~freq.kr, 0, ~width.kr, 0.5.dup ~src = { SinOsc.ar

14 // ~out = { ~src.ar * LFNoise0.ar~freq.kr, 0.5.dup ~out = { ~src.ar * LFNoise1.ar~freq.kr, 0.5.dup

15 ? // ~out = { ~src.ar * LFPulse.ar~freq.kr, 0, ~width.kr, 0.3.dup ~src = { WhiteNoise.ar ~freq = { MouseX.kr20.0, , 1 ~width = { MouseY.kr0.0, 1.0, 0

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