IPSJ SIG Technical Report Vol.2012-IS-119 No /3/ Web A Multi-story e-picture Book with the Degree-of-interest Extraction Function

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1 Web A Multi-story e-picture Book with the Degree-of-interest Extraction Function Kunimichi Shibata, 1 Masakuni Moriyama, 2 Kazuhide Yukawa, 2 Koji Ueno, 3 Kazuo Takahashi 4 and Shigeo Kaneda 2 This paper proposes a new digital book Picture Book Drill which consists of a digital picture book as a main story, and digital drills as sub-stories. The main story and the sub-stories are connected by means of Characters which appears on the main-story. Also, the proposed Picture Book Drill has a web camera and the reader s line of sight is detected and fed back to the speaker in real time by using the video signal processing. The evaluation of the proposed system shows that the real-time feed-back is effective for the speaker. Also, the chracters in the main story are potently payed attention by the children who cannot understand the story. This observed results give some suggestions to the contemporary picture books, illustrated by using well-known characters and the commonly-used behavior of the characters. 1. PC PC 1) 2) 1) Web 1) 2) Web 1 Doshisha University 2 Graduate School of Enginerring, Doshisha University 3 Project Subjects, Doshisha University 4 Early Childhood Education, Tokiwakai College 1 c 2012 Information Processing Society of Japan

2 A / / 3)4) Z-KAI Z-KAI 6) 1 7) 2 1 Z-KAI Web 6) 1 2) 8) ( c 2012 Information Processing Society of Japan

3 3 5 6 OpenNI 1 WEB Kinect Logicool Inc., HD Pro Webcam C910 8fps, pixel MicroSoft 8fps, pixel I-O DATA DEVICE, INC., LCD-AD221FB-T pixel 272mm, 481mm I-O DATA DEVICE, INC., LCD-AD198GEW pixel 305mm, 376mm / 1) Web ) 2 3 9) Web Web 3 c 2012 Information Processing Society of Japan

4 WEB Kinect 10) 1 1 WEB Kinect 7 1) WEB Kinect 2) 3) 1 Kinect WEB Kinect USB PC 1) 2) Step1 Step2 Step3 WEB Kinect WEB Kinect Kinect Step Kinect 10) 11) PC SDK(Software Development Kit) SDK OpenKinect OpenNI [8] Kinect for Windows SDK 3 OpenNI ) OKAO Vision 13) OKAO Vision 20pixel ( 9) 4 c 2012 Information Processing Society of Japan

5 X X Y X Y X-Y-Z X-Y-Z X-Y-Z X-Y-Z X-Y Z Z X Y Z. ( 10) 2 ( 11) 3 STEP1 WEB OKAO Vision ( Kinect Kinect ) STEP 2 STEP 3 Kinect Kinect θ 1(rad) Kinect 43 ( 13) 1 Kinect 480pixel (y=240) ( 12) (pixel) Kinect 1 (0,0) 5 c 2012 Information Processing Society of Japan

6 STEP4 STEP (pixel) Kinect Kinect Kinect y (pixel) K.y θ 1 (rad) θ 1 = K.y π/180 (1) WEB θ 2 [rad] WEB 44 (13) WEB y (pixel) W.y θ 2 = W.y π/180 (2) WEB θ 3[rad] Kinect 60 ( 14) WEB x (pixel) W.x θ 3 = W.x π/180 (3) Kinect D[mm] ( 13) Kinect (rad) γ Kinect (mm) k WEB Kinect (mm) a D = k cos(γ + θ 1 ) a (4) X, Y (rad) α (rad) β 0.25 pixel X = D (tan(β + θ 3 ) tan(θ 3 ))/ (5) Y = D (tan(θ 2 + tan(α θ 2))/0.25 (6) OAKO Vision OKAO Vision GUI GUI 8fps GUI 15 6 OKAO Vision ± c 2012 Information Processing Society of Japan

7 3 A ( ) (1) 1 (2) (1) (2) : 5 : A ( 1 ) ( 2 ) ( 3 ) ( 4 ) (1) (3) () page 1 page 2 B page 3 (0.9) page 4 page 5 page 1 page 2 D page 3 (0.5) page 4 page 5 page 1 page 2 E page 3 (-0.4) page 4 page 5 B,D E A D c 2012 Information Processing Society of Japan

8 7 8 x [mm] y [mm] z [mm] ) Kinect Kinect x y z WEB Kinect 1 5 A OKAO Vision 1) et. al, 1 CDS) Vol.1, No.1, pp ). 3), 11, ), ) H2-OS ) Z 7) 8), :, ) QG-PLUS 10) Microsoft. Kinect - Xbox.com. 11), KINECT :, ) OpenNI. 13), OKAO Vision, ) et. al, SIG-IS, c 2012 Information Processing Society of Japan

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