Size: px
Start display at page:

Download ""

Transcription

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17 on mouseup go to movie on mouseup go to movie

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34 on exitframe go the frame on getbehaviordescription return on exitframe go the frame on getbehaviordescription

35 return "... " on checkstage set stageh = the height of the rect of the stage if the mousev < stageh / 2 then return TRUE else if the mousev > stageh / 2 then return FALSE

36 if checkstage() then go to frame "next" property whichframe, whichevent, playmode on initgotoframe me init me on mouseup me if whichevent = # then init me on enterframe me if whichevent = # then init me on exitframe me if whichevent = # then init me on init me play frame (the whichframe of me) else go frame (the whichframe of me) if on getpropertydescriptionlist set p_list = [

37 ] return p_list on getbehaviordescription return "... " property whichframe, whichevent, playmode on initgotoframe me init me on mouseup me on enterframe me

38 on exitframe me on init me if the playmode of me = # then play frame (the whichframe of me) else go frame (the whichframe of me) if

39 on getpropertydescriptionlist set p_list = #WhichFrame: [ #comment: #format: #default: " ", #integer, 1 ],

40 #WhichEvent: [ #comment: #format: " ", #symbol, #range:[# #,#InitGotoFrame], #default: # ], #playmode: [ #comment: " ", #format: #range: #default: #symbol, [#, # ], # ]

41 return p_list on getbehaviordescription return "... "

42 property whichevent, whichlabel,playmode on initgotomarker me init me on mouseup me if whichevent = # then init me on enterframe me if whichevent = # then init me on exitframe me if whichevent = # then init me

43 on init me -- ** if the playmode of me = # then case ( whichlabel ) of: #Previous: go to marker( -1 ) #Loop: go to marker( 0 ) #Next: go to marker( 1 ) otherwise: go to whichlabel case else case ( whichlabel ) of: #Previous: play marker( -1 ) #Loop: play marker( 0 ) #Next: play marker( 1 ) otherwise: play whichlabel case if on getpropertydescriptionlist set p_list = [ return p_list on getbehaviordescription return "... " property whichevent, whichlabel,playmode

44 on initgotomarker me on mouseup me on enterframe me on exitframe me on init me put whichlabel -- ** if the playmode of me = # then case ( whichlabel ) of:

45 #Previous: go to marker( -1 ) #Loop: go to marker( 0 ) #Next: go to marker( 1 ) otherwise: go to whichlabel case else case ( whichlabel ) of: #Previous: play marker( -1 ) #Loop: play marker( 0 ) #Next: play marker( 1 )

46 otherwise: play whichlabel case if

47 #WhichLabel : [#comment : " :", #format : #marker, #default : #Loop]

48 on getpropertydescriptionlist set p_list = [ ] #WhichLabel: [#comment: " :", #format: #marker, #default: #Loop ], #playmode: [#comment: " :", #format: #symbol, #range: [#, # ],#default: # ] return p_list on getpropertydescriptionlist set p_list = [:] addprop p_list #WhichLabel: [#comment: " :", #format: #marker, #default: #Loop ] addprop p_list #playmode: [#comment: " :", #format: #symbol, #range: [#, # ], #default: # ] return p_list

49 property whichevent, addressee, eventtos, params on initssprite me on mouseup me on mousedown me on prepareframe me on enterframe me on exitframe me on init me set doit = "ssprite the Addressee of me, the EventToS of me," && params do doit on getpropertydescriptionlist on getbehaviordescription return "... " property whichevent, addressee, eventtos, params

50 on initssprite me on mouseup me on mousedown me on prepareframe me on enterframe me on exitframe me set doit = "ssprite the Addressee of me, the EventToS of me," && params do doit

51 on getpropertydescriptionlist #EventToS: [#comment: " :", #format: #default: #symbol, # ], #Params: [#comment: ",...", #format: #default: #string, "" ],

52 #Addressee: [#comment: " :", #format: #default: #integer, 1 ], #WhichEvent: [ #comment: #range: [ #format: #symbol, " :", #, #, #, #, #, #InitSSprite], #default: # ]

53 return p_list on getbehaviordescription return "... " sallsprites ssprite ssprite

54 property windowname, commandname, parameters, whichevent on initmiawmessage me on mouseup me on mousedown me on prepareframe me on enterframe me on exitframe me on init me if ( word 1 of parameters = "field" ) then set parameters = the text of field ( word 2 of parameters ) else if ( word 1 of parameters = "sprite" ) then set parameters = field the castnum of sprite ( word 2 of parameters ) if if not (parameters = EMPTY) then set argv = "(" & parameters &")" tell window ( the windowname of me ) to do ( the commandname of me ) && argv on getpropertydescriptionlist

55 on getbehaviordescription return "... " property windowname, commandname, parameters, whichevent on initmiawmessage me on mouseup me on mousedown me on prepareframe me on enterframe me on exitframe me

56 if ( word 1 of parameters = "field" ) then set parameters = the text of field ( word 2 of parameters ) the text of field ( word 2 of parameters ) the text of member ( word 2 of parameters ) field ( word 2 of parameters ) else if ( word 1 of parameters = "sprite" ) then set parameters = field the castnum of sprite ( word 2 of parameters )

57 field the castnum of sprite ( word 2 of parameters ) field the membernum of sprite ( word 2 of parameters ) the text of the member of sprite ( word 2 of parameters ) if not (parameters = EMPTY) then set argv = "(" & parameters &")" tell window ( the windowname of me ) to do ( the commandname of me ) && argv

58

59 property WhichEvent, WhichSound, WhichChannel, StartImmediately on initplaymember me on mouseup me on mousedown me on prepareframe me on enterframe me on exitframe me on init me puppetsound the WhichChannel of me, the whichsound of me if the StartImmediately of me then updatestage on getpropertydescriptionlist on getbehaviordescription return "... " property WhichEvent, WhichSound, WhichChannel, StartImmediately

60 on initplaymember me on mouseup me on mousedown me on prepareframe me on enterframe me on exitframe me puppetsound the WhichChannel of me, the whichsound of me

61 puppetsound ], " " [ ] if the StartImmediately of me then updatestage

62

63 property UpCM, DownCM, UpNum, DownNum property button_active on mousedown me set the member of sprite (the spritenum of me) = member the downcm of me set the button_active of me = TRUE on mouseup me set the member of sprite (the spritenum of me) = member the UpCM of me set the button_active of me = false on mouseenter me if the button_active of me then set the member of sprite (the spritenum of me) = member the DownCM of me if on mouseleave me if the button_active of me then set the member of sprite (the spritenum of me) = member the UpCM of me if on mouseupoutside me set the button_active of me = false

64 on beginsprite me set the UpCM of me = the member of sprite (the spritenum of me) set the UpNum of me = the number of member UpCM set the DownNum of me = the number of member DownCM set the button_active of me = false on Sprite me -- on getpropertydescriptionlist if the currentspritenum = 0 then set memdefault = 0 else set memref = the member of sprite the currentspritenum set castlibnum = the castlibnum of memref set memdefault = member (the membernum of member memref + 1) of castlib castlibnum if on getbehaviordescription return "... " property UpCM, DownCM, UpNum, DownNum property button_active

65 on mousedown me set the member of sprite (the spritenum of me) = member the downcm of me set the button_active of me = TRUE on mouseup me set the member of sprite (the spritenum of me) = member the UpCM of me set the button_active of me = false

66 on mouseenter me if the button_active of me then set the member of sprite (the spritenum of me) = member the DownCM of me on mouseleave me

67 if the button_active of me then set the member of sprite (the spritenum of me) = member the UpCM of me on mouseupoutside me set the button_active of me = false

68 on beginsprite me set the UpCM of me = the member of sprite (the spritenum of me) set the UpNum of me = the number of member UpCM set the DownNum of me = the number of member DownCM set the button_active of me = false

69 on Sprite me on getpropertydescriptionlist if the currentspritenum = 0 then set memdefault = 0

70 else set memref = the member of sprite the currentspritenum set castlibnum = the castlibnum of memref set memdefault = member (the membernum of member memref + 1) of castlib castlibnum

71 set p_list = [ #DownCM: [ #comment: #format: #default: ] return p_list " :", #graphic, memdefault ]

72 property outcurs, incurs, incursset, customimage, custommask, oldcursor property usecustom on translate_cursor me, setting, image, mask, custom if custom then set val = [ member image, member mask ] return val if return setting on beginsprite me set oldcursor = the cursor of sprite the spritenum of me

73 set val = translate_cursor( me, the incursset of me,customimage,custommask,usecustom ) set the cursor of sprite the spritenum of me = val on sprite me set the cursor of sprite the spritenum of me = oldcursor on getpropertydescriptionlist on getbehaviordescription return "... " property outcurs, incurs, incursset, customimage, custommask, oldcursor property usecustom on translate_cursor me, setting, image, mask, custom

74 if custom then set val = [ member image, member mask ] return val return setting

75 on beginsprite me set oldcursor = the cursor of sprite the spritenum of me set val = translate_cursor( me, the incursset of me,customimage,custommask,usecustom ) set the cursor of sprite the spritenum of me = val on Sprite me set the cursor of sprite the spritenum of me = oldcursor

76

77 property standardimage, alternateimage, nextcm on mouseenter me set the member of sprite the spritenum of me = the alternateimage of me on mouseleave me set the member of sprite the spritenum of me = the standardimage of me on beginsprite me set the standardimage of me = the member of sprite the spritenum of me if nextcm = 1 then set memref = the member of sprite the currentspritenum set castlibnum = the castlibnum of memref set memdefault = member (the membernum of member memref + 1) of castlib castlibnum set alternateimage = memdefault if on getpropertydescriptionlist if the currentspritenum = 0 then set memdefault = 0 else set memref = the member of sprite the currentspritenum set castlibnum = the castlibnum of memref set memdefault = member (the membernum of member memref + 1) of castlib castlibnum if

78 return "... " property standardimage, alternateimage, nextcm on mouseenter me set the member of sprite the spritenum of me = the alternateimage of me on mouseleave me set the member of sprite the spritenum of me = the standardimage of me

79 on beginsprite me set the standardimage of me = the member of sprite the spritenum of me if nextcm = 1 then set memref = the member of sprite the currentspritenum set castlibnum = the castlibnum of memref set memdefault = member (the membernum of member memref + 1) of castlib castlibnum set alternateimage = memdefault

80

81 on getpropertydescriptionlist if the currentspritenum = 0 then set memdefault = 0 else set memref = the member of sprite the currentspritenum set castlibnum = the castlibnum of memref set memdefault = member (the membernum of member memref + 1) of castlib castlibnum

82 set p_list = [ #nextcm: [ #comment: #format: #default: " :", #boolean, 1 ], #alternateimage: [#comment:" :", return p_list #format: #default: ] #graphic, memdefault ]

83

84 property ptotalbtnnum, pcastlibnum, pstartbtnnum property spritenum on mouseenter forwardanimation mouseenter on mouseleave reverseanimation mouseleave on forwardanimation set vnowbtnnum = getnowbtnnum() repeat with n = vnowbtnnum to (ptotalbtnnum - 1) if not rollover(spritenum) then exit repeat set the member of sprite spritenum = pstartbtnnum + n updatestage wait 3 repeat forwardanimation on reverseanimation set vnowbtnnum = getnowbtnnum() repeat with n = vnowbtnnum down to 0 set the member of sprite spritenum = pstartbtnnum + n updatestage wait 3 repeat reverseanimation

85 on getnowbtnnum return value(char 2 of the name of member (the membernum of sprite spritenum) of castlib pcastlibnum) getnowbtnnum on wait tick set Time = ticks() + tick repeat while ticks() < Time repeat wait on beginsprite me set pcastlibnum = the castlibnum of sprite spritenum set pstartbtnnum = the number of member (the member of sprite spritenum) of castlib pcastlibnum on Sprite me -- Sprite on getpropertydescriptionlist set descriptionlist = [:] addprop descriptionlist, #ptotalbtnnum, [#comment : " :", #format : #integer, #default : 10, #range : [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] ] return descriptionlist on getbehaviordescription return "... " property ptotalbtnnum, pcastlibnum, pstartbtnnum property spritenum

86 on mouseenter forwardanimation on mouseleave reverseanimation on forwardanimation set vnowbtnnum = getnowbtnnum() repeat with n = vnowbtnnum to (ptotalbtnnum - 1)

87 repeat with [ ] = [ ] to [ ] if not rollover(spritenum) then exit repeat set the member of sprite spritenum = pstartbtnnum + n updatestage wait 3 repeat

88 on reverseanimation set vnowbtnnum = getnowbtnnum() repeat with n = vnowbtnnum down to 0 repeat with [ ] = [ ] down to [ ] set the member of sprite spritenum = pstartbtnnum + n

89 updatestage wait 3 repeat on getnowbtnnum return value(char 2 of the name of member (the membernum of sprite spritenum) of castlib pcastlibnum)

90 on wait tick set Time = ticks() + tick repeat while ticks() < Time repeat

91 on beginsprite me set pcastlibnum = the castlibnum of sprite spritenum set pstartbtnnum = the number of member (the member of sprite spritenum) of castlib pcastlibnum on Sprite me --

92 on getpropertydescriptionlist set descriptionlist = [:] addprop descriptionlist, #ptotalbtnnum, [#comment : " :", #forma : #integer, #default : 10, #range : [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] ] return descriptionlist

93 property pjumpmovie, pquitmovie, ppreturnmovie, pmenumovie property jumprect, quitrect, returnrect, menurect property spritenum on mouseup put "go to movie " & string(getbtnposition()) -- go to movie string(getbtnposition()) on getbtnposition set themousepoint = point(the mouseh, the mousev) if inside(themousepoint, jumprect) then return pjumpmovie else if inside(themousepoint, quitrect) then return pquitmovie else if inside(themousepoint, returnrect) then return preturnmovie

94 else if inside(themousepoint, menurect) then return pmenumovie on beginsprite set vbtnrect = the rect of sprite spritenum set vleft = the left of vbtnrect set vtop = the top of vbtnrect set vright = the right of vbtnrect set vbottom = the bottom of vbtnrect set vcenterh = vleft + ((vright - vleft) / 2) set vcenterv = vtop + ((vbottom - vtop) / 2) set jumprect = rect(vleft, vtop, vcenterh, vcenterv) set quitrect = rect(vcenterh, vtop, vright, vcenterv) set returnrect = rect(vleft, vcenterv, vcenterh, vbottom) set menurect = rect(vcenterh, vcenterv, vright, vbottom) on getpropertydescriptionlist set descriptionlist = [:] addprop descriptionlist, #pjumpmovie, [#comment : "JUMP :", #format : #string, #default : "Menu"] addprop descriptionlist, #pquitmovie, [#comment : "QUIT :", #format : #string, #default : "Menu"] addprop descriptionlist, #preturnmovie, [#comment : "RETURN :", #format : #string, #default : "Menu"] addprop descriptionlist, #pmenumovie, [#comment : "MENU :", #format : #string, #default : "Menu"] return descriptionlist property pjumpmovie, pquitmovie, ppreturnmovie, pmenumovie property jumprect, quitrect, returnrect, menurect property spritenum

95 on mouseup put "go to movie " & string(getbtnposition()) -- go to movie string(getbtnposition()) on getbtnposition

96 set themousepoint = point(the mouseh, the mousev) if inside(themousepoint, jumprect) then return pjumpmovie inside( point( [ ], [ ]), rect(left, top, right, bottom)) else if inside(themousepoint, quitrect) then return pquitmovie else if inside(themousepoint, returnrect) then return preturnmovie else if inside(themousepoint, menurect) then return pmenumovie

97 on beginsprite

98 set vbtnrect = the rect of sprite spritenum set vleft = the left of vbtnrect set vtop = the top of vbtnrect set vright = the right of vbtnrect set vbottom = the bottom of vbtnrect set vcenterh = vleft + ((vright - vleft) / 2) set vcenterv = vtop + ((vbottom - vtop) / 2) set jumprect = rect(vleft, vtop, vcenterh, vcenterv) set quitrect = rect(vcenterh, vtop, vright, vcenterv) set returnrect = rect(vleft, vcenterv, vcenterh, vbottom) set menurect = rect(vcenterh, vcenterv, vright, vbottom)

99

100 property spritenum on showmsg set the visible of sprite spritenum = true on hidemsg set the visible of sprite spritenum = false on beginsprite set the visible of sprite spritenum = false on Sprite set the visible of sprite spritenum = true property spritenum

101 on showmsg set the visible of sprite spritenum = true on hidemsg set the visible of sprite spritenum = false on beginsprite set the visible of sprite spritenum = false Sprite set the visible of sprite spritenum = true

102 property ptargetspritenum property spritenum on mouseenter ssprite(ptargetspritenum, #showmsg) mouseenter on mouseleave ssprite(ptargetspritenum, #hidemsg) mouseleave on getpropertydescriptionlist set descriptionlist = [:] addprop descriptionlist, #ptargetspritenum, [#comment : " :", #format : #integer, #default : 1 ] return descriptionlist pproperty ptargetspritenum property spritenum on mouseenter ssprite(ptargetspritenum, #showmsg) on mouseleave ssprite(ptargetspritenum, #hidemsg) on getpropertydescriptionlist

103 set descriptionlist = [:] addprop descriptionlist, #ptargetspritenum, [#comment : " :", #format : #integer, #default : 1 ] return descriptionlist

●70974_100_AC009160_KAPヘ<3099>ーシス自動車約款(11.10).indb

●70974_100_AC009160_KAPヘ<3099>ーシス自動車約款(11.10).indb " # $ % & ' ( ) * +, -. / 0 1 2 3 4 5 6 7 8 9 : ; < = >? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y " # $ % & ' ( ) * + , -. / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B

More information

PowerPoint プレゼンテーション

PowerPoint プレゼンテーション "# "# $%&' "#$% $# & $# $% % ' ()(*"#$% +,(- ()(*"#$%.' ()(* $/.0##'' %0$&0% 1*2#/0/%'&0343$56 789#/0/'%&04../ "3"0##"$ "0%0$" "7 1*2#.30///04%.$ 789#.30///0#$'4 http://www.ibie2016.com/exhibitorlist/

More information

#"

# !" #" !!! $" x %" 2011.3.11 3.12 3.1 4.02 4.17 4.24 4.28 4.29 5.8 5.14 6.4 7.3 8.1 8.10 8.23 8.28 9.10 9.30 11.13 11.21 12.23 12.28 2012.2.24 3.18 3.20 3.24 &" ! '" (" )" *" !+" !!" !#" !$" !%" !& !'"

More information

血統詳細‐本番/3日目 482‐750

血統詳細‐本番/3日目 482‐750 2-1-, '($ # 10)*/.%- 345 " "!")* + +%& - #,'(%!! 3l 5h "%%%#%%%$ (% *)&' * &' +,- $!!! ""!!$!"" "#!!!""!!!""!! . 11 c %*) '( '(& %'(&+ %& -'( $!"! $, ###$ $, " #$ #"! "#!! + 14 a %& *) *'%&$ * ", "!" "

More information

D0050.PDF

D0050.PDF Excel VBA 6 3 3 1 Excel BLOCKGAME.xls Excel 1 OK 2 StepA D B1 B4 C1 C2 StepA StepA Excel Workbook Open StepD BLOCKGAME.xls VBEditor ThisWorkbook 3 1 1 2 2 3 5 UserForm1 4 6 UsorForm2 StepB 3 StepC StepD

More information

untitled

untitled StiLL StiLL Excel VBA IT Excel2000 2003 StiLL StiLL! Excel2007 StiLL -- -- Excel!!!! DB CSV VBA VBA ' VBA Public Sub SampleProgramDAO1() Dim SheetName As String Dim strname As String SheetName = "Sheet2"

More information

†ı25”Y„o-PDF.ren

†ı25”Y„o-PDF.ren 12,000 10,000 8,000 6,000 4,000 2,000 0 1998 1999 2000 2001 2002 2003 2004 1,200 1,000 800 600 400 200 0 1998 1999 2000 2001 2002 2003 2004 $ "! ''" '' ''$ ''% ''& '''! " ' & % $ "! ''" ' '$ '% '& ''!

More information

76

76 ! # % & % & %& %& " $ 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 % & &! & $ & " & $ & # & ' 91 92 $ % $'%! %(% " %(% # &)% & 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 !$!$ "% "%

More information

ACCJ-J-COVER.indd

ACCJ-J-COVER.indd '#" ' &" %" $" #" '() '()$ '()& '(&# '(&% '(( '(($ '((& ## #% * #$%&'$()*+&,-)*$+,-./##0 &% &$ &# &" & % $ # #@ " '(()*+,-./012(304+56+5057+89:6(;/4/%(?"% " $)" $%" $#" $ $"" )" %" #" " # $%&

More information

Excel Excel Excel 20132 20 = 1048576 Excel 201316 100 III 7 (2014 11 18 ) 1

Excel Excel Excel 20132 20 = 1048576 Excel 201316 100 III 7 (2014 11 18 ) 1 III 7 VBA / III 7 (2014 11 18 ) Excel Excel Excel 20132 20 = 1048576 Excel 201316 100 III 7 (2014 11 18 ) 1 Excel VBA Excel Excel 2 20 Excel QR Excel R QR QR BLASLAPACK III 7 (2014 11 18 ) 2 VBA VBA (Visual

More information

Java演習(4) -- 変数と型 --

Java演習(4)   -- 変数と型 -- 50 20 20 5 (20, 20) O 50 100 150 200 250 300 350 x (reserved 50 100 y 50 20 20 5 (20, 20) (1)(Blocks1.java) import javax.swing.japplet; import java.awt.graphics; (reserved public class Blocks1 extends

More information

)+, $( -++ $ )* "& $ "$...( # / $ & ' / $# && &# & ' '' '( '# ' "& / $ $

)+, $( -++ $ )* & $ $...( # / $ & ' / $# && &# & ' '' '( '# ' & / $ $ !"#!$#!"# $! %&#'& %&#( %&#'& )* )* '& ( )+, $( -++ $ )* "& $ "$...( # / $ & ' / $# && &# & ' '' '( '# ' "& / $ $ " $& 0 $ '*# & 1 2 1# 2 1 "2 $ 3&$ 4$2 3&& 1 2 1# 2 1 "2 1& 2 ' ( 訳 者 注 # 番 号 が 大 きくなるほど

More information

"%%%#%%%$ $ * ) '(%&! ## # # $'( *-, ++ #+!" *!" ) * ""!! 3d

%%%#%%%$ $ * ) '(%&! ## # # $'( *-, ++ #+! *! ) * !! 3d , 31!&'%$ ()./2./2./2./1./1./2./2 &'* +&' ()./1./0- ## )!"! "!# 4r!! "%%%#%%%$ $ * ) '(%&! ## # # $'( *-, ++ #+!" *!" ) * ""!! 3d + 12 b %&'(,-/ *&' *&' *0. $ $$ " )!""# " $ #$ $ $!! ' "%%%#%%%$! $ $$!#

More information

血統詳細‐本番/血統詳細0602

血統詳細‐本番/血統詳細0602 ' ( (%& $ $!! "#" "#$ # #$ #"# $ ' ( # (" ""! #! $! # # (!!"" 1w!! 2 5h 87 87457863 () 1*,(). + $()% 456457, 1 1() +() $&'+() $+* $*() $..- $.,. + $+,*() "! %*()##! +%()$0/! """ "!! ' % $ $ % & % &!!!!!

More information

コンピュータ概論

コンピュータ概論 5.1 VBA VBA Check Point 1. 2. 5.1.1 ( bug : ) (debug) On Error On Error On Error GoTo line < line > 5.1.1 < line > Cells(i, j) i, j 5.1.1 MsgBox Err.Description Err1: GoTo 0 74 Visual Basic VBA VBA Project

More information

B Simon (Trump ) SimonU.pas SimonP.dpr Name FormSimon Caption Position podesktopcenter uses Windows, Messages, SysUtils,

B Simon (Trump ) SimonU.pas SimonP.dpr Name FormSimon Caption Position podesktopcenter uses Windows, Messages, SysUtils, B 132 20 1 1 20.1 20.1.1 1 52 10 1 2 3... 7 8 8 8 20.1.2 1 5 6 7 3 20.1.3 1 3 8 20.1.4 13 20.1.5 4 1 (solitaire) B 133 20.2 20.2.1 Simon (Trump ) SimonU.pas SimonP.dpr 20.2.2 Name FormSimon Caption Position

More information

fp.gby

fp.gby 1 1 2 2 3 2 4 5 6 7 8 9 10 11 Haskell 12 13 Haskell 14 15 ( ) 16 ) 30 17 static 18 (IORef) 19 20 OK NG 21 Haskell (+) :: Num a => a -> a -> a sort :: Ord a => [a] -> [a] delete :: Eq a => a -> [a] -> [a]

More information

7 "%%%#%%%$.'(. '(& - "$ $$$, 0/ '( ## ##$ "! $ " $ $ *+'() &%, %'(*&+.&*,.'(!!

7 %%%#%%%$.'(. '(& - $ $$$, 0/ '( ## ##$ ! $  $ $ *+'() &%, %'(*&+.&*,.'(!! , 26 "%%%#%%%$ %&' %& () + + + ## #! $ " #$ $ $! " * $!!#!#$$!! 7 "%%%#%%%$.'(. '(& - "$ $$$, 0/ '( ## ##$ "! $ " $ $ *+'() &%, %'(*&+.&*,.'(!! 0 6e )* )* )* )* )* )* $ #!"#$$ $$ # "$$$ $$$ $$$)*+ '(%&

More information

-34-

-34- -33- -34- ! -35- ! -36- ! -37- -38- -39- -40- -41- -42- -43- -44- -45- -46- -47- -48- -49- -50- ! -51- -52- !! -53- -54- ! -55- -56- -57- !!!!! "" "!!! " "" " -58- -59- !!! -60- -61- -62- -63- ! -64- !

More information

syspro-0405.ppt

syspro-0405.ppt 3 4, 5 1 UNIX csh 2.1 bash X Window 2 grep l POSIX * more POSIX 3 UNIX. 4 first.sh #!bin/sh #first.sh #This file looks through all the files in the current #directory for the string yamada, and then prints

More information

第10回 コーディングと統合(WWW用).PDF

第10回 コーディングと統合(WWW用).PDF 10 January 8, 2004 algorithm algorithm algorithm (unit testing) (integrated testing) (acceptance testing) Big-Bang (incremental development) (goto goto DO 50 I=1,COUNT IF (ERROR1) GO TO 60 IF (ERROR2)

More information

LiveCode初心者開発入門サンプル

LiveCode初心者開発入門サンプル / About LiveCode 01:... 11 02: Create... 15 set 03:... 21 name title LiveCode 04:... 29 global local width height 05:... 37 Controls Tools Palette Script Editor message handler 06:... 52 RGB 07:... 63

More information

untitled

untitled ST0001-1- -2- -3- -4- BorderStyle ControlBox, MinButton, MaxButton True False True False Top Left Height,Width Caption Icon True/False -5- Basic Command1 Click MsgBox " " Command1 Click Command1 Click

More information

<4D6963726F736F667420576F7264202D208DEC90AC837D836A83858341838B81698F4390B394C5816A2E646F63>

<4D6963726F736F667420576F7264202D208DEC90AC837D836A83858341838B81698F4390B394C5816A2E646F63> + = 付 録 Ⅰ マクロのフローチャート 開 始 キーワード 数 と 文 章 数 をカウントする Yes 全 ての 文 章 番 号 (1 0) を 照 合 したか No 全 ての 文 章 番 号 (data) を 照 合 したか Yes No 文 章 番 号 (1 0) が 文 章 番 号 (data) と 等 しいか Yes No 値 を 一 行 全 て 0にする 値 を 一

More information

- 1 - - 2 - 320 421 928 1115 12 8 116 124 2 7 4 5 428 515 530 624 921 1115 1-3 - 100 250-4 - - 5 - - 6 - - 7 - - 8 - - 9 - & & - 11 - - 12 - GT GT - 13 - GT - 14 - - 15 - - 16 - - 17 - - 18 - - 19 - -

More information

ProVisionaire Control V3.0セットアップガイド

ProVisionaire Control V3.0セットアップガイド ProVisionaire Control V3 1 Manual Development Group 2018 Yamaha Corporation JA 2 3 4 5 NOTE 6 7 8 9 q w e r t r t y u y q w u e 10 3. NOTE 1. 2. 11 4. NOTE 5. Tips 12 2. 1. 13 3. 4. Tips 14 5. 1. 2. 3.

More information

$%&$%'"! $%&)& )&! )&)')' )')&!!)&! )&)& )( )& "#! )&)&!)')&!$%& $%&!! )&)( $%()( # )&)')(

$%&$%'! $%&)& )&! )&)')' )')&!!)&! )&)& )( )& #! )&)&!)')&!$%& $%&!! )&)( $%()( # )&)')( !!!!! "!! &'( +)+)+ *+*! &'(+)+) &'*&'(!! $ &'( &'* &')&'*!#! +*+* +*+* $% +(! +)+( +)+*+* +* $%&$%'"! $%&)& )&! )&)')' )')&!!)&! )&)& )( )& "#! )&)&!)')&!$%& $%&!! )&)( $%()( # )&)')( !!! +)% %!# +(+*&')

More information

2X Y Y X θ 1, θ 2,... Y = f(x, θ 1, θ 2,...) θ k III 8 (2013 05 28 ) 1 / 39

2X Y Y X θ 1, θ 2,... Y = f(x, θ 1, θ 2,...) θ k III 8 (2013 05 28 ) 1 / 39 III 8 (3) VBA, R / III 8 (2013 05 28 ) / 39 2X Y Y X θ 1, θ 2,... Y = f(x, θ 1, θ 2,...) θ k III 8 (2013 05 28 ) 1 / 39 Y X 1, X 2,..., X n Y = f(x 1, X 2,..., X n, θ 1, θ 2,...) (y k, x 1,k, x 2,k,...)

More information

Microsoft Word - Meta70_Preferences.doc

Microsoft Word - Meta70_Preferences.doc Image Windows Preferences Edit, Preferences MetaMorph, MetaVue Image Windows Preferences Edit, Preferences Image Windows Preferences 1. Windows Image Placement: Acquire Overlay at Top Left Corner: 1 Acquire

More information

AccessVBA−‹ŠpŁÒ-flO“Z

AccessVBA−‹ŠpŁÒ-flO“Z Microsoft Access 1 2 Private Sub After5days_Click( ) msg = Date + 5 MsgBox mag End Sub 3 Me.Filter = " =' " & Me! & "'" 4 5 Private Sub _Click() If IsNull(Me!) Then MsgBox " " Me!.SetFocus Me!.Dropdown

More information

2

2 Haskell ( ) kazu@iij.ad.jp 1 2 Blub Paul Graham http://practical-scheme.net/trans/beating-the-averages-j.html Blub Blub Blub Blub 3 Haskell Sebastian Sylvan http://www.haskell.org/haskellwiki/why_haskell_matters...

More information

4m -)(*&', -)( # ##!" ##!## # " 4341 4141$ 42- + &' &' &' " # #"#! &'%)!!""! $&'!# &'. $.&')/01!!

4m -)(*&', -)( # ##! ##!## #  4341 4141$ 42- + &' &' &'  # ##! &'%)!!! $&'!# &'. $.&')/01!! - '(,&'( '(&*,&'( + % ) #$ + $ $$$! #!" #$ $ "$$ 13 b!! 4m -)(*&', -)( # ##!" ##!## # " 4341 4141$ 42- + &' &' &' " # #"#! &'%)!!""! $&'!# &'. $.&')/01!! +.-.-.-.-., '( *%& ) *' * ) $$ )! ""# $ # "## #!

More information

橡Taro9-生徒の活動.PDF

橡Taro9-生徒の活動.PDF 3 1 4 1 20 30 2 2 3-1- 1 2-2- -3- 18 1200 1 4-4- -5- 15 5 25 5-6- 1 4 2 1 10 20 2 3-7- 1 2 3 150 431 338-8- 2 3 100 4 5 6 7 1-9- 1291-10 - -11 - 10 1 35 2 3 1866 68 4 1871 1873 5 6-12 - 1 2 3 4 1 4-13

More information

血統詳細/BT

血統詳細/BT 17 b!$$$"$$$# $% '& # $%#""! "#!! " "!"!! ""#! "!!"! '!!!#!! " "#! "!! )&' +) +* +)* #( $% ( 14 a $% " " (! "##!## "#!!!!!!"!!!! 3d *,*),)* +! #! "## "" "",$%#( (,()'& #$% ##!"!! ##" "!! )* 2f ")+! * "!!

More information

OS Windows Mac OS Windows Mac OS Windows XP Mac OS X OS Windows 95 Mac OS

OS Windows Mac OS Windows Mac OS Windows XP Mac OS X OS Windows 95 Mac OS About use of the Chinese character which is not in a computer Reuse and sharing of data by the large-scale character set and the Macro program HUKUDA Sinobu 1 125000 800 JIS 2 2000 3 1 488 545 2 JIS X

More information

Excel ではじめる数値解析 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます. このサンプルページの内容は, 初版 1 刷発行時のものです.

Excel ではじめる数値解析 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます.   このサンプルページの内容は, 初版 1 刷発行時のものです. Excel ではじめる数値解析 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます. http://www.morikita.co.jp/books/mid/009631 このサンプルページの内容は, 初版 1 刷発行時のものです. Excel URL http://www.morikita.co.jp/books/mid/009631 i Microsoft Windows

More information

SystemC 2.0を用いた簡易CPUバスモデルの設計

SystemC 2.0を用いた簡易CPUバスモデルの設計 SystemC 2.0 CPU CPU CTD&SW CT-PF 2002/1/23 1 CPU BCA UTF GenericCPU IO (sc_main) 2002/1/23 2 CPU CPU CQ 1997 11 Page 207 4 Perl Verilog-HDL CPU / Verilog-HDL SystemC 2.0 (asm) ROM (test.hex) 2002/1/23

More information

SystemC言語概論

SystemC言語概論 SystemC CPU S/W 2004/01/29 4 SystemC 1 SystemC 2.0.1 CPU S/W 3 ISS SystemC Co-Simulation 2004/01/29 4 SystemC 2 ISS SystemC Co-Simulation GenericCPU_Base ( ) GenericCPU_ISS GenericCPU_Prog GenericCPU_CoSim

More information

Excel Excel Excel = Excel ( ) 1

Excel Excel Excel = Excel ( ) 1 10 VBA / 10 (2016 06 21 ) Excel Excel Excel 20132 20 = 1048576 Excel 201316 100 10 (2016 06 21 ) 1 Excel VBA Excel Excel 2 20 Excel QR Excel R QR QR BLASLAPACK 10 (2016 06 21 ) 2 VBA VBA (Visual Basic

More information

情報科学概論 第1回資料

情報科学概論 第1回資料 1. Excel (C) Hiroshi Pen Fujimori 1 2. (Excel) 2.1 Excel : 2.2Excel Excel (C) Hiroshi Pen Fujimori 2 256 (IV) :C (C 65536 B4 :2 (2 A3 Excel (C) Hiroshi Pen Fujimori 3 Tips: (1) B3 (2) (*1) (3) (4)Word

More information

K227 Java 2

K227 Java 2 1 K227 Java 2 3 4 5 6 Java 7 class Sample1 { public static void main (String args[]) { System.out.println( Java! ); } } 8 > javac Sample1.java 9 10 > java Sample1 Java 11 12 13 http://java.sun.com/j2se/1.5.0/ja/download.html

More information

B 5 (2) VBA R / B 5 ( ) / 34

B 5 (2) VBA R / B 5 ( ) / 34 B 5 (2) VBAR / B 5 (2014 11 17 ) / 34 VBA VBA (Visual Basic for Applications) Visual Basic VBAVisual Basic Visual BasicC B 5 (2014 11 17 ) 1 / 34 VBA 2 Excel.xlsm 01 Sub test() 02 Dim tmp As Double 03

More information

Copyright c 2008 Zhenjiang Hu, All Right Reserved.

Copyright c 2008 Zhenjiang Hu, All Right Reserved. 2008 10 27 Copyright c 2008 Zhenjiang Hu, All Right Reserved. (Bool) True False data Bool = False True Remark: not :: Bool Bool not False = True not True = False (Pattern matching) (Rewriting rules) not

More information

L N P Y F C T V W Z I X Pentomino Form Name Caption Position FormMain podesktopcenter

L N P Y F C T V W Z I X Pentomino Form Name Caption Position FormMain podesktopcenter 1. 1 1 1.1 5 12 60 3 20 4 15 5 12 6 10 12 L N P Y F C T V W Z I X 1.1.1 1.2 Pentomino 1.2.1 Form Name Caption Position FormMain podesktopcenter 1.2.2 unit PentominoU; interface uses Windows, Messages,

More information

PowerPoint プレゼンテーション

PowerPoint プレゼンテーション ループ ループとは? ある条件を満たすまで 指定の命令を繰り返す Do... Loop For Next For Each Next While WEnd ループの種類 Do Loop Do While 条件 ステートメント Loop Do ステートメント Loop While 条件 Do Until 条件 ステートメント Loop Do ステートメント Until Loop 条件 Do Loop

More information

橡WINAPLI.PDF

橡WINAPLI.PDF Windows Visual Basic 2.0 8 7 29 8 2 Windows 1. Windows 1 1.1. Windows 1 1.2. 1 2. Visual Basic 2 2.1. VisualBasic 2 2.2. Visual Basic 2 2.2.1. 2 2.2.2. 2 2.2.3. 2 2.2.4. 2 2.2.5. 2 2.3. Visual Basic 3

More information

Appendix A BASIC BASIC Beginner s All-purpose Symbolic Instruction Code FORTRAN COBOL C JAVA PASCAL (NEC N88-BASIC Windows BASIC (1) (2) ( ) BASIC BAS

Appendix A BASIC BASIC Beginner s All-purpose Symbolic Instruction Code FORTRAN COBOL C JAVA PASCAL (NEC N88-BASIC Windows BASIC (1) (2) ( ) BASIC BAS Appendix A BASIC BASIC Beginner s All-purpose Symbolic Instruction Code FORTRAN COBOL C JAVA PASCAL (NEC N88-BASIC Windows BASIC (1 (2 ( BASIC BASIC download TUTORIAL.PDF http://hp.vector.co.jp/authors/va008683/

More information

1 1 2 2 2-1 2 2-2 4 2-3 11 2-4 12 2-5 14 3 16 3-1 16 3-2 18 3-3 22 4 35 4-1 VHDL 35 4-2 VHDL 37 4-3 VHDL 37 4-3-1 37 4-3-2 42 i

1 1 2 2 2-1 2 2-2 4 2-3 11 2-4 12 2-5 14 3 16 3-1 16 3-2 18 3-3 22 4 35 4-1 VHDL 35 4-2 VHDL 37 4-3 VHDL 37 4-3-1 37 4-3-2 42 i 1030195 15 2 10 1 1 2 2 2-1 2 2-2 4 2-3 11 2-4 12 2-5 14 3 16 3-1 16 3-2 18 3-3 22 4 35 4-1 VHDL 35 4-2 VHDL 37 4-3 VHDL 37 4-3-1 37 4-3-2 42 i 4-3-3 47 5 52 53 54 55 ii 1 VHDL IC VHDL 5 2 3 IC 4 5 1 2

More information

コーディング基準.PDF

コーディング基準.PDF Java Java Java Java.java.class 1 private public package import / //////////////////////////////////////////////////////////////////////////////// // // // // ////////////////////////////////////////////////////////////////////////////////

More information

BASICとVisual Basic

BASICとVisual Basic Visual Basic BASIC Visual Basic BASICBeginner's All purpose Symbolic Instruction Code Visual Basic Windows BASIC BASIC Visual Basic Visual Basic End Sub .Visual Basic Visual Basic VB 1-1.Visual Basic

More information

D0020.PDF

D0020.PDF n 3 X n Y n = Z n 17 1995 300 n n 2 3 2 a b c c 2 a 2 b 2 600 2000 322 3 15 2 3 580 3 1 5 4 3 2 1 300 2 1 2 1 1 ExcelVBA 2 VBA 1 VBA 2 API Sleep ExcelVBA 2 100 60 80 50 ExcelVBA API Sleep 3 100 60 (80

More information

Pascal Pascal Free Pascal CPad for Pascal Microsoft Windows OS Pascal

Pascal Pascal Free Pascal CPad for Pascal Microsoft Windows OS Pascal Pascal Pascal Pascal Free Pascal CPad for Pascal Microsoft Windows OS 2010 10 1 Pascal 2 1.1.......................... 2 1.2.................. 2 1.3........................ 3 2 4 2.1................................

More information

untitled

untitled Visual Basic.NET 1 ... P.3 Visual Studio.NET... P.4 2-1 Visual Studio.NET... P.4 2-2... P.5 2-3... P.6 2-4 VS.NET(VB.NET)... P.9 2-5.NET... P.9 2-6 MSDN... P.11 Visual Basic.NET... P.12 3-1 Visual Basic.NET...

More information

AC-1 procedure AC-1 (G) begin Q = f(i; j) (i; j) 2 arc(g), i 6= jg repeat begin CHANGE = false for each (i; j) 2 Q do CHANGE = REVISE((i; j)) _ CHANGE

AC-1 procedure AC-1 (G) begin Q = f(i; j) (i; j) 2 arc(g), i 6= jg repeat begin CHANGE = false for each (i; j) 2 Q do CHANGE = REVISE((i; j)) _ CHANGE AC-5, May 7, 2003 Lecture 3-1, (Local Consistency) 4 1. (Node Consistency) 2. (Arc Consistency) 3. (Path Consistency) m (m-consistency) 4. AC-1 AC-2 (Waltz, ) AC-3 AC-4 AC-1 procedure AC-1 (G) begin Q

More information

財政金融統計月報第720号

財政金融統計月報第720号 ! # " $ % &! # % " $ &! # % " $ &! # %! # % " $ & " $ &! # % " $ & !!!!!!! !!!!!!! ! # " $ ! # " $ ! " # $! " # $ ! # " $ ! # $& %" !

More information

やさしいJavaプログラミング -Great Ideas for Java Programming サンプルPDF

やさしいJavaプログラミング -Great Ideas for Java Programming サンプルPDF pref : 2004/6/5 (11:8) pref : 2004/6/5 (11:8) pref : 2004/6/5 (11:8) 3 5 14 18 21 23 23 24 28 29 29 31 32 34 35 35 36 38 40 44 44 45 46 49 49 50 pref : 2004/6/5 (11:8) 50 51 52 54 55 56 57 58 59 60 61

More information

74 No.3 0999500 999500 ACCESS

74 No.3 0999500 999500 ACCESS Mar.2003 73 ACCESS ACCESS EXCEL EXCEL 74 No.3 0999500 999500 ACCESS Mar.2003 75 76 No.3 Mar.2003 77 temp EXCEL EXCEL No.3 78 seikika.txt Mar.2003 79 EXCEL Personal.xls Visual Basic Editor VBA Project(PERSONAL.XLS)

More information

CM-3G 周辺モジュール拡張技術文書 INA226センサ(電流、電圧、電力)

CM-3G 周辺モジュール拡張技術文書 INA226センサ(電流、電圧、電力) CM-3G 周辺モジュール拡張技術文書 INA226 センサ ( 電流 電圧 電力 ) ( 第 1 版 ) Copyright (C)2015 株式会社コンピューテックス 目次 1. はじめに... 1 2. INA226 について... 1 3. 接続図... 1 4. buildroot へのパッチと make 方法... 2 5. シェル スクリプト... 3 6. シェル スクリプトの実行...

More information

-----------------------------------------------------------------------------------------1 --------------------------------------------------------------------------------------1 -------------------------------------------------------------------------------------1

More information

›¼’à”v“lŠÍ1−ª

›¼’à”v“lŠÍ1−ª 3 1 1 2 3 4 5 6 7 8 8 10 12 14 16 18 20 22 24 2 1 2 3 4 5 6 7 8 9 10 11 12 26 28 30 32 34 36 38 40 42 44 46 48 50 4 3 1 2 3 4 5 52 54 56 58 60 6 62 7 8 9 10 64 66 68 70 72 5 1 1 4 2 5 6 6 7 1 8 1 9 2 10

More information

1 2 3 4 1 2 3 4 1 2 3 4 12 3 4

1 2 3 4 1 2 3 4 1 2 3 4 12 3 4 1 2 3 4 5 6 1 2 3 4 5 6 1 2 1 2 1 2 1 2 1 2 3 4 12 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 12 3 4 1 2 3 4 5 6 7 8 1 2 3 46 7 1 2 3 4 5 6 7 1 2 3 4 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 16 7 8 92 3 46 7 :

More information

- 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 2-12 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 1 - 2 - 3 6 1 1-4 - 5 - 6 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 130 3 130 5 2 50 1.5 48 59 62 63-9 - 1 - 2 - 3 () - 4 - 5 -

More information

S1460...........\1.E4

S1460...........\1.E4 3 4 3 4 5 3 4 5 3 4 3 4 3 3 3 3 4 3 4 3 3 4 4 3 3 3 3 4 3 4 3 3 3 3 3 3 4 3 4 3 4 5 4 3 5 4 3 3 4 5 3 4 5 4 3 4 3 3 4 3 4 3 3 3 3 3 4 3 3 4! "! " " 0 6 ! " 3 4 3 3 4 3 ! " 3 3 4 5 4 5 6 3 3

More information