249 Fig PONG Fig. 3 CRT 1962 * 7 Spacewar CRT 1972 * 8 PONG Fig D ビデオゲーム の描画 2.1 走査方式 CRT ベクタースキャン Fig. 3 * 7 Steve Rus

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1 解説 Imaging Technologies Used for Games * Masanobu Endoh * 要旨 CRT 1970 CG Abstract Coin operated electrical amusement machine was born at the end of the 19th century. Then, it developed using analog circuits and mechanical devices, CRT is used as a display device in the 1960s. In the late 1970s, computer video games were hit worldwide, leading the real-time CG, imaging technology will continue to be applied. キーワード : CG Key words: Digital game, Video game, Real-time CG, Display type 1. ビデオゲーム前史 1.1 ゲームセンター ( アーケード ) の成立 * 1 Fig * * 3 * CRT( 陰極線管 Cathode Ray Tube)* 5 の使用 1958 * 6 Tennis for two Fig Received and accepted 24th, July 2014 * Tokyo Polytechnic University, 2-9-5, Honcho Nakano-ku Tokyo , Japan * 1 Thomas Edison 19 * 2 Penny Arcade 1 * 3 Flipper Pinball * 4 Bingo Pinball * 5 CRT * 6 William Higinbotham

2 249 Fig PONG Fig. 3 CRT 1962 * 7 Spacewar CRT 1972 * 8 PONG Fig D ビデオゲーム の描画 2.1 走査方式 CRT ベクタースキャン Fig. 3 * 7 Steve Russell 1937 Spacewar MIT DEC PDP-1 * 8 Nolan Bushnell 1943 Fig. 4 * 9 FPS* ラスター * 11 スキャン 1/60 Fig. 4 scan line 描画方式 * アルファニューメリック * 13 1 * 9 Wireframe * 10 FPS First Person Shooter * 11 Raster * 12 Pixel * 13 alphanumeric 8 256

3 Fig. 7 Fig. 5 Fig. 8 Fig ARMOR PROJECT/BIRD STUDIO/CHUNSOFT/SQUARE ENIX CO., LTD. All Rights Reserved. Fig. 5 * 14 * 15 Fig. 6 Fig フルグラフィック Fig. 8 2 LINEPAINT Fig オブジェクト * 16 ( スプライト ) 1 Fig. 9 XY * 14 Address * 15 Dragon Quest 1986 RPG RPG * 16 object sprite

4 251 * 17 1/ /60 70 BG Background 1983 BG 表現方法の発達 描画色の増加 70 CRT * 18 CRT 1 RGB Red, Green, Blue * 19 RGB RGB 3 8 * 17 buffer memory * 18 bit * 19 CG 1 Fig. 10 RGB RGB 4 4, Fig RGB 5 32, * 20 RGB 8 16,777, * スクロール * 22 BG BG * 23 * 24 * 20 overlay * 21 alpha a channel * 22 scroll * 23 Xevious 1983 * 24 Super Mario Bros. 1985

5 Fig * アニメーション手法 * 26 Fig Fig. 12 * ラスタースクロール 1 * 25 * * 27 II 1991 Fig R-TYPE IREM SOFTWARE ENGINEERING INC. All rights reserved. Fig BANDAI NAMCO Games Inc. 80 Fig 拡縮スプライト 3D 3D Fig. 14

6 253 Fig Fig Nintendo64 Fig F-ZERO 回転表示 BG 1 Fig D ビデオゲーム の描画 80 3DCG 3.1 ポリゴナイザー * I, Robot * シェーディング * 30 Fig テクスチャ * 28 Polygonizer * 29 2 * 30 Henri Gouraud

7 Fig Fig BANDAI NAMCO Games Inc. Fig カメラワーク 3DCG 3D TP * DCG の演出技法 CG IK(Inverse Kinematics インバース キネマティクス ) IK RPG IK * 31 TP Third Person FP レンズフレア, ゴースト CG フォグ効果 Fig トゥーンレンダリング Fig * 32 * 32 posterization

8 255 Fig THE 3D 2 BANDAI NAMCO Games Inc パースペクティブ強調 * 33 Fig. 20 3DCG 被写界深度 3DCG * 34 CG プロシージャル * 35 モデリング * * 34 event * 35 procedural Fig CG ABC All rights reserved ノンリニア破壊 3D * 画像技術の応用 CG 4.1 ステレオ画像 3DCG * 37 * 36 Metal Gear Rising Revengence 2013 *

9 * 38 * 39 3D HMD HMD * 40 VR* 41 FPS 4.2 画像認識 モーションコントローラー Xbox360* 42 + Kinect* 43 * 44 * 38 1/60 * D * 40 3 * 41 VR Virtual Reality * 42 Xbox * 43 Kinect * 44 3DCG 拡張現実 (AR:Augmented Reality) CG VR 1 CG CG 2 CG AR 10 AR 2 AR AR 各種センサーとの連携 13 Xbox one* 45 kinect 4.3 特殊ディスプレイと UI UI 5. まとめ * 45 Xbox one

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