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1 COLLADA Digital Asset Schema Mark Barnes Ellen Levy Finch, Sony Computer Entertainment Inc.

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3 The Khronos Group Inc., Sony Computer Entertainment Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast, or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright, or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor, or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be reformatted AS LONG AS the contents of the specification are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group website should be included whenever possible with specification distributions. Khronos Group makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this specification, including, without limitation, any implied warranties of merchantability or fitness for a particular purpose or noninfringement of any intellectual property. Khronos Group makes no, and expressly disclaims any, warranties, express or implied, regarding the correctness, accuracy, completeness, timeliness, and reliability of the specification. Under no circumstances will the Khronos Group, or any of its Promoters, Contributors, or Members or their respective partners, officers, directors, employees, agents, or representatives be liable for any damages, whether direct, indirect, special, or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials. Khronos is a trademark of The Khronos Group Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. All other trademarks are the property of their respective owners and/or their licensors. Publication date: May 2009 Khronos Group SW Millikan Way #45043 Beaverton, Oregon USA Sony Computer Entertainment Inc Minami-Aoyama, Minato-ku, Tokyo Japan Sony Computer Entertainment America 919 E. Hillsdale Blvd. Foster City, CA 94404, U.S.A. Sony Computer Entertainment Europe 30 Golden Square London W1F 9LD, U.K.

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5 COLLADA COLLADA...1 COLLADA.zae COLLADA xml:base...2 COLLADA...2 COLLADA B-rep...4 xs:token...5 SID SID...5 FX<argument> unit...5 FX<array>resizable...5 <asset><extra>...5 <asset>...6 <capsule><radius> 3 6 <COLLADA> version <COLLADA>...6 FX<color_target><depth_target><stencil_target>...7 FX<connect_param>...7 <contributor>...7 FX<create_2d> <create_2d><create_cube>...7 <instance_rigid_body><rigid_body><dynamic>...8 <evaluate_scene><render>...8 <float_array>...9 FX <image><format>...9 MathML <formula><instance_formula> <library_formulas>...9 FX<generator>...9 FX<image><instance_image>...9 FX<init_from>...10 <instance_node>lod proxy...11 FX<pass><states><evaluate>...11 FX<profile_*><profile_*>/<technique>...11

6 iv COLLADA Digital Asset Schema FX<profile_BRIDGE>...11 FX<profile_GLES2>...12 FX<profile_*>id...12 FX<profile_GLSL>platform...12 FX<program><compiler> <linker><binary><bind_attribute>...12 FX<render>...13 <rigid_body> id...13 <sampler>...13 FX<sampler*>...13 FX<sampler_image>...14 FX<sampler_state><sampler_states>...14 FX<setparam>...14 FX<shader>...14 <SIDREF_array>...15 <source> SIDREF...15 FX<sources>...15 FX<surface>...15 <tapered_capsule><tapered_cylinder>...15 <technique>collada...16 FX<texenv> unit...16 FX<texture><extra>maxOccurs=unbounded.16 FX<texture_pipeline><states>...16 FX <texture_unit>...16 <token_array>...16 FX<transparent>..16 FX<usertype> COLLADA 17 <convex_mesh>...18 FX<color_target>...18 <evaluate_scene>...18 <morph>sid source...18 <orthographic>...18 <point> <token_array>...18 FX fx_sampler_type fx_sampler_common...19 FX

7 COLLADA COLLADA COLLADA.zae

8 2 COLLADA Digital Asset Schema COLLADA xml:base schemalocation <xs:import namespace=" schemalocation=" COLLADA <COLLADA><COLLADA> <scene><instance_kinematics_scene> <joint> <library_joints> <prismatic> <revolute> <attachment_end> <attachment_full> <attachment_start> <instance_joint> <joint>

9 <instance_kinematics_model> <kinematics_model> <library_kinematics_models> <link> <articulated_system> <axis_info> <bind> <connect_param> <effector_info> <frame_object> <frame_origin> <frame_tcp> <frame_tip> <instance_articulated_system> <kinematics> <library_articulated_systems> <motion> <kinematics_model> <kinematics_model> <articulated_system> <articulated_system> <bind_joint_axis> <bind_kinematics_model> <instance_kinematics_scene> <kinematics_scene> <library_kinematics_scenes> <kinematics_scene> <kinematics_scene>

10 4 COLLADA Digital Asset Schema COLLADA B-rep <brep><geometry> brep circle curve curves ellipse hyperbola line nurbs parabola surface_curves NURBS edges faces pcurves shells solids wires cone cylinder nurbs_surface plane sphere surface surfaces swept_surface torus NURBS orient origin

11 xs:token xs:token SID SID sid_typesid sid_type sidref_type sidref_type <channel target= xxx > <renderstate_name param= xxx > <bind target= xxx > <instance_rigid_body body= xxx > <instance_rigid_constraint constraint= xxx > <param ref= xxx > <texenv sampler= xxx > <SIDREF>xxx</SIDREF> <texture*><param>xxx</param></texture*> <SIDREF_array> FX<argument> unit <argument> unit sampler sidref_type FX<array>resizable <array> resizable <asset><extra> <asset><extra>

12 6 COLLADA Digital Asset Schema <asset> <coverage>/<geographic_location><asset> <asset><geographic_location> <asset> <coverage> <geographic_location> <longitude> </longitude> <latitude> </latitude> <altitude mode="relativetoground">0</altitude> </geographic_location> </coverage> <created> t20:51:36z<created/> <modified> t20:51:36z<modified/> </asset> <capsule><radius> 3 <capsule>/<radius> <COLLADA> version <COLLADA> version <COLLADA xmlns=" version="1.5.0"> <COLLADA> <COLLADA> <library_articulated_systems> <library_formulas> <library_joints> <library_kinematics_models> <library_kinematics_scenes>

13 FX<color_target><depth_target><stencil_target> <color_target><depth_target><stencil_target> <param> <instance_image> FX<connect_param> <connect_param><array><usertype><setparam> <setparam><instance_formula>/<setparam> <contributor> <contributor><author_ ><author_website> <asset> <contributor> <author>bob the Artist</author> <author_ >bob@bobartist.com</author_ > <author_website> <authoring_tool>super3dmodelmaker3000</authoring_tool> <comments>this is a big Tank</comments> <copyright>bob's game shack: all rights reserved</copyright> <source_data>c:\models\tank.s3d</source_data> </contributor> </asset> FX<create_2d><create_2d> <create_cube> <image> <create_2d> <size_exact width="..." height="..."/> or <size_ratio width="..." height="..."> <mips levels="..." auto_generate="true"/> or <unnormalized /> <format... /> <init_from.../> </create_2d> <create_3d> <size width="..." height="..." depth="..."/> <mips levels="..." auto_generate="true"/> <array length="...".../>

14 8 COLLADA Digital Asset Schema <format... /> <init_from.../> </create_3d> <create_cube> <size width="..."/> <mips levels="..." auto_generate="false"/> <array length="...".../> <format... /> <init_from... /> </create_cube> <image><format><init_from> <instance_rigid_body><rigid_body><dynamic> <instance_rigid_body/<technique_common><rigid_body/<technique_common> <dynamic>true <evaluate_scene><render> <evaluate_scene> idsidenable <asset><extra> <render> <render> <render> namesid <extra> <instance_effect><instance_material> <bind_material>/<technique_common>/<instance_material> <instance_material><instance_effect> <instance_material> name sid <technique_hint><technique_override> <setparam><bind> <evaluate_scene name="..." id="..." sid="..." enable="..."> <asset... /> <render camera_node="..." name="..." sid="..." > <layer.../> <instance_material url="...">

15 <technique_override ref="..." pass="..." /> <bind.../> <extra.../> </instance_material> <extra...> </render> <extra... /> </evaluate_scene> <float_array> digits magnitude digits xs:unsignedbyte magnitude xs:short FX <image><format> <image> <image><create_2d><create_3d><create_cube> <format> <hint channels="..." range="..." precision="..." space="..." /> <exact>string-specifying-texel-format</exact> MathML <formula><instance_formula> <library_formulas> <formula><library_formulas><animation_clip> <kinematics_model><technique_common><kinematics><axis_info> <formula> <formula>/<technique_common> FX<generator> FX<image><instance_image> <image> formatheightwidthdepth

16 10 COLLADA Digital Asset Schema sid <image id="..." name="..." sid="..."> <data><init_from> <init_from> <create_2d> <create_3d> <create_cube> <init_from><create_2d><create_3d><create_cube> <renderable> share <renderable share="..." /> <image><library_images> <instance_image><sampler_*><color_target> <depth_target><stencil_target> <image id="..." name="..." sid="..."> <asset.../> <renderable share="..." /> <init_from.../> or <create_2d.../> or <create_3d.../> or <create_cube.../> <extra.../> </image> FX<init_from> <init_from><image><create_2d><create_3d><create_cube> <image> <init_from mips_generate="..."> <ref> url </ref> <hex format="...">embedded_image_data</hex> </init_from> </image> <create_*> <init_from array_index="..." mip_index="..." depth="..." face="..."> <ref> url </ref> <hex format="...">embedded_image_data</hex> </init_from> </create_*> <image><create_*>

17 <instance_node>lod proxy proxy xs:anyuri url proxy <node> <instance_node> <extra> FX<pass><states><evaluate> <pass> <pass sid="..." > <annotate /> <states> render_states_list </states> <program.../> <!-- CGGLES2GLSL --> <evaluate> <color_target.../> <depth_target.../> <stencil_target.../> <color_clear.../> <depth_clear.../> <stencil_clear.../> <draw.../> <extra.../> </pass> <pass><states><evaluate> <shader><program> <program> FX<profile_*><profile_*>/<technique> <profile_*> <image><newparam><setparam><code><include> <profile_*><technique> <array>cg_value_type<connect_param><usertype> FX<profile_BRIDGE> <profile_*> <effect>

18 12 COLLADA Digital Asset Schema <profile_bridge id="..." platform="..." url="..."> <asset.../> <extra.../> </profile_bridge> FX<profile_GLES2> <effect> <profile_gles2 id="..." language="..." platforms="..."> <asset.../> <code.../> <include.../> <newparam.../> <technique> <asset.../> <annotate.../> <pass.../> <extra.../> </technique> <extra.../> </profile_gles2> FX<profile_*>id FX<profile_GLSL>platform <profile_*> FX<program><compiler> <linker><binary><bind_attribute> <program><pass> <program> <shader stage="..."> <sources.../> <compiler platform="..." target="..." options="..."> <binary.../> </compiler> <bind_uniform.../> <extra.../> </shader> <linker platform="..." target="..." options="..."> <binary.../> </linker> <bind_attribute symbol="..."> <semantic.../> </bind_attribute>

19 <bind_uniform.../> </program> <bind_attribute> <shader> FX<render> <render> name sid <extra> <instance_effect> <rigid_body> id <sampler> <sampler> pre_behavior post_behavior <sampler pre_behavior="constant" post_behavior="gradient"> FX<sampler*> <sampler1d><sampler2d><sampler3d><samplercube><samplerdepth> <samplerrect> <instance_image> <mipmap_maxlevel><mip_max_level> <mipmap_bias><mip_bias> <mip_min_level> <max_anisotropy> <sampler*> <wrap_*> <*filter><minfilter><magfilter><mipfilter>

20 14 COLLADA Digital Asset Schema <*filter> <minfilter> <*filter> <mipfilter> FX<sampler_image> <setparam><newparam> <instance_image> FX<sampler_state><sampler_states> <newparam><sampler_state> <sampler_state><setparam><sampler_states> <sampler*><instance_image> <sampler*> FX<setparam> <setparam><effect><profile_*><profile_*>/<technique> FX<shader> <shader> stage <shader> <annotate> <compiler_target><compiler_options><sources> <compiler><sources><program> <name><sources> entry <bind><bind_uniform> <extra> <shader stage="vertex"> <sources entry="main"> <inline.../>

21 <import ref="..."/> </sources> <compiler platform="..." target = "..." /> <bind_uniform symbol="..."> <param ref="..."/> </bind_uniform> <extra... /> </shader> <SIDREF_array> <SIDREF_array><source>sidref_type idnamecount <SIDREF_array id="sidreflist" name="my SIDREF list" count="3"> item1 item2 item3 </SIDREF_array> <source> SIDREF <source><sidref_array><token_array> <SIDREF_array><token_array> FX<sources> <shader>/<sources><inline><code> <include><import> <sources> <sources entry="main"> <inline.../> <import ref="..."/> </sources> <shader> FX<surface> <tapered_capsule><tapered_cylinder>

22 16 COLLADA Digital Asset Schema <technique>collada <technique> <COLLADA> FX<texenv> unit <texenv> unit sampler sidref_type FX<texture><extra>maxOccurs=unbounded <texture>/<extra> FX<texture_pipeline><states> <texture_pipeline><newparam> <pass><newparam><setparam> FX <texture_unit> <texture_unit> <surface><surface> <texcoord><newparam>/<sampler2d> <sampler_state> <token_array> <token_array><source>xs:token idnamecount <token_array id="tokenlist" name="my token list" count="3"> item1 item2 item3 </token_array> FX<transparent> <transparent> opaque A_ONERGB_ZERO

23 A_ZERO RGB_ONE FX<usertype> name typename <setparam> <controller> <param><param><input> <input><input> <input> <morph><physics_model> <setparam><newparam><param> COLLADA <h><v>

24 18 COLLADA Digital Asset Schema <convex_mesh> <convex_mesh> <source> <vertices> FX<color_target> <color_target> face <evaluate_scene> <visual_scene>/<evaluate_scene> <morph>sid source <morph source=... > <orthographic> <orthographic><extra> <point> <point><zfar> <token_array> <token_array>

25 FX fx_sampler_type fx_sampler_common FX 11 <array> <bind_uniform> <setparam>

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