2015 UI : M FPS VDT Visual Display Terminals 1 15 UI User Interface UI UI UI UI UI UI UI HP Hit Point 3 3 UI FPS Tobii Eye X UI 2 UI UI

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1 2015 UI M

2 2015 UI : M FPS VDT Visual Display Terminals 1 15 UI User Interface UI UI UI UI UI UI UI HP Hit Point 3 3 UI FPS Tobii Eye X UI 2 UI UI

3 UI UI UI I

4 38 39 II

5 1.1 PC EIZO J!NS HEAVY USE BenQ 2740L UX UI UI UI UI UI UI UI UI UI Tobii EyeX Controller II TPS AngryBots AngryBots AngryBots AngryBots III

6 FPS FPS IV

7 TOP TOP TOP TOP TOP UI FPS UI FPS FPS V

8 1 1.1 [1][2] PC [3] VDT Visual Display Terminals [4] [5][6]

9 1.1 PC EIZO

10 1.3 J!NS HEAVY USE 1.4 BenQ 2740L [7] [8] 3

11 [9] HP Hit Point UI User Interface UI UI [10] UI UI UI Peter Morville UX User Experience [11] UI UI 1.5 UX 4

12 1.5 UX UI UI UI UI UI UI UI 2 UI HP UI

13 2 2.1 [12] 3 [13] 3D 4 2D 3D 2D 3D 6

14 2.2 UI UI [14][15] UI UI [14] UI UI UI UI [15] UI UI 2.3 [8] 2 PC

15 2.1 8

16 3 UI UI 3 UI 3.1 UI 5 UI TOP10 TOP10 [16] [17] 3 2D 3D 3D 9

17 4Gamer [18] 2D 3D FPS First Person shooter TPS Third Person shooter FPS TPS UI UI FPS TOP TOP10 1 Call of Duty Advanced W arfare PS3 2 Destiny PS4 3 Destiny PS3 4 Call of Duty Advanced W arfare PS4 5 Battlef ield 4 PS4 6 Bullet Girls PSVita 7 T itanf all XboxOne 8 KILLZON E SHADOW F ALL PS4 9 Call of Duty Advanced W arfare PS3 10 Call of Duty Ghosts PS4 10

18 TOP10 1 Call of Duty Ghosts PS3 2 4 PS4 3 Call of Duty Black Ops II PS3 4 LOST PLANET 3 PS3 5 Gears of War Judgment Xbox Xbox360 7 KILLZONE Mercenary PSVita 8 Call of Duty Black Ops II PS3 9 Xbox Call of Duty Ghosts Xbox TOP10 1 BIOHAZARD Operation Raccoon City PS3 2 3DS 3 Call of Duty Black Ops II PS3 4 Call of Duty Black Ops II PS3 5 Call of Duty Modern W arfare 3 PS3 6 Borderlands 2 PS3 7 BIOHAZARD CHRON ICLES HD SELECT ION PS3 8 Ghost Recon Future Soldier PS3 9 Medal of Honor W arfighter PS3 10 MAX PAYNE3 PS3 11

19 TOP10 1 Call of Duty Modern W arfare 3 PS3 2 ACE COMBAT ASSAULT HORIZON PS3 3 Battlef ield 3 PS3 4 GoldenEye 007 Wii DS 6 Gears of War Judgment Xbox360 7 Call of Duty Modern W arfare 3 PS3 8 EARTH DEFENSE FORCE INSECT ARMAGEDDON PS3 9 KILLZON E 3 PS3 10 Call of Duty Modern W arfare 3 Xbox TOP10 1 Call of Duty Black Ops PS3 2 LOST PLANET 2 PS3 3 Wii 4 VANQUISH PS3 5 FRONT MISSION EVOLVED PS3 6 METROID Other M Wii 7 Call of Duty Modern W arfare 2 PS3 8 Halo Reach Xbox360 9 Battlefield BadCompany 2 PS3 10 M edal of Honor PS3 UI UI FPS UI UI UI UI UI UI 12

20 5 FPS UI HP Hit Point UI UI UI HP Hit Point UI HP 4 UI UI HP HP UI [19] CG UI UI UI 13

21 (a) Battlefield 4 (b) Titanfall (c) Call of Duty Ghosts (d) Call of Duty Black Ops II 3.2 UI 1 14

22 (a) Battlefield 3 (b) Golden Eye 007 (c) Battlefield Bad Company UI

23 3.4 UI 3.3 UI UI UI UI UI UI UI 16

24 (a) Call of Duty Advanced Warfare (b) KILLZONE SHADOW FALL (c) KILLZONE Mercenary (d) Call of Duty Modern Warfare UI 1 17

25 (a) Medal of Honor Warfighter (b) KILLZONE 3 (c) Call of Duty Black Ops (d) Call of Duty Modern Warfare UI 2 18

26 (a) Medal of Honor 3.7 UI UI HP UI HP 19

27 3.9 UI (a) Destiny (b) Borderlands 2 (c) BIOHAZARD CHRONICLES HD SELEC- TION (d) Halo Reach 3.9 UI 20

28 4 4.1 Tobii Eye X Controller Tobii [20] Tobii Tobii 60fps X Y Tobii EyeX Controller 21

29 4.1 Tobii EyeX Controller [21] CFF Critical Fusion Frequency [22] 1941 Simonson & Enzer 1941 (4.1) [23] 22

30 100 [%] = (4.1) 2% [24][25] 5% 10% [26] II [27] 2 UP DOWN UP DOWN DOWN 4.2 II 23

31 4.2 II II 5 * II 5 * UI UI 3 UI UI (4.1) *1 24

32 4.4 FPS FPS HP 3 UI FPS UI UI UI Unity[28] Unity 3D AssetStore AngryBots AngryBots TPS AngryBots TPS FPS TPS FPS 1 Easy Hard AngryBots 25

33 図 4.3 従来の俯瞰 TPS 型の AngryBots 周囲利用型は HP が減っていくと画面の周囲に血飛沫の UI が表示される これは現在の HP と血飛沫の画像の透明度が反比例する処理を行うことで現在の残り HP を提示している 次の図 4.4 は周囲利用型を実装した AngryBots の画像である 図 4.4 周囲利用型を実装した AngryBots 全面利用型は周囲利用型にさらにダメージを受けた際に画面を赤くする UI 表示がされる こ れは普段 0 にしている赤い UI の透明度をダメージを受けた際に 数値を上昇させ一定時間後に透 明度を 0 にする処理を行うことで ダメージを受けた時の UI 提示を行っている 次の図 4.5 は全 面利用型を実装した AngryBots の画像である 26

34 図 4.5 全面利用型を実装した AngryBots 周辺配置型の HP ゲージは Unity に存在している Slider という UI 用のオブジェクトを利用 して表示している Slider は主に ゲームの難易度設定や画像エディターで明るさを設定する時 に用いられることが多い 今回は Slider の値を HP と見立て 現在の HP を参照して Slider の値 の増減を行う処理をすることで HPUI の提示を行っている 次の図 4.6 は周辺配置型を実装した AngryBots の画像である 図 4.6 周辺配置型を実装した AngryBots 4.5 実験結果 本実験に関して被験者は 21 名でそのうち FPS 経験者は 12 名だった 次の表 4.1 は 被験者が プレイした UI 配置型の順番及び FPS ゲームの経験の有無のリストである 27

35 4.1 UI FPS FPS % 28

36 4.2 px 1 9% 193, % 140, % 133, % 204, % 145, % 184, % 141, % 142, % 178, % 140, % 186, % 159, % 236, % 194, % 210, % 147, % 189, % 232, % 139, % 196, % 216, % 29

37 4.3 px 1 8% 207, % 128, % 152, % 187, % 142, % 168, % 148, % 138, % 177, % 129, % 190, % 155, % 220, % 189, % 207, % 148, % 193, % 218, % 141, % 179, % 211, % 30

38 4.4 px 1 11% 224, % 144, % 152, % 184, % 165, % 241, % 162, % 150, % 183, % 146, % 197, % 170, % 241, % 208, % 227, % 157, % 195, % 250, % 148, % 208, % 222, UI UI 31

39 4.5 3 UI 1 9% 8% 11% 2 6% 5% 7% 3-4% -9% 1% 4 10% 7% 9% 5 7% 5% 9% 6 10% 7% 12% 7 5% 6% 8% 8 7% 6% 9% 9 9% 9% 11% 10 6% 4% 7% 11 8% 9% 10% 12 8% 7% 10% 13 11% 8% 12% 14 9% 7% 10% 15 11% 10% 13% 16 5% 5% 8% 17 9% 10% 11% 18 11% 9% 14% 19 7% 6% 9% 20 11% 8% 12% 21 10% 9% 13% 8% 7% 10% 4.6 FPS FPS 3% FPS FPS FPS 55,000px 32

40 4.6 FPS FPS FPS FPS % 10% 6% % 8% 6% % 12% 8% % 10% 7% px 201, ,713 px 195, ,663 px 211, ,847 px 203, , FPS FPS FPS FPS FPS 0.6 FPS

41 4.8 FPS FPS 34

42 5 FPS FPS 1.4 FPS FPS UI HP HP FPS FPS FPS FPS FPS FPS 3 UI 10% 7% 35

43 UI

44 6 UI 3 UI FPS TPS TP UI 37

45 38

46 [1] telecom/2014/h25mediariyou_3report.pdf, /12/18. [2] /12/18. [3] go.jp/a_menu/shotou/zyouhou/ htm. 2016/01/10. [4]. VDT. jsite.mhlw.go.jp/jirei_toukei/anzen_eisei/toukei/anzen-vdt.html. 2015/12/17. [5] EIZO eizolibrary/other/itmedia08/, /12/24. [6]. PC 10/

47 2015/12/24. [7].., [8],,,,. Eye Sensing Display., Vol. 2, No. 2332, pp , [9],.. Vol. 24 (1988) No. Supplement P , [10] UI. VideoGameUI.pdf. 2016/01/11. [11] Perter Morville. User Experience Design. experience_design/. [12],,,.., [13],,. 3D., [14]. FPS GUI., [15].., [16] /12/9. [17] GameCompass /12/9. [18] sako. topic/view/03134/, /12/24. 40

48 [19] Greg Wilson. Off With Their HUDs!: Rethinking the Heads-Up Display in Console Game Design. huds_rethinking_.php. 2016/01/11. [20] Tobii EyeX /12/9. [21]. [22] ( ).. fhmsystem.html. 2015/12/9. [23].., [24],,. : 1. 8., [25],,.., [26],.., [27]. II ( ). productinfo/detail/164.html. 2015/12/9. [28] Unity /01/18. 41

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