Vol.53 No (Mar. 2012) 1, 1,a) 1, 2 1 1, , Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a

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1 1, 1,a) 1, 2 1 1, , Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a) Kazuki Kanamori 1, 2 Mie Nakatani 1 Hirokazu Kato 1, 3 Sanae H. Wake 2 Shogo Nishida 1 Received: June 17, 2011, Accepted: December 16, 2011 Abstract: We propose Stage Set Interface (SSI), a device for communication and entertainment using music. SSI users enjoy interaction with playing music regardless of musical sensibility. Related works did not consider both increasing freedom of play and increasing ease of play. We considered them. And also, we designed and developed the interface based on stage metaphor. SSI is a table-top system which has intuitive playing rules. SSI users can play music based on physical movement corresponding to his/her emotion by using dolls as input interface. We evaluated SSI and showed availability of stage metaphor. Keywords: entertainment computing, communication support, stage set interface, play performance, metaphor 1. 1 Osaka University, Toyonaka, Osaka , Japan 2 Doshisha Women s College of Liberal Arts, Kyotanabe, Kyoto , Japan 1 Presently with Ritsumeikan University 2 Presently with TOPPAN SYSTEM SOLUTIONS CO., LTD. 3 Presently with Nara Institute of Science and Technology a) 1 *1 YAMAHA *1 c 2012 Information Processing Society of Japan 1128

2 [1] Freqtric Strings [2], [3] CosTune [4] R [5] [6] Freqtric Strings CosTune VirJa Session [7] [8] Guitarist Simulator [9] [10] Openism [11] Table 1 Features of existing systems cm 50 cm 75 cm 2 2 c 2012 Information Processing Society of Japan 1129

3 1 Fig. 1 Architecture of our system. Fig. 3 3 An playing example of music. 2 Fig. 2 Dolls of Stage Set Interface. 8cm ARToolKit [12], [13] 1 PC Windows2000 MIDI 2 PC Macintosh OS PC Roland SC-D ID c 2012 Information Processing Society of Japan 1130

4 (1) (2) (3) (4) (5) (6) (1) (4) (5) (6) 2.3 Version1 Version2 Version Version1 Version1 (1) 4 4 (2) 4 4 (3) 5 (4) 6 (5) (3) Version1 Version1 5 Fig. 5 An example of unison play. 4 Fig. 4 An example of melody control. 6 Fig. 6 An example of gaiety control. c 2012 Information Processing Society of Japan 1131

5 1 Version Version2 Version2 Version1 (1) (2) 9 (3) 9 (4) 10 9 (5) Fig. 7 An example of mainmelody control in Version2. 10 Fig. 10 Gaiety by shaking dolls in Version2. 8 Fig. 8 An example of besemelody control in Version2. 11 Fig. 11 All dolls play boisterous sound. 9 Fig. 9 Gaiety based on drummer s position in Version2. 12 Fig. 12 All dolls play soft sound. c 2012 Information Processing Society of Japan 1132

6 1 3. Fig The results of the questionnaire Version1 Version Version1 Version2 Version1 Version2 *2 Version2 Version1 *2 3 1 Version2 Version1 Version2 Version1 Version2 Version2 Version1 Version2 Version1 Version2 Version2 Version2 Version1 Version1 Version2 (1) 5 1 (2) (1) c 2012 Information Processing Society of Japan 1133

7 (2) 2 Version1 Version2 Version1 2 2 (1) (2) (3) 2 (3) [14] Version1 Version2 Version2 Version [1] MUSIC TABLE co.jp/product/musictable/. [2] Freqtric Drums/Strings 2006 pp (2006). [3] Freqtric Drums Vol.48, No.3, pp (2007). [4] CosTune c 2012 Information Processing Society of Japan 1134

8 2001 Vol.2001, No.5, pp (2001). [5] R [6] BEMANI bemani/bm2dx/. [7] VirJa Session Vol.40, No.4, pp (1999). [8] Vol.J82-DII, No.11, pp (1999). [9] Guitarist Simulator Vol.45, No.3, pp (2004). [10] Vol.46, No.1, pp (2005). [11] Openism WISS2005 (2005). [12] ARToolKit PRMU Vol.101, No.652, pp (2002). [13] Billinghurst, M. Vol.4, No.4, pp (1999). [14] Vol.5, No.2, pp (2003). ACM VR ACM IEEE c 2012 Information Processing Society of Japan 1135

9 4 C&C HI MIT IEEE Fellow c 2012 Information Processing Society of Japan 1136

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