IPSJ SIG Technical Report Vol.2016-GI-35 No /3/9 StarCraft AI Deep Q-Network StarCraft: BroodWar Blizzard Entertainment AI Competition AI Convo

Size: px
Start display at page:

Download "IPSJ SIG Technical Report Vol.2016-GI-35 No /3/9 StarCraft AI Deep Q-Network StarCraft: BroodWar Blizzard Entertainment AI Competition AI Convo"

Transcription

1 StarCraft AI Deep Q-Network StarCraft: BroodWar Blizzard Entertainment AI Competition AI Convolutional Neural Network(CNN) Q Deep Q-Network(DQN) CNN DQN,,, 1. StarCraft: Brood War *1 Blizzard Entertainment ( RTS ) RTS 2010 StarCraft AI Competition * AI BWAPI *3 API StarCraft () () TerranZargProtoss 3 1 HP HP 0 HP 0 StarCraft *1 *2 *3 AI AI Convolutional Neural Network(CNN) Q Deep Q-Network(DQN) AI StarCraft DQN Starcraft 3 Starcraft

2 2. StarCraft StarCraft () () TerranZargProtoss 3 1 Terran SCV Zarg Drone Zarg Terran Creep Creep Protoss Zarg HP HP Pylon HP HP 0 HP Terran Medic Heal Terran Vessel Defensive Matrix 1 HP250 1 StarCraft StarCraft AI StarCraft [1] StarCraft AI 1 AI AI 2

3 α w(z) = Ue iα z w(z) = Q log z(q > 0) w(z) = iγ log z AI [2] 3 AI HP 2 HP r m r t+1 = enemy health it enemy health it+1 i=1 (agent health t agent healt t+1 ) (1) Terran Vulture Marine 6 Vulture 1000 AI 100% RTS AI Kiting 3.4 UCB UCT(UCB applied to Tree) [4] UCT UCB(Upper Confidence Bound) i UCB 3.3 Kiting [3] Kiting one-step Q-learning Watkins s Q(λ)one-step Sarsa Sarsa(λ) UCB(i) = Q i + C ln N N i (2) Q i i C N i N i i C UCB 3

4 i j q (j) i q (j) i = ω 1 HP + ω 2 DM + ω 3 CP + ω 4 EG (3) HP DMCP EG ω n Q i q i 3.5 Deep Q-Network Deep Q-Network Atari 2600 [5] Deep Q-Network Q Q(s, a) CNN Q Experience Replay Replay Memory CNN 2 2 Atari x84 epsilon-greedy Deep Q-Network ( 1 ) Replay-Memory D N ( 2 ) ( 3 ) ( a ) s 1 = {x 1 } ϕ 1 = ϕ(s 1 ) ( b ) t = 1 T ( s T ) ( i ) ϵ a a t ( ii ) Q (ϕ(s t ), a; θ) a t ( iii ) a t r t x t+1 ( iv )s t, a t, x t+1 ϕ(t + 1) ( v ) (ϕ t, a t, r t, ϕ t+1 ) D ( vi )D 1 minibatch 4 (ϕ j, a j, r j, ϕ j+1 ) ( vii )minibatch y j Q r j () y j = b() Deep Q-Network 1000 BreakoutPongEnduro Space Invaders Deep Q-Network *4 StarCraft RTS Deep Q-Network HP DQN CNN CNN *4 distributed-deep-reinforcement-learning/ 4

5 地形 情報 CNN ユニット情報 3 DQN Q 学習 DQN 行動 ( 1 ) 32x32 1 8x8 () ( 2 ) CNN ( 3 ) HP Q 9 1 DQN 8 t i reward(i, t) cause damage(i, t) i t unit health(i, t) i t HP unit reward(i, t) =cause damage(i, t) {unit health(i, t) unit health(i, t + 1)} (4) reward(i, t) = 2 unit reward(i, t) unit reward(j, t) (5) 3 j i epsilon-greedy AI 1 DQN 2 1 DQN 4 D enemy (x, y) D enemy (x, y) D enemy (x, y) (D enemy (x, y) ) A* (D enemy (x, y) ) Marine 8 Marine Intel Corei7 6700KPalit NE5XTIX015KB- PG600F (GTX TITAN X 12GB) Windows 10 Starcraft C++ BWAPI 5

6 Python Chainer * 5 MessagePack-RPC * *5 * HP HP AI 10 6

7 StarCraft DQN DQN AI 2 [1] StarCraft AI 10 (2015). [2] Tung, N., Kien, N. and Ruck, T.: Potential flow for unit positioning during combat in StarCraft, IEEE 2nd Global Conference on Consumer Electronics (GCCE 2013), IEEE, pp (2013). [3] Wender, S. and Watson, I.: Applying reinforcement learning to small scale combat in the real-time strategy game starcraft: broodwar, IEEE Conference on Computational Inteligence and Games (CIG 2012),, IEEE, pp (2012). [4] Zhe W., Kien Quang N., Ruck T., Frank R.: MONTE- CARLO PLANNING FOR UNIT CONTROL IN STAR- CRAFT, The 1st IEEE Global Conference on Consumer Electronics 2012, pp (2012). [5] Mnih, V., Kavukcuoglu, K., Silver, D., Graves, A., Antonoglou, I., Wierstra, D. and Riedmiller, M.: Playing Atari With Deep Reinforcement Learning, NIPS Deep Learning Workshop (2013). 7

2015 3

2015 3 JAIST Reposi https://dspace.j Title ターン制ストラテジーゲームにおける候補手の抽象化 によるゲーム木探索の効率化 Author(s) 村山, 公志朗 Citation Issue Date 2015-03 Type Thesis or Dissertation Text version author URL http://hdl.handle.net/10119/12652

More information

1 StarCraft esportsleague WallPlayed.org 200 StarCraft Benzene StarCraft 3 Terran Zerg Protoss Terran Terran Terran 3 Terran Zerg Zerg Worker D

1 StarCraft esportsleague WallPlayed.org 200 StarCraft Benzene StarCraft 3 Terran Zerg Protoss Terran Terran Terran 3 Terran Zerg Zerg Worker D StarCraft AI 1,a) 1 1 StarCraft (RTS) AI StarCraft AI 2012 2014 AI AI 12 StarCraft AI AI StarCraftBWAPI Introducing ranks of troops to StarCraft AI Abstract: StarCraft is a popular series of Real Time

More information

i ii iii iv v vi vii ( ー ー ) ( ) ( ) ( ) ( ) ー ( ) ( ) ー ー ( ) ( ) ( ) ( ) ( ) 13 202 24122783 3622316 (1) (2) (3) (4) 2483 (1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) 11 11 2483 13

More information

Vol. 52 No (Dec. 2011) Ms. Pac-Man IEEE CIG Ms. Pac-Man Ms. Pac-Man AI AI Ms. Pac-Man Ms. Pac-Man Competition Ms. Pac-Man Monte

Vol. 52 No (Dec. 2011) Ms. Pac-Man IEEE CIG Ms. Pac-Man Ms. Pac-Man AI AI Ms. Pac-Man Ms. Pac-Man Competition Ms. Pac-Man Monte Vol. 52 No. 12 3817 3827 (Dec. 2011) Ms. Pac-Man 1 2 2007 IEEE CIG Ms. Pac-Man Ms. Pac-Man AI AI Ms. Pac-Man Ms. Pac-Man Competition Ms. Pac-Man Monte-Carlo Tree Search in Ms. Pac-Man Nozomu Ikehata 1

More information

UCT探索を用いた大貧民クライアント

UCT探索を用いた大貧民クライアント UCT.. ( ) UCT 1 / 34 1 2 UEC 2012 3 4 UCT UCB1 UCB1-Tuned 5 ( ) UCT 2 / 34 1 http://uguisu.skr.jp/othello/ http://matome.naver.jp/odai/2128989764455845801 ( ) UCT 3 / 34 1 : (1997) : (1997) : (2010) :

More information

Terran( テラン ) Terran のユニットは人間に近い見た目をしている. 施設建設の際に他の種族と異なり場所の制約が無く, 指定した場所に建設出来る. 更に, 建設後に施設を浮遊させて移動することも可能である. また,Terran のユニットや施設はダメージを受けた際に修理が可能である.3

Terran( テラン ) Terran のユニットは人間に近い見た目をしている. 施設建設の際に他の種族と異なり場所の制約が無く, 指定した場所に建設出来る. 更に, 建設後に施設を浮遊させて移動することも可能である. また,Terran のユニットや施設はダメージを受けた際に修理が可能である.3 深層学習を用いた StarCraft の敵作戦予測 鎌田徹朗 1 橋本剛 1 概要 :StarCraft は RTS(Real-Time Strategy) ゲームの中でも特に人気のシリーズであり, 多くのプロが存在している. 現在までに, プロより強い AI 開発を目標として様々な研究が行われているが,AI はプロに対して 0 勝 15 敗と惨敗しており, プロのレベルには遠い. 本研究ではより効率的な

More information

,.,., ( ).,., A, B. A, B,.,...,., Python Long Short Term Memory(LSTM), Unity., Asynchronous method, Deep Q-Network(DQN), LSTM, TORCS. Asynchronous met

,.,., ( ).,., A, B. A, B,.,...,., Python Long Short Term Memory(LSTM), Unity., Asynchronous method, Deep Q-Network(DQN), LSTM, TORCS. Asynchronous met 2016 Future University Hakodate 2016 System Information Science Practice Group Report AI Project Name AI love Deep Learning TORCS Deep Learning Group Name TORCS Deep Learning /Project No. 14-B /Project

More information

[1] AI [2] Pac-Man Ms. Pac-Man Ms. Pac-Man Pac-Man Ms. Pac-Man IEEE AI Ms. Pac-Man AI [3] AI 2011 UCT[4] [5] 58,990 Ms. Pac-Man AI Ms. Pac-Man 921,360

[1] AI [2] Pac-Man Ms. Pac-Man Ms. Pac-Man Pac-Man Ms. Pac-Man IEEE AI Ms. Pac-Man AI [3] AI 2011 UCT[4] [5] 58,990 Ms. Pac-Man AI Ms. Pac-Man 921,360 TD(λ) Ms. Pac-Man AI 1,a) 2 3 3 Ms. Pac-Man AI Ms. Pac-Man UCT (Upper Confidence Bounds applied to Trees) TD(λ) UCT UCT Progressive bias Progressive bias UCT UCT Ms. Pac-Man UCT Progressive bias TD(λ)

More information

DQN Pathak Intrinsic Curiosity Module (ICM) () [2] Pathak VizDoom Super Mario Bros Mnih A3C [3] ICM Burda ICM Atari 2600 [4] Seijen Hybrid Reward Arch

DQN Pathak Intrinsic Curiosity Module (ICM) () [2] Pathak VizDoom Super Mario Bros Mnih A3C [3] ICM Burda ICM Atari 2600 [4] Seijen Hybrid Reward Arch Hybrid Reward Architecture 1,a) 1 AI RPG (Rogue-like games) AI AI A3C ICM ICM Deep Reinforcement Learning of Roguelike Games Using Internal Rewards and Hybrid Reward Architecture Yukio Kano 1,a) Yoshimasa

More information

2

2 1 2 3 4 5 6 7 8 9 10 I II III 11 IV 12 V 13 VI VII 14 VIII. 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 _ 33 _ 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 VII 51 52 53 54 55 56 57 58 59

More information

untitled

untitled i ii iii iv v 43 43 vi 43 vii T+1 T+2 1 viii 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 a) ( ) b) ( ) 51

More information

i

i 14 i ii iii iv v vi 14 13 86 13 12 28 14 16 14 15 31 (1) 13 12 28 20 (2) (3) 2 (4) (5) 14 14 50 48 3 11 11 22 14 15 10 14 20 21 20 (1) 14 (2) 14 4 (3) (4) (5) 12 12 (6) 14 15 5 6 7 8 9 10 7

More information

DL_UCT

DL_UCT Deep Learning for Real- Time Atari Game Play Using Offline Monte- Carlo Tree Search Planning Guo, X., Singh, S., Lee, H., Lewis, R. L., & Wang, X. (2014). InAdvances in Neural Information Processing Systems

More information

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 () - 1 - - 2 - - 3 - - 4 - - 5 - 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57

More information

JAIST Reposi https://dspace.j Title ゲームの主目的達成を意図しない人間らしい行動の分 類と模倣 Author(s) 中川, 絢太 Citation Issue Date 2017-03 Type Thesis or Dissertation Text version author URL http://hdl.handle.net/10119/14157 Rights

More information

untitled

untitled I...1 II...2...2 III...3...3...7 IV...15...15...20 V...23...23...24...25 VI...31...31...32...33...40...47 VII...62...62...67 VIII...70 1 2 3 4 m 3 m 3 m 3 m 3 m 3 m 3 5 6 () 17 18 7 () 17 () 17 8 9 ()

More information

入門ガイド

入門ガイド ii iii iv NEC Corporation 1998 v P A R 1 P A R 2 P A R 3 T T T vi P A R T 4 P A R T 5 P A R T 6 P A R T 7 vii 1P A R T 1 2 2 1 3 1 4 1 1 5 2 3 6 4 1 7 1 2 3 8 1 1 2 3 9 1 2 10 1 1 2 11 3 12 1 2 1 3 4 13

More information

Mastering the Game of Go without Human Knowledge ( ) AI 3 1 AI 1 rev.1 (2017/11/26) 1 6 2

Mastering the Game of Go without Human Knowledge ( ) AI 3 1 AI 1 rev.1 (2017/11/26) 1 6 2 6 2 6.1........................................... 3 6.2....................... 5 6.2.1........................... 5 6.2.2........................... 9 6.2.3................. 11 6.3.......................

More information

<4D6963726F736F667420506F776572506F696E74202D208376838C835B83938365815B835683878393312E707074205B8CDD8AB78382815B83685D>

<4D6963726F736F667420506F776572506F696E74202D208376838C835B83938365815B835683878393312E707074205B8CDD8AB78382815B83685D> i i vi ii iii iv v vi vii viii ix 2 3 4 5 6 7 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

More information

SC-85X2取説

SC-85X2取説 I II III IV V VI .................. VII VIII IX X 1-1 1-2 1-3 1-4 ( ) 1-5 1-6 2-1 2-2 3-1 3-2 3-3 8 3-4 3-5 3-6 3-7 ) ) - - 3-8 3-9 4-1 4-2 4-3 4-4 4-5 4-6 5-1 5-2 5-3 5-4 5-5 5-6 5-7 5-8 5-9 5-10 5-11

More information

活用ガイド (ソフトウェア編)

活用ガイド (ソフトウェア編) (Windows 95 ) ii iii iv NEC Corporation 1999 v P A R T 1 vi P A R T 2 vii P A R T 3 P A R T 4 viii P A R T 5 ix x P A R T 1 2 3 1 1 2 4 1 2 3 4 5 1 1 2 3 4 6 5 6 7 7 1 1 2 8 1 9 1 1 2 3 4 5 6 1 2 3 4

More information

「産業上利用することができる発明」の審査の運用指針(案)

「産業上利用することができる発明」の審査の運用指針(案) 1 1.... 2 1.1... 2 2.... 4 2.1... 4 3.... 6 4.... 6 1 1 29 1 29 1 1 1. 2 1 1.1 (1) (2) (3) 1 (4) 2 4 1 2 2 3 4 31 12 5 7 2.2 (5) ( a ) ( b ) 1 3 2 ( c ) (6) 2. 2.1 2.1 (1) 4 ( i ) ( ii ) ( iii ) ( iv)

More information

Convolutional Neural Network A Graduation Thesis of College of Engineering, Chubu University Investigation of feature extraction by Convolution

Convolutional Neural Network A Graduation Thesis of College of Engineering, Chubu University Investigation of feature extraction by Convolution Convolutional Neural Network 2014 3 A Graduation Thesis of College of Engineering, Chubu University Investigation of feature extraction by Convolutional Neural Network Fukui Hiroshi 1940 1980 [1] 90 3

More information

活用ガイド (ソフトウェア編)

活用ガイド (ソフトウェア編) (Windows 98 ) ii iii iv v NEC Corporation 1999 vi P A R T 1 P A R T 2 vii P A R T 3 viii P A R T 4 ix P A R T 5 x P A R T 1 2 3 1 1 2 4 1 2 3 4 5 1 1 2 3 4 5 6 6 7 7 1 1 2 8 1 9 1 1 2 3 4 5 6 1 2 3 10

More information

o 2o 3o 3 1. I o 3. 1o 2o 31. I 3o PDF Adobe Reader 4o 2 1o I 2o 3o 4o 5o 6o 7o 2197/ o 1o 1 1o

o 2o 3o 3 1. I o 3. 1o 2o 31. I 3o PDF Adobe Reader 4o 2 1o I 2o 3o 4o 5o 6o 7o 2197/ o 1o 1 1o 78 2 78... 2 22201011... 4... 9... 7... 29 1 1214 2 7 1 8 2 2 3 1 2 1o 2o 3o 3 1. I 1124 4o 3. 1o 2o 31. I 3o PDF Adobe Reader 4o 2 1o 72 1. I 2o 3o 4o 5o 6o 7o 2197/6 9. 9 8o 1o 1 1o 2o / 3o 4o 5o 6o

More information

262014 3 1 1 6 3 2 198810 2/ 198810 2 1 3 4 http://www.pref.hiroshima.lg.jp/site/monjokan/ 1... 1... 1... 2... 2... 4... 5... 9... 9... 10... 10... 10... 10... 13 2... 13 3... 15... 15... 15... 16 4...

More information

これわかWord2010_第1部_100710.indd

これわかWord2010_第1部_100710.indd i 1 1 2 3 6 6 7 8 10 10 11 12 12 12 13 2 15 15 16 17 17 18 19 20 20 21 ii CONTENTS 25 26 26 28 28 29 30 30 31 32 35 35 35 36 37 40 42 44 44 45 46 49 50 50 51 iii 52 52 52 53 55 56 56 57 58 58 60 60 iv

More information

パワポカバー入稿用.indd

パワポカバー入稿用.indd i 1 1 2 2 3 3 4 4 4 5 7 8 8 9 9 10 11 13 14 15 16 17 19 ii CONTENTS 2 21 21 22 25 26 32 37 38 39 39 41 41 43 43 43 44 45 46 47 47 49 52 54 56 56 iii 57 59 62 64 64 66 67 68 71 72 72 73 74 74 77 79 81 84

More information

これでわかるAccess2010

これでわかるAccess2010 i 1 1 1 2 2 2 3 4 4 5 6 7 7 9 10 11 12 13 14 15 17 ii CONTENTS 2 19 19 20 23 24 25 25 26 29 29 31 31 33 35 36 36 39 39 41 44 45 46 48 iii 50 50 52 54 55 57 57 59 61 63 64 66 66 67 70 70 73 74 74 77 77

More information

1... 1... 1... 3 2... 4... 4... 4... 4... 4... 6... 10... 11... 15... 30

1... 1... 1... 3 2... 4... 4... 4... 4... 4... 6... 10... 11... 15... 30 1 2420128 1 6 3 2 199103 189/1 1991031891 3 4 5 JISJIS X 0208, 1997 1 http://www.pref.hiroshima.lg.jp/site/monjokan/ 1... 1... 1... 3 2... 4... 4... 4... 4... 4... 6... 10... 11... 15... 30 1 3 5 7 6 7

More information

平成18年版 男女共同参画白書

平成18年版 男女共同参画白書 i ii iii iv v vi vii viii ix 3 4 5 6 7 8 9 Column 10 11 12 13 14 15 Column 16 17 18 19 20 21 22 23 24 25 26 Column 27 28 29 30 Column 31 32 33 34 35 36 Column 37 Column 38 39 40 Column 41 42 43 44 45

More information

178 5 I 1 ( ) ( ) 10 3 13 3 1 8891 8 3023 6317 ( 10 1914 7152 ) 16 5 1 ( ) 6 13 3 13 3 8575 3896 8 1715 779 6 (1) 2 7 4 ( 2 ) 13 11 26 12 21 14 11 21

178 5 I 1 ( ) ( ) 10 3 13 3 1 8891 8 3023 6317 ( 10 1914 7152 ) 16 5 1 ( ) 6 13 3 13 3 8575 3896 8 1715 779 6 (1) 2 7 4 ( 2 ) 13 11 26 12 21 14 11 21 I 178 II 180 III ( ) 181 IV 183 V 185 VI 186 178 5 I 1 ( ) ( ) 10 3 13 3 1 8891 8 3023 6317 ( 10 1914 7152 ) 16 5 1 ( ) 6 13 3 13 3 8575 3896 8 1715 779 6 (1) 2 7 4 ( 2 ) 13 11 26 12 21 14 11 21 4 10 (

More information

44 4 I (1) ( ) (10 15 ) ( 17 ) ( 3 1 ) (2)

44 4 I (1) ( ) (10 15 ) ( 17 ) ( 3 1 ) (2) (1) I 44 II 45 III 47 IV 52 44 4 I (1) ( ) 1945 8 9 (10 15 ) ( 17 ) ( 3 1 ) (2) 45 II 1 (3) 511 ( 451 1 ) ( ) 365 1 2 512 1 2 365 1 2 363 2 ( ) 3 ( ) ( 451 2 ( 314 1 ) ( 339 1 4 ) 337 2 3 ) 363 (4) 46

More information

i ii i iii iv 1 3 3 10 14 17 17 18 22 23 28 29 31 36 37 39 40 43 48 59 70 75 75 77 90 95 102 107 109 110 118 125 128 130 132 134 48 43 43 51 52 61 61 64 62 124 70 58 3 10 17 29 78 82 85 102 95 109 iii

More information

AI

AI JAIST Reposi https://dspace.j Title プレイヤの意図や価値観を学習し行動選択するチーム プレイ AI の構成 Author(s) 吉谷, 慧 Citation Issue Date 2013-03 Type Thesis or Dissertation Text version author URL http://hdl.handle.net/10119/11300

More information

III

III III 1 1 2 1 2 3 1 3 4 1 3 1 4 1 3 2 4 1 3 3 6 1 4 6 1 4 1 6 1 4 2 8 1 4 3 9 1 5 10 1 5 1 10 1 5 2 12 1 5 3 12 1 5 4 13 1 6 15 2 1 18 2 1 1 18 2 1 2 19 2 2 20 2 3 22 2 3 1 22 2 3 2 24 2 4 25 2 4 1 25 2

More information

iii iv v vi vii viii ix 1 1-1 1-2 1-3 2 2-1 3 3-1 3-2 3-3 3-4 4 4-1 4-2 5 5-1 5-2 5-3 5-4 5-5 5-6 5-7 6 6-1 6-2 6-3 6-4 6-5 6 6-1 6-2 6-3 6-4 6-5 7 7-1 7-2 7-3 7-4 7-5 7-6 7-7 7-8 7-9 7-10 7-11 8 8-1

More information

エクセルカバー入稿用.indd

エクセルカバー入稿用.indd i 1 1 2 3 5 5 6 7 7 8 9 9 10 11 11 11 12 2 13 13 14 15 15 16 17 17 ii CONTENTS 18 18 21 22 22 24 25 26 27 27 28 29 30 31 32 36 37 40 40 42 43 44 44 46 47 48 iii 48 50 51 52 54 55 59 61 62 64 65 66 67 68

More information

活用ガイド (ハードウェア編)

活用ガイド (ハードウェア編) (Windows 98) 808-877675-122-A ii iii iv NEC Corporation 1999 v vi PART 1 vii viii PART 2 PART 3 ix x xi xii P A R T 1 2 1 3 4 1 5 6 1 7 8 1 9 10 11 1 12 1 1 2 3 13 1 2 3 14 4 5 1 15 1 1 16 1 17 18 1 19

More information

01_.g.r..

01_.g.r.. I II III IV V VI VII VIII IX X XI I II III IV V I I I II II II I I YS-1 I YS-2 I YS-3 I YS-4 I YS-5 I YS-6 I YS-7 II II YS-1 II YS-2 II YS-3 II YS-4 II YS-5 II YS-6 II YS-7 III III YS-1 III YS-2

More information

ii iii iv CON T E N T S iii iv v Chapter1 Chapter2 Chapter 1 002 1.1 004 1.2 004 1.2.1 007 1.2.2 009 1.3 009 1.3.1 010 1.3.2 012 1.4 012 1.4.1 014 1.4.2 015 1.5 Chapter3 Chapter4 Chapter5 Chapter6 Chapter7

More information

M41 JP Manual.indd

M41 JP Manual.indd i ii iii iv v vi vii 1 No / A-B EQ 2 MIC REC REC00001.WAV Stereo CH:01 0:00:00 1:50:00 3 4 5 6 7 8 9 10 11 12 1 1 F F A A 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Φ 35 36 37 38

More information

() 3 3 2 5 3 6 4 2 5 4 2 (; ) () 8 2 4 0 0 2 ex. 3 n n =, 2,, 20 : 3 2 : 9 3 : 27 4 : 8 5 : 243 6 : 729 7 : 287 8 : 656 9 : 9683 0 : 59049 : 7747 2 : 5344 3 : 594323 4 : 4782969 5 : 4348907 6 : 4304672

More information

AccessflÌfl—−ÇŠš1

AccessflÌfl—−ÇŠš1 ACCESS ACCESS i ii ACCESS iii iv ACCESS v vi ACCESS CONTENTS ACCESS CONTENTS ACCESS 1 ACCESS 1 2 ACCESS 3 1 4 ACCESS 5 1 6 ACCESS 7 1 8 9 ACCESS 10 1 ACCESS 11 1 12 ACCESS 13 1 14 ACCESS 15 1 v 16 ACCESS

More information

知能科学:ニューラルネットワーク

知能科学:ニューラルネットワーク 2 3 4 (Neural Network) (Deep Learning) (Deep Learning) ( x x = ax + b x x x ? x x x w σ b = σ(wx + b) x w b w b .2.8.6 σ(x) = + e x.4.2 -.2 - -5 5 x w x2 w2 σ x3 w3 b = σ(w x + w 2 x 2 + w 3 x 3 + b) x,

More information

知能科学:ニューラルネットワーク

知能科学:ニューラルネットワーク 2 3 4 (Neural Network) (Deep Learning) (Deep Learning) ( x x = ax + b x x x ? x x x w σ b = σ(wx + b) x w b w b .2.8.6 σ(x) = + e x.4.2 -.2 - -5 5 x w x2 w2 σ x3 w3 b = σ(w x + w 2 x 2 + w 3 x 3 + b) x,

More information

3 5 18 3 5000 1 2 7 8 120 1 9 1954 29 18 12 30 700 4km 1.5 100 50 6 13 5 99 93 34 17 2 2002 04 14 16 6000 12 57 60 1986 55 3 3 3 500 350 4 5 250 18 19 1590 1591 250 100 500 20 800 20 55 3 3 3 18 19 1590

More information

困ったときのQ&A

困ったときのQ&A ii iii iv NEC Corporation 1997 v P A R T 1 vi vii P A R T 2 viii P A R T 3 ix x xi 1P A R T 2 1 3 4 1 5 6 1 7 8 1 9 1 2 3 4 10 1 11 12 1 13 14 1 1 2 15 16 1 2 1 1 2 3 4 5 17 18 1 2 3 1 19 20 1 21 22 1

More information

これからの強化学習 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます. このサンプルページの内容は, 初版 1 刷発行時のものです.

これからの強化学習 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます.   このサンプルページの内容は, 初版 1 刷発行時のものです. これからの強化学習 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます. http://www.morikita.co.jp/books/mid/088031 このサンプルページの内容は, 初版 1 刷発行時のものです. i ii Sutton Barto 20 1 2 3 4 1 Richard S. Sutton and Andrew G. Barto. Reinforcement

More information

i

i i ii iii iv v vi vii viii ix x xi ( ) 854.3 700.9 10 200 3,126.9 162.3 100.6 18.3 26.5 5.6/s ( ) ( ) 1949 8 12 () () ア イ ウ ) ) () () () () BC () () (

More information

(報告書まとめ 2004/03/  )

(報告書まとめ 2004/03/  ) - i - ii iii iv v vi vii viii ix x xi 1 Shock G( Invention) (Property rule) (Liability rule) Impact flow 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 (

More information

86 7 I ( 13 ) II ( )

86 7 I ( 13 ) II ( ) 10 I 86 II 86 III 89 IV 92 V 2001 93 VI 95 86 7 I 2001 6 12 10 2001 ( 13 ) 10 66 2000 2001 4 100 1 3000 II 1988 1990 1991 ( ) 500 1994 2 87 1 1994 2 1000 1000 1000 2 1994 12 21 1000 700 5 800 ( 97 ) 1000

More information

CRS4

CRS4 I... 1 II... 1 A... 1 B... 1 C... 1 D... 2 E... 3 III... 3 A... 3 B... 4 C... 5 IV... 8 A... 8 B... 8 C... 9 D... 10 V... 11 A... 11 B... 11 C... 12 VI... 12 A... 12 B... 12 C... 12 VII... 13 ii I II A

More information

医系の統計入門第 2 版 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます. このサンプルページの内容は, 第 2 版 1 刷発行時のものです.

医系の統計入門第 2 版 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます.   このサンプルページの内容は, 第 2 版 1 刷発行時のものです. 医系の統計入門第 2 版 サンプルページ この本の定価 判型などは, 以下の URL からご覧いただけます. http://www.morikita.co.jp/books/mid/009192 このサンプルページの内容は, 第 2 版 1 刷発行時のものです. i 2 t 1. 2. 3 2 3. 6 4. 7 5. n 2 ν 6. 2 7. 2003 ii 2 2013 10 iii 1987

More information

活用ガイド (ソフトウェア編)

活用ガイド (ソフトウェア編) ii iii iv NEC Corporation 1998 v vi PA RT 1 vii PA RT 2 viii PA RT 3 PA RT 4 ix P A R T 1 2 3 1 4 5 1 1 2 1 2 3 4 6 1 2 3 4 5 7 1 6 7 8 1 9 1 10 1 2 3 4 5 6 7 8 9 10 11 11 1 12 12 1 13 1 1 14 2 3 4 5 1

More information

パソコン機能ガイド

パソコン機能ガイド PART12 ii iii iv v 1 2 3 4 5 vi vii viii ix P A R T 1 x P A R T 2 xi P A R T 3 xii xiii P A R T 1 2 3 1 4 5 1 6 1 1 2 7 1 2 8 1 9 10 1 11 12 1 13 1 2 3 4 14 1 15 1 2 3 16 4 1 1 2 3 17 18 1 19 20 1 1

More information

パソコン機能ガイド

パソコン機能ガイド PART2 iii ii iv v 1 2 3 4 5 vi vii viii ix P A R T 1 x P A R T 2 xi P A R T 3 xii xiii P A R T 1 2 1 3 4 1 5 6 1 2 1 1 2 7 8 9 1 10 1 11 12 1 13 1 2 3 14 4 1 1 2 3 15 16 1 17 1 18 1 1 2 19 20 1 21 1 22

More information

Research on decision making in multi-player games with imperfect information

Research on decision making in multi-player games with imperfect information Research on decision making in multi-player games with imperfect information 37-086521 22 2 9 UCT UCT 46 % 60000 9 % 1 1 1.1........................................ 1 1.2.....................................

More information

1... 1 2... 1 1... 1 2... 2 3... 2 4... 4 5... 4 6... 4 7... 22 8... 22 3... 22 1... 22 2... 23 3... 23 4... 24 5... 24 6... 25 7... 31 8... 32 9... 3

1... 1 2... 1 1... 1 2... 2 3... 2 4... 4 5... 4 6... 4 7... 22 8... 22 3... 22 1... 22 2... 23 3... 23 4... 24 5... 24 6... 25 7... 31 8... 32 9... 3 3 2620149 3 6 3 2 198812 21/ 198812 21 1 3 4 5 JISJIS X 0208 : 1997 JIS 4 JIS X 0213:2004 http://www.pref.hiroshima.lg.jp/site/monjokan/ 1... 1 2... 1 1... 1 2... 2 3... 2 4... 4 5... 4 6... 4 7... 22

More information

1 10 200 15 20 50 (1) (2) 45 A4 JICA 15 WS 1 [] a. b. 10 A 30 15 15 NGO PC 5 15 15 15 15 NGO 1948 1970 10 NGO 90 AB 40 40 WS 1 NGO 40 WS Q 43 63 73 15 9 8 5 5 4 63 17 9 8 6 6 4 2000 14 15 100 2000 1

More information

untitled

untitled 23 12 10 12:55 ~ 18:45 KKR Tel0557-85-2000 FAX0557-85-6604 12:55~13:00 13:00~13:38 I 1) 13:00~13:12 2) 13:13~13:25 3) 13:26~13:38 13:39~14:17 II 4) 13:39~13:51 5) 13:52 ~ 14:04 6) 14:05 ~ 14:17 14:18 ~

More information

松竹映画ファンド重要事項説明書

松竹映画ファンド重要事項説明書 2004 11 30 2004 11 2005 2 1 2004 11 30 1. IV. (5) 26 10 10,000 1,350 2,625 232,025 133,006 9,500 1,320 2,520 224,005 131,001 9,000 1,290 2,415 215,985 128,996 8,500 1,260 2,310 207,965 126,991 8,000 1,230

More information

The 23rd Game Programming Workshop ,a) 2,3,b) Deep Q-Network Atari2600 Minecraft AI Minecraft hg-dagger/q Imitation Learning and Reinforcement L

The 23rd Game Programming Workshop ,a) 2,3,b) Deep Q-Network Atari2600 Minecraft AI Minecraft hg-dagger/q Imitation Learning and Reinforcement L 1,a) 2,3,b) Deep Q-Network Atari2600 Minecraft AI Minecraft hg-dagger/q Imitation Learning and Reinforcement Learning using Hierarchical Structure Yutaro Fujimura 1,a) Tomoyuki Kaneko 2,3,b) Abstract:

More information

第1部 一般的コメント

第1部 一般的コメント (( 2000 11 24 2003 12 31 3122 94 2332 508 26 a () () i ii iii iv (i) (ii) (i) (ii) (iii) (iv) (a) (b)(c)(d) a) / (i) (ii) (iii) (iv) 1996 7 1996 12

More information

N cos s s cos ψ e e e e 3 3 e e 3 e 3 e

N cos s s cos ψ e e e e 3 3 e e 3 e 3 e 3 3 5 5 5 3 3 7 5 33 5 33 9 5 8 > e > f U f U u u > u ue u e u ue u ue u e u e u u e u u e u N cos s s cos ψ e e e e 3 3 e e 3 e 3 e 3 > A A > A E A f A A f A [ ] f A A e > > A e[ ] > f A E A < < f ; >

More information

表1票4.qx4

表1票4.qx4 iii iv v 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 22 23 10 11 24 25 26 27 10 56 28 11 29 30 12 13 14 15 16 17 18 19 2010 2111 22 23 2412 2513 14 31 17 32 18 33 19 34 20 35 21 36 24 37 25 38 2614

More information

第1章 国民年金における無年金

第1章 国民年金における無年金 1 2 3 4 ILO ILO 5 i ii 6 7 8 9 10 ( ) 3 2 ( ) 3 2 2 2 11 20 60 12 1 2 3 4 5 6 7 8 9 10 11 12 13 13 14 15 16 17 14 15 8 16 2003 1 17 18 iii 19 iv 20 21 22 23 24 25 ,,, 26 27 28 29 30 (1) (2) (3) 31 1 20

More information

長崎県地域防災計画

長崎県地域防災計画 i ii iii iv v vi vii viii ix - 1 - - 2 - - 3 - - 4 - - 5 - - 6 - - 7 - - 8 - - 9 - 玢 - 10 - - 11 - - 12 - - 13 - - 14 - - 15 - - 16 - - 17 - - 18 - - 19 - - 20 - - 21 - - 22 - - 23 - - 24 - - 25 - -

More information

ONLINE_MANUAL

ONLINE_MANUAL JPN ii iii iv v 6 vi vii viii 1 CHAPTER 1-1 1 2 1-2 1 2 3 4 5 1-3 6 7 1-4 2 CHAPTER 2-1 2-2 2-3 1 2 3 4 5 2-4 6 7 8 2-5 9 10 2-6 11 2-7 1 2 2-8 3 (A) 4 5 6 2-9 1 2-10 2 3 2-11 4 5 2-12 1 2 2-13 3 4 5

More information

ONLINE_MANUAL

ONLINE_MANUAL JPN ii iii iv v vi 6 vii viii 1 CHAPTER 1-1 1 2 1-2 1 2 3 1-3 4 5 6 7 1-4 2 CHAPTER 2-1 2-2 2-3 1 2 3 4 5 2-4 6 7 8 2-5 9 10 2-6 11 2-7 1 2 2-8 3 (A) 4 5 6 2-9 1 2-10 2 3 2-11 4 5 2-12 1 2 2-13 3 4 5

More information

,255 7, ,355 4,452 3,420 3,736 8,206 4, , ,992 6, ,646 4,

,255 7, ,355 4,452 3,420 3,736 8,206 4, , ,992 6, ,646 4, 30 8 IT 28 1,260 3 1 11. 1101. 1102. 1103. 1 3 1,368.3 3 1,109.8 p.5,p.7 2 9,646 4,291 14.5% 10,p.11 3 3,521 8 p.13 45-49 40-44 50-54 019 5 3 1 2,891 3 6 1 3 95 1 1101 1102 1103 1101 1102 1103 1 6,255

More information

85 4

85 4 85 4 86 Copright c 005 Kumanekosha 4.1 ( ) ( t ) t, t 4.1.1 t Step! (Step 1) (, 0) (Step ) ±V t (, t) I Check! P P V t π 54 t = 0 + V (, t) π θ : = θ : π ) θ = π ± sin ± cos t = 0 (, 0) = sin π V + t +V

More information

Sendai Urban Research Forum ...1...2...4...5...6 4...8...14...26...29...48...68...69...71...74...80...83...85...88...98 21...100...101...108...122...132...137 1960 3 15 24 4 13 4 2 4 4 10 4 4 15 i 2,000

More information

_314I01BM浅谷2.indd

_314I01BM浅谷2.indd 587 ネットワークの表現学習 1 1 1 1 Deep Learning [1] Google [2] Deep Learning [3] [4] 2014 Deepwalk [5] 1 2 [6] [7] [8] 1 2 1 word2vec[9] word2vec 1 http://www.ai-gakkai.or.jp/my-bookmark_vol31-no4 588 31 4 2016

More information