SportsCodeV8_Elite_Japan_Manualマスター
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- あかり すえたけ
- 9 years ago
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1 SportsCode SportsCode
2 SportsCode * SportsCode Elite Part 1 - SportsCode! SportsCode -...! 12 SportsCode...! 12 SportsCode V8...! 13...! 13 SportsCode V8...! 16 SportsCode V8...! 16 SportsCode...! 16 SportsCode...! 16...! 17 SportsCode...! 17 SportsCode...! 17...! 17 USB...! 18...! 18! OS...! 18 OS SportsCode...! 18 SportsCode...! 19...! 19 Capture...! 19 Communication! Labels...! 20 Overlay Text...! 20 Commando Command USB...! 20 Apple Remote...! 20 Drawing...! 20 Windows...! 20 Movies...! 20 Flagging...! 21 Matrix...! 21 Web...! 21 SportsCode...! 22 SportsCode...! 23 SportsCode...! 24...! 25 Part ! 30 SportsCode...! 30...! 30...! 30...! 30 2
3 ...! 31...! 31...! 31...! 31 *! ! 32...! 32...! 33! ! 34...! 34...! 34...! 34...! 34...! 35...! 35...! 35! ! 35...! 35...! 35 *! ! 35...! 35...! 35...! 35...! 36...! 36...! 36...! 36...! 36...! 36...! 36...! 37...! 37...! 37...! 37...! 37! ! 37...! 38...! 38...! 38...! 38...! 38...! 38...! 39 3
4 ...! 39...! 39 *! ! 39...! 40...! 40...! 40...! 40...! 41...! 41...! 41...! 41...! 42...! 42...! 43! ! 43...! 44 *! ! 46...! 46...! 47...! 47...! 47...! 47...! 47...! 48! ! 48...! 48! Edit List...! 49 Part ! 51! ! 51...! 51...! 51...! 52...! 52...! 53...! 53...! 54! ! 55 4
5 ...! 55...! 55...! 55 V7...! 56...! 56...! 56...! 56...! 57...! 57 ical...! 58...! 59...! 59...! 59...! 59 B....! 60...! 61...! 61...! 61!... 61! ! 62...! 62 *! ! 63...! 64...! 64...! 65...! 65...! 66 *! ! 67 *! ! 68...! 68...! 68...! 68...! 68...! 68...! 68...! 69! ! 69...! 69 AMX AMX...! 69...! 69...! 69...! 69 5
6 ! ! 72 *! Part ! 75...! 75...! 75...! 75! ! 75...! ! 76! ! ! 77...! 77...! 77...! 78...! 78...! 79...! 79...! 79...! 79...! 79! ! 80 DV...! 80 DV...! 80...! 80!... 81! ! 82...! 82...! 82...! 82...! 83...! 83...! 84...! 84...! 85! ! 86! ! 86...! 86...! 86 6
7 ...! 86! ! 87...! 87!... 87!... 87! ! 88...! 89...! 89...! 89...! 89...! 89...! 89...! 89...! 90...! 90...! 90...! 90...! 91...! 91...! 91...! 91...! 91...! 91...! 92...! 92...! 92...! 92...! 93! ! 94...! 95! ! 96...! 96...! 97...! 97...! 97...! 98...! 98...! 98...! 98...! 98...! 99...! 99...! 101 7
8 ...! ! ! ! ! ! ! ! ! ! ! 103 Tips! ! ! ! ! ! ! ! 105! ! ! ! ! ! ! ! ! 107 Web *! Web...! 108 iphone...! 111 XML...! ! 114! ! ! ! ! ! ! ! ! ! ! 117! ! ! 118 8
9 *! ! ! ! ! ! ! ! ! ! ! ! 125 *! *! ! ! ! ! ! ! 129! ! ! ! ! 131! ! ! ! ! ! ! 132! ! ! 133 XML...! 133 Final Cut XML...! ! ! ! ! ! ! ! ! ! ! 135 9
10 ...! ! ! 136 Microsoft Excel...! ! 137 Display Commands! Information Commands! Logical Commands! Numeric Commands! Statistical Commands! Text Commands! Variable Commands! Output Commands *! Part ! ! 164! Tips! ! 168 ipod itunes...! 168 ipod itunes...! 168 Apple TV...! ! 168 * SportsCode Elite 10
11 11
12 Part 1 - SportsCode SportsCode - SportsCode Elite SportsCode Pro SportsCode Review SportsCode Player SportsCode Elite * SportsCode SportsCode SportsCode SportsCode 1. Dock SportsCode SportsCode SportsCode SportsCode 12
13 SportsCode V8 V8 V : SportsCode V8 Elite Elite Review Pro Pro Review Player Game Breaker Plus Elite ER Pro PR Player GBP GB Game Breaker FireWire HDV ical FireWire DV Elite ER Pro PR Player GBP GB
14 Elite ER Pro PR Player GBP GB Elite ER Pro PR Player GBP GB HTML iphone HTML Elite ER Pro PR Player GBP GB 14
15 DVI S-Video DV Elite ER Pro PR Player GBP GB ipod itunes ipod itunes Final Cut Pro Edit List SportsCode Edit List / XML Edit List 15
16 SportsCode V8 SportsCode V8 Apple Macintosh Intel Core 2 Duo 2.4GHz Mac OS10.6 QuickTime7.6 4GB SportsCode DV microdv VHS Hi-8 A/D A/D DVD SD - imovie MPEG Streamclip Handbrake QuickTime FireWire IEEE1394 Macintosh SportsCode SportsCode V8.4.1 SportsCode SportsCode 16
17 1. CD SportsCode_xxx.dmg xxx Macintosh HD - SportsCode Dock SportsCode SportsCode SportsCode USB SportsCode 1. SportsCode 2. online dongle
18 USB 1. USB Mac USB SportsCode esc SportsCode OS OS SportsCode SportsCode OS SportsCode OS English 3. OS SportsCode 1. SportsCode SportsCode English 2. control 3. Contents Resources.lproj English.lproj 4. SportsCode SportsCode English 18
19 SportsCode SportsCode SportsCode V8.4 Disable movie hardware acceleration during capture Always disable hardware acceleration Auto save spreadsheet Number of spreadsheet backups 2 Capture Quick Recording folder Use timecode produced from capturing device Close window when recording stopped Equalize video and sound tracks when capture Allow code mode during capture Show timeline movie during capture Capture type Standard capture Realtime capture Communication Name / Description Change Password Use same password or default for auto connection Allow servers to Start/Stop capture Allow servers to Pause/Resume capturing Allow servers to update capturing Do not show errors as they occur Advanced Options (6) 19
20 Labels Auto execute scripts Directory for timeline share edit list Update timeline share edit list every nn seconds Show groups Copy all labels when transferring instances Overlay Text Font size Color Opacity Text position Full screen time display Commando Command USB Apple Remote Drawing Hide drawings when playing movie at full screen Delete full screen drawing when movie starts Pen Size Windows Bring all windows forward when a single window is clicked Group timeline and movie windows Maximum number of instance movies Default movie and timeline arrangement Auto execute scripts Movies Auto play movies Adjust display resolution for full screen movie Full screen movies Use single field Use both fields Duration of text movie for instances Limit chapter track text to xxx characters Don t play sound if movie playback speed is greater than xxx percent xxx Expand or contract audio 20
21 Timeline stack movie lead time when view is switched Instance movie plays from previous chapter marker when view is switched Multiview hotkeys Flagging Enable Flagging Flag properties window Matrix Remove unused movies when web reporting web Show progress bar when continuous updating Ignore groups for new matrix Row totals are all instances in timeline row Web Users public website folder Computers public website folder 21
22 SportsCode SportsCode ON- OFF 22
23 SportsCode DV 23
24 SportsCode ON-OFF 3 24
25 command control option shift fn fn O O S S P Q L Z X C V A X C V E T SportsCode V8 25
26 L R F L R L R E E F M M M J K L Y Y < 2 > 9 0 I W D ESC 1 SportsCode V8 26
27 2 N R R. K & 1/10 1/10 1/4 1/
28 TAB ESC SportsCode, SportsCode H H Mac OS X ON/OFF 3 3 V V 8 28
29 29
30 Part 2 - SportsCode Dock SportsCode SportsCode SportsCode - tab esc option 30
31 control option
32 * tab IN 5. shift option command 6. command E 32
33 command command A command command A shift option command shift option command 33
34 1. 2. OK 3. OK control Preview - 34
35 * 35
36 2 delete command command option command option control control control control 36
37 2 37
38 command control command option control shift OS 3. delete 38
39 ON OFF 2 A B * ON ON 3 39
40
41 TVCM command K 41
42 42
43 Mac OS SportsCode QuickTime MOVIE DATA folder SportsCode
44 SportsCode GPSports NHL EVS Movies hh:mm:ss::hshs hs 1/ :00:00:00 1/100 1/100 44
45 * 1. SportsCode <flag> <clear> 45
46 - SportsCode Elite 46
47 ,1 2,1 2,2 2,3 1,1 4., 5. 1,4 2,4 2,5 2,
48 1. command A command 2. 2 command command command shift option command command E Untitled label 48
49 SportsCode Sportstec SportsCode Edit List Excel SportsCode Excel Excel start time end time category Nth instance #descriptors descriptors... start time end time 00:00:00:00 2 category Nth instance #descriptors descriptors... #descriptors - 49
50 50
51 Part 3 - SportsCode PCI FireWire USB SD USB - command R isight 9-4 FireWire 6-4 FireWire 9 FireWire Macintosh FireWire VHS Hi8 - FireWire FireWire 51
52 1. 2. Capture 3. Capture Pause Resume Stop DV DCR-TRV8 52
53 codec compression decompression DV H.264 MPEG-4 CPU 5 Apple Device Native CPU DV GB Apple Intermediate Apple HDV CPU 1 20GB ipod Animation Best Quality H.264 H.264 MPEG 3 H.264 SD 53
54 H x GB MPEG-4 MPEG-4 H GB H.264 JPEG High Quality Animation Windows Media WIndows 3 AAC High Quality Device Native AAC High Quality 128kbps CD AAC Voice Quality 32kbps Apple Lossless 54
55 control command R ical 5 Web 4x x esc SportsCode Quick Recording Folder Close window when recording stops 55
56 V7 SportsCode V7 1. SportsCode 2. Capture 3. Capture Type Standard capture DV IEEE1394 FireWire Macintosh FireWire FireWire Macintosh SportsCode DV DV/DVCPRO NTSC 56
57 MPEG ,600 DV 3, DV 2 3. Macintosh SportsCode OS SportsCode
58 ical ical 1. ical ical ical 6. ical SportsCode <capture> <capture>.scpkg SportsCode 7. 1 SportsCode 58
59 QuickTime SportsCode V8 5 SportsCode - 2 ON ON 3. control option command L 1 59
60 4. control option command R 1 5. B ON 3. option command L 4. option command R 5. 60
61 1. 2. FInder command delete shift command delete 20 DVD SportsCode.TLcodes SportsCode 3. OK shift command L 1 shift command R 1 61
62 1. 2. IN 3. OUT
63 * SportsCode Elite SportsCode SportsCode Elite 5 10 Update.TLshare LAN Mac OS IP 1. a. b. c. d. Ethernet 2. Mac A a.ipv4 b.ip c d. 3. Mac B 63
64 a. IPv4 b. IP c d. MacOS Mac A 1. a. b. c
65 2 Ethernet Ethernet Mac A 1. FInder... command K 2. Mac A Mac A 4. OK Mac A control.tlshare SportsCode Mac B Mac B
66 1. 2. <capture_update> 3. <capture_update> <capture_update> 1 1 <capture_update> 66
67 * SportsCode Elite 1 SportsCode Elite Elite Review SportsCode 2 67
68 * SportsCode 68
69 SportsCode 9093 LAN AMX AMX AMX AMX Bonjour 69
70 SportsCode 1. Bonjour 2. 70
71 3. 4. password required unable to connect to IP or Port IP LAN IP VLAN IP URL 4. OK OK 71
72 Pause/Resume
73 * 73
74 74
75 Part 4 - control L control K ON command
76 1 1 fn fn 0.1 shift 0.25 option 1 control 10 control L control K control J DV 30 option command 76
77 option command M 1. shift command 2. 77
78 shift command command [1] [2] 3. 78
79 3 command M esc shift command, shift command. control 79
80 DV DV DV DV DV MPEG-4 1. DV FireWire DV 5. DV DV AV S Macintosh 2 tab shift tab 80
81 81
82 option command Y MoviePlayer Quicktime Player Macintosh Windows shift option control option 0 control option 9 Mac OS option command 8 ON option command option command OFF option command 8 82
83 SportsCode V8 ユーザーガイド インスタンスムービーの反転 左投げのピッチャーと右投げのピッチャーを比較するような場合に便利です 1. インスタンスムービーを作成します 2. ウィンドウ メニューから ムービーを左右反転 を選択します 3. 反転したまま並行再生 またオーバーレイ再生することはできません インスタンスムービーの並行再生 2つ以上のインスタンスムービーを並行に並べ 同時に再生することができます 何個のムービーを並べて 再生することができるかは コンピューターのプロセッサのスピードとスクリーンのサイズ次第です 現 在のバージョンではムービーの並びが調整できるほか 個別のムービーだけをフルスクリーンにしたりす ることもできます ここでは3つのムービーを並行再生する方法を説明します 1. タイムラインウィンドウを開きます インスタンスムービーを3つ デスクトップ上に開きます 2. それぞれのムービーで 再生ヘッドをシンクロさせたい位置に合わせます 合わせやすいタイミング 野球のピッチャーのボールが離れる瞬間など を探し そこから同じ秒数戻すのも良い方法です 3. ウィンドウ メニューから 並行再生 を選択するか command Yキーを押します 並行再生ム ービーがデスクトップ上に開きます 4. 縦横のレイアウトを変更するには control commandキーを押しながら並行再生ムービーのウィンド ウをクリックします 3x1 または 1x3 のレイアウトが選択できます 選択できるレイアウトは インスタンスムービーの数によって異なります 83 有限会社フィットネスアポロ社
84 5. command 6. option command 10 CPU 4 DV 84
85 DVD option SportsCode 85
86 option command option command 1. SportsCode Movies 2. Multiview Hotkeys Movie 4. command control command 10 86
87 1. shift 2. control command delete 1. shift shift
88 1. 2. command S SportsCode Movie Player SportsCode MoviePlayer imovie QuickTime Pro idvd DVD 88
89 1. command 2. shift 1. shift command 2. control 1. shift command 2. control 1. control esc 1. control esc 89
90 1. command N command 2. GameBreaker AND A B OR A B NOT A B NOT 90
91 X, Y 1, 20 30, 1 91
92 option command 2 option command control option command option command 1. control E 1/ control T 2. control T 3. 92
93 1. command IN OUT delete 1. option 2. delete 93
94 SportsCode.SCpkg
95 OK 8. 95
96
97 Search SportsCode SAVED SEARCHES 3. SAVED SEARCHES 97
98 RECENT SEARCHES Make Movie command command 2 1. all timelines in folder 2. 98
99 1. Any All None Ignore case use wildcards(*?) Only search selected categories Ignore whitespace Trim whitespace
100 4. 100
101 Mac OS X control shift command 4 command V Word 101
102 Excel command command A command C command V & 1. control 2. Make timeline row from selected cells web web 102
103 Tips & option 103
104 and, or, not Swap Axis Sort Remove Remove Add
105 option control Duplicate and, or, not f AND control 3. AND AND OR NOT Add 105
106 Add AND OR NOT command S Timeline 106
107 Mac OS X SHIFT+CONTROL+COMMAND+4 Finder COMMAND+V Excel COMMAND COMMAND+A control+ Make Timeline row from selected cells Excel 3 web Excel Excel 107
108 Web * 3 Web Web iphone XML 3 Web iphone Web Web 2 HTML CSS Web XML XML XML XML XML Web Web HTML 1. Web page Web page 2. HTML 3. Mac OS Web Web Safari 108
109 HTML HTML CSS Web "_Movies" "_Movies" Web Web "_Movies" HTML _Movies 109
110 1 Web 16 QuickTime iphone iphone 110
111 iphone iphone Web Web iphone iphone Web Web page iphone page iphone Web HTML 111
112 Create row and column totals movies Create cell totals movies Create the last few individual movie instances X iphone ipod iphone 112
113 XML XML Web iphone xml XML Excel Filemaker iphone iphone How many instances 0 113
114 1 1 command option V SportsCode Elite command option V 3. command option V command
115 SportsCode Movies SportsCode Overlay SportsCode QuickTime Player 115
116 Play selected instances Duplicate selected rows IN OUT control E 1 delete command option command shift command 116
117
118 delete 118
119 * COMMAND SHIFT 119
120 pdf 120
121 contorol+f 121
122 8 Display as total duration Elite * 122
123 COMMAND SHIFT COMMAND 1 2 OPTION 123
124 TAB SHIFT+TAB CONTROL Mac OS "SPACES" CONTROL TAB CTRL+L CTRL+L CTRL+K CTRL+J CTRL+I CTRL+O CTRL+T SHIFT+CTRL+I 0.5 SHIFT+CTRL+O 0.5 SHIFT+CTRL+T
125 5 A-Z Z-A COMMAND+A 125
126 * *
127
128 command option E - 128
129
130 Elite QuickTime control 2 esc delete option control
131 , 3 2 control 1, 2, 3 4, 5 control 131
132 control tab control tab shift control tab Apple Apple Remote 132
133 Microsoft Excel Excel XML XML XML Final Cut XML - Final Cut XML Final Cut Pro 6.0 Final Cut Pro Microsoft Excel 4. OK 133
134 2 tab control 134
135 control control control control Edit Script 135
136 2 option Microsoft Excel Excel command command C command V command shift 136
137 $COLUMN Returns the column the cell is in. $ROW Returns the row the cell is in. ABS Returns the absolute value of a number. AND If values are numbers: returns 1 if both values are not zero, otherwise returns If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that contain both labels. AND is commonly used inside other commands (see IF, COUNT...) and can be combined with OR and NOT BUTTON STATE Returns 1 if button is down and 0 if button is up, in the code input window. CEILING Returns a number which has the number rounded up to the specified number of digits from the decimal point. If you need to display a certain number of digits after the decimal point use the decimal command. CELL Grabs the output from another cell in the window. CELL_COLOR Changes the color of the cell. COUNT Counts the number of labels in the timeline (including multiple ones in the same instance). DECIMAL Returns a string which has the number to the specified number of digits from the decimal point. The number is always rounded down. END Gives the latest end time of the labels or instances in the timeline in seconds. Returns -1 if no instances. END TIME Returns all instances that have the correct end time condition. EXIT Stops the rest of the cell from being executed 137
138 FLOOR Returns a number which has the number rounded down to the specified num- ber of digits from the decimal point. Similar to DECIMAL excepts that it returns a number and not a string. If you need to display a certain number of digits after the decimal point use DECIMAL. FROM Will get instances from specified timelines. Not using this command will default to use front timeline HH:MM:SS Specifies the time in hours, minutes and seconds IF Executes the statement based on a condition. INDEX Finds the value from a range of cells with the given offset INSTANCES Returns all the instances in the timeline. INSTANCES2 Will return all the instances in the timeline between the red markers. INSTANCE[x] Returns the x th instance in the timeline based on start times. LABEL Returns a label in the timeline or row. If an instance has 3 matching labels it will return 3. LABEL IN Will return a label in the instances. If an instance has 3 labels it will return the instance 3 times. LABELS Returns all the labels in the timeline or row. If an instance has 6 labels overall it will return 6. LABELS IN Will return all the labels in the instances. If an instance has 3 labels it will return the instance 3 times. LARGE Finds the nth largest value in the cell group LENGTH Gives the length of labels in the timeline (including multiple ones in the same instance) in seconds. 138
139 LOOKUP Finds a match for a given value in the first range, and then returns the value in the cell with the same relative position in the second range. Ranges cannot overlap or be of different sizes LIMIT Limits instances based on conditions. NOT If value is number: returns 1 if value is 0, otherwise returns If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that do not contain the label. NOT is commonly used inside other commands (see IF, COUNT...) and can be combined with AND and OR. OR If values are numbers: returns 1 if either value is not zero, otherwise returns If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that contain either label. OR is com- monly used inside other commands (see IF, COUNT...) and can be combined with AND and NOT. OVERLAP Returns instances from the given arguments that overlap for any part of the timeline. Opposite of UNIQUE. PUSH BUTTON Pushes the button up/down in the code window. If this is a label button then you only need to use DOWN. RANK Finds the rank of the value in the range ROUND Returns a number which has the number rounded to the specified number of digits from the decimal point. It will round up or down depending on which is the closest digit. If you need to display a certain number of digits after the decimal point use DECIMAL. ROW_COLOR Changes the color of the row. SMALL Finds the nth smallest value in the cell group SEND Changes the value of the button in the code window with that button name. SEND BUTTON COLOR Changes the background color of the button in the code window with that button name. 139
140 SEND TEXT COLOR Changes the text color of the button in the code window with that button name. SHOW Outputs the number or text to the cell. START Gives the earliest start time of the labels or instances in the timeline in seconds. Returns -1 if no instances found. START TIME Returns all instances meeting the correct start time condition SUM Adds all the values in the cell group. TIME Returns all instances meeting the instance length condition TIMER Converts the input in seconds to a timer string with a given precision UNIQUE Returns instances from the given arguments that do not overlap for any part of the timeline. Opposite of OVERLAP. UNIQUE RANK Finds the rank of the value in the range making sure it is unique WHERE Selects certain instances based on conditions. 140
141 Display Commands These commands change the display of the cell that the script is in. CELL_COLOR Changes the color of the cell. The color ranges are 0 to 100 percent of red, green, and blue. Dif- ferent percentages of each color will result in different colors. Format: CELL_COLOR ( red, green, blue ) Arguments: red: a number 0 to 100 green: a number 0 to 100 blue: a number 0 to 100 Example: cell_color (100,0,0) turns the background color of the cell red. cell_color (100,100,0) turns the background color of the cell yellow. ROW_COLOR Changes the color of the row. The color ranges are 0 to 100 percent of red, green, and blue. Dif- ferent percentages of each color will result in different colors. Format: ROW_COLOR ( red, green, blue ) Arguments: red: a number 0 to 100 green: a number 0 to 100 blue: a number 0 to 100 Example: row_color (0,0,100) turns the row background color blue. row_color (100,50,0) turns the row background color orange. SHOW Outputs the number or text to the cell. Format: SHOW value Arguments: value: numerical expression or quoted text Example: show Hello displays Hello in the cell when the scripts are executed. 141
142 Information Commands Information commands return information about timelines and statistical windows. CELL Grabs the output from another cell in the window. This command is useful in calling on another cell s output to be used in an expression or variable. Format: CELL reference Arguments: reference: (column number or column title, row number), quoted text representing a cell or the column title. Example: show cell (2,1) returns the output from the cell in column 2, row 1 show cell my cell title returns the output from the cell which has a title my cell title show cell my column title returns the cell which has a column title of my column title on this cell s row show cell ( Column 1,3) return the cell which has a column title of Column 1 on row 3 show cell ($column-1,$row+2) returns the contents of the cell 1 row to the left and 2 rows down show cell ( Column 2,$row-2) returns the contents of the cell which has a column title of Column 2 and 2 rows up from this cell COUNT Will count the number of labels in the timeline including multiple ones in the same instance. Format: COUNT labels Arguments: labels: quoted text specifying label you wish to count in the front timeline or instances(which can be grouped using OR, AND, NOT) optional WHERE conditions conditions: ROW = quoted text or ROW!= quoted text (which can be grouped using OR, AND, NOT) Example: count score returns a count of all the score labels in the front timeline. count score and fouls where row = smith returns the total number of score and foul labels in the row smith count score where row!= smith returns the total number of score labels which are not in row smith $a = not ( shot or foul ) show count $a This example uses a variable and shows the total number of labels in the front timeline which do not have shot or foul labels in them. Variables are handy to use in long expressions or scripts saving a lot of time in retyping or changing conditions. 142
143 END Will give the latest end time of the labels or instances in the timeline in seconds. It will return -1 if no instances are found. Format: END instances Arguments: instances: instances or quoted text specifying label you wish to get the latest end time Example: end score returns the end time of the latest instance which has the label score in seconds end score and fouls where row = smith returns the latest end time of score and foul labels in the row smith end instances returns the end time of the last instance. i.e. The latest overall end time show end instance[-1] shows the end time of the last instance (based on start time). This might not be the latest overall end time END TIME Will return all instances that have the correct end time condition that meets the criteria in the argument. Format: instances WHERE END TIME operator value Arguments: instances: quoted text specifying label you wish to count in the front timeline or instances(which can be grouped using OR, AND, NOT) Operator: < <= > >= = Value: the end time you wish to test (in seconds) Example: count instances where end time > 20 will count the number of instances that have an end time after 20 seconds count a or b where row = row1 and end time > 20 will count the instances that have a or b in them in row row1 ending after the first 20 seconds count instances where (start time <4 or end time >20) and time<4 will count all the instances which are smaller than 4 seconds, and have a start time in the first 4 seconds or an end time after the last 20 seconds. HH:MM:SS Specify the time in hours, minutes and seconds Format: HH:MM:SS Arguments: HH: hours MM: minutes SS: seconds Example: show count instances where start time > 00:01:01.45 show a count of all the instances that have a start time greater than 1 minute, 1.45 seconds 143
144 INDEX Finds the value from a range of cells with the given offset Format: INDEX ( offset IN reference..reference ) Arguments: offset: an offset number (1 is the first cell) or column offset (1 is the first column), row offset (1 is the first row). If the offset is just a number, it will count the offset in the columns first Reference: column number or column title, row number Example: index (2 in 3,4..3,8) returns the 2nd cell in the range. This will be the cell in column 3, row 5. index (4,2 in 2,5..9,9) returns the 4th column and 2nd row starting from column 2, row 5. This will be the value in column 5, row 6 INSTANCES Will return all the instances in the timeline. Format: INSTANCES Example: length instances returns the total length of the instances in the timeline. count instances returns the total number of instances in the timeline. Use in conjunction with WHERE to select particular rows. INSTANCES2 Will return all the instances in the timeline between the red markers. Format: INSTANCES2 Example: length instances2 returns the total length of the instances in the timeline between the red mark- ers. count a and instances2 returns the total number of instances with a in them between the red markers in the timeline. INSTANCE[x] Will return the x th instance in the timeline based on start times. Format: INSTANCE[index] Arguments: index: a number less than or greater than if index is greater than 0 then it will count from the beginning. eg. 1 represents the first instance in the timeline, 2 the second instance etc. If index is less than 0 it will count from the end. eg. -1 represents the instance with the latest start time, -2 the second latest start time etc. Example: length instance[2] returns the length of the second instance in the timeline. length instance[-3] returns the length of the third last instance in the timeline. If you wish to have more control then the LIMIT command should be used 144
145 LABEL Will return a label in the timeline or row. If an instance has 3 matching labels it will return 3. Format: LABEL Example: count label Good returns the total number of Good labels in the timeline. Use in conjunction with WHERE to select particular rows. count label Rob and Good where row = Effort returns the total number of Rob labels where Good was also found in the instance in the row named Effort. count label Good and Rob where row = Effort returns the total number of Good labels where Rob was also found in the instance in the row named Effort. LABEL IN Will return a label in the instances. If an instance has 3 labels it will return the instance 3 times. Format: LABEL string IN instances Arguments: string: a label name instances: any command that returns instances Example: show count label a in instances limit 1 returns the total number of labels in the 1st instance in the timeline with a in it. LABELS IN Will return all the labels in the instances. If an instance has 3 labels it will return the instance 3 times. Format: LABELS IN instances Arguments: instances: any command that returns instances Example: show count labels in instances limit 1,1 returns the total number of labels in the second instance in the timeline. LABELS Will returns all the labels in the timeline or row. If an instance has 6 labels overall it will return 6. Format: LABELS Example: count labels returns the total number of labels in the timeline. Use in conjunction with WHERE to select particular rows. 145
146 LARGE Finds the nth largest value in the cell group Format: LARGE ( reference.. reference RANKED ranking ) Arguments: reference: column number or column title, row number or quoted text representing a cell title. ranking: a number representing the nth largest value. 1 being the largest. Example: large (2,1..4,3 ranked 2) returns the 2nd largest value of all cells between column 2, row 1 and column 4, row 3 large ( cell1.. cell2 ranked 1 ) returns the largest value from all cells between cells with titles cell1 and cell2 large (2,1.. column1,4 ranked 3 ) returns the 3rd largest value of all cells between column 2, row 1 and the column with the title column1 on row 4 large ($column+1,$row..$column+2,$row+1 ranked 1) returns the largest value of all cells 1 column right of current cell to 2 columns right, 1 row down 162 Part 4 - Gamebreaker Review/Analysis LENGTH Will give the length of labels in the timeline (including multiple ones in the same instance) in seconds Format: LENGTH labels Arguments: labels: quoted text specifying label you wish to get the length of in the front timeline or in- stances (which can be grouped using OR, AND, NOT) optional WHERE conditions Conditions: ROW = quoted text or ROW!= quoted text (which can be grouped using OR, AND, NOT) Example: length score returns the total length in seconds of all the score labels in the front timeline length score and fouls where row = smith returns the total length of score and foul labels in the row smith length score where row!= smith returns the total length of score labels which are not in row smith length score where row!= smith or row!= fred returns the total length of score labels in the front timeline which are not in row smith or row fred show length instance[1] shows the length in seconds of the first instance in the timeline Instances (which can be grouped using OR, AND, NOT) 146
147 LIMIT Will limit instances based on conditions that meet the criteria in the argument. Format: instances LIMIT offset,select instances LIMIT select Arguments: instances: quoted text specifying label you wish to count in the front timeline or instances(which can be grouped using OR, AND, NOT) offset: the offset to start counting. eg. 1 = will skip the first instance etc. If offset < 0 then will count from end. eg. -1=last instance. Can be left out if offset is 0. select: how many instances to select. If select < 0 it will select up to the end value (-1=last, -2=2nd last etc...) Example: instances limit 2 will grab the first 2 instances instances limit 4,2 will offset 4 instances and select the next That makes it the 5th and 6th instance. instances limit 4,-1 will grab the 5th to the last instance. instances limit -3,-2 will grab the 3rd and 2nd last instance. length a or b where row = row 1 or row = row 2 limit 3,2 returns the total length of the 4th and 5th labels in the timeline with a or b in them and the row = row 1 or row 2 LOOKUP Finds a match for a given value in the first range, and then returns the value in the cell with the same relative position in the second range. Ranges cannot overlap or be of different sizes Format: LOOKUP ( value IN reference.. reference USING reference..reference ) Arguments: reference: column number or column title, row number value: a number, string, or instances you want to serach the first range with. A range is specified by reference..reference Example: show lookup ( w in $column-2,1..$column-1,8 using $column-4,1..$column-3,8 ) shows the value in the cell 3 to 4 columns to the left of the current cell, if it finds w in the cell 1 to 2 col- umns to the left of the current cell lookup(cell data in sorted,1.. sorted,8 using rank,1.. rank,8 ) using the cell on the same row in column data search the column sorted and if it finds it return the value from the column rank at the same row 147
148 OVERLAP Will return instances from the given arguments that overlap for any part of the timeline. (This is opposite of the unique command.) Format: OVERLAP ( instances, instances ) Arguments: instances: labels or instances Example: overlap ( label 1, labels 2 ) returns all instances which have label 1 in them and overlap with any instance containing label2 in them. It will also return all instances which have label 2 in them and overlap with any instance containing label It will also return instances with both labels in them but only once. overlap (instances,instances) will return all the instances as every instance will overlap itself overlap (instance[1], instance[2]) returns both the first and second instance in the timeline provided they overlap. Otherwise it will return nothing show start overlap ( label 1 where row = row 1, label 2 where row = row 2 ) will show the start time of the first instance that overlaps where label 1 is in row 1 and label 2 is in row 2 RANK Finds the rank of the value in the range. Format: RANK ( value IN reference..reference order) Arguments: reference: column number or column title, row number value: a number to search reference..reference for order: LARGEST or SMALLEST depending on what you want the rank to represent. The value is optional and will default to LARGEST Example: rank (2 in 2,1..4,3 largest) returns the 2nd largest value of all cells between column 2, row 1 and column 4, row 3 rank ( 1, column1,1.. ccolumn1,5 ) returns the largest value from all cells between row 1 and 5 in column column1 rank ( 2, column1,4.. column2,9 smallest ) returns the 2nd smallest value of all cells between column1, row 4 and column2, row
149 SMALL Finds the nth smallest value in the cell group Format: SMALL ( reference.. reference RANKED ranking ) Arguments: reference: column number or column title, row number or quoted text representing a cell title ranking: a number representing the nth smallest value. 1 being the smallest. Example: small (2,1..4,3 ranked 2) returns the 2nd smallest value of all cells between column 2, row 1 and column 4, row 3 small ( cell1.. cell2 ranked 1 ) returns the smallest value from all cells between cells with titles cell1 and cell2 small (2,1.. column1,4 ranked 3 ) returns the 3rd smallest value of all cells between column 2, row 1 and the column with the title column1 on row 4 small ($column+1,$row..$column+2,$row+1 ranked 1) returns the smallest value of all cells 1 column right of current cell to 2 columns right, 1 row down START Will give the earliest start time of the labels or instances in the timeline in seconds. It will return -1 if no instances are found. Format: START instances Arguments: instances: instances or quoted text specifying label you wish to get the earliest start time Example: start score returns the start time of the earliest instance which has the label score in seconds start score and fouls where row = smith returns the earliest start time of score and foul labels in the row smith start instances returns the start time of the first instance show start instance[-1] shows the start time of the last instance (based on start time) 149
150 START TIME Will return all instances that have the correct start time condition that meets the criteria in the argument. Format: instances WHERE START TIME operator value Arguments: instances: quoted text specifying label you wish to count in the front timeline or instances(which can be grouped using OR, AND, NOT) Operator: < <= > >= = Value: the start time you wish to test (in seconds) Example: count instances where start time < 20 will count the number of instances that have a start time in the first 20 seconds count a or b where row = row1 and start time < 20 will count the instances that have a or b in them in row row1 starting in the first 20 seconds count instances where (start time <4 or end time >20) and time<4 will count all the instances which are smaller than 4 seconds, and have a start time in the first 4 seconds or an end time after the last 20 seconds. TIME Will return all instances that have the instance length condition that meets the criteria in the argument. Format: instances WHERE TIME operator value Arguments: instances: quoted text specifying label you wish to count in the front timeline or instances(which can be grouped using OR, AND, NOT) operator: < <= > >= = value: the instance length you wish to test (in seconds) Example: count instances where time < 20 will count the number of instances that are shorter than 20 seconds in length count a or b where row = row1 and time < 20 will count the instances that have a or b in them in row row1 and are shorter than 20 seconds count instances where (start time <4 or end time >20) and time<4 will count all the instances which are smaller than 4 seconds, and have a start time in the first 4 seconds or an end time after the last 20 seconds. 150
151 TIMER Converts the input in seconds to a timer string with a given precision Format: TIMER ( seconds, precision ) Arguments: seconds: the time in seconds you wish to convert to hours:mins:seconds precision: the number of decimal places to show. A value <= 0 will show no decimal places Example: TIMER ( ,0 ) will return 1:00:01 TIMER ( ,2 ) will return 1:00:01.12 UNIQUE Will return instances from the given arguments that do not overlap for any part of the timeline. (Opposite of the overlap command.) Format: UNIQUE ( instances, instances ) Arguments: instances: labels or instances Example: unique ( label 1, labels 2 ) returns all instances which have label1 in them and do not overlap with any instance containing label2 in them. It will also return all instances which have label2 in them and do not overlap with any instance containing label1 unique (instances,instances) will do nothing as there will be no unique instance as it will overlap with itself unique (instance[1],instance[2]) returns both the first and second instance in the timeline pro- vided they do not overlap. Otherwise it will return nothing show start unique ( label 1 where row = row 1, label 2 where row = row 2 ) will show the start time of the first instance that do es not overlap where label 1 is in row 1 and label 2 is in row 2 UNIQUE RANK Finds the rank of the value in the range making sure it is unique Format: UNIQUE RANK ( value IN reference..reference UNIQUE reference..reference order) Arguments: reference: column number or column title, row number value: a number to search reference..reference for order: LARGEST or SMALLEST depending on what you want the rank to represent. The value is optional and will default to LARGEST Example: show unique rank( cell points in points,1.. points,9 unique position,1.. position, $row-1) Placing this script in all of the cells in position column between rows 2 and 9 will produce a ladder position based on points. It works because it does a normal RANK command and then checks the values above it. If it finds there is another team on equal points it will return the next number not used in the unique range. The cell in row 1 of the position column would only need the RANK command. 151
152 WHERE Will select certain instances based on conditions that meet the arguments. Format: labels WHERE conditions Arguments: labels: quoted text specifying label you wish to count in the front timeline or instances(which can be grouped using OR, AND, NOT) conditions: ROW = quoted text or ROW!= quoted text (which can be grouped using OR, AND, NOT) Example: count a or b where row = row 1 or row = row 2 returns the total number of labels in the timeline with a or b in them and the row = row 1 or row 2 count instances where row!= row 1 returns the total number of instances in the timeline not counting those in row
153 Logical Commands Logical commands are used to create boolean operations in an expression to help narrow down specific searches and arguments. AND Used to combine arguments in order to specify a search more directly. If values are numbers: returns 1 if both values are not zero, otherwise returns If using text then it is assumed that you are referring to labels and the return result will be instances from the timeline that contain both labels. AND is commonly used inside other commands (see IF, COUNT...) and can be combined with OR and NOT Format: labels AND labels number AND number Arguments: labels: quoted text representing labels in the timeline number: numerical expression Example: show count block and spike shows the number of instances with labels block and spike in them show count not ( a or b and c ) counts the number of instances that do not have a or have b and c as labels in them. AND will be calulated first before the OR as it has higher priority. Use brackets to force logic. EXIT Stops the rest of the cell from being executed Format: EXIT Example: if ($a<5,exit) if $a is less than 5 then stop executing the cell FROM Will get instances from specified timelines. Not using this command will default to use front timeline Format: labels FROM timelines OR labels FROM ALL TIMELINES Arguments: labels: quoted text specifying label you wish to count in the front timeline or instances(which can be grouped using OR, AND, NOT) timelines: A set of timeline names separated by a comma or the key words ALL TIMELINES Example: Show count a or b from timeline1, timeline2 where row= row 1 or row= row 2 shows the total number of labels in timeline1 and timeline2 with a or b in them and the row = row 1 or row 2 count instances from all timelines where row!= row 1 returns the total number of instances from all open timelines not counting those in row 1 153
154 IF Executes the statement based on a condition Format: IF (condition, true statement, false statement) IF (condition,true statement) Arguments: condition: if this numeric value is 0 it is considered false and will execute the false statement otherwise any nonzero result is considered true and will execute the true statement. You can use any relational operators <,<=,>,>=,=,!= on numbers or quoted text and logical operators AND, OR, NOT on numbers. When an empty string is compared to a number with = or!=, the string will be consdiered as 0. statement: any normal command including another IF Example: if (5<6, show true, show false ) shows true. You can change the result by changing the condition to 6<5 $a = cell(1,0) if ($a < 0, show cell is negative, show cell is positive ) Using a variable, this example shows whether cell in column 1, row 0 is positive or negative number $a = cell(1,0) if ($a!= 0, show 5/$a, show N/A ) Again using a variable to set the cell location, this example shows 5 divided by the contents of cell in column 1, row If that cell is 0 or blank then show N/A if ( tom < tot and 4<5, show true, show false ) shows true if ( tom < tot and 6<5, show true ) will do nothing as the condition is false and there is no false statement NOT Used to exclude criteria in arguments in order to specify a search more directly. If value is number: returns 1 if value is 0, otherwise returns If using text then it is assumed that you are re- ferring to labels and the return result will be instances from the timeline that do not contain the label. NOT is commonly used inside other commands (see IF, COUNT...) and can be combined with AND and OR Format: NOT labels NOT number Arguments: labels: quoted text representing instances labels in the timeline number: numerical expression Example: $a = not spike show count $a This example shows the number of instances that do not have spike in them. show count not ( a or b and c ) counts the number of instances that do not have a or have b and c as labels in them. AND will be calulated first before the OR as it has higher priority. Use brackets to force logic. 154
155 OR Used to combine criteria in arguments in order to specify a search more directly. If values are numbers: returns 1 if either value is not zero, otherwise returns If using text then it is assumed that you are referring to labels and the return result will be instances from the time- line that contain either label. OR is commonly used inside other commands (see IF, COUNT...) and can be combined with AND and NOT Format: labels OR labels number OR number Arguments: labels: quoted text representing labels in the timeline number: numerical expression Example: $a = block or spike show count $a This example shows the number of instances with either block or spike in them show count not ( a or b and c ) counts the number of instances that do not have a or have b and c as labels in them. AND will be calulated first before the OR as it has higher priority. Use brackets to force logic. 155
156 Numeric Commands These commands perform numeric calculations. All standard mathematical functions +,-,*,/,(),^ can be used. eg. show 7+8 ABS Returns the absolute value of a number. Format: ABS (number) Arguments: number: numerical expression Example: show abs(-5*2) returns 10. CEILING Returns a number which has the number rounded up to the specified number of digits from the decimal point. If you need to display a certain number of digits after the decimal point use the decimal command. Format: FLOOR (number,number of digits) Arguments: number: numerical expression number of digits: if positive the number of digits to show at the right of the decimal point. If negative, the number of digits to the left of the decimal point starting at tens. If 0 no decimal placing will be left Example: show ceiling (323001, 2) returns show ceiling (342456, -2) shows 3500 show decimal (ceiling(1,0),2) shows 1.00 DECIMAL Returns a string which has the number to the specified number of digits from the decimal point. The number is always rounded down. Format: DECIMAL (number,number of digits) Arguments: number: numerical expression number of digits: if positive the number of digits to show at the right of the decimal point. If negative, the number of digits to the left of the decimal point starting at tens. If 0 no decimal placing will be left. Example: show decimal (3235, 2) shows show decimal (342456, -2) shows 3400 show decimal ( round(499,0),2) shows
157 FLOOR Returns a number which has the number rounded down to the specified number of digits from the decimal point. This is similar to the deimal command excepts that it returns a number and not a string. If you need to display a certain number of digits after the decimal point use the decimal command. Format: FLOOR (number,number of digits) Arguments: number: numerical expression number of digits: if positive the number of digits to show at the right of the decimal point. If negative the number of digits to the left of the decimal point starting at tens. If 0 no decimal placing will be left Example: show floor (3235, 2) returns show floor (342456, -2) shows 3400 show decimal (floor(999,0),2) shows 0.00 ROUND Returns a number which has the number rounded to the specified number of digits from the decimal point. It will round up or down depending on which is the closest digit. If you need to display a certain number of digits after the decimal point use the decimal command. Format: ROUND (number,number of digits) Arguments: number: numerical expression number of digits: if positive the number of digits to show at the right of the decimal point. If negative the number of digits to the left of the decimal point starting at tens. If 0 no decimal placing will be left Example: show round (3235, 2) returns show round (342456, -2) returns 3400 show decimal (round(499,0),2) shows
158 Statistical Commands These commands perform statistical calculations performed on cell ranges. SUM Adds all the values in the cell group. Format: SUM ( reference.. reference ) Arguments: reference: column number or column title, row number or quoted text representing a cell title. Example: sum (2,.4,3) returns the sum of all cells between column 2, row 1 and column 4, row 3 sum ( cell1.. cell2 ) returns the sum of all cells between cells with titles cell1 and cell2 sum (2,. column1,4) returns the sum of all cells between column 2, row 1 and the column with the title column1 on row 4 sum ($column+1,$row..$column+2,$row+1) returns the sum of all cells 1 column right of current cell to 2 columns right, 1 row down Text Commands These commands manipulate text. To join text you simply use the + operator. Example: Show Hello. + How + are you? displays Hello. How are you? in the cell. Show count 2FGM + 2pt field goals displays how many times 2FGM is found, then followed by 2pt field goals. So, if there were 30 2FGM s in the timeline, it would display 30 2pt field goals in the cell. 158
159 Variable Commands Variables are specified using the dollar sign and a name. eg. $message = hello. In that example $message holds the text hello which can be used later on in the script. Variables only hold their value for the cell in the statistical window. A variable can hold a number, text or even instances in the timeline. Numbers cannot be used as the first character after the $ sign. Example: $score = count Goal or Behind show $score This will display the total count of Goal or Behind labels found in the front timeline. As the script gets larger and more complex, variables make it easier to make changes because the vari- able only has to be edited in one spot. It will not need to be changed in every part of the script where it is called. $COLUMN Returns the column where the cell is located. Format: $COLUMN Example: show My current column is +$column will show a message what the column is for that cell in the statistical window. $ROW Returns the row where the cell is located. Format: $ROW Example: show My current row is +$row will show a message what the row is for that cell in the statistical window. 159
160 Output Commands * These commands will output or effect another parts of the program like buttons in the code window. BUTTON STATE * Returns 1 if button is down and 0 if button is up, in the code input window. Format: BUTTON button_name STATEOR BUTTON button_name STATE IN WINDOW window_name Arguments: button_name: a string with the name of a button in the code input window window_name: the name of the code input window Example: SHOW BUTTON name1 STATE shows 0 or 1 depending on if the button is up or down IF (BUTTON name1 STATE IN WINDOW window1, SHOW DOWN, SHOW UP ) show up/ down depending on if the button name1 is up or down in the code input window with title window1 PUSH BUTTON * Pushes the button up/down in the code input window. If this is a label button then you only need to use DOWN. This is an Elite feature only. Format: PUSH BUTTON button_name DOWN PUSH BUTTON button_name UP Arguments: button_name: a string with the name of a button in the code input window. The button name must be in quotes. Example: push button Poor Performance down pushes the button Poor Performance down in the front code input window. $myscore = count Goal where row = My Team $theirscore = count Goal where row = Opponent Team If ($theirscore > $ourscore, push button Poor Performance down, push button Poor Performance up) This script uses an if statement, when the opponent s score is greater than my score, the Poor Performance button is pushed down and it starts to code the timeline. When the opponent s score is equal or less than my score it pushes the Poor Performance button up and stops cod- ing. * SportsCode Elite Only 160
161 SEND * Changes the output value of the button in the code window with that button name. In order to display output in a code button, the display output option must be checked in the button properties for that button. Format: SEND value TO BUTTON button_name Arguments: value: a string or a number button_name: a string with the name of a button in the code window. The button name must be in quotes. Example: send 34 to button Button 1 changes the output value displayed in Button 1 button in the front code window to $score = count Goal send $score to button Score This script changes the output value displayed in the Score button in the front code window to $score. $score counts the amount of Goal found in the timeline. $shots = count instances where row = Shot on Goal + Shots send $shots to button Shot on Goal This script sends the number of instances and appends the text Shots to the button named Shot on Goal The SEND command can send output value to any type of button whether it is a code, text label, or title. Graphical buttons can display output too. The font size of the output can be changed by selecting the size next to the display output check box in the edit button properties window. When the display output option is checked, a question mark will appear below the button name on the face of the button. It will change value when the statistical window scripts are executed. Information rich code windows can be created and used during live capture and code. The code window can be printed and used as a report or in a presentation. SEND BUTTON COLOR * Changes the background color of the button in the code window with that button name. Format: SEND BUTTON COLOR ( red_color, green_color, blue_color ) TO BUTTON button_name Arguments: color: a red, green or blue color value 0->100 button_name: a string with the name of a button in the code window Example: send button color (100,0,0) to button Defense changes the background color of Defense in the front code window to red. if ($a < 1, send button color (0,100,0) to button Offense, send button color (100,100,100) to button Offense ) If $a < 1 then the button will be green otherwise it will be white. 161
162 SEND TEXT COLOR * Changes the text color of the button in the code window with that button name. Format: SEND TEXT COLOR ( red_color, green_color, blue_color ) TO BUTTON button_name Arguments: color: a red, green or blue color value 0->100 button_name: a string with the name of a button in the code window Example: send text color (100,0,0) to button Defense changes the text color of Defense in the front code window to red. if ($a < 1, send text color (0,100,0) to button Possession, send text color (0,0,100) to button Posses- sion ) If $a < 1 then the button s text color will be green otherwise it will be blue. 162
163 163
164 Part 5 - SportsCode SportsCode DV 1 13GB MPEG x480 DV 360x Movie Quicktime
165 6. 7. MPEG NTSC 8. OK 9. CD 165
166 AAC L R 48,000khz 128kbps 166
167 10. SportsCode Stream 11. OK 12. Tips NTSC 360x240 PAL 360x288 SportsCode 6400kbps 800MB/ MPEG-4 H.264 Sorenson MPEG-4 H.264 Sorenson QuickTime
168 ipod itunes ipod itune ipod itunes command itunes itunes Apple TV Apple TV idvd MPEG-4 H
169 SportsCode V8 Elite v8.5.2 Sportstec Limited TEL FAX Fitness Apollo Japan Co., Ltd. All rights reserved. 169
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