27 PR, 2016 2
i 1.,,,,,,.,.,,,,, 1,.,, PR.,,.,., PR,,, 5.,., 1, 2. 1, PR,,
ii.,, 4, 2.,,,, 4. 2,, 5,.,.,, 0.68, 0.42.,., 0.2.,,., 3. 1. 2,.,. 2.,. 3,,.,,, 0.2.,.,,..
iii iii v vii 1 1 1.1.............................. 1 1.2.............................. 2 1.3.............................. 2 2 3 2.1 [2]....... 3 2.2 [3]............................. 4 2.3 VR [4].................... 6 2.4 A Job Interview Simulation: Social Cue-based Interaction with a Virtual Character[6].......................... 7 2.5 [5]........... 8 2.6............... 9 3 11 3.1.............................. 11
iv 3.2............................. 11 3.3................................. 13 3.4................................. 16 3.5.......................... 17 3.6......................... 17 4 21 4.1................................. 21 4.2 1.................................. 21 4.3 2.................................. 23 5 27 29
v 2.1 [3]........... 5 2.2 [3]............ 5 2.3 : [4]...................... 6 2.4 [6]............ 8 2.5 [5]............................. 9 3.1.............................. 12 3.2.............................. 12 3.3 detectface(); [10].................. 14 3.4.............................. 20 4.1 F0 ( )....................... 22 4.2 F0 ( )....................... 22 4.3 F0........................ 26 4.4 F0........................ 26 4.5 F0................ 26
vii 3.1............... 18 3.2.................. 19 4.1 1 0 4 5 4.... 23 4.2 0 4 5 4 24 4.3 0 4 5 4.................................. 25 4.4............. 25
1 1,,,. 1.1,,,, [1], [2]., 1,.,,.,. 1, [3] VR [4].,,.,,.,,., [5].,,,.,,,.,,
2 1 PC,, [6].,.,,,, 1. 1.2, PR,,.,,,,,, 6.,,, 1 PR. 1.3. 2,. 3,,. 4,,,. 5,.
3 2,,,. 2.1 [2],.,.,.,,, 2 web 18,.,,, 4.,,,.,,, 3.,,,,.,,,.,. 1,. 64dB,
4 2,,., 1. 1, 2. 2 2. (300 400 ) 1,,.,,.,.,. 2.2 [3],.,,,. 2.,, ( F0),,, ( 2.1).,.,., ( 2.2).
2.2. [3] 5 2.1: [3] 2.2: [3]
6 2 2.3 VR [4], DODA.., [7].,. Empath[8], 5., ( 2.3)., PR..,,,,, 5,. 2.3: : [4]
2.4. A Job Interview Simulation: Social Cue-based Interaction with a Virtual Character[6]7 2.4 A Job Interview Simulation: Social Cue-based Interaction with a Virtual Character[6],,, (NEETs), ( 2.4),. Kinect[9],.,. 5, Welcome, Introdction Elaboration Synthesis Conclusion 5..,,,.,,,
8 2.,,,, 1. 2.4: [6] 2.5 [5].,,.,,,,.,,.,,
2.6. 9 2.5: [5] ( 2.5),,.,.,,.,. 2.6,,,,, [3], [5]., VR, [4], [6].,,,,.,, PR
10 2.,,,,,,.
11 3. 3.1,,.,, F0,,, 6,,,,,, 6,,.,,. 3.2 ( 3.1 1), ( 3.1 2). NEXT, ( 3.1 3) ( 3.2)., PC, PC web,., START PR
12 3 1. 2. 3. 4., 5. 6. 3.1: 3.2:
3.3. 13.., ( ).,..,. [1],., web,., STOP NEXT ( 3.1 4)., 6 (3.1 ),,,,,,., ( 3.1 5).,,,,,,, 5,.,., ( 3.1 6).,,,.,,. 3.3, 3.1 4. WebAPI detectface();[10] ( 3.3). PC web 1 1
14 3 3.3: detectface(); [10]
3.3. 15, detectface().,,., web., x,.,,, ER1x PR x PR x ER4 x > 2[px] (3.1), EL4x PL x PL x EL1 x > 2[px] (3.2), (ER1 x 3.3 x..),,,.,,, N2 y M3 y > N2 y0 M3 y0 (3.3) N4 y M7 y > N4 y0 M7 y0 (3.4) N2y M3 y N4 y M7 y < 10[px] (3.5), (N2 y0 N2 y..),. FH y, FW x, FH y = F6 y F1 y (3.6) FW x = F9 x F3 x (3.7)
16 3. 1,, FH y FH y > 5[px] (3.8) FW x FW x > 5[px] (3.9) F3 x F3 x > 5[px] (3.10) F1 y F1 y > 5[px] (3.11) (FH y 1 FH y..),,. 3.4, 3.1 4.,,.,., Julius[11],,, WS, CN, ST. WS = CN ST (3.12),, 5ms F0. F0 WORLD[12]. F0 cent [13]. f cent = 1200 log 2 f Hz 440 2 3 12 5 (3.13)
3.5. 17, F0,., F0,.,,. 3.5, (3.2 ),., 3.3, 3.4, TV, UV,. TV UV (3.14), 5,. 5, 3.1. 3.6 3.4 ( 3.4) 2, 3.5.,,, 3.2.
18 3 3.1: 4 9% 3 10 19% 2 20 29% 1 30 39% 0 40% 4 9% ( ) 3 10 19% 2 20 29% 1 30 39% 0 40% 4 8 ( ) 3 6 2 4 1 2 0 0 4 9% 3 10 19% 2 20 29% 1 30 39% 0 40% 4 0.5 3 1.0 2 1.5 1 2.0 0 2.5 4 0.002 3 0.003 2 0.004 1 0.005 0 0.05 F0 4 100 3 200 2 300 1 400 0 400 4 7 & 3 5 2 3 1 1 0 0
3.6. 19 3.2: 3 4.. 0 2.. 3 4.. 0 2.. 3 4.. 0 2. 3 4.. 0 2 ( ).. 3 4.. 0 2,. 3 4.. 0 2..
20 3 3.4:
21 4, 1, 2. 4.1,, 20.,,,. 4 2. 2 ( 4.1, 4.2 ),.,,,. 4.2 1, PR,. 1 4.1., ( 4.3),, ( 4.4),, ( 4.5). 1,,,.,,,,
22 4 4.1: F0 ( ) 4.2: F0 ( )
4.3. 2 23,,. 4.1: 1 0 4 5 4 4 4 4 4 4 4 2 2 4 0 0 4 3, 2 4 1 4.3 2 2, 5, 5 ( ).
24 4,. 8 (, 5, 3 ),, 5 (0 4).,. 4.2,, 4.3.,.,. 4.4.,,.,., A,, 3, 1., A,.,,.,.,,. 4.2: 0 4 5 4 A 0.5 0.5 0.5 1.5 3 3 B 0 0 3.5 3.5 4 4 C 0 3 2 4 1 2 D 0.5 0.5 3 3 3 3 E 3.5 0.5 2.5 3 3 3
4.3. 2 25 4.3: 0 4 5 4 A 3 3 0 3 1 1 B 3 3 2 2.5 3 3 C 3 3 1 1 1 2 D 2 2 1 3 2 2 E 2 3 3 2 3 3 4.4: -0.53-0.65 0-0.72 0.68 0.42
26 4 4.3: F0 4.4: F0 4.5: F0
27 5,,,,.,.,,., 1,,,., PR,,., PR,,,,.,,.,..,,.,,,.,,., 3. 1,
28 5., 2..,. 2,. webapi,,., webapi,. 3,,.,, 0.68, 0.42,.,,,,.
29 [1] : 2016,, 2014 [2],, :, 75, 1ZE-8, March 2013. [3],,,, :, WISS 14, 2006, pp.59-64. [4] DODA: VR, URL:http://doda.jp/promo/campaign/mirainomensetsu/ (2015 ) [5], :, 77, 5P-07, March 2015. [6] Baur, T. Ionut, D. Patrick, G. Kaska,P. and Elisabeth, A.: A Job Interview Simulation: Social Cue-Based Interaction with a Virtual Character,IEEE International Conference on Social Computing (SocialCom2013), pp.220-227, 8-14 Sept.2013 [7] Oculus VR LLC: VR Oculus Rift( ), URL:https://www.oculus.com/ja/ (2015 )
30 5 [8] : Empath, URL:http://smartmedical.jp/ict/empath.html (2015 ) [9] Microsoft: Kinect, http://www.xbox.com/ja-jp/kinect (2015 ) [10] : detectface();, URL:http://www.increment.co.jp/product/detectFace/index.html (2015 ) [11] Julius: URL http://julius.osdn.jp/ (2015 ) [12],, : SNR F0 D vol.j93-d, no.2, pp.109-117, Feb. 2010. [13],,,, :, 67, 3R-7, March 2005.
31,,.,,,,,