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1 VRML VRML Shape V2.0 VRML (Presence) VR Toolkit World Toolkit VRML Java 3D VRML (Virtual Reality Modeling Language) JavaScript Java VRML (EAI) Java 3D Java utf8 1.0 VRML #VRML V1.0 ascii 2.0 (Interactivity) VRML 律 (Autonomy) VRML VRML VRML VRML VRML DXF VRML 1 2

2 Shape geometry appearance Shape Box Shape geometry Box Sphere Cone Shape geometry Shape geometry Sphere Cone 3 4

3 5 Cylinder Shape geometry Cylinder Appearance Shape appearance Appearance 6 Material Appearance material Material

4 EmEditor OK sample1.wrl geometry Sphere { geometry Sphere { Web geometry Sphere { diffusecolor geometry Sphere { radius 2 diffusecolor

5 NavigationInfo Transform 1. [0.25, 1.6, headlight ON 3. speed 2. translation children type 3. rotation children x y z WALK, FLY, EXAMINE, NONE 5. visibilitylimit scale children x y z NavigationInfo 1. Group children Shape Group r x y z > 0 5. scaleorientation scale children x y z r Transform Group translation Billboard 1. children Shape Group 2. bboxcenter bboxsize 3. bboxsize Billboard Transform children 4. VRML Z 2. axisofrotation Group 0 1 0y 9 10

6 Billboard Text Background 1. string 2. fontstyle FontStyle 3. length 0 4. maxextent 0 Text ImageTexture 1. Appearance url VRML url url GIF, JPEG 2. repeats repeatt TRUE TRUE ImageTexture TextureTransform center rotation scale 2. rotation, scale translation scale scale 2 1 S 1. skycolor skyangle 2. groundcolor skyangle 3. backurl, fronturl, righturl, lefturl, topurl, bottomurl z z x x y y url

7 Extrusion Shape geometry Extrusion ElevationGrid Shape geometry ElevationGrid 13 14

8 IndexedFaceSet Shape geometry IndexedFaceSet IndexedLineSet Shape geometry IndexedLineSet 15 16

9 PointSet Shape geometry PointSet 17 18

10 Coordinate IndexedFaceSet IndexedLineSet PointSet coord Coordinate Normal IndexedFaceSet ElevationGrid normal Normal point [ 0 4 0, , , 3 0 3, Color IndexedFaceSet IndexedLineSet ElevationGrid PointSet color Color a, b, c, d, e x y z Coordinate Coordinate { z IndexedFaceSet coord Coordinate coordinateindex Coordinate -1 IndexedFaceSet { coord Coordinate { point [0 4 0, , , 3 0 3, coordindex [ 0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 1, -1, 4, 3, 2, 1, -1 y O x 19 20

11 IndexedFaceSet Extrusion 1. (cross y section) (0, 2, 0) (2, 4, 0) 2. crosssection 3. spine O 4. scale z 5. orientation x Extrusion { crosssection [1 1, 1-1, -1-1, -1 1 spine [0 0 0, 0 2 0, scale [1 1, 1 1, 1 1 orientation [ , ,

12 PointLight location: color : RGB SpotLight intensity: 01 1 on: on/off TRUE on FALSE off TRUEon ambientintensity: 01 DirectionalLight attenuation: r DirectionalLight { 1/r 2 direction # attenuation color # a 1,a,a 1/(a 1 +a *r+a *r 2 ) intensity 1 # (1 0 0) on TRUE # on/off radius: 100 ambientintensity 0 # PointLight { direction: location # Z (0 0 2) Z color # color : RGB attenuation # intensity: 01 1 geometry Sphere { on: on/off TRUE on FALSE off TRUEon ambientintensity: 01 SpotLight DirectionalLight { direction # X color # ambientintensity 0.2 # geometry Sphere { PointLight PointLight { location # DirectionalLight SpotLight color # SpotLight intensity 1 # on TRUE # on/off ambientintensity 0 # attenuation # DirectionalLight radius 100 # SpotLight { direction # location # color # intensity 1 # on TRUE # on/off ambientintensity 0 # attenuation # radius 100 # beamwidth # cutoffangle # 23 24

13 direction: Z location: color : RGB Viewpoint intensity: 01 1 Viewpoint on: on/off TRUE on FALSE off NavigationInfo type TRUEon NONE ambientintensity: 01 attenuation: r Viewpoint 1/r 2 attenuation a 1,a,a 1/(a 1 +a *r+a *r 2 Viewpoint { ) position # (1 0 0) orientation # radius: 100 fieldofview # beamwidth: /2 jump TRUE # cutoffangle: /4 description "" # SpotLight { location cutoffangle position: direction beamwidth orientation: Z color attenuation fieldofview: beamwidth 1 /4 cutoffangle 0.2 ambientintensity 0.2 jump: TRUE description: geometry Sphere { Viewpoint { posision # orientation # descriptin position1 # NavigationInfo Viewpoint { NavigationInfo { headlight FALSE # posision # orientation # descriptin position2 # geometry Box { size

14 DEF USE geometry Box { size DEF.wrl Web PROTO diffusecolor DEF # Shape USE # DEF building building geometry Box { size # diffusecolor geometry Box { size DEF building geometry Box { size translation diffusecolor DEF WHEEL geometry Cylinder { radius 1 height 0.4 USE building diffusecolor DEF building geometry Box { size diffusecolor translation USE WHEEL translation translation USE WHEEL USE building translation DEF building USE WHEEL geometry Box { size diffusecolor translation USE building

15 translation USE building Group { DEF building geometry Box { size diffusecolor translation USE building translation USE building DEF buildings Group { buildings DEF building geometry Box { size diffusecolor translation USE building translation USE building DEF buildings Group { DEF building geometry Box { size diffusecolor translation USE building translation USE building translation USE buildings DEF buildings Group { VRML translation USE buildings NavigationInfo { headlight FALSE NavigationInfo { headlight FALSE DirectionalLight { direction DirectionalLight { direction ambientintensity 0.5 DirectionalLight { direction ambientintensity 0.5

16 SpotLight { location direction color VRML SpotLight { location direction radius color attenuation PointLight location SpotLight { Transform location direction color attenuation translation DEF streetlight PointLight { color attenuation z x translation DEF streetlight PointLight { color attenuation translation USE streetlight translation USE streetlight Viewpoint { position orientation /4=45 60 Viewpoint { position orientation fieldofview Viewpoint { position VRML orientation fieldofview description "position1" Viewpoint { position orientation fieldofview description "position2" Viewpoint { position orientation fieldofview description "position2" Viewpoint { position orientation fieldofview description "position3" Viewpoint { position orientation fieldofview description "position4"

17 TouchSensor TouchSensor { enabled (TRUE)/ (FALSE) Anchor hitpoint_changed URL hitnormal_changed TouchSensor hittexcoord_changed isactive TRUE isover touchtime TRUE SphereSensor CylinderSensor Group { DEF TS TouchSensor { PlaneSensor geometry Sphere { xy ProximitySensor DEF SL SpotLight { VisibilitySensor direction position on FALSE Collision ROUTE TS.isActive TO SL.set_on SphereSensor Anchor Anchor { url URL parameter description children bboxcenter bboxsize URL Sphere { enabled (TRUE)/ (FALSE) autooffset (TRUE)/ (FALSE) offset x y z r isactive TRUE rotation_changed trackpoint_changed Anchor { url another.wrl # VRML HTML description Link to another VRML file geometry Sphere { Group { DEF SS SphereSensor { DEF HAKO geometry Box { 33 34

18 ROUTE SS.rotation_changed TO HAKO.set_rotation CylinderSensor ROUTE PS.translation_changed TO HAKO.set_translation ProximitySensor CylinderSensor { enabled (TRUE)/ (FALSE) diskangle maxangle minangle autooffset (TRUE)/ (FALSE) offset enabled (TRUE)/ (FALSE) center size isactive TRUE rotation_changed trackpoint_changed isactive TRUE entertime exittime Group { position_changed DEF CS CylinderSensor { orientation_changed DEF HAKO geometry Box { ROUTE CS.rotation_changed TO HAKO.set_rotation PlaneSensor PlaneSensor { enabled (TRUE)/ (FALSE) maxposition minposition autooffset (TRUE)/ (FALSE) offset ProximitySensor { VisibilitySensor isactive TRUE translation_changed trackpoint_changed VisibilitySensor { enabled center size # Billboard rotation # PlaneSensor DEF PS PlaneSensor { isactive DEF HAKO entertime exittime geometry Box { DEF PS ProximitySensor { center size Group { DEF SS SphereSensor { DEF HAKO geometry Box { # SphereSensor ROUTE PS.isActive TO SS.enabled ROUTE SS.rotation_changed TO HAKO.set_rotation (TRUE)/ (FALSE) TRUE

19 DEF VS ProximitySensor { center size Group { DEF SS SphereSensor { DEF HAKO geometry Box { # SphereSensor ROUTE VS.isActive TO SS.enabled ROUTE SS.rotation_changed TO HAKO.set_rotation Collision Collision { collide children collidetime (TRUE)/ (FALSE) proxy bboxcenter bboxsize Collision { geometry Box { size wrl geometry Sphere { Web diffusecolor Anchor Anchor { url " description "Yahoo! Japan" Anchor url Web URL geometry Sphere { diffusecolor translation geometry Sphere { VRML diffusecolor translation geometry Sphere { diffusecolor SpotLight { location direction

20 translation geometry Sphere { diffusecolor SpotLight { location direction on FALSE Transform translation TouchSensor DEF TS TouchSensor { geometry Sphere { TouchSensor TS diffusecolor SpotLight SL DEF SL SpotLight { location direction on FALSE TouchSensor translation isactive DEF TS TouchSensor { TRUE geometry Sphere { SpotLight on ROUTE DEF SL SpotLight { location direction on FALSE diffusecolor ROUTE TS.isActive TO SL.set_on 39 TouchSensor isactive isover translation DEF TS TouchSensor { isactive isover geometry Sphere { diffusecolor ROUTE TS.isOver TO SL.set_on translation VRML geometry Box { diffusecolor Transform DEF SP Transform translation translation rotation geometry Box { Transform diffusecolor Transform SP DEF SP PlaneSensor { DEF PS PlaneSensor { PlaneSensor PS translation PlaneSensor geometry Box { translation_changed 40 DEF SL SpotLight { location direction on FALSE

21 translation_changed diffusecolor ROUTE Transform translation ROUTE PS.translation_changed TO SP.set_translation SphereSensor DEF SP DEF PS SphereSensor { rotation_changed translation ROUTE geometry Box { Transform rotation PlaneSensor SphereSensor translation_changed rotation_changed set_translation set_rotation diffusecolor ROUTE PS.rotation_changed TO SP.set_rotation SphereSensor DEF SP Transform DEF PS SphereSensor { DEF SP translation DEF SP CylinderSensor DEF PS CylinderSensor { SphereSensor DEF SP translation CylinderSensor DEF PS CylinderSensor { DEF SP translation geometry Box { diffusecolor ROUTE SS CY 42 rotation translation geometry Cylinder { radius 0.3 height 2 ROUTE PS.rotation_changed TO SP.set_rotation Transform CY DEF PS CylinderSensor { DEF SP translation SphereSensor SS geometry Box { DEF diffusecolor CY SS DEF CY rotation translation DEF SS SphereSensor { geometry Cylinder { radius 0.3 height 2 ROUTE PS.rotation_changed TO SP.set_rotation ROUTE SS.rotation_changed TO CY.set_rotation

22 DEF TIMER TimeSensor { cycleinterval 2 DEF SI ScalarInterpolator { TimeSensor TimeSensor ScalarInterpolator radius PositionInterpolator Transform translation ROUTE TS.touchTime TO TIMER.startTime # OrientationInterpolator ROUTE TIMER.fraction_changed TO SI.set_fraction # SI Transform rotation ROUTE SI.value_changed to SP.set_radius # SI radius ColorInterpolator Material diffusecolor PositionInterpolator { CoordinateInterpolator key Coordinate point NormalInterpolator Normal vector key [ keyvalue [ # Group { DEF TS TouchSensor { DEF SP geometry Sphere { PositionInterpolator keyvalue value_changed TimeSensor TimeSensor { enabled (TRUE)/ (FALSE) cycleinterval loop (TRUE)/ (FALSE) starttime stoptime isactive fraction_changed cycletime time ScalarInterpolator ScalarInterpolator { key keyvalue value_changed TimeSensor TRUE DEF TIMER TimeSensor { loop TRUE cycleinterval 2 DEF PI PositionInterpolator { key [ keyvalue [ , , , , DEF PLANET translation geometry Sphere { ROUTE TIMER.fraction_changed TO PI.set_fraction ROUTE PI.value_changed TO PLANET.set_translation

23 OrientationInterpolator OrientationInterpolator { key keyvalue value_changed DEF TIMER TimeSensor { cycleinterval 3 loop TRUE DEF OI OrientationInterpolator { key [ keyvalue [ , , , DEF DICE translation geometry Box { ROUTE TIMER.fraction_changed TO OI.set_fraction ROUTE OI.value_changed TO DICE.set_translation CoordinateInterpolator CoordinateInterpolator { key keyvalue , , # key: , , , , , # key: , , , , , geometry IndexedFaceSet { coord DEF PYRAMID Coordinate { point [ # key: , , , , , coordindex [ ROUTE TIMER.fraction_changed TO CI.set_fraction ROUTE CI.value_changed TO PYRAMID.set_point value_changed DEF TIMER TimeSensor { cycleinterval 3 loop TRUE DEF CI CoordinateInterpolator { key [ keyvalue [ # key: , , , 45 46

24 DEF HAKO TimeSensor cycleinterval DEF JIKAN TimeSensor { Transform DEF HAKO loop TRUE cycleinterval 4 cycleinterval geometry Box { Transform TimeSensor HAKO fraction_chanaged DEF KISEKI PositionInterpolator { diffusecolor key [ keyvalue [ 0 0 0, 0 2 0, wrl Web cycleinterval ROUTE JIKAN.fraction_changed TO KISEKI.set_fraction ROUTE KISEKI.value_changed TO HAKO.set_translation TimeSensor PositionInterpolator JIKAN DEF HAKO key DEF HAKO loop TRUE DEF JIKAN TimeSensor { TimeSensor loop TRUE TimeSensor PotisonInterpolator DEF HAKO key DEF JIKAN TimeSensor { loop TRUE keyvalue key DEF KISEKI PositionInterpolator { key [ keyvalue [ 0 0 0, 0 2 0, key:0 (0, 0, 0) key:0.5 (0, 2, 0) key:1 (0, 0, 0) TimeSensor (JIKAN) fraction_changed DEF HAKO PositionInterpolator (KISEKI)fraction DEF JIKAN TimeSensor { loop TRUE PositionInterpolator (KISEKI)value_changed DEF KISEKI PositionInterpolator { Transform key [ (HAKO)translation keyvalue [ 0 0 0, 0 2 0, ROUTE JIKAN.fraction_changed TO KISEKI.set_fraction ROUTE KISEKI.value_changed TO HAKO.set_translation 47 DEF JIKAN TimeSensor { keyvalue loop TRUE cycleinterval 4 48 DEF KISEKI PositionInterpolator { key [ keyvalue [ 0 0 0, 1 1 0, 0 2 0, , ROUTE JIKAN.fraction_changed TO KISEKI.set_fraction ROUTE KISEKI.value_changed TO HAKO.set_translation TimeSensor loop FALSE DEF HAKO DEF JIKAN TimeSensor { loop FALSE cycleinterval 4 DEF KISEKI PositionInterpolator { key [ keyvalue [ 0 0 0, 1 1 0, 0 2 0, , ROUTE JIKAN.fraction_changed TO KISEKI.set_fraction ROUTE KISEKI.value_changed TO HAKO.set_translation

25 DEF HAKO TouchSensor Sphere children DEF JIKAN TimeSensor { TouchSensor loop FALSE HAJIME cycleinterval 4 TouchSensor (HAJIME) DEF KISEKI PositionInterpolator { key [ touchtime TimeSensor keyvalue [ 0 0 0, 1 1 0, 0 2 0, , (JIKAN)startTime ROUTE JIKAN.fraction_changed TO KISEKI.set_fraction TimeSensor (JIKAN) ROUTE KISEKI.value_changed TO HAKO.set_translation loop FALSE # translation starttime TouchSensor (HAJIME) geometry Sphere { radius 0.5 TimeSensor diffusecolor DEF HAJIME TouchSensor { ROUTE HAJIME.touchTime TO JIKAN.startTime DEF HAKO TouchSensor DEF JIKAN TimeSensor { OWARI loop FALSE cycleinterval 4 stoptime TouchSensor (OWARI) DEF KISEKI PositionInterpolator { key [ keyvalue [ 0 0 0, 1 1 0, 0 2 0, , TimeSensor ROUTE JIKAN.fraction_changed TO KISEKI.set_fraction ROUTE KISEKI.value_changed TO HAKO.set_translation key:0 (0, 0, 1), 0 key:0.5 (0, 0, 1), key:1 (0, 0, 1), 2 geometry Sphere { radius 0.5 diffusecolor DEF OWARI TouchSensor { ROUTE OWARI.touchTime TO JIKAN.stopTime DEF HAKO OrientationInterpolator KAITEN DEF JIKAN TimeSensor { loop FALSE cycleinterval 4 key DEF KISEKI PositionInterpolator { keyvalue key key [ keyvalue [ 0 0 0, 1 1 0, 0 2 0, , ROUTE JIKAN.fraction_changed TO KISEKI.set_fraction ROUTE KISEKI.value_changed TO HAKO.set_translation # Z TimeSensor ROUTE HAJIME.touchTime TO JIKAN.startTime # ROUTE OWARI.touchTime TO JIKAN.stopTime DEF KAITEN OrientationInterpolator { key [ keyvalue [ , , ROUTE JIKAN.fraction_changed TO KAITEN.set_fraction ROUTE KAITEN.value_changed TO HAKO.set_rotation # ROUTE HAJIME.touchTime TO JIKAN.startTime # translation

26 IndexedFaceSet Coordinate DEF HAKO Coordinate point CoordinateInterpolator DEF KAITEN OrientationInterpolator { key [ keyvalue [ , , ROUTE JIKAN.fraction_changed TO KAITEN.set_fraction ROUTE KAITEN.value_changed TO HAKO.set_rotation translation geometry IndexedFaceSet { coord Coordinate { point [ , , , , , coordindex [ Coordinate PYRAMID DEF HAKO Coordinate point CoordinateInterpolator DEF KAITEN OrientationInterpolator { key [ CoordinateInterpolator keyvalue [ , , key keyvalue IndexedFaceSet ROUTE JIKAN.fraction_changed TO KAITEN.set_fraction ROUTE KAITEN.value_changed TO HAKO.set_rotation geometry IndexedFaceSet { coord DEF PYRAMID Coordinate { point [ , , , , , coordindex [ DEF HENKEI CoordinateInterpolator { key [ keyvalue [ # key: , , , , , # key: , , , , , # key: , , , , , ROUTE JIKAN.fraction_changed TO HENKEI.set_fraction ROUTE HENKEI.value_changed TO PYRAMID.set_point translation

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