GDC GDC ( 2005 PlayStation3, Xbox360, Wii ) AI Killzone 2 (Guerrilla Games, 2009) [1] The Sims 3 (EA, Maxis,2009) [2] AI AI AI AI [3] AI AI A

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1 GDC GDC ( 2005 PlayStation3, Xbox360, Wii ) AI Killzone 2 (Guerrilla Games, 2009) [1] The Sims 3 (EA, Maxis,2009) [2] AI AI AI AI [3] AI AI Alex J. Champandard, "On the AI Strategy for KILLZONE 2's Multiplayer Bots" (AI Summit: Case Studies: AI in Recent Games) [1] [4] Richard Evans. "Modeling Individual Personalities in The Sims 3" [2] Killzone 2 FPS GDC2009 [5] Killzone 2 Killzone 2008 [6] Killzone 2 AI GDC2010 AI

2 [7] Killzone 2 HTN AI Killzone 2 Killzone 2 AI AI AI AI [8] Killzone 2 AI Strategy AI AI Squad AI AI AI Squad AI Individual AI AI Individual AI AI

3 Killzone 2 AI [1] Killzone 2 AI [1] HTN (Hierarchical Task Network Planner) [7] (HTN Planner) (threat) (order) AI (message) World State (task execution)

4 HTN Planner Killzone 2 [1] [9] [10] [7] (HTN) Killzone 2 HTN HTN (precondition)

5 HTN

6 HTN (Hierarchical Task Network) Domain Method Method Method Branch Branch Branch Branch Branch Precondition Precondition Precondition Precondition Precondition Task Task Task Task Task Task Task Task Task Task Task Task Task Task Task Task Task Task Task Killzone 2 (precondition) HTN (Hierarchical Task Network) Dana Nau et al., SHOP2: An HTN Planning System, Journal of Artificial Intelligence Research 20 (2003) HTN (1) [11]

7 HTN (Hierarchical Task Network) Task Dana Nau et al., SHOP2: An HTN Planning System, Journal of Artificial Intelligence Research 20 (2003) HTN (2) [11] HTN (Hierarchical Task Network) Dana S. Nau,"Hierarchical Task Network Planning", Lecture slides for Automated Planning: Theory and Practice HTN (3) [12] subtasks(m)

8 HTN (Hierarchical Task Network) Task Dana S. Nau,"Hierarchical Task Network Planning", Lecture slides for Automated Planning: Theory and Practice HTN (4) [12] Killzone 2 HTN [1]

9 Killzone 2 [1] Killzone 2 [1] A Active

10 Squad AI Squad AI AI (order) Strategy AI HTN Killzone 2 Squad AI [1] GDC2008 Halo3 Squad (2008 ) [6,13] Halo3 Squad Squad Squad Halo3 AI Killzone 2 Squad AI Squad

11 Killzone 2 Squad AI HTN [1] Killzone2 Halo3 Killzone 2 Squad [1] Halo3 Squad Killzone 2

12 Strategy AI Squad Strategy AI AI Killzone 2 AI AI Squad (Strategic Graph) Influence map

13 Killzone 2 [1] [1]

14 [1] Killzone 2 [1]

15 (Influence Map) Age of Empire (Ensemble Studios) [14] SimCity (EA Maxis) [15] Killzone 2 Squad Squad Sqaud (1) [16]

16 (2) [16] Killzone 2 Killzone 2 [1]

17 Killzone 2 Killzone 2 [1] HTN Killzone 2 Killzone 2 AI Killzone 2 AI AI Strategy AI - Squad AI - Individual AI HTN Strategy Map - Waypoint Map AI

18 AI AI HTN Strategy Graph Waypoint AI Killzone 2

19 Killzone 2 AI AI AI HTN Killzone 2 Killzone AI AI The Sims Killzone 2 AI AI FPS AI AI GDC2010 [2] The Sims AI AI The Sims AI cm FPS AI AI AI The Sims AI FPS AI The Sims The Sims AI

20 The Sims 1,2 AI [17] The Sims 3 FPS AI AI ( ) mental Physical The Sims AI AI Mood AI (Motive Engine)

21 The Sims 1,2 AI [18] Motive Engine The Sims 3 The Sims AI (Bathtub) (Take Bath) Mood AI Mood AI Mood The Sims [18] AI

22 AI Mood +40Bladder Urinate( ) +26 Mood [18] Mood Social W_Social Social X_Social W_Social(X_Social) X_Social Mood Mood Mood Hunger W_Hunger(70) W_Hunger(70)*70 Mood Mood = W_Hunger(X_Hunger)*X_Hunger + W_Energy(X_Energy)*X_Energy +... Mood (X_ ) Bladder Energy, Hunger Mood

23 Mood Hygiene( ) Fun( ) Social( ) Social W_Social(90)*90 - W_Social(60)*60 Hunger W_Hunger(-50)*(-50) - W_Hunger(-80)*(-80) Mood Mood AI Mood The Sims1,2 Mood Mood The Sims 3

24 The Sims 3 [2] The Sims Mood Mood The Sims 3 Hunger (Auto-satisfaction)

25 Hunger [2] Hunger AI The Sims 3 The Sims 1,2 The Sims 3 AI The Sims 1,2 (AI) The Sims The Sims 3

26 The Sims 1,2 The Sims 3 [2] The Sims [2]

27 The Sims AI AI The Sims 3 Maslow Maslow The Sims AI The Sims 3 AI Trait Maslow AI Maslow [2] Trait Satisfaction

28 The Sims 3 AI (trait) TV AI The Sims 1,2 AI AI

29 The Sims 3 [2] [2] AI

30 [2] [2]

31 The Sims 3 AI AI NPC AI [2] FPS( ) AI Killzone 2 The Sims 3 AI FPS AI AI AI

32 AI FPS AI AI AI AI AI FPS AI [3] FPS AI

33 AI The Sims (Motive Engine) AI Killzone 2 FPS AI The Sims The Sims AI FPS AI AI Motive Engine FPS AI AI

34 FPS AI AI AI AI AI AI AI AI AI FPS AI AI AI Killzone 2 The Sims AI AI

35 AI AI AI AI [3] AI AI m

36 [3] AI AI AI AI AI [19] AI AI AI

37 AI AI GDC [20] AI AI AI AI AI AI

38 00 AI AI AI GDC2010 AI ( Sprinter Cell: Conviction (Ubisoft,2010) AI ) ( Killzone 2 The Sims ) AI Killzone 2 AI AI CG AI AI AI 10 AI AI AI AI [6] [17] AI

39 FPS AI AI AI AI AI AI [3]

40 [1] Alex Champandard, Tim Verweij, Remco Straatman, Killzone 2 Multiplayer Bots, Game AI Conference, Paris, 2009 (GDC2010 ) df [2] Richard Evans, Modeling Individual Personalities in The Sims 3, GDC2010, PersonalitiesInTheSims3.pdf [3], " ", GDC2010 (IGDA ), pdf [4] "AI Summit '10: Slides, Notes, Highlights and Photos", AIGameDev, [5], GDC, (2008 ), pp , [6], AI, (2007 ), pp , [7],,, 1997 [8],,, 1998 [9], IGDA AI 2 F.E.A.R, [10], IGDA AI 3 Chrome Hounds, [11] Nau, D. et al., "SHOP2: An HTN Planning System", Journal of Artificial Intelligence Research, vol.20 pp , [12] Dana S. Nau, "Hierarchical Task Network Planning, Lecture slides for Automated Planning: Theory and Practice", [13] Damian Isla, "Building a Better Battle: HALO 3 AI Objectives", GDC2008,

41 [14] Dave C. Pottinger, "Terrain Analysis in Realtime Strategy Games", [15], " ",, 1990 [16] Maurice Bergsma and Peter Meij, "Influence Maps", Student Lecture GAI, [17], AI, (2008 ), pp , [18] Ken Forbus, "Simulation and Modeling: Under the hood of The Sims", d_files/frame.htm [19], " ", y_miyake AI, [20], IGDA AI,

JVRSJ Vol.18 No.3 September, 2013 173 29 2 1 2 1 NPC 2004 1 RTS Real-time Simulation NPC NPC NPC AI NPC 4 AI 2 AI 2 3 4 図 1 ゲームとユーザエクスペリエンス reality a

JVRSJ Vol.18 No.3 September, 2013 173 29 2 1 2 1 NPC 2004 1 RTS Real-time Simulation NPC NPC NPC AI NPC 4 AI 2 AI 2 3 4 図 1 ゲームとユーザエクスペリエンス reality a 28 172 日 本 バーチャルリアリティ 学 会 誌 第 18 巻 3 号 2013 年 9 月 1 [1] 1 [2-5] NPC Non-Player-Character 80 90 NPC 2000 NPC 2 AI AI AI [6-8] RPG AI NPC AI AI RPG AI [5][9][10] 3 AI 2 AI 1 [11] 28 JVRSJ Vol.18 No.3 September,

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