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7 2007/01/ ForestWalking ForestWalking - 7 -

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85 2007/02/ Java

86 2007/02/ C

87 2007/02/

88 2007/02/ VisualStudio2003.NETC++ CRI Audio5.1ch SDLSimple Directmedia Layer Boost 5.1ch Wiki SVN - 5 -

89 2007/02/

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91 2007/02/

92 2007/02/15 java C

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97 2007/02/

98 2007/02/ PM

99 2007/02/

100 2007/02/ Java 5.1ch Java C++ C++ C++ Java Java

101 2007/02/

102 2007/02/ C++ Java C

103 2007/02/15 Java Java C++ Java

104 2007/02/

105 2007/02/ BGM

106 2007/02/ GO GO

107 2007/02/ PM PM PM PM PM

108 2007/02/

109 2007/02/

110 2007/02/

111 2007/02/ ForestWalking 2006/11/

112 2007/02/

113 2007/02/15 Enter Esc BGM

114 2007/02/ ForestWalking 2006/12/

115 2007/02/

116 2007/02/ Enter

117 2007/02/

118 2007/02/

119 2007/02/15 Enter Esc BGM

120 2007/02/15 BGM BGM BGM

121 2007/02/ CD SoundEnginehttp:// SoundPlayer SoundContainer CRI Audio CriAuPlayer BGM

122 2007/02/15 1. xyxy = atan2 ( xxyy ) atan2 2. d d= ( xx )+ ( yy ) 3. d xy x = d * cos (+) + x y = d * sin (+) + y 4. CRI Audio BGM MovableSound 2-20 GamePlayState SoundMaterial MovableSound GamePlayState MovableSound movesound()

123 2007/02/ () = 1 / sqrt() * 2 () = sqrt() / sqrt

124 2007/02/ MovableSound Creature Creature Insect SoundMaterial MovableSound CreatureMovableSound InsectCreature

125 2007/02/ GamePlayState Player Insect

126 2007/02/

127 2007/02/15 RPG

128 2007/02/

129 2007/02/15 CD 0 CRI SoundPlayer GamePlayState 3-1 GamePlayState

130 2007/02/

131 2007/02/15 GamePlayState SoundPlayer BGM 3-3 GamePlayState GamePlayState SoundPlayer 3-3 GamePlayState GamePlayStateSoundFactory SoundMaterial SoundPlayer GamePlayState SoundMaterial play

132 2007/02/

133 2007/02/15 1csb 2 csb CRI 3MB ForestWalking.csb 7MB CriAuObj SoundContainer CRI Audio CRI AudioCRAFT wav csb CRI Audio CriAuObject CriAuPlayer CriAuObj CriAuCueSheet CriSoundRendererBasic SoundContainer

134 2007/02/15 SoundPlayer CriAuPlayer SoundShelf SoundPlayer SoundContainer ForestWalking CRI Audio csb CRI AudioCRAFT frog.wav Sound.csb

135 2007/02/15 2. sound_of_frog sound.txt sound_of_frog frog 3. csb SoundContainer SoundContainer csb 4. SoundContainer SoundPlayer SoundPlayer Sound.txt SoundShelf frog CriAuPlayer sound_of_frog 5. SoundPlayer play() SoundPlayer->play( sound_of_frog )SoundShelf sound_of_frog frog CriAuPlayer CriAuPlayer play()frog csb SoundContainer CriSmpSoundOutput csb 1 1 Pentium3933MHz 512MB SDLSimple DirectMedia Layer API

136 2007/02/15 createtext() 1~4 5 7 createtext() BGM 3-8 GamePlayState State AftenoonState NightState AftenoonState NightState GamePlayState SoundFactory

137 2007/02/ ResultState ResultState

138 2007/02/ State

139 2007/02/15 State if changestate() AfternoonState AfternoonState State State

140 2007/02/15 distance Y 100 probability 0 propbability probability probability 0100 Config.txt Config.txt ariasize

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148 2007/02/

149 2007/02/ TODO

150 2007/02/ TODO

151 2007/02/15 ResultState ResultState C++ list iterator list iterator for Release VisualStudio Web C++ #include

152 2007/02/

153 2007/02/

154 2007/02/15 1 Constants.h Constants.h Constants.h CriAuPlayer CRI Audio CriAuPlayer CriAuPlayer CriAuPlayer CriAuPlayer PLAYEND CriAuPlayer STOP 2. CriAuPlayer STOP

155 2007/02/ CriAuPlayer PLAYEND 2 playsounds while CriAuPlayer PLAYEND CriAuPlayer PLAYEND 2. CriAuPlayer STOP PLAYEND CriAuPlayer PLAYEND 2 2 PLAYEND 2 2 CriAuPlayer SoundPlayerState ResultState

156 2007/02/ ResultState 3-16 ResultState SoundPlayerState SoundPlayerState SoundPlayerState

157 2007/02/ SoundPlayerState SoundPlayerState 1. 7 CriAuPlayer PLAYEND SoundPlayerState 2. CriAuPlayer STOP PLAYEND SoundPlayerState 7SoundPlayerState 3. 7CriAuPlayer PLAYEND SoundPlayerState 7 SoundPlayerState CriAuPlayer PLAYEND

158 2007/02/15 SDL Enter 1 Enter iskeypressed bool false true false 1 iskeypressed false

159 2007/02/ CriAudioSDL(Simple Directmedia Layer)Boost 3 CriAudio CriAudio C++ CriAudio CriAudio CriAudio CriAudio CriAudio wav CriAudioCRAFT CriAudio 3.6 CriAudio CriAudio CriAudio

160 2007/02/15 AISAC AISACAdvanced Interactive Sound and Active Controller CriAudio CriAudio 3 CriAudioCRAFT GUI CPU CPU CPU CriAudio CriAudio 4ch CriAudio

161 2007/02/15 URL CriAudio SDL SDL(Simple Directmedia Layer) API SDL SDL SDL CD-ROM SDL SDL SDL_Surface Game.cpp SDL_SetVideoMode SDL_Surface State SDL_Flip ClearScreen TTF_RenderText_Blended SDL_BlitSurface SDL WindowsAPI SDL SDLKey SDLKey SDL_GetKeyState State SDL_PollEvent

162 2007/02/15 CriAudio SDL Uint32 Sint32 CriAudio SDL URL URL SDL URL SDL SDL SDL Boost Boost C++ Boost Boost delete

163 2007/02/15 GCDLCM Boost Boost lexical_cast SDL C++ Boost lexical_cast Boost lexical_cast URL URL Boost URL Boost Boost Boost

164 2007/02/ State SoundFactory SoundPlayer State GamePlayState SoundMaterial Player SoundFactory State GamePlayState SoundMaterial

165 2007/02/ State 3-21 State State State

166 2007/02/ Model 3-22 Model SoundMaterial

167 2007/02/15 SoundPlayer SoundMaterial 3-23State 3-23 Factory State State Factory Factory State TitleState HowToPlayState ResultState Factory SoundFactory SoundFactory State Factory

168 2007/02/

169 2007/02/

170 2007/02/15 C++3 C++ 5 C++ 15% 22%

171 2007/02/

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177 2007/02/ Config.txt Config.txt

178 2007/02/ FPS

179 2007/02/ PMBOK

180 2007/02/

181 2007/02/15 5. Java Java C++ C++ ForestWalkingC

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212 2006/10/12 PM 4 4 WikiWebDAVSVN VS2003 C++ 1

213 2006/10/19 PM 4 4 CreW Creative Workspace CreW Creative Workspace Visual Studio2003 CreW Creative Workspace CPU CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1

214 2006/10/26 PM Java 30 Wiki 1

215 2

216 2006/11/02 PM 4 4 CreW Creative Workspace C++ CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace % CreW Creative Workspace 11/619:00 CreW Creative Workspace 1

217 Java C++ CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 11/6 C++ CreW Creative Workspace 2

218 2006/11/09 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1

219 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1 CreW Creative Workspace 78 CreW Creative Workspace CreW Creative Workspace 2

220 90% 70% C++ Java C++1 2C++1 CreW Creative Workspace CreW Creative Workspace 30% Java C++ C++ CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 3

221 Java 2 CreW Creative Workspace CreW Creative Workspace C++ CreW Creative Workspace CreW Creative Workspace 4

222 2006/11/ PM 4 4 CreW Creative Workspace CreW Creative Workspace Pm CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1

223 2006/11/30 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CD CreW Creative Workspace CreW Creative Workspace 1

224 CreW Creative Workspace CreW Creative Workspace 2

225 2006/12/07 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1

226 12/8 CreW Creative Workspace CreW Creative Workspace Wiki CreW Creative Workspace CreW Creative Workspace csb CreW Creative Workspace CreW Creative Workspace 2

227 CreW Creative Workspace 3

228 2006/12/14 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace Wiki CreW Creative Workspace CreW Creative Workspace 1

229 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 2

230 CreW Creative Workspace CRIAudio CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 3

231 2006/1/11 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 35h 20h CreW Creative Workspace 1

232 BGM BGM CreW Creative Workspace int titlemessage = titlestate->run(); switch(titlemessage) { case START_GAME: { int gamemessage = gameplaystate->run(); if (gamemessage == QUIT_GAME) { return; } else if (gamemessage == GO_RESULT) { int resultmessage = resultstate->run(); if (resultmessage == QUIT_GAME) { return; } break; } break; } } CreW Creative Workspace Game.cpp if 1 State Game.cpp CreW Creative Workspace 12 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 2

233 CreW Creative Workspace 3

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