Unite2016WS_All
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- ともあき ありたけ
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1 1
2 Unity 2
3 3
4 Unity USB Unite2016Tokyo_TrainingDay_CourseA/Installer/Unity/ Win(32bit/64bit) Mac Unity Unity GitHub USB Unite2016Tokyo_TrainingDay_CourseA PC 4
5 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity 5
6 Unity Cloud Build/Analytics/IAP/Ads Heatmap/Coraborate Ads 6
7 Unity 7
8 ios/ Android ios/android 8
9 Unity Unity GitHub 9
10 Unity USB Installer/Unity/ Win(32bit/64bit) Mac Unity Unity GitHub 10
11 Unity 1) USB 2) Unite2016Tokyo_TrainingDay_CourseA.zi p 3) Unity 4) OPEN Unite2016TokyoWS01 Unite2016TokyoWS01 11
12 Unity Services Window Services Service Sign in Sign In 12
13 Unity Services New link Reload Select organization Create In-App Purchasing 13
14 Unity Services Enable COPPA This game is directed Import Plugin 14
15 Unity Services Welcome OK Back to services Analytics ON Console 15
16 UnityChanBallRoll Roll Ball roll-ball-tutorial WebGL Assets/Example/Scripts/CompleteProject Assets/Example/Scripts/Workshop 16
17 GitHub : ID makoto-unity, warapuri : : Sign up for GitHub 17
18 GitHub Free Finish sign up Verify address 18
19 Fork github.com Sign in Unite2016TokyoWS01 Fork Fork Where should we fork this repository? Fork 19
20 Unity Cloud Build 20
21 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity 21
22 Unity Cloud Build Unity Professional Cloud Pro ios/android/webplayer/webgl/mac/windows/ Linux 22
23 Unity Cloud Build WebPlayer WebGL Mac Windows ios ios developer program GitHub AssetBundle Unit Test 23
24 Let s try Cloud Build! Window Services Go to Dashboard 24
25 Let s try Cloud Build! Enable Unity Cloud Build First, let's add some SCM information Do it! GitHub URL( ) URL Git Next:Access 25
26 Let s try Cloud Build! WebPlayer Select Branch master Unity Version Unity5.3.4p1 Next: Build 26
27 Unity Cloud Build ios ios ios ios 27
28 itunes ios UDID itunes ios ios UDID 28
29 ios Developer Center Device ios Developer program Safari Apple ID Certificates, Identifiers & Profiles 29
30 ios Developer Center Device Devices ALL + Register Device Name ios Makoto s iphone6 UDID itunes UDID 30
31 Xcode ios Distribution Certificate Xcode Xcode Preference Account AppleID View Details ios Distribution Create 31
32 ios App ID Identifiers App IDs + App ID Description App ID Suffix Explicit App ID ( IAP ) Bundle ID com.warapuri.rollball Continue In-App Purchase on Register 32
33 Provisioning Profile Provisioning Profiles All Distribution Ad Hoc Continue Select App ID App ID Continue Certificates Continue Continue Profile Name Continue UnityChan Roll Ball Adhoc distribution Download 33
34 p12 File Xcode Preference Accounts Apple IDs View Details ios Distribution Export Save Cert p12 34
35 ios Cloud Build Cloud Build Config Setup New Target ios Select Branch master Next: Build 35
36 ios Cloud Build BundleID ID Add new provisioning credentials Cert My devices provisioning p12 p12 Next: Build 36
37 37
38 Safari "Your device is not provisioned for this build. UDID provisioning p12 Device UDID UDID ios Install Reset provisioned device Install 38
39 Unity Cloud Build Android Android 39
40 Unity APK Unity Edit Project Settings Player PlayerSettings Android Publishing Settings Create New Keystore Alias Keystore password Browse Keystore Keystore Confirm password Keystore password Confirm password Create Key Keystore Alias Create a new key 40
41 Unity APK Use Existing Keystore Browse Keystore Keystore Alias Password Player Settings Other Settings Bundle Identifier ios Unity File Build Settings Build Settings Build apk IAP 41
42 Android Cloud Build Cloud Build Config Setup New Target Android Select Branch master Next Credentials 42
43 Android Cloud Build Bundle ID ios Choose Credentials Add new provisioning credentials Name Release Keystore Keystore File Unity Key Alias Unity Alias Keystore Password Unity Key Password Next Build 43
44 44
45
46 Unity Analytics
47 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity
48 Unity Analytics Google Analytics Unity 5.2 Unity Personal point
49 VR Jump Tour Analytics ios/android VR 30,000 Made with Unity
50 VR Jump Tour Analytics Hiyoshi DAU
51 Let s try Unity Analytics!
52 Analytics Analytics OFF ON (Web) INTEGRATION Unity5.2 onward
53 Analytics Play To Validate Unity
54 Unity
55 customeventname: unity eventdata: Dictionary Key Boolean (true/false) (character) (int float ) Boolean VR Jump Tour ID // Reference the Collections Generic namespace using System.Collections.Generic; int totalpotions = 5; int totalcoins = 100; string weaponid = "Weapon_102"; Analytics.CustomEvent("gameOver", new Dictionary<string, object> { { "potions", totalpotions }, { "coins", totalcoins }, { "activeweapon", weaponid } });
56 Analytics Point 1000point OK Analytics Point 0(= ) 1(= ) MALE FEMALE
57 Example/Scenes/Workshop01 Example/Scripts/Workshop/GoalChecker.cs Example/Scripts/CompleteProject/ GoalChecker.cs // TODO: using UnityEngine.Analytics; // TODO: Analytics.CustomEvent(
58 Advanced Integration CUSTOM EVENTS Unity
59 (CharaSelectController.cs) (GameOverController.cs) (GameOverController.cs) Dashboard
60 Unity Analytics
61 METRIC MONITOR Unity DAU MAU REVENUE Sticky Factor DAU MAU=
62 DATA EXPLORER Add Custom Event Custom Event Segment Parameter Calculation
63 FUNNEL ANALYZER 20% f2p
64 SEGMENT BUILDER ios 30
65 Q. A. Q. A. Q. RAW A. Q. Analytics Point 1000 A. / Web
66 Tips Event LevelStart,LevelCompleted Event ( LevelCompleted Level) Event level_id LevelID Level0 0Level Dictionary Analytics
67
68 Unity InAppPurchase
69 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity
70 Unity In-App Purchase (IAP) Unity Analytics Google Play / ios App Store / Mac App Store / Windows Store / OK
71 IAP PlayerPrefs
72 Let s try Unity IAP!
73 IAP In-App Purchase Import Plugins/UnityPurchasing OK
74 API System Create Empty IAPManager IAPManager Example/Scripts/Workshop/Purchaser.cs Example/Scripts/Complete/Purchaser.cs ) D&D border_shop
75 API Item1buy_Button Button OnClick IAPManager D&D No Function Purchase BuyConsumable()
76 API Item2buy_Button Button OnClick IAPManager D&D No Function Purchase BuyNonConsumable()
77 API border_shop
78 Purchase.cs Example/Scripts/Workshop/Purchase.cs Example/Scripts/CompleteProject/Purchase.cs // TODO: PlayerPrefs.SetInt("CoinNum", PlayerPrefs.GetInt("CoinNum") + 100); GameObject.Find( CoinNumUI"). GetComponent<ScoreManager>().UpdateCoin(); // TODO: PlayerPrefs.SetInt("NewCharaUnlocked", 1);
79 CharaSelector.cs Example/Scripts/Workshop/CharaSelector.cs Example/Scripts/CompleteProject/CharaSelector.cs // TODO: if (PlayerPrefs.GetInt("NewCharaUnlocked") == 0) { newonebutton.interactable = false; } else { newonebutton.interactable = true; }
80 Unity IAP
81 Purchase.cs InitializePurchasing Awake ID ID ID BuyConsumable BuyNonConsumable BuySubscription BuyProductID try~catch m_storecontroller.initiatepurchase
82 Purchase.cs RestorePurchases AppStore OnInitialized (m_storecontroller) (m_storeextensionprovider) ProcessPurchase
83 AppStore
84 AppStore itunes Connect App Bundle ID Cloud Build App
85 AppStore com.warapuri.unitychanrollball.coin100 ID ID com.warapuri.unitychanrollball.coin100
86 AppStore USB Shop.png Save
87 Sandbox Sandbox + ios itunes & App Store Apple ID
88 Sandbox com.warapuri.unitychanrollball.coin100 ; Purchase.cs kproductnameappleconsumable ID ios [Environment: Sandbox]
89 Google Play
90 Google Play Google Play APK APK Cloud Build APK
91 Google Play Create List Google
92 Google Play
93 Google Play USB IAP D&D
94 Google Play
95 Google Play /
96 Google Play com.warapuri.unitychanrollball.coin100 ID ( ID )
97 Google Play com.warapuri.unitychanrollball.coin100 ; Purchase.cs kproductnamegoogleplayconsumable ID Android
98 1) 2) ID 3) Google Play Google Play 4)
99 1) 2) USB APK Google Play 3) Android 4)
100 PlayerPrefs NG
101 IAP
102 UnityIAPValidatingReceipts.html Google Play Apple UI
103 Window Unity IAP Receipt Validation Obfuscator IAP Obfuscator Google Play Developer Console API IAP Obfuscator Generate IAP
104 public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e) { // Unity IAP's validation logic is only included on these platforms. #if UNITY_ANDROID UNITY_IOS UNITY_STANDALONE_OSX // Prepare the validator with the secrets we prepared in the Editor // obfuscation window. var validator = new CrossPlatformValidator(GooglePlayTangle.Data(), AppleTangle.Data(), Application.bundleIdentifier); try { // On Google Play, result will have a single product Id. // On Apple stores receipts contain multiple products. var result = validator.validate(e.purchasedproduct.receipt); Debug.Log("Receipt is valid. Contents:"); foreach (IPurchaseReceipt productreceipt in result) { Debug.Log(productReceipt.productID); Debug.Log(productReceipt.purchaseDate); Debug.Log(productReceipt.transactionID); } // Unlock the appropriate content here. } catch (IAPSecurityException) { Debug.Log("Invalid receipt, not unlocking content"); } #endif } return PurchaseProcessingResult.Complete;
105
106 Unity Ads
107 Unity Ads Overview ios / Android 15~30 Unity 5.2 SDK
108
109
110 2 : 98 The Swrve Monetization Report
111 1.9% 98.1% The Swrve Monetization Report
112 1.9% 98.1% The Swrve Monetization Report
113 100%
114
115 Unity Ads
116 Unity Ads Services Unity Ads UnityEngine.Advertisements [Advanced] ios, Android Game ID
117 UnityAdsController DL USB Unity Ads Prefab
118 UnityAdsController.prefab /UnityAdsController/Prefab/ UnityAdsController.prefab
119 UnityAdsController.prefab Game ID Zone ID
120 Game ID Unity Ads ID
121 Zone ID Placement video rewardedvideo
122 AD_Button Canvas > border_gameover > AD_Button OnClick UnityAdsController ShowUnityAds()
123 UnityAdsController OnFinished Callback GameOverController RetryWithEasyMode()
124 RewardCoin.cs bit.ly/rewardcoinsample Zip Unity GameOverController UnityAdsController OnFinished Callback
125 UnityAdsController(Script)
126 Unity Ads
127 Services Go to Dashboard
128
129 Organization
130 Project
131
132 API Key
133
134
135 ID
136
137 Platform
138
139 ID, COPPA
140 Game ID
141
142
143
144
145 Game ID, Store ID
146
147 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity
148 Unity Cloud Build WebPlayer Play Share
149 Unity Cloud Build
150 Advanced Settings Scripting Define Synbols #IF MY_DEFINE_DEBUG Pre-Export Method Name static Post-Export Method Name static Scene List BuildSettings
151 Cloud Build AssetBundle AssetBundle StreamingAssets IPA StreamingAssets
152 Cloud Build AssetBundle Unity AssetBundle Cloud Build Config :Defaul ios Show Asset Bundle Options Edit Asset Bundle Options Build Asset Bundle Next Save AssetBundle
153 Cloud Build UnitTest Unity UnitTest UnitTest Cloud Build
154 Cloud Build UnitTest Editor Cloud Build Config :Defaul ios Show Test Options Edit Test Options Enabled Next Save
155 UnityCloudBuildManifest.json Resources JSON Assets/Scripts/CompleteProject/CloudBuildVersion.cs Android/iOS BuildNumber UTC Unity
156 Unity
157 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity
158 Unity Heatmaps
159 Unity Heatmaps Analytics 1
160 Heatmap 3D
161 Heatmap 2D
162 Heatmap VR
163 demo
164 Unity Game Performance(alpha)
165 Unity Game Performance UnityCrashLog.unitypackage CrashReporting.Init( UPID");
166 demo
167 Let s try Game Performance
168 Unity Collaborate
169
170 demo
171 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity
172 One Step Effects
173 Unity Unity Unity
174
175 Adam v=44m7jskqwow Unity
176 Bloom Threshold( ) Exposure( ) Radius( ) Intensity( )
177 One Step Effects
178 One Step Effects OneStepEffects Unity Editor
179
180 1. Window One Step Effects 2. Apply
181
182 Root Object: None Renderer Camera Object: None Main Camera Light Object: None Directional Light Skybox: None Skybox
183 Lighting settings Precomputed Realtime GI Ambient Intensity: Reflection Intensity: Realtime Resolution: 0.1 DirectLight Intensity: Create Normal map Normal Normal Normal scale:
184 Apply SSAO SSAO Apply SSR SSR Apply Bloom Bloom Apply AA Antialias
185
186 1) Unity Cloud Build 2) Unity Analytics 3) Unity InAppPurchase 4) Unity Ads 5) Unity Cloud Build 6) 7) One Step Effects 8) Unity
Introduction Purpose This training course demonstrates the use of the High-performance Embedded Workshop (HEW), a key tool for developing software for
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Introduction Purpose This training course describes the configuration and session features of the High-performance Embedded Workshop (HEW), a key tool
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