2009 3DCG : M DCG,,,, 3DCG 2D 3DCG 2D 3DCG 3DCG

Size: px
Start display at page:

Download "2009 3DCG : M0106423 3DCG,,,, 3DCG 2D 3DCG 2D 3DCG 3DCG"

Transcription

1 2009 3DCG M

2 2009 3DCG : M DCG,,,, 3DCG 2D 3DCG 2D 3DCG 3DCG

3 DCG I

4 II

5 ( 3DCG) (Non-Photorealistic Rendering:NPR) [1][2] 2D 3DCG 3DCG [3] 1.2 [4] 1

6 2D 3DCG 2D [5] 2D [6] 3DCG JET SET RADIO [7] VIII [8] NPR [9][10] 2

7 2D 3DCG [11] [12] NPR 2D 1.3 3DCG DCG 3D 3DCG 3

8 3DCG DCG

9 2 3DCG 3DCG D 2.4 3DCG 2 [13] 2.1 ( ) Gooch [14] Marshall Game Programing Gems 2 [15] 2.1 5

10 2.1: (a) 2.2(b) 2.2(a) N ( ) L N L 2 s V N V t s t t 0 1 6

11 s t t 1 2.2(b) s 0 1 s t (a) 1 (b) 2 2.2: 2.3 7

12 2.3: Saito [16] Decaudin[17] Decaudin [18] [19] Decaudin ( ) Decaudin ( ) 2.4 8

13 2.4(a) 3D Laplacian Sobel Laplacian 2 Sobel 1 2.4(b) 2.4(a) Sobel (a) (b) 2.4: 3D 2.5 9

14 (a) 2.5: (b) 2.5(a) Laplacian Sobel 2.5(b) 2.5(a) Sobel 2.4(b) 2.5(b) Card [20] GPU(Graphics Processig Unit) ( ) RGB Mitchell [21] Card 10

15 GPU ( ) Laplacian Sobel 1 Card Mitchell GPU 2.3 Rossignac [22] Evan [23] 11

16 [24] 3D D (a) (b) (c) 1 (d) 2 (e) 3 (f) 2.6: 2.6(a) 2.6(b) 2.6(e) 12

17 2.6(b) 2.6(c) 2.6(d) 2.6(e) 2.6(e) 2.6(f) 2.7 3D (a) 2.7: (b) 2.7(a) 2.7(b) 2 GPU 13

18 DCG

19 2.1: 3DCG 2 15

20 3 3DCG 3.1 3D DCG

21 3.1: 3.1 [25] 3D : P 1 P 2 17

22 N 1 N 2 P 1 P 2 N 1 θ 1 P 2 P 1 N 2 θ 2 θ 1 θ 2 (3.1) 0 θ 1 + θ 2 < 180 (3.1) : θ 1 θ 2 (3.2) A A > θ 1 + θ 2 (3.2) θ 1 θ 2 (3.3) 180 θ 1 + θ 2 < 360 (3.3)

23 3.4: θ 1 θ 2 (3.4) B B < θ 1 + θ 2 (3.4) (3.2) 3.1 (3.4)

24 ( ) ( ) (a) (b) (c) 3.5: (a)

25 3.5(b) ( ) 3.5(c) P Q D (3.5) V Q D = V (Q P) 2 (3.5) (3.5) D (3.5) 2 21

26 3.3 API OpenGL[26] 3DCG Fine Kernel ToolKit[27] : 22

27

28 DCG D Metasequoia[29] (a) 4.1(b) 4.1(c) 4.1(d) 4.1(c) 4.1(a) 4.1(b) 4.1(c) 24

29 (a) (b) (c) 4.1: (d) 4.1 3D 25

30 (1) r (r, 0, 0) (2) (r, 0, 0) z (3) (r, 0, 0) y 30 (2) (4) (3) z (d) : (c) 4.1(d) (d) 3D

31 4.2: r 3D 3.2 (3.5) (a) 4.1(d) 4.3(b) 4.3(a) r 2r 4.3 (3.5) D 2D 27

32 (a) r (b) 2r 4.3: 4.3(a) 2r 4.3(b) 4.3(a) (a) 4.4(b) 4.4(a) 28

33 (a) (b) 4.4: 4.1(c) 4.4(a) 4.1(b) (a) 4.5(b) 4.5(c) 4.5(d) [12] 3DCG Autodesk Softimage[28] 4.5(a) 4.5(d) 29

34 (a) (b) (c) 4.5: (d) 4.5(b) 4.5(d) 4.5(b) 4.5(d) 4.5(c) 4.5(d) 30

35 : OS Windows Vista Enterprise Service Pack 2 CPU Intel Core2 Duo E GB fps(frames Per Second) : (fps)

36 DCG 3D 2D 32

37 5.2 (a) (b) (c) (a) (b) (a) ( ) (c) (b) 4.1(d) (a) (a) (b) (c) 33

38 4.4(b) 34

39 6 3DCG 2D 35

40 36

41 [1] Kalnins, R.D. and Markosian, L. and Meier, B.J. and Kowalski, M.A. and Lee, J.C. and Davidson, P.L. and Webb, M. and Hughes, J.F. and Finkelstein, A., WYSIWYG NPR: Drawing strokes directly on 3D models, ACM Transactions on Graphics, Vol.21(3), pp , [2] Gooch, Amy and Gooch, Bruce and Shirley, Peter and Cohen, Elaine, A non-photorealistic lighting model for automatic technical illustration, Proc. SIGGRAPH 1998, pp , [3],, 2009,, pp.49-74, [4] Guptill, A.L. and Meyer, S.E,,, pp.33-43, [5] Guptill, A.L. and Meyer, S.E,,, pp.48-56, [6],,, [7] JET SET RADIO, SEGA ENTERPRISES,LTD.,, [8] VIII, ARMOR PROJECT, BIRD STUDIO, LEVEL-5, SQUARE ENIX,,

42 [9] Kalnins, R.D. and Davidson, P.L. and Markosian, L. and Finkelstein, A., Coherent stylized silhouettes, ACM Transactions on Graphics, Vol.22(3), pp , [10] Praun, E. and Hoppe, H. and Webb, M. and Finkelstein, A., Real-time hatching, Proc. SIGGRAPH 2001, pp , [11], CAPCOM CO., LTD.,, [12] Works Corporation, 69, CG- WORLD( ), Vol.94, pp.85-89, [13] Akenine-Moller, T. and Moller, T. and Haines, E., 2,, pp , [14] Gooch, B. and Sloan, P.P.J. and Gooch, A. and Shirley, P. and Riesenfeld, R., Interactive technical illustration, Proceedings of the 1999 symposium on Interactive 3D graphics, pp.31-38, [15] Mark DeLour, Game Programing Gems 2,, pp , [16] Saito, T. and Takahashi, T., Comprehensible Rendering of 3-D Shapes, Computer Graphics, pp , [17] Decaudin, P., Cartoon-looking rendering of 3D-scenes, [18] Hyunjun Lee and Sungtae Kwon and Seungyong Lee, Real-time pencil rendering, NPAR 2006, pp.37-45, [19] Thomas Luft and Oliver Deussen, Real-time watercolor illustrations of plants using a blurred depth test, NPAR 2006, pp.11-20,

43 [20] Card, D. and Mitchell, J.L., Non-photorealistic rendering with pixel and vertex shaders, ShaderX: Vertex and Pixel Shaders Tips and Tricks, pp , [21] Mitchell, Jason L. and Brennan, Chris and Card, Drew, Real-time imagespace outlining for non-photorealistic rendering, Proc. SIGGRAPH 2002, pp , [22] Rossignac, J. and van Emmerik, M., Hidden contours on a frame-buffer, [23] Evan Hart, Dave Gosselin, John Isidoro, Vertex Shading with Direct3D and OpenGL, [24],,, [25], 3DCG,, [26] Silicon Graphics International., OpenGL, < [27], Fine Kernel Tool Kit System, < [28] Autodesk, Inc., Autodesk Softimage, < [29] Osamu Mizuno, Metasequoia, < 39

1 3DCG [2] 3DCG CG 3DCG [3] 3DCG 3 3 API 2 3DCG 3 (1) Saito [4] (a) 1920x1080 (b) 1280x720 (c) 640x360 (d) 320x G-Buffer Decaudin[5] G-Buffer D

1 3DCG [2] 3DCG CG 3DCG [3] 3DCG 3 3 API 2 3DCG 3 (1) Saito [4] (a) 1920x1080 (b) 1280x720 (c) 640x360 (d) 320x G-Buffer Decaudin[5] G-Buffer D 3DCG 1) ( ) 2) 2) 1) 2) Real-Time Line Drawing Using Image Processing and Deforming Process Together in 3DCG Takeshi Okuya 1) Katsuaki Tanaka 2) Shigekazu Sakai 2) 1) Department of Intermedia Art and Science,

More information

2013 M

2013 M 2013 M0110213 2013 : M0110213 3DCG 3DCG 3DCG 2D 3DCG 2D 1 1 3DCG 3D 1 1 1.1............................ 1 1.2............................... 10 2 11 2.1......................... 11 3 16 3.1..........................

More information

2010 : M0107189 3DCG 3 (3DCG) 3DCG 3DCG 3DCG S

2010 : M0107189 3DCG 3 (3DCG) 3DCG 3DCG 3DCG S 2010 M0107189 2010 : M0107189 3DCG 3 (3DCG) 3DCG 3DCG 3DCG S 1 1 1.1............................ 1 1.2.............................. 4 2 5 2.1............................ 5 2.2.............................

More information

[2] 2. [3 5] 3D [6 8] Morishima [9] N n 24 24FPS k k = 1, 2,..., N i i = 1, 2,..., n Algorithm 1 N io user-specified number of inbetween omis

[2] 2. [3 5] 3D [6 8] Morishima [9] N n 24 24FPS k k = 1, 2,..., N i i = 1, 2,..., n Algorithm 1 N io user-specified number of inbetween omis 1,a) 2 2 2 1 2 3 24 Motion Frame Omission for Cartoon-like Effects Abstract: Limited animation is a hand-drawn animation style that holds each drawing for two or three successive frames to make up 24 frames

More information

iphone GPGPU GPU OpenCL Mac OS X Snow LeopardOpenCL iphone OpenCL OpenCL NVIDIA GPU CUDA GPU GPU GPU 15 GPU GPU CPU GPU iii OpenMP MPI CPU OpenCL CUDA OpenCL CPU OpenCL GPU NVIDIA Fermi GPU Fermi GPU GPU

More information

07-二村幸孝・出口大輔.indd

07-二村幸孝・出口大輔.indd GPU Graphics Processing Units HPC High Performance Computing GPU GPGPU General-Purpose computation on GPU CPU GPU GPU *1 Intel Quad-Core Xeon E5472 3.0 GHz 2 6 MB L2 cache 1600 MHz FSB 80 GFlops 1 nvidia

More information

2014 2D : M D Live2D Live2D E-mote Live2D

2014 2D : M D Live2D Live2D E-mote Live2D 2014 2D M0111017 2014 2D : M0111017 2D Live2D Live2D E-mote 2 1 2 20 Live2D 1 1 1.1................................... 1 1.2................................. 3 1.3............................... 4 1.4...................................

More information

main.dvi

main.dvi PC 1 1 [1][2] [3][4] ( ) GPU(Graphics Processing Unit) GPU PC GPU PC ( 2 GPU ) GPU Harris Corner Detector[5] CPU ( ) ( ) CPU GPU 2 3 GPU 4 5 6 7 1 [email protected] 45 2 ( ) CPU ( ) ( ) () 2.1

More information

1 GPU GPGPU GPU CPU 2 GPU 2007 NVIDIA GPGPU CUDA[3] GPGPU CUDA GPGPU CUDA GPGPU GPU GPU GPU Graphics Processing Unit LSI LSI CPU ( ) DRAM GPU LSI GPU

1 GPU GPGPU GPU CPU 2 GPU 2007 NVIDIA GPGPU CUDA[3] GPGPU CUDA GPGPU CUDA GPGPU GPU GPU GPU Graphics Processing Unit LSI LSI CPU ( ) DRAM GPU LSI GPU GPGPU (I) GPU GPGPU 1 GPU(Graphics Processing Unit) GPU GPGPU(General-Purpose computing on GPUs) GPU GPGPU GPU ( PC ) PC PC GPU PC PC GPU GPU 2008 TSUBAME NVIDIA GPU(Tesla S1070) TOP500 29 [1] 2009 AMD

More information

BA-100_Ver3.05

BA-100_Ver3.05 JA Windows 1 2 3 4 5 6 7 8 10 1 1 2 11 1 2 3 12 1 1 1 13 1 2 3 1 2 3 14 4 1 5 6 7 2 3 15 16 17 18 19 20 21 22 1 2 3 23 24 25 26 1 2 3 1 2 27 1 2 3 1 28 2 3 4 1 2 1 2 3 4 29 5 6 1 2 3 1 2 3 4 1 2 3 30

More information

MSAC-EX1

MSAC-EX1 3-218-418-02 (1) ExpressCard MSAC-EX1 b 2 MSAC-EX1 3 Program 2007 Sony Corporation Documentation 2007 Sony Corporation Memory Stick MagicGate Memory Stick Memory Stick Duo MagicGate Memory Stick Duo Memory

More information

Presentation

Presentation OpenGL ES Agenda DMP OpenGL ES OpenGL ES 1.1 OpenGL ES 2.0 OpenGL OpenGL OpenGL ES EGL KTX DMP IP OpenGL ES E- PICA200 GPU DMP DMP www.dmprof.com D D JR 2 2002 7 OpenGL ES ULTRAY 2000 Chip (SIGGRAPH 2005)

More information

3D, 3DCG., 3D. 3DCG 3D,,,,., 3D,, 3D., 2. 3D,,.,,.,,.,,,.,, 3D., 500 3D. 3D,, i

3D, 3DCG., 3D. 3DCG 3D,,,,., 3D,, 3D., 2. 3D,,.,,.,,.,,,.,, 3D., 500 3D. 3D,, i 27 3D Semi-automatic 3D modeling system of a character s face from color illustrations 1160309 2016 2 26 3D, 3DCG., 3D. 3DCG 3D,,,,., 3D,, 3D., 2. 3D,,.,,.,,.,,,.,, 3D., 500 3D. 3D,, i Abstract Semi-automatic

More information

24 21 21115025 i 1 1 2 5 2.1.................................. 6 2.1.1........................... 6 2.1.2........................... 7 2.2...................................... 8 2.3............................

More information

[email protected] No1 No2 OS Wintel Intel x86 CPU No3 No4 8bit=2 8 =256(Byte) 16bit=2 16 =65,536(Byte)=64KB= 6 5 32bit=2 32 =4,294,967,296(Byte)=4GB= 43 64bit=2 64 =18,446,744,073,709,551,615(Byte)=16EB

More information

名称未設定

名称未設定 Parallels Desktop 4.0 for Mac ( 4.0.3810 ) Read Me : 1. Parallels Desktop 2. 3. 4. 5. 6. Parallels Desktop 7. Parallels Desktop 4.0 for Mac 8. Parallels Desktop 9. Parallels Desktop 10. 11. 12. 1. Parallels

More information

STC-PC10_Ver1.01

STC-PC10_Ver1.01 JA Windows 1 3 4 5 6 1 8 1 8 1 2 1 3 5 6 2 4 7 1 9 2 3 4 5 Χ 7 8 1 6 2 3 4 5 10 1 2 3 4 5 6 11 12 2 1 2 1 13 3 4 1 2 14 2 1 2 1 15 3 4 16 1 2 17 3 1 18 2 19 2 1 20 3 4 21 5 1 6 2 7 3 8 4 22 2 1 23 3

More information

STC-IP10

STC-IP10 1 2 3 1 1 4 5 6 7 8 1 9 2 3 4 5 6 10 7 8 11 12 9 10 11 12 13 13 1 2 14 3 4 5 6 7 15 8 16 9 17 10 11 12 18 13 14 15 19 1 2 20 1 2 21 3 4 5 22 1 2 3 4 23 1 2 1 24 2 3 4 5 25 1 2 3 26 1 2 3 4 27 1 2 28 1

More information

3D VR CAD 3D CAD CAD [1] CAD 3DCG [2] [3] CAD 3D NC CG [4] Ccurve XY C curve α C curve [5], [6], [7], [8], [9] 2 [10] 1 [11], [12] 2.2 [13] Tcu

3D VR CAD 3D CAD CAD [1] CAD 3DCG [2] [3] CAD 3D NC CG [4] Ccurve XY C curve α C curve [5], [6], [7], [8], [9] 2 [10] 1 [11], [12] 2.2 [13] Tcu 1,a) 2 2 2011 10 21, 2012 5 12 A Study of Simulating Log-aesthetic Curved Surfaces under Various Light Source Environments with Augmented Reality Ryo Hirano 1,a) Toshinobu Harada 2 Kohe Tokoi 2 Received:

More information

-1-1 1 1 1 1 12 31 2 2 3 4

-1-1 1 1 1 1 12 31 2 2 3 4 2007 -1-1 1 1 1 1 12 31 2 2 3 4 -2-5 6 CPU 3 Windows98 1 -3-2. 3. -4-4 2 5 1 1 1 -5- 50000 50000 50000 50000 50000 50000 50000 50000 50000 50000-6- -7-1 Windows 2 -8-1 2 3 4 - - 100,000 200,000 500,000

More information

修士論文の和文要旨 研究科 専攻大学院情報理工学研究科情報 通信工学専攻博士前期課程 氏名春田英和学籍番号 1231074 論文題目 さわれる拡張現実感システムの検討 要 旨 本研究では,AR(Augmented Reality,AR) と様々な入力デバイスを用いた 3DCG モデリングシステムを実装し, さらに物理エンジンと組み合わせることで, さわれる拡張現実感 (AR) システムの有効性を確認した.

More information

EPSON Easy Interactive Tools Ver.2 Operation Guide

EPSON Easy Interactive Tools Ver.2 Operation Guide Easy Interactive Tools Ver.2 Easy Interactive Tools Ver.2 Easy Interactive Tools Easy Interactive Tools s p.10 Mac OS XEasy Interactive Driver Ver.2.XX s Easy Interactive Pen s p.7 2 2Easy Interactive

More information

2). 3) 4) 1.2 NICTNICT DCRA Dihedral Corner Reflector micro-arraysdcra DCRA DCRA DCRA 3D DCRA PC USB PC PC ON / OFF Velleman K8055 K8055 K8055

2). 3) 4) 1.2 NICTNICT DCRA Dihedral Corner Reflector micro-arraysdcra DCRA DCRA DCRA 3D DCRA PC USB PC PC ON / OFF Velleman K8055 K8055 K8055 1 1 1 2 DCRA 1. 1.1 1) 1 Tactile Interface with Air Jets for Floating Images Aya Higuchi, 1 Nomin, 1 Sandor Markon 1 and Satoshi Maekawa 2 The new optical device DCRA can display floating images in free

More information

IPSJ SIG Technical Report Vol.2012-CG-148 No /8/29 3DCG 1,a) On rigid body animation taking into account the 3D computer graphics came

IPSJ SIG Technical Report Vol.2012-CG-148 No /8/29 3DCG 1,a) On rigid body animation taking into account the 3D computer graphics came 3DCG 1,a) 2 2 2 2 3 On rigid body animation taking into account the 3D computer graphics camera viewpoint Abstract: In using computer graphics for making games or motion pictures, physics simulation is

More information

Printer Driverセットアップ編

Printer Driverセットアップ編 Microsoft MS-DOS Windows Windows Server Windows Vista Internet Explorer PowerPoint Outlook Microsoft Corporation Microsoft Corporation Intel Intel Inside Itanium Pentium Intel Corporation USB-IF Universal

More information

名称未設定

名称未設定 Parallels Desktop 4 for Mac ( 4.0.3846 ) Read Me : 1. Parallels Desktop 2. 3. 4. 5. 6. Parallels Desktop 7. Parallels Desktop 4 for Mac 8. Parallels Desktop 9. Parallels Desktop 10. 11. 12. 1. Parallels

More information

untitled

untitled RADEON X1900 G5 MAC EDITION P/N 137-41057-10 ATI ii Copyright 2006, ATI Technologies Inc. All rights reserved. ATI ATI ATI ATI Technologies Inc. ATI Technologies Inc. ATI Technologies Inc. ATI Technologies

More information

2007 3DCG : M DCG 3DCG 3DCG 3D (huristic method) C++

2007 3DCG : M DCG 3DCG 3DCG 3D (huristic method) C++ 2007 3DCG M0104402 2007 3DCG : M0104402 3DCG 3DCG 3DCG 3D (huristic method) C++ 1 1 1.1............................ 1 1.2.............................. 3 2 4 2.1......................... 4 2.2....................

More information

DEIM Forum 2012 E Web Extracting Modification of Objec

DEIM Forum 2012 E Web Extracting Modification of Objec DEIM Forum 2012 E4-2 670 0092 1 1 12 E-mail: [email protected], {dkitayama,sumiya}@shse.u-hyogo.ac.jp Web Extracting Modification of Objects for Supporting Map Browsing Junki MATSUO, Daisuke

More information

258 5) GPS 1 GPS 6) GPS DP 7) 8) 10) GPS GPS 2 3 4 5 2. 2.1 3 1) GPS Global Positioning System

258 5) GPS 1 GPS 6) GPS DP 7) 8) 10) GPS GPS 2 3 4 5 2. 2.1 3 1) GPS Global Positioning System Vol. 52 No. 1 257 268 (Jan. 2011) 1 2, 1 1 measurement. In this paper, a dynamic road map making system is proposed. The proposition system uses probe-cars which has an in-vehicle camera and a GPS receiver.

More information

Ironman_CMKK.fm

Ironman_CMKK.fm USB Sound Core3D / PC/Mac THX TruStudio Pro CrystalVoice Dolby Digital Dolby Digital 3D / Xbox 360 PS3 : USB 1.1 2.0 PC Mac : 1GB 600MB USB 1.1 2.0 Windows Microsoft Windows 7 32-bit 64-bit Windows Vista

More information

HP Workstation Xeon 5600

HP Workstation Xeon 5600 HP Workstation Xeon 5600 HP 2 No.1 HP 5 3 Z 2No.1 HP :IDC's Worldwide Quarterly Workstation Tracker, 2009 Q4 14.0in Wide HP EliteBook 8440w/CT Mobile Workstation 15.6in Wide HP EliteBook 8540w Mobile Workstation

More information

DEIM Forum 2017 H ,

DEIM Forum 2017 H , DEIM Forum 217 H5-4 113 8656 7 3 1 153 855 4 6 1 3 2 1 2 E-mail: {satoyuki,haya,kgoda,kitsure}@tkl.iis.u-tokyo.ac.jp,.,,.,,.,, 1.. 1956., IBM IBM RAMAC 35 IBM 35 24 5, 5MB. 1961 IBM 131,,, IBM 35 13.,

More information

IPSJ SIG Technical Report Vol.2009-DPS-141 No.20 Vol.2009-GN-73 No.20 Vol.2009-EIP-46 No /11/27 1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Spe

IPSJ SIG Technical Report Vol.2009-DPS-141 No.20 Vol.2009-GN-73 No.20 Vol.2009-EIP-46 No /11/27 1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Spe 1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Speech Visualization System Based on Augmented Reality Yuichiro Nagano 1 and Takashi Yoshino 2 As the spread of the Augmented Reality(AR) technology and service,

More information

- (20 ) 400 () 3DCG No.51 No.61 No.62 No.11 P 2 16

- (20 ) 400 () 3DCG No.51 No.61 No.62 No.11 P 2 16 - (20 ) 226-8503 1974 6 10 29 4259 Tel:045-924-5050 Fax:045-924-5016 E-mail:[email protected] Tel: Fax: E-mail: Tel:03-3786-5650 Tel:090-6036-8520 P 1 16 - (20 ) 400 () 3DCG No.51 No.61 No.62 No.11

More information

untitled

untitled 2014 CONTENTS 2010 2011 2012 2013 2014 2014 192,257 125,271 127,896 147,981 155,023 $1,506,254 28,235 7,325 10,713 6,081 10,543 102,441 27,822 5,390 10,297 4,378 12,534 121,786 9,509 12,043 6,060 13,714

More information

untitled

untitled LAUNCH SYSTEM V 2.3 VFit VTeach VRange 1 2011 3 AccuVectorX Launch System...4 (Windows XP)...5 (Windows Vista/Windows 7)...6...6...7...7 AccuSport AccuVectorX...8 Windows XP...9 Windows Vista 7. 10 (Windows

More information

2011 : M Schell Interest curve Schell Chan FPS Schell Interest curve Chan FPS Chan Chan Chan Chan

2011 : M Schell Interest curve Schell Chan FPS Schell Interest curve Chan FPS Chan Chan Chan Chan 2011 M0106515 2011 : M0106515 Schell Interest curve Schell Chan FPS Schell Interest curve Chan FPS Chan Chan Chan Chan 1 1 1.1............................. 1 1.2................................. 4 2 5

More information

24 Boid

24 Boid 24 Boid 200902854 1 1 4 1.1............................... 4 1.2............................... 5 1.3.............................. 5 2 6 2.1.................... 6 2.1.1.......................... 6 2.1.2.........................

More information

活用ガイド (ソフトウェア編)

活用ガイド (ソフトウェア編) (Windows 95 ) ii iii iv NEC Corporation 1999 v P A R T 1 vi P A R T 2 vii P A R T 3 P A R T 4 viii P A R T 5 ix x P A R T 1 2 3 1 1 2 4 1 2 3 4 5 1 1 2 3 4 6 5 6 7 7 1 1 2 8 1 9 1 1 2 3 4 5 6 1 2 3 4

More information

Cosminexus Application Designer操作ガイド

Cosminexus Application Designer操作ガイド Cosminexus Application Designer 3020-3-M91 OS Windows Server 2003 Windows Server 2003 R2 Windows XP Windows Vista P-2443-7E74 ucosminexus Developer Standard 07-50 P-2443-7F74 ucosminexus Developer Professional

More information

FIT2013( 第 12 回情報科学技術フォーラム ) I-032 Acceleration of Adaptive Bilateral Filter base on Spatial Decomposition and Symmetry of Weights 1. Taiki Makishi Ch

FIT2013( 第 12 回情報科学技術フォーラム ) I-032 Acceleration of Adaptive Bilateral Filter base on Spatial Decomposition and Symmetry of Weights 1. Taiki Makishi Ch I-032 Acceleration of Adaptive Bilateral Filter base on Spatial Decomposition and Symmetry of Weights 1. Taiki Makishi Chikatoshi Yamada Shuichi Ichikawa Gaussian Filter GF GF Bilateral Filter BF CG [1]

More information

宇治市役所システム監査事例報告

宇治市役所システム監査事例報告 Copyright 2003 7 1 1... 1 1.1... 1 1.2... 2 1.2.1... 2 1.2.2... 3 2... 4 2.1... 4 2.1.1... 4 2.1.2... 5 2.1.3... 6 2.1.4... 7 2.1.5... 8 3... 9 3.1... 9 3.1.1... 9 3.1.2... 10 3.1.3... 11 3.1.4... 12 3.1.5...

More information

5104-toku3.indd

5104-toku3.indd 基礎 : 開発用ツール 橋本 直 ( 独 ) 科学技術振興機構 敷居が低くなった AR 開発 2007 AR AR 1 CPU GPU AR CG AR PC AR 2 Web Web Web 5,000 USB Web 10 1280 960 0fps AR PC AR AR 2007 AR AR Web PC AR Flash AR FLARToolKit Web AR IT AR ツールキットが提供する基本的な機能と開発者に求められるスキル

More information

HD

HD ... 3 12... 12 17... 17... 23 25... 25... 28 30 HD... 30... 33... 36 38... 38... 41 42... 42 46... 46... 50 53 59... 59... 67... 68... 73... 77... 79... 87... 89 Nikon 1 J1 CD-ROM http://www.nikondigitutor.com/

More information

1 Kinect for Windows M = [X Y Z] T M = [X Y Z ] T f (u,v) w 3.2 [11] [7] u = f X +u Z 0 δ u (X,Y,Z ) (5) v = f Y Z +v 0 δ v (X,Y,Z ) (6) w = Z +

1 Kinect for Windows M = [X Y Z] T M = [X Y Z ] T f (u,v) w 3.2 [11] [7] u = f X +u Z 0 δ u (X,Y,Z ) (5) v = f Y Z +v 0 δ v (X,Y,Z ) (6) w = Z + 3 3D 1,a) 1 1 Kinect (X, Y) 3D 3D 1. 2010 Microsoft Kinect for Windows SDK( (Kinect) SDK ) 3D [1], [2] [3] [4] [5] [10] 30fps [10] 3 Kinect 3 Kinect Kinect for Windows SDK 3 Microsoft 3 Kinect for Windows

More information

活用ガイド (ソフトウェア編)

活用ガイド (ソフトウェア編) (Windows 98 ) ii iii iv v NEC Corporation 1999 vi P A R T 1 P A R T 2 vii P A R T 3 viii P A R T 4 ix P A R T 5 x P A R T 1 2 3 1 1 2 4 1 2 3 4 5 1 1 2 3 4 5 6 6 7 7 1 1 2 8 1 9 1 1 2 3 4 5 6 1 2 3 10

More information

Printe Driver

Printe Driver Microsoft MS-DOSWindows Windows ServerWindows VistaInternet Explorer PowerPointOutlook Microsoft Corporation Microsoft Corporation Intel Intel Inside ItaniumPentium Intel Corporation USB-IF Universal Serial

More information

P3PC

P3PC P3PC-2412-05 ScanSnap S1500 S1500MScanSnap ScanSnap ScanSnap Setup DVD- ROM PDFScanSnap Microsoft Windows Windows Vista Microsoft Excel PowerPoint Microsoft Corporation Apple Apple Mac Mac OS iphoto Apple

More information

indd

indd Windows Vista 2 Service pack 1 SP1 Windows Vista Windows Xp Windows Vista Windows Vista CPU Windows OS Windows Xp Windows Vista Windows 7 15 20 Windows Vista Windows Vista Windows Xp Windows Vista Windows

More information

21 e-learning Development of Real-time Learner Detection System for e-learning

21 e-learning Development of Real-time Learner Detection System for e-learning 21 e-learning Development of Real-time Learner Detection System for e-learning 1100349 2010 3 1 e-learning WBT (Web Based training) e-learning LMS (Learning Management System) LMS WBT e-learning e-learning

More information

HP xw9400 Workstation

HP xw9400 Workstation HP xw9400 Workstation HP xw9400 Workstation AMD Opteron TM PCI Express x16 64 PCI Express x16 2 USB2.0 8 IEEE1394 2 8DIMM HP HP xw9400 Workstation HP CPU HP CPU 240W CPU HP xw9400 HP CPU CPU CPU CPU Sound

More information

インテル® VTune™ パフォーマンス・アナライザー 9.1 Windows* 版

インテル® VTune™ パフォーマンス・アナライザー 9.1 Windows* 版 VTune 9.1 Windows* ................................. 3...................... 3.................................................. 3............................................ 4 :.........................4................................................

More information

untitled

untitled A = QΛQ T A n n Λ Q A = XΛX 1 A n n Λ X GPGPU A 3 T Q T AQ = T (Q: ) T u i = λ i u i T {λ i } {u i } QR MR 3 v i = Q u i A {v i } A n = 9000 Quad Core Xeon 2 LAPACK (4/3) n 3 O(n 2 ) O(n 3 ) A {v i }

More information

GPGPU

GPGPU GPGPU 2013 1008 2015 1 23 Abstract In recent years, with the advance of microscope technology, the alive cells have been able to observe. On the other hand, from the standpoint of image processing, the

More information