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1 Scenebuilder XML tazz 2013/9/4 1 Scenebuilder XML XML 2 XML <?xml version="1.0" encoding="utf-8"?> XML XML <elem attr="value"... >... </elem> 1

2 elem attr value = "..." Scenebuilder XML <elem attr="value"... /> XML XML Scenebuilder body hinge XML Scenebuilder 4 3 Scenebuilder XML C/C++ bool int real t vec2 t vec3 t vec4 t quat t mat3 t str32 t str256 t string Scenebuilder C/C++ XML XML XML 2

3 true false e * / ˆ, sin cos tan exp log sqrt pi [ ] Scenebuilder m kg s m/s kg m/s 2 XML 12.3mm mm m [km/h] 1000/

4 km 1000 hour 3600 N 1 rad 1 m 1 h 3600 mn deg pi/180 cm 0.01 min 60 G % 0.01 mm second 1 kgf G kg 1 s 1 Nm 1 g mnm kgfcm 0.01 G [g/cmˆ3] 0.001/ / ˆ ˆ [ ] m kg s body mass mass="5.0"mass kg 5.0 unit_length unit_mass unit_time <attr unit_length="mm">body vel vel=" "vel mm/s km trn=" *2.4" 4 " " 4 4

5 "30deg@1 0 1" [1 0 1] 30 3 x y z "90deg@y" 3 3 * "-45deg@z*120deg@y" * * column-major str32_t str256_t ascii UTF-8 5

6 name / <namespace name="robot"> <mesh name="mesh_arm".../ > <namespace name="arm"> <body name="body"> <connector name="c"/> </body> <attach connector="body/c" shape="../mesh_arm"/> </namespace> </namespace> attach attach connector shape attach connector attach body name "body" connector name "c" shape attach mesh name "mesh_arm".. str256_t str256_t 4 name type default P/S (P) (S) dim 6

7 C/C++ Scenebuilder API XML 7

8 sceneobject name str256 t "" P unit length str32 t "m" P unit rotation str32 t "rad" P unit mass str32 t "kg" P unit time str32 t "s" P name unit_ 3 8

9 spatialobject sceneobject trn vec3 t [0 0 0] S L rot quat t [ ] S R trn rot spatialobject <namespace name="world"> <namespace name="japan" trn="3 0 0"> <namespace name="nagoya" trn="-2-1 0"> </namespace> </namespace> </namespace> "nagoya" "japan" [ 2 1 0] "world" [1 1 0] 9

10 namespace spatialobject 10

11 body spatialobject mass real t 1.0 P M inertia mat3 t P ML 2 center vec3 t [0 0 0] P L dynamical bool true P auto mass bool false P auto tree bool false P vel vec3 t [0 0 0] S L/T angvel vec3 t [0 0 0] S R/T spatialobject trn rot vel angvel spatialobject spatialobject dynamical true 0 auto_mass true mass inertia center auto_tree true auto_tree true 11

12 connector spatialobject spatialobject trn rot body 12

13 pmat sceneobject density real t 1.0 P M/L 3 cor real t 0.3 P static friction real t 0.3 P dynamic friction real t 0.3 P spring real t 0.0 P damper real t 0.0 P physical material density body.auto\_mass cor 1 static_friction dynamic_friction spring damper 0 13

14 vmat sceneobject ambient vec4 t [ ] P diffuse vec4 t [ ] P specular vec4 t [ ] P emissive vec4 t [ ] P shininess real t 0.0 P alpha real t 1.0 P colorname str32 t P texture str256 t P visual material alpha 1.0 A colorname colorname diffuse texture vmat XML vmat texture shape auto_texcoord 14

15 shape sceneobject collision bool true P visual bool true P auto texcoord str32 t P texture scale vec2 t [1 1] P texture offset vec2 t [0 0] P collision true pmat visual true vmat auto texcoord vmat texture auto_texcoord auto_texcoord "box" "sphere" "box" UV "sphere" [ 180deg, 180deg] U [0, 1][ 90deg, 90deg] V [0, 1] texture_scale texture_offset UV texture_scale texture_offset UV 15

16 box shape size vec3 t [1 1 1] P L size.x size.x size.z x y z 16

17 sphere shape radius real t 1 P L radius 17

18 cylinder shape radius real t 1 P L height real t 1 P L z radius height 18

19 mesh shape filename str256 t P scale real t 0 P prism bool false P prismdir vec3 t [0 0 1] P 3D filename mesh XML scale scale 0 unit length scale mesh collision true prism true prismdir 19

20 light sceneobject 20

21 camera sceneobject fov real t 0.3 P z y fov 21

22 attach sceneobject connector str256 t P shape P vmat P pmat P light P camera P bone P connectorshape collision true pmat visual true vmap connector camera 22

23 joint sceneobject sock P plug P enabled bool true P sock connector plug connector connector body enabled enabled true false 23

24 joint1d joint range vec2 t [ ] P R L vrange vec2 t [ ] P R/T L/T flim real t P ML 2 /T 2 ML/T 2 damper real t 0 P ML 2 /(RT ) M/T spring real t 0 P ML 2 /(RT 2 ) M/T 2 pos real t 0 S R L vel real t 0 S R/T L/T targetpos real t 0 S R L targetvel real t 0 S R/T L/T filename str256 t P DLL dim range vrange flim damper spring pos vel targetpos targetvel = spring (targetpos - pos) + damper (targetvel - vel) flim 24

25 hinge joint1d 1 z z x x 25

26 slider joint1d 1 z z 26

27 balljoint joint 3 27

28 fixjoint joint 28

29 gear sceneobject up P down P ratio real t 1 P offset real t 0 P type str32 t P up down joint1d type type "vel" vel = ratio vel type "pos" pos = ratio pos + offset type 29

30 gravity sceneobject accel vec3 t [0 0 0] P L/T 2 accel 30

31 contact group sceneobject enable bool true P all bodies bool false P constact_group link body enable true false all_bodies true contact_group body 31

32 ik spatialobject end P IK ref P IK enable trn bool true P IK enable rot bool false P IK 32

33 4.1 attr attr <attr mass="3.0"/> <body name="body1"/> <body name="body2"/> <body name="body1" mass="3.0"/> <body name="body2" mass="3.0"/> attr attr <namespace name="parent"> <attr unit_length="mm"/> <namespace name="child"> <attr unit_length="m"/> <sphere name="big_ball" radius="0.03"/> </namespace> <sphere name="small_ball" radius="5.0"/> </namespace> sphere big_ball radius sphere small_ball radius 33

34 link name str256 t "" P path "" P link <attach shape="body/c1"/> <attach> <link name="shape" path="../body/c1"/> </attach> link link../ 34

35 module name str256 t true P <module name="wheel"> <body name="body"> <connector name="c"/> </body> </module> <import name="wheel1" path="wheel"/> <import name="wheel2" path="wheel"/> <import name="wheel3" path="wheel"/> <namespace name="wheel1"> <body name="body"> <connector name="c"/> </body> </module> <namespace name="wheel2"> <body name="body"> <connector name="c"/> </body> </module> <namespace name="wheel3"> <body name="body"> <connector name="c"/> </body> </module> module import path Scenebuilder XML import 35

36 namespace namespace name import module import 36

37 import path "" P filename str256 t "" P path filename path module module filename filename XML import namespace XML 37

ROOT robotname XML robotname.xml robotname conf.xml robotname.xml Scenebuilder Scenebuilder XML robotname conf.xml robotname.xml robotname conf.xml XM

ROOT robotname XML robotname.xml robotname conf.xml robotname.xml Scenebuilder Scenebuilder XML robotname conf.xml robotname.xml robotname conf.xml XM tazz 2013/8/29 1 XML 2 ROOT/robots/robotname/ 1 ROOT robotname XML robotname.xml robotname conf.xml robotname.xml Scenebuilder Scenebuilder XML robotname conf.xml robotname.xml robotname conf.xml XML 3D

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