IPSJ SIG Technical Report Vol.2017-HCI-173 No.5 Vol.2017-EC-44 No /6/1 1,a) 1,2,b) 3,c) 1,d) 3D * 1* Graduate School of Engineerin
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1 1,a) 1,2,b) 3,c) 1,d) 3D * 1* Graduate School of Engineering, Kobe University 2 PRESTO, Japan Science and Technology Agency 3 School of Information Science and Engineering, Ritsumeikan University a) [email protected] b) [email protected] c) [email protected] d) [email protected] * *2 : 2.5 ( ) [1] 3D 3D c 2017 Information Processing Society of Japan 1
2 2.1 Ondrej [1] 3D 3D [2] [3] [4] [5] Rhodin [6] 2.2 [7] HMD [8] [9] 3D 3D [10] CCD 3D 3D 2.3 [11] 3D 3D Kuratate [12] TV *3 1. *3 TV c 2017 Information Processing Society of Japan 2
3 Microsoft Kinect Kinect Xsens Xsens MVN * 4 *4 Xsens MVN: Products - Xsens 3D motion tracking D 3D 17 3D 2 3D 3D PC Unity *5 Xsens MVN MVN Studio *6 Unity MVN LIVE Animation *7 PC 3D 3D 3D PC 3D 2 T PC 3D 3D 4. *5 Unity - Game Engine *6 MVN Studio (Pro) Software *7 MVN Live Animation - - Asset Store - Unity c 2017 Information Processing Society of Japan 3
4 身 5.5 cm RightHandEnd RightHand Mvn Studio PositionRo PitchYaw MVN Studio 1 Head RightShouder LeftShouder RightArm Spine RightUpLeg RightLeg RightFoot 2 Spine PC LeftArm LeftUpLeg LeftLeg LeftFoot LeftHand LeftHandEnd Unity Head RightShouder RightEbow RightWrist RightArm Torso RightHip RightKnee RightFoot 4.1 PC MVN Live Animation 3D 示 LeftShouder LeftArm Torso LeftHip LeftKnee LeftFoot 非 LeftEbow LeftWrist ABCD EF *8 2 * 9 3 * 10 4 * 11 *8 TV (c) , Tokyo Broadcasting System Television, Inc. *9 TV (c)2015 KADOKAWA / *10 TV (c)bngi/ PROJECT im@s *11 TV (c)t-arts/ syn Sophia/ / PP D 3D * 12 * D AF *12 *13 c 2017 Information Processing Society of Japan 4
5 A B C D E F 手 (a) 3D 手 (a) 1 * 14 (b) 2 * 15 (b) 4 (c) 3 * 16 (d) 4 * D *14 MMD *15 MMD *16 MMD 1 Ver.2.0a *17 16 MMD :WAVE c 2017 Information Processing Society of Japan 5
6 A, C, F B, D, E A,D,F B,C,E A,C,E,F B, D B,C A,D,E,F A, C, F B, D, E A,D,F B,C,E A,C,E,F B, D B,C A,D,E,F BD D 5. 3D 3D c 2017 Information Processing Society of Japan 6
7 5 3 A B C D E F (a) 5 3 A B C D E F (b) 5 5 JST CREST(JPMJCR16E1) JST (JPMJPR15D4) [1] J. Ondrej, C. Ennis, and N. Merriman: FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion, Journal of ACM Transactions on Applied Perception (TAP 2016), Vol. 13, No. 4, p. 20 (July 2016). [2], :, (2012-HCI-146), Vol. 2012, No. 13, pp. 1 6 (Jan. 2012). [3] :,, Vol. 21, pp (Mar. 2015). [4],, :,, Vol. 72, No., pp (Mar. 2010). [5], :, Visual computing CAD 2003, pp (June 2003). [6] H. Rhodin, J. Tompkin, K. In Kim, E. de Aguiar, H. Pfister, H. Seidel, and C. Theobalt: Generalizing wave gestures from sparse examples for real-time character control, ACM Transactions on Graphics (TOG 2015), Vol. 34, No. 6, p. 181 (Nov. 2015). [7], : MR-Cyborg Soldiers, 2013, pp (Sep. 2013). [8],,,, :, 78, Vol. 4, pp (Mar. 2016). [9],, : 3 (),, 2000-CG-102, pp (Feb. 2001). [10],,, :,, pp (Feb. 1997). [11],,, :,, Vol. 39, No. 2, pp. 3 10(Aug. 2005). [12] K. Takaaki, V. Eric, and Y. H. Camille: Cross-subject face animation driven by facial motion mapping, International Conference on Concurrent Engineering(ISPE 2003), pp (Jan. 2003). c 2017 Information Processing Society of Japan 7
1 Kinect for Windows M = [X Y Z] T M = [X Y Z ] T f (u,v) w 3.2 [11] [7] u = f X +u Z 0 δ u (X,Y,Z ) (5) v = f Y Z +v 0 δ v (X,Y,Z ) (6) w = Z +
3 3D 1,a) 1 1 Kinect (X, Y) 3D 3D 1. 2010 Microsoft Kinect for Windows SDK( (Kinect) SDK ) 3D [1], [2] [3] [4] [5] [10] 30fps [10] 3 Kinect 3 Kinect Kinect for Windows SDK 3 Microsoft 3 Kinect for Windows
& Vol.5 No (Oct. 2015) TV 1,2,a) , Augmented TV TV AR Augmented Reality 3DCG TV Estimation of TV Screen Position and Ro
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