2. 2 ( 1 ) 1 P ( 2 ) P i ( 3 ) P j ( 4 ) i j 2 (2) i 1 (3) j 1 ( 5 ) (2) i 2 (1) 1 CS 3. CS 3.1 CS CS [2] 2 ( 1) CS CS 2 AR ( 2) 2
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1 CS 1,a) 1,b) 1,c) CS AR,, CS,, A proposal of worksheet for understanding quicksort algorithm. Shimabuku Maiko 1,a) Tsuchida Kazuto 1,b) Kanemune Susumu 1,c) Abstract: Quicksort program is not easy to understand in university classes. However, in Computer Science Unplugged activity, quicksort is not difficult for children. We thought that the reason is difficulty of using arrays in programs. So we propose a worksheet for understanding quicksort program using arrays. In our experiment, reading ability of program was improved by using the worksheet. Keywords: AR, CS Unplugged, Quick sort, Programming Education 1. CS [1][2] CS CS 1 Osaka Electro-Communication University, Shijonawate, Osaka , Japan a) [email protected] b) [email protected] c) [email protected] 2 CS CS [3][4][5][6][7][8] CS 1
2 2. 2 ( 1 ) 1 P ( 2 ) P i ( 3 ) P j ( 4 ) i j 2 (2) i 1 (3) j 1 ( 5 ) (2) i 2 (1) 1 CS 3. CS 3.1 CS CS [2] 2 ( 1) CS CS 2 AR ( 2) 2
3 2 ( 3) [9] CS 2 AR CS 4 5A P a[i] P a[i] a[ ]= CS ( 1 ) ( 2 ) (1) 1 P ( 3 ) (1) a[i] ( 4 ) 3
4 情報処理学会研究報告 ( 5 ) 大小分けられた領域ごとに (1) (4) を それぞれの領 域に残るマーカーが 1 枚以下になるまで繰り返す と AR マーカー 独自シートの使用方法等が記述されてい る (図 6) CS アンプラグドの 整列アルゴリズム学習 とクイッ 使用する教具として 通常 CS アンプラグドの 整列ア クソートのプログラム理解を補助するワークシートを組み ルゴリズム学習 では天秤とおもりを使用するが 今回は 合わせて学習をおこなうことにより クイックソートの概 デジタル天秤と AR マーカーを使用した 実行する度に 念的な学習とプログラムの学習が可能となると考える マーカーの値が変化する ワークシートと同じく学習に紙 を用いることから親和性が高いと考える デジタル天秤 は AR 技術を用いて作成された仮想的な天秤教具である コンピュータに接続したカメラを通して正方形の紙製マー カーを見ることで コンピュータ画面上に仮想的な天秤と おもりが表示される その傾きによって比較したおもりの 重さがわかる 1. 作業用ワークシートの一番上にある枠に カードに書かれた 内容を記録します a[]= 2. カードを AR てんびんを使って比較します 1 で一番右側に 記録したカードをワークシートの P の場所に置きます カメラ 右端にある カード を通して見ると てんびんに重りが置かれて てんびんが奥側 に傾きます P が重い 3. 次に左から順番に a[i] の場所にカードを置き それぞれのカー ドと P に置いたカードを比較していきます 図 4 a{i} に置いたカードのほうが軽ければ てんびんが手前に傾く 比較ワークシート 大 重ければ てんびんが奥に傾く 小 と書かれた文字 比較するカード 小 小 繰り返します 4. カードの場所を作業用ワークシートに記録します 大 大 の下にカードを置きます これを手元のカードが無くなるまで 小 大 P に置いているカードを太枠の中に記入します 次に 小 に置かれたカードを下枠の左側に記入します 大 に置かれたカードは下枠の右側に記入します 5. 記入を終えたら 左右の枠に書いたカードのそれぞれで 2,3,4 を順番に実行していきます 左右の枠に書くカードが1 枚になるまで繰り返します それぞれ比較 図 6 学習群 A で使用した解説シート つの学習法 実施した 3 つの学習のそれぞれの流れについて述べる ( 1 ) 学習群 A 独自ワークシートを用いた学習 16 名のうち 7 名を対象に ワークシートを用いて CS アンプラグドの 整列アルゴリズム学習 をおこなっ た 被験者に独自ワークシートを用いた CS アンプラ 図 5 再帰処理を表すワークシート グドの 整列アルゴリズム学習 のやり方を記述し た解説シートを読んでもらった後 2 回の学習をおこ 5. 評価実験 5.1 対象 なった ( 2 ) 学習群 B CS アンプラグドの 整列アルゴリズム学 習 評価実験は 情報科学を学ぶ大学生 16 名を対象におこ 16 名のうち 4 名を対象に学習をおこなった 被験者に なった 全員がソーティングアルゴリズムを扱う講義を履 CS アンプラグドの 整列アルゴリズム学習 のやり 修済みである 本実験は クイックソートに関する確認テ 方を記述した解説シートを読んでもらった後 2 回の スト 図 7 をおこなった後 (学習群 A) 独自シートを用い た CS アンプラグドの 整列アルゴリズム学習 (学習群 学習をおこなった ( 3 ) 学習群 C 専門書による学習 B)CS アンプラグドの 整列アルゴリズム学習 (学習群 16 名の内 5 名を対象に 本学で開講されているアルゴ C) クイックソートを解説した本を黙読の 3 つの学習に分 リズムに関連する講義で使用されているテキストのク け 学習をおこない その後 再度確認テストをおこなう イックソートについて解説されたページを 20 分間読 学習群 A と学習群 B の学習をおこなう被験者には 学 む学習をおこなった テキスト [10] は クイックソー 習方法を解説したプリント 以下 解説シート を見なが ら学習を進めてもらった 解説シートには デジタル天秤 2015 Information Processing Society of Japan トの部分のみを読ませた これらの学習をおこなった後 再度確認テストをおこ 4
5 a l i r A 1 B 2 C 3 CS A % % 3 t 2 5% CS B % 2 C 1 40% 3 20% 2 1 A (n=7) t 1 5(71.4%) 7(100.0%) p= (14.2%) 5(71.4%) p= (57.1%) 4(57.1%) , 1, 2, 8, 5, 7, 3, 4 ( ) 1, 2, 3, 4, 8, 5, 7, 6 1, 2, 3, 4, 5, 6, 8, 7 1, 2, 3, 4, 5, 6, 7, a, l, i, r void quicksort(int a[], int l, int r){ if(l < r){ int i = tenbin(a, l, r); quicksort(a, l, i-1); 1 quicksort(a, i+1, r); 2 } } int tenbin(int a[], int l, int r){ int v = a[r], i = l1, j = r, t; while(true){ do i++; while(a[i] < v); do j; while(l <= j && v < a[j]); if(i >= j) break; t = a[i]; a[i] = a[j]; a[j] = t; } t = a[i]; a[i] = a[r]; a[r] = t; return i; } int main(void){ int a[8] = {3, 2, 8, 7, 1, 4, 6, 5}; quicksort(a, 0, 7); return 0; },,,,,,, 7 5
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