IPSJ SIG Technical Report Vol.2014-GN-90 No.16 Vol.2014-CDS-9 No.16 Vol.2014-DCC-6 No /1/24 1,a) 2,b) 2,c) 1,d) QUMARION QUMARION Kinect Kinect

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1,a) 2,b) 2,c) 1,d) QUMARION QUMARION Kinect Kinect Using a Human-Shaped Input Device for Remote Pose Instruction Yuki Tayama 1,a) Yoshiaki Ando 2,b) Misaki Hagino 2,c) Ken-ichi Okada 1,d) Abstract: There are several ways to instruct poses or motions to someone in a remote area, such as phone calls using voice and video messaging using images. However, these methods do not allow the instructors to correct the student s poses intuitively. Moreover, the students have no way to know whether the pose they are making is correct or not. In this study, we propose a method of instructing poses to a person in a remote area using a human-shaped input device. The instructor uses QUMARION as an input device to instruct a pose, while Kinect tracks the student s motion. By comparing the data acquired by both devices, the system evaluates the student s pose. The result is processed and shown on both the instructor s and the student s displays in real-time. By using our system, more effective instructions by the instructors and quicker training of the students is expected. Keywords: Remote, Communication, Interface, Kinect 1. 2 1 Faculty of Science and Technology, Keio University 2 Graduate School of Science and Technology, Keio University a) tayama@mos.ics.keio.ac.jp b) ando@mos.ics.keio.ac.jp c) misaki@mos.ics.keio.ac.jp d) okada@z2.keio.ac.jp 1

[1] 2 3 4 5 6 2. 2.1 CLI GUI CLI [2] GUI NUI [3] TUI 1 [4] RobotPHONE 2 1 RobotPHONE CLI GUI RUI 2.2 Dufaux [5] Zhang [6] 2.3 [7] 2

18 [8] Kinect Kinect Chiri [9] 3. CLI GUI Kinect 3.1 2 QUMARION 3.2 2 QUMARION 30cm 3.3 1 3

3 Kinect QUMARION 3 Kinect QUMARION, Kinect 3.4 4. 4.1 Windows Visual Studio 2010 Visual C++ QUMARION Kinect 4.2 4 QUMARION QUMARION Kinect Kinect 4 Kinect QUMARION Kinect 4.3 QUMARION QUMARION 5 QUMARION 20 Kinect Kinect 6 Kinect 20 4

7 5 QUMARION 15 30 15 15 6 Kinect 4.4 QUMARION Kinect A B C A B 2 A C 2 xy yz xz 3 QUMARION Kinect 15 15 4.5 QUMARION Kinect 7 QUMARION 8 QUMARION 9 5

6. 5. 8 9 5.1 5.2 2 2 QUMARION Kinect (B) 23300049(2013 ). [1] Christian Heath, Paul Luff, Hideaki Kuzuoka, Keiichi Yamazaki, and Shinya Oyama, Creating Coherent Environments for Collaboration in Proceedings of ECSCW 2001, Bonn, Germany, pp.119-38, 2001. [2] ThinkIT 3 http://thinkit.co.jp/article/1120/1 [3] PC 6

Vol. 64 No. 12 pp.1812?1815 2010 [4] Dairoku Sekiguchi, Masahiko Inami and Susumu Tachi, RobotPHONE: RUI for Interpersonal Communication in Proceedings of CHI 01 Extended Abstracts on Human Factors in Computing Systems, New York, USA, pp.277-278, ACM Press, 2001. [5] F. Dufaux and T. Ebrahimi, Scrambling for video surveillance with privacy, in Proceedings of IEEE Computer Vision and Patter Recognition Workshop on Privacy Research in Vision, 2006. [6] W. Zhang, S. S. Cheung, and M. Chen, Hiding privacy information in video surveillance system, in Proceedings of International Conference on Image Processing, 2005. [7] Vol. 35 No. 14 pp.49-52 2011 [8] NPR Vol. 11 No. 3 pp.353-354 2012 [9] Azzurra Chiri, Mario Cortese, Paulo Rogerio de Almeida Riberio, Marco Cempini, Nicola Vitiello, Surjo R. Soekadar, and Maria Chiara Carrozza, A Telerehabilitation System for Hand Functional Training, Converging Clinical and Engineering Research on Neurorehabilitation Biosystems & Biorobotics, Vol. 1, pp.1019-1023, 2013. 7