- (20 ) 400 () 3DCG No.51 No.61 No.62 No.11 P 2 16



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- (20 ) 226-8503 1974 6 10 29 4259 Tel:045-924-5050 Fax:045-924-5016 E-mail:hase@hi.pi.titech.ac.jp Tel: Fax: E-mail: Tel:03-3786-5650 Tel:090-6036-8520 P 1 16

- (20 ) 400 () 3DCG No.51 No.61 No.62 No.11 P 2 16

No.206 No.209 No.104 Tel/Fax/E-mail TEL 045-924-5050 msato@pi.titech.ac.jp TEL 045-924-5083 zhang@pi.titech.ac.jp P 3 16

P 4 16-3DCG 3DCG 1997 [9][10] 2003 [1][4] [11][12] ( ) ( 1)

1. 3. 2. 4. 1. まず 対 象 を 注 視 し, 2. 物 体 を 把 持 し, 3. 目 標 位 置 を 注 視 し, 4. 物 体 を 目 標 位 置 に 移 動 する. 物 体 の 移 動 という 指 令 から, 動 力 学 モデルと 最 適 化 によって, 2,4の 動 作 は 生 成 できる.しか し,1.3.の 動 作 を 自 動 的 に 生 成 す るためには 感 覚 モデルが 必 要 と なる. 1 [13] Yamane [14] Natural Motion [15] Funge [16] P 5 16

P 6 16 Funge Gutierrez [17] [18] () 3DCG 3DCG 3DCG

Vestibular nucleus 4 Mi dline Type I n eur on s Type II ne uro ns 5 6 VPFL DLPN 3 MT & MST Visua l cortex LGN 8 MLF 9 Chiasma opticum 11 7 12 10 Oculomotor nucleus Abducens nucleus VPFL DLPN MT & Visua l MST cortex LG N 13 Temporal retina 1 Medial rectus Nasal retina 2 optical axis Lateral rectus ( 2) 聴 覚 モデル 視 覚 モデル 前 庭 感 覚 モデル 眼 球 運 動 頭 部 運 動 5 6 8 脚 移 動 バランス 到 達 運 動 感 覚 神 経 運 動 系 モデルを 持 つ バーチャルクリーチャー 触 覚 モデル プログラム 光 音 力 ゲームクリエータ プログラム 物 理 シミュレーションされた バーチャル 環 境 ユーザ 映 像 音 声 力 覚 インタフェース 2 Springhead[11]() Springhead 4 足 歩 行 ロボット バーチャルヒューマン 昆 虫 とブロック 3 Springhead P 7 16

P 8 16 3 [19] PD 2

3 P 9 16

P 10 16 ( )

- NEDO VR,, 1100, 2400, P 11 16

- [1] Shoichi Hasegawa, Makoto Sato: `Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects', Computer Graphics Forum Vol. 23 Issue 3 (Proc. of EUROGRAPHICS 2004) () [2],,, : ` ',, Vol.22, No.5, (2004) () [3] :`, IGDA CEDEC 2004 () http://springhead.info/, (2004) [4],,,, : ` ',, Vol.40, No.2, 122-131, (2004) [5],,,,, ` Reactive Motion Capture System Design using a Haptic Display ',, Vol.57 No.12, pp 1727-1732, (2003) [6],, : ` ',, Vol.7, No.3, 323-328 (2002) [7],,, : ` ', D-II, Vol.J82-D-II, No.10, 1758-1765, (1999) [8] Shoichi Hasegawa, Masahiro Ishii, Yasuharu Koike, Makoto Sato: `Inter-Process Communicaton for Force Display of Dynamic Virtual World', Proc. of the ASME-Dynamic Systems and Control Division-1999, 211-218, (1999.10) P 12 16

[9] Makoto Sato: `Virtual Basketball, SIGGRAPH 97 Electric Garden Project, (1997) [10] : `,, 7, [4], 435-443 (2002) [11] Shoichi Hasegawa, Naoki Okada, Jiro Baba, Yuichi Tazaki, Hiroshi Ichikawa, Akihiko Shirai, Yasuharu Koike, Makoto Sato: `Springhead: Open source haptic software for virtual worlds with dynamics simulations, Proceedings of EuroHaptics2004, 385-386, (2004), http://springhead.info/ [12],,, :`Dynamo: VR SPRINGHEAD, DiVA, (2003.5) [13],,,, : `,, vol.103 No.165, pp49-53, (2003.7) [14] K. Yamane and Y. Nakamura: "Dynamics Filter - Concept and Implementation of On-line Motion Generator for Human Figures," IEEE Transactions on Robotics and Automation, vol.19, no.3, pp.421-432, 2003. [15] Natural Motion: ` endorphin 1.5, http://www.naturalmotion.com/ [16] John Funge, Xiaoyuan Tu, Demetri Terzopoulos: `Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters, Proc. SIGGRAPH 99, (1999.8) [17] M. Gutierrez, F. Vexo, D. Thalmann, `Reflex Movements for a Virtual Human: a Biology Inspired Approach. Proc. 3rd Hellenic Conference on Artificial Intelligence, Special Session on Intelligent Virtual Environments (SETN 2004), May 2004, pp. 525-534. [18],, :`', Vol.42 No.06, (2001) [19] ` Vol.20, No.1, 89-97 (2001.1) P 13 16

- 2003-172662,, `,, 2001.12.10 2001-175890, `,, 1999.12.17 09-109070, `,, 1995.10.19 P 14 16

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