Network programming with Visual Basic and its application to social psychology Creating of network games to understand social dilemmas Hiroyuki HISAMOTO Abstract It was explained that the basic method of network programming by programming the chat system created with Visual Basic. In addition, it was created, and introduced that the network game to facilitate an understanding of the structure of students social dilemmas as an application to the social psychology experiment. Key words: network programming, social dilemmas, network games, Visual Basic
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