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1 NAIST-IS-MT

2 ( )

3 Augmented Reality AR AR AR AR AR (1) (2) (3) AR AR, NAIST-IS-MT , i

4 AR AR AR ii

5 Augmented Reality Using Pre-captured Images Considering Change of Real-world Illumination Takayuki Akaguma Abstract Augmented Reality (AR) using mobile devices (e.g., smartphones and tablets) can be used for various applications such as the visualization of lost buildings at cultural heritage sites. Recently, a novel type of mobile AR, a pre-captured AR system, has been proposed. In the pre-captured AR, omnidirectional images are captured at a number of fixed points and virtual objects are rendered with high quality in an offline process. In the online process, the system shows user perspective images generated from omnidirectional AR images based on the estimated pose of the mobile device. Unlike conventional AR systems that register CG and captured images in real time, the pre-captured AR system achieves: (1) geometric registration without any perceptible misalignment between captured images and virtual objects, (2) high-quality photometric registration by offline rendering for virtual objects, and (3) online process with low computational cost on the mobile device. One problem of naive pre-captured AR system is the reduction of the reality in an AR experience due to the difference in illumination environments between the pre-captured image and the real world, which is caused by the difference of the weather and light position between them. In this thesis, we propose a novel pre-captured AR system considering the change of real-world illumination. First, omnidirectional images are preliminarily Master s Thesis, Department of Information Science, Graduate School of Information Science, Nara Institute of Science and Technology, NAIST-IS-MT , March 13, iii

6 captured under various illumination environments. In the online-stage, one of pre-captured images that is similar with respect to the illumination of the scene to the image captured in real-time is then selected and is displayed to the user. In order to investigate the validity of our proposed system, we have carried out an experiment using an omnidirectional image database captured under a variety of weather and time. The result of the experiment has demonstrated that the proposed system can improve the reality in comparison with a conventional precaptured AR system, which does not consider real-world illumination. We also have developed an application for a virtual history experience in Todaiji, and have investigated the validity of the proposed method through the public experiment. Keywords: mobile augmented reality pre-captured AR geometric consistency, photometric consistency, omnidirectional image iv

7 AR AR AR AR RGB AR AR v

8 vi

9 1 Visual-SLAM [9] (PTAM on iphone [4]) [20] [22] AR AR AR [23] AR s 0.5 < s < 1.5, vii

10 22 Q Q2-Q Q3 Q (Q1) AR (Q2) (Q3) (Q4) AR (Q1) (Q2) (Q1) viii

11 1. (Augmented Reality: AR) AR AR GPS AR AR AR AR AR 1

12 AR AR 2 AR AR 3 AR 4 AR AR 5 2

13 2. AR AR 2.1 AR (Augmented Reality: AR) AR HMD AR AR [1] [2] AR AR

14 2.1.1 AR [2] [3] [4] [5] Layer 1 Wikitude 2 Junaio 3 [4] [5] Visual-SLAM(Simulataneous Localization and Mapping) [4] [6] [7] 1 Klein [4] Klein [4] KLT [8] Visual-SLAM 2 Visual-SLAM

15 (a) (b) 1 Visual-SLAM [9] SLAM [10] [11] 5

16 2 (PTAM on iphone [4]) [12] Lepetit [12] [13] Structure from Motion

17 [14] Taketomi [5] [13] [15] Fournier [16] 7

18 3 4 [20] [17] Kinect [18] 3 [19] 4 [20] [21] GPU 8

19 (a) 86.8 (b) 5 5 [22] Csongei [22] AR AR Wither [23] AR AR 9

20 6 AR AR AR [23] AR AR AR 20 6 AR 20 6 [23] 7 AR AR AR AR [24] [25] 10

21 7 AR AR Wither [23] 10% AR AR AR 11

22 2.3 AR AR 2.2 Wither [23] AR AR (1) 9 (2) (3)

23 1 AR 13

24 8 9 14

25 10 15

26 3. AR 3.1 AR RGB RGB RGB AR 11 AR 16

27 AR [26] [27] 14 17

28

29 AR Autodesk 3ds Max IBL [28] AR

30 RGB RGB RGB RGB 16 RGB

31 3.3 RGB RGB s 18 ID i RGB H db i θ RGB H mob θ θ i 19 s θ diff c(i, θ, s) c (R, G, B) 21

32 s=1.0 s=

33 18 θ = 1 θ = 2 θ = 12 s = 0.5 s = 0.6 s = 0.7 s = 1.5 diff (i, 1, 0.5) diff (i, 2, 0.5) diff (i, 12, 0.5) diff (i, 1, 0.6) diff (i, 2, 0.6) diff (i, 12, 0.6) diff (i, 1, 0.7) diff (i, 2, 0.7) diff (i, 12, 0.7) diff (i, 1, 1.5) diff (i, 2, 1.5) diff (i, 12, 1.5) D c (i) s 0.5 < s < 1.5,

34 D c (i) D c (i) = min s diff c (i, θ, s). (1) θ s s diff c (i, θ, s) s s s θ diff c(i, θ, s) s 19 diff c (i, θ, s) diff c (i, θ, s) = 1 m(θ, s) m(θ,s) j=0 ( H mob θ (j) n mob ) 2 (sj) (2) n db (i, θ) Hdb i n mob n db (i, θ) m s 1 m = (Hθ mob ) s < 1 m = ( s (Hθ mob ) ) s m RGB D c (i) i D(i)

35 25

36 AR AR KMD a 1 20 b 2 ipad2, ipad mini and ipad 4th generation (Apple Inc.) Ladybug3 (Point Grey Research Inc.) 3ds Max (Autodesk, Inc.) KMD SYMPO2013/ 26

37 20 a GPS m

38 (a) (b)

39 15:00 17: Q1) Q2) CG Q3) Q4) Q1 Q2 Q3 Q Q AR Q2 Q4 23 Q2 Q3 7 29

40 Q % 50% 100% 22 Q1 Q Q3 Q4 0% 50% 100% 23 Q2-Q4 2 3m 3 Q4 4 30

41 4.2 AR ( 24(a)) ipad ( 24(b)) ( 24(c)) ipad

42 (a) (b) (c) 24 32

43 25 (1) (3) (2) m 7 Q1) Q2) 33

44 (a) Q3 (b) Q4 26 Q3 Q4 Q3) CG CG 26(a) Q4) 26(b) Q1 7 Q (1) (3) 7 Q3 Q (1) (3)

45 4.2.3 Q % 5,6 94% Q2 Q Q2 28 Q3 29 Q

46 27 (Q1) p < AR (Q2) 36

47 p < (Q3) 7 6 p < (Q4) 37

48 AR ipad ipad m

49

50 7 Q1) Q2) Q1 Q2 Q1 7 Q Q1 Q

51 35 Q Q1 36(a) 37(d) 36(e) 37(c) AR AR RGB AR AR 41

52 7 6 p < AR (Q1) 7 6 p < (Q2) 42

53 35 (Q1) 43

54 (a) (b) (c) (d) (e)

55 (a) (b) (c) (d) (e)

56 (a) (b) (c) (d)

57 (a) (b) (c) (d) (e)

58 (a) (b) (c) (d) (e)

59 5. AR AR 3 1 (1) (2) (3) 3 AR AR AR AR AR 49

60 50

61 NAIST KMD 51

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65 [26] I Arai, M Hori, N Kawai, Y Abe, M Ichikawa, Y Satonaka, T Nitta, H Fujii, M Mukai, and Others. Pano Umechika: A Crowded Underground City Panoramic View System. In Proc. Int l Symp. on Distributed Computing and Artificial Intelligence (DCAI 10), pp [27] N Kawai, T Sato, and N Yokoya. Image Inpainting Considering Brightness Change and Spatial Locality of Textures and Its Evaluation. In Proc. Pacific- Rim Symp. on Image and Video Technology (PSIVT 09), pp , [28] P Debevec. Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography. In Proc. ACM SIGGRAPH 98, pp ,

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