情報処理学会研究報告 2. 関 連 研 究 鉢植え 2.1 公共空間での第三者間コミュニケーション支援 空間を共有した第三者同士のコミュニケーションを実現するシステムとして ちかチャッ ト3) が挙げられる ちかチャットは ソフトバンクモバイル製の端末で Bluetooth を利用 ディスプレイ し

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1 1 1 Web Potted Conversation Bot for Creating an Aura of the Others Existence Takanori Yamanaka 1 and Takashi Yoshino 1 We can communicate actively among third persons on the Internet. However, it is difficult to communicate among third persons at a public space. There is psychological resistance with relations with strangers in a real space. Therefore, we have developed a potted conversation bot that can create a relaxed communication among third persons on a public space. This system can hear a certain person s remark, and then can tell the remark to other people. As the result of the experiment, the appearance and the behavior of the system worked effectively as a motivation of the conversation to the user. Some users were interested in the remark of the others from the system. 1. 1) 2) 3) Twitter 1 Web 4) Goffman 5) 1 Faculty of Systems Engineering, Wakayama University 1 Twitter: 1 c2010 Information Processing Society of Japan

2 情報処理学会研究報告 2. 関 連 研 究 鉢植え 2.1 公共空間での第三者間コミュニケーション支援 空間を共有した第三者同士のコミュニケーションを実現するシステムとして ちかチャッ ト3) が挙げられる ちかチャットは ソフトバンクモバイル製の端末で Bluetooth を利用 ディスプレイ したチャットを可能にするサービスである 半径 10m の周囲の既知 未知を問わない他者 ノート PC スピーカ にチャットを申し込むことができるが 全く未知の他人に突然チャットを申し込むことに抵 抗感は大きい マイク 人感センサ 抵抗感の少ないコミュニケーション支援として Familiar Stranger よく電車で乗り合 わせる人など 顔は知っているものの話したことのない他人 の存在から受ける安心感につ 図 1 おしゃべり鉢べえの外観 Fig. 1 Appearance of a potted conversation bot. いての研究例6) を挙げる 周囲の Familiar Stranger の存在のみを示す架空のデバイスのデ ザインを通して ゆるやかな他者とのつながりの実感が安心感を与える可能性について述べ ている 本研究では 他者の発言を引用することで 空間を共有する他者の存在を実感させ 無機的なイメージから遠ざけ 話し相手としての親しみを持たせるために植物を使用した ることを試みている. 他者が同一空間に存在していることを意識させることで 新しい情報 図 1 に外観を示す 鉢植えの傍にはシステムの状態を表示する小型ディスプレイ 利用者 の価値を生むというアプローチは共通している の声を収集するマイクを配置する それらはスタンド下部のノート PC に接続されており 2.2 会話ロボット システムは PC で動作する 音声の出力は PC 内蔵のスピーカを用いる また PC には人 現在多くの音声対話型ロボットが開発されている7) 9) その中で システムが対話可能な 感センサを接続し 人の通行を検出する 3.2 システムの動作 エージェントの形を備えることで 利用者の対話の動機づけに大きく影響することが 多く の研究例 8) 9) は 親しみ 本システムは 人が通りかかるような通路 また人が溜まるようなバス停 休憩所などに やすい外見によって 利用者に対する興味や好奇心を引き出している良い例である 特にロ で観察されている 鹿野らが開発している音声情報案内システム 設置することを想定している 人が通りかかり人感センサに反応すると あらかじめ用意 ボット型インタフェースを備えるキタロボは 子供からの積極的な利用が報告されている された発言文を合成音声にて出力し 呼びかけを行う 音声合成には 音声合成ソフトウェ 本研究のおしゃべり鉢べえについても 可愛らしい外見や声などで利用者の親しみやすさに ア AITalk 2 を用いた 親しみやすいシステムにするために 一生懸命さが伝わる話し方が 配慮し 利用の促進を狙っている 特徴の女の子の合成音声である あんず を話者に用いた 会話の遷移を図 2 に示す システムが会話を開始すると 表 1 に示す 8 種のトピック 特 3. おしゃべり鉢べえ 定の話題 のうちの一つをランダムに選択する さらに全てのトピックに 5 つずつ用意され おしゃべり鉢べえは 人と会話を行う鉢植え型のボットシステムである システムは一般 ている会話文セットの一つをランダムに選択する 会話文セットの例を表 2 に示す そして 的な公共空間に置かれることを想定し 鉢植えがスタンドに置かれた形状をしている 人が 会話文セット中の最初に発話される会話文を用いて 呼びかけを開始する マイクから利用者の音声入力が行われると 連続音声認識ソフト Julius10) を用いて文字 通りかかると声をかけて会話を促す そして利用者との会話の中で 利用者の発言を記録 収集し また別の利用者の過去の発言を伝えることで 他者の存在を利用者に伝える 列に変換する その後 文字列の特徴の解析により 肯定 否定 判断不可 のいずれか 3.1 おしゃべり鉢べえの構成 R 2 株式会社エーアイ ソフトウェア開発キット音声合成 AITalk SDK: おしゃべり鉢べえは目 口を貼りつけたデーブルヤシの鉢植えである コンピュータの Information Processing Society of Japan

3 1 Table 1 List of all topics. (1) (4) (7) (2) (5) (8) (3) (6) (1) Table 2 Fig. 2 2 Conversation transitions of a system. 2 Examples of a series of conversation sentences in a topic. (2) (3) (4) 3 c2010 Information Processing Society of Japan

4 3 Table 3 Number of groups at time spent of the system. 4 Table 4 Distribution of group size spent with system. ( ) (22) 160(0) 7(0) 3(1) 5(4) 4(4) 6(5) 8(8) 2 170(21) 130(0) 8(0) 7(1) 9(5) 4(4) 6(6) 6(5) (7) 15(13) 3(2) 0 1(0) 2 27(10) 10(8) 1(1) 1(1) 1(1) 4.2 A Table 5 Number of collected user remarks. ( ) (1) (2) (3) (4) (5) (6) (7) (8) (1) 6(2) 6(3) 6(4) 6(3) 6(2)-( ) (3)-( ) 4 c2010 Information Processing Society of Japan

5 Table 6 6 Result of questionnaire survey. ( ) (1) ( ) ( ) ( ) ( ) (2) ( ) ( ) ( ) ( ) (3) ( ) ( ) ( ) (4) ( ) ( ) ( ) :2:3:4: 5: (1)-( ) (1)-( ) 6(1)-( ) (3)-( ) 6(3) (2)- ( ) 4.1 6(2)-( ) (3)-( ) 2.6 6(3)-( ) 5 c2010 Information Processing Society of Japan

6 (2)-( ) 3.6 6(2)-( ) (4)-( ) (1) (2) (3) (4) (B)( ) 1) Vol.2009-HCI-133 No.9 pp.1-8 (2009). 2) DICOMO2007 pp (2007) 3) communication/chika/ ( ). 4) Vol.19 1C2-02 (2005) 5) Erving Goffman: Behavior in Public Places : Notes on the Social Organization of Gatherings, The Free Press of Glencoe (1963). 4 (1980) 6) Eric Paulos, Elizabeth Goodman: The Familiar Stranger: Anxiety, Comfort, and Play in Public Places, CHI2004, pp (2004). 7) Vol.22 No.5 pp (2004) 8) (2002). 9) Vol.2006-SLP-63 No.107 pp (2006) 10) Julius Vol.20 No.1 pp (2005). 6 c2010 Information Processing Society of Japan

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