Vol.53 No (Mar. 2012) 1, 1,a) 1, 2 1 1, , Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a

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1, 1,a) 1, 2 1 1, 3 2 1 2011 6 17, 2011 12 16 Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a) Kazuki Kanamori 1, 2 Mie Nakatani 1 Hirokazu Kato 1, 3 Sanae H. Wake 2 Shogo Nishida 1 Received: June 17, 2011, Accepted: December 16, 2011 Abstract: We propose Stage Set Interface (SSI), a device for communication and entertainment using music. SSI users enjoy interaction with playing music regardless of musical sensibility. Related works did not consider both increasing freedom of play and increasing ease of play. We considered them. And also, we designed and developed the interface based on stage metaphor. SSI is a table-top system which has intuitive playing rules. SSI users can play music based on physical movement corresponding to his/her emotion by using dolls as input interface. We evaluated SSI and showed availability of stage metaphor. Keywords: entertainment computing, communication support, stage set interface, play performance, metaphor 1. 1 Osaka University, Toyonaka, Osaka 560 8531, Japan 2 Doshisha Women s College of Liberal Arts, Kyotanabe, Kyoto 610 0395, Japan 1 Presently with Ritsumeikan University 2 Presently with TOPPAN SYSTEM SOLUTIONS CO., LTD. 3 Presently with Nara Institute of Science and Technology a) seiko@i.ci.ritsumei.ac.jp 1 *1 YAMAHA *1 c 2012 Information Processing Society of Japan 1128

[1] Freqtric Strings [2], [3] CosTune [4] R [5] [6] Freqtric Strings CosTune VirJa Session [7] [8] Guitarist Simulator [9] [10] Openism [11] 1 2 1 1 2 1 Table 1 Features of existing systems. 1 2 2 2 2 3 2. 2.1 1 75 cm 50 cm 75 cm 2 2 c 2012 Information Processing Society of Japan 1129

1 Fig. 1 Architecture of our system. Fig. 3 3 An playing example of music. 2 Fig. 2 Dolls of Stage Set Interface. 8cm ARToolKit [12], [13] 1 PC Windows2000 MIDI 2 PC Macintosh OS 9.2 2 PC Roland SC-D70 2.2 3 1 1 ID 4 3 12 1 3 3 10 c 2012 Information Processing Society of Japan 1130

(1) (2) (3) (4) (5) (6) (1) (4) (5) (6) 2.3 Version1 Version2 Version1 2.3.1 Version1 Version1 (1) 4 4 (2) 4 4 (3) 5 (4) 6 (5) (3) 2.3.2 Version1 Version1 5 Fig. 5 An example of unison play. 4 Fig. 4 An example of melody control. 6 Fig. 6 An example of gaiety control. c 2012 Information Processing Society of Japan 1131

1 Version2 2.3.3 Version2 Version2 Version1 (1) 7 8 1 (2) 9 (3) 9 (4) 10 9 (5) 11 12 7 Fig. 7 An example of mainmelody control in Version2. 10 Fig. 10 Gaiety by shaking dolls in Version2. 8 Fig. 8 An example of besemelody control in Version2. 11 Fig. 11 All dolls play boisterous sound. 9 Fig. 9 Gaiety based on drummer s position in Version2. 12 Fig. 12 All dolls play soft sound. c 2012 Information Processing Society of Japan 1132

1 3. Fig. 13 13 The results of the questionnaire. 3.1 10 5 1 2 1. 2. 3. 4. 5. Version1 Version2 5 3.2 13 Version1 Version2 Version1 Version2 *2 Version2 Version1 *2 3 1 Version2 Version1 Version2 Version1 Version2 Version2 Version1 Version2 Version1 Version2 Version2 Version2 Version1 Version1 Version2 (1) 5 1 (2) (1) c 2012 Information Processing Society of Japan 1133

(2) 2 Version1 Version2 Version1 2 2 (1) (2) (3) 2 (3) [14] Version1 Version2 Version2 Version1 2 1 2 1 4. [1] MUSIC TABLE http://www.yamaha. co.jp/product/musictable/. [2] Freqtric Drums/Strings 2006 pp.61 62 (2006). [3] Freqtric Drums Vol.48, No.3, pp.1240 1250 (2007). [4] CosTune c 2012 Information Processing Society of Japan 1134

2001 Vol.2001, No.5, pp.37 38 (2001). [5] R http://taiko.namco-ch.net/. [6] BEMANI http://www.konami.jp/ bemani/bm2dx/. [7] VirJa Session Vol.40, No.4, pp.1910 1921 (1999). [8] Vol.J82-DII, No.11, pp.1847 1856 (1999). [9] Guitarist Simulator Vol.45, No.3, pp.698 709 (2004). [10] Vol.46, No.1, pp.157 171 (2005). [11] Openism WISS2005 (2005). [12] ARToolKit PRMU Vol.101, No.652, pp.79 86 (2002). [13] Billinghurst, M. Vol.4, No.4, pp.607 616 (1999). [14] Vol.5, No.2, pp.53 61 (2003). ACM 55 16 35 58 3 4 11 12 16 17 22 16 61 63 8 10 11 15 19 VR ACM IEEE c 2012 Information Processing Society of Japan 1135

4 C&C 15 14 HI 27 1 5 49 3 51 3 4 7 4 59 60 MIT 13 17 16 18 IEEE Fellow c 2012 Information Processing Society of Japan 1136