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Vol. 50 No. 12 2761 2771 (Dec. 2009) 1 2 Barthes RPG Appealing Structure Analysis of Video Game As Application of Structuralism s Analysis of Narrative Maho Takeno 1 and Akinori Takada 2 Entertainment products such as video games, animations and movies deeply influence our life nowadays. We form sense of values by playing or viewing them and also live by those values. Therefore the primary goal of analytical entertainment studies is to know what those values are and how they are formed. Many arguments about analysis method for video games have been made in the domain of game studies and narrative studies. But there are very few reports that have methods available for video game analysis in actual use. On the other hand there are many methods in structuralism s analysis. The purpose of this study was to improve the methods of structuralism s analysis of narrative so that we can apply them to video game. We examined standard procedures used with structuralism s analysis basically along with Barthes method, and suggested implementing several changing to those procedures. A sample analysis of RPG Tales Weaver was presented and resulted appealing structure was discussed. 1. / Narratology Ludology 2 1) 3) 7 Soul Calibur Konzack 4) Baldur s Gate Carr 5) Frasca 1) 1 Graduate School of Ferris University 2 Ferris University 2761 c 2009 Information Processing Society of Japan

2762 2. 2.1 Gadamer / / 1 2 2 6) 7) 2 / 2.2 Costikyan 8) Jenkins 9) pong storyness narrativeness pong RPG 10) Todorov 3 11) Brewer 12) Lindley 13) Genette 2.3 Genette Genette 3 14) histoire récit narration signifié signifian Genette 2 1 1 15) Genette

2763 1 Genette Table 1 Research object of narrative studies by Genette, G. 3. 3.1 3 16) 1 Blemond 17) 2 Lévi-Strauss 18) Greimas 19) 3 Todorov 7) Barthes 16) (1) (2) (3) (1) (2) Genette Todorov 14) 1 Genette 1 2 3 Barthes 12 20) 1 2 3 4 5 6 7 8 9 10 11 12

2764 (3) 2 Barthes 3.2 Blemond Blemond 1 F1 F2 F3 F4 F5 F6 F7 F8 F9 1a 1c 21) 1a F1 F2 F8 1b F3 F6 F7 1c F4 F5 F9 Blemond 17) (1) (2) (3) A B C D E F G H I 3 α β γ 1a A E H 1b B C I 1c D F G α β γ 3.3 Lévi-Strauss Lévi-Strauss 18) 1 2 / Blemond Blemond 3 Lévi-Strauss / / / / 22) 4 Barthes Greimas 23) Costikyan 8) Blemond Lévi-Strauss

2765 α A B C D E β A B C 1 D 1 C 2 D 2 E β C D α β C D β C 1 C 2 D 1 D 2 C F D G β A B C D F G E / α β α A B C D E β A B C 1 D 1 C 2 D 2 E 1 Genette Genette Genette 3.4 Greimas Greimas 24) 1 EN Ennonce Narratif 2 EN EM Ennonce Modal EF Ennonce Faire 3 EM D O 4 EF EMa EMb 5 EF 5-1 EA Di 5-2 ET Ennonce Translatif Dj Di Di Dj 5-3 / Greimas Propp 31 20 19) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Propp Greimas Greimas

2766 19) 2 Greimas Gadamer 3.5 / DEATH NOTE 25) 2 1 L 1 Fig. 1 Self-transposition into a confrontation axis and enpathy. 2 Fig. 2 Self-transposition into a semantic structure. 1 2 L Gadamer 4. RPG 4.1 MMORPG

2767 1 2 3 4 5 6 7 8 4.2 4.2.1 3.2 3.3 1 2 1 2 / 2 2 2 Greimas 2 1 4.2.2 3.4 Greimas Greimas 20 2 RPG / Table 2 A sample sequence/schema analysis of RPG Tales Weaver. Greimas / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /NPC/ / / / / / / 4.2.3 / / 5

2768 Fig. 3 3 Appealing structure of Tales Weaver. 3 4 7 = 1 7 3 5. 1 2 3 4 5 / / 4.2.4 1 3 3 3 4 5 1 3 1 2 3 RPG RPG RPG

2769 RPG TW RPG Sword and Magic Propp Greimas 1 1 VIII 2004 X 2001 / 2002 4 / 2003 2002 RPG 23) 4 RPG Propp Greimas RPG + RPG RPG 4.2.3 1 2 26) III 27),28) 1) Frasca, G.: Ludology Meets Narratology: Similitude and differences between (video) games and narrative (1999). (online) http://www.ludology.org/articles/

2770 ludology.htm (accessed 2009-3-14) 2) Frasca, G: Ludologists love stories, too: notes from a debate that never took place, Proc. Digra 2003 Conference (2003). (online) http://www.ludology.org/articles/ Frasca LevelUp2003.pdf (accessed 2009-3-14) 3) Pearce, C.: Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate, Proc. DiGRA 2005 Conference: Changing Views Worlds in Play (2005). (online) http://www.digra.org/dl/db/06278.03452.pdf (accessed 2009-3-14) 4) Konzack, L.: Computer Game Criticism: A Method for Computer, Game Analysis, Proc. CGDC Conference, Mayra, F. (Ed.), pp.89 100, Tampere University Press (2002). 5) Carr, D.: Games and Narrative, Computer Games: Text, Narrative and Play, Carr, D., Buckingham, D., Burn, A. and Schott, G. (Eds.), pp.30 44, Cambridge: Polity (2006). 6) Gadamer, H.G.: Wahrheit und Methode: Grundzuge einer philosophischen Hermeneutik, Tubingen: Mohr (1960). Weinsheimer, J. and Marshall, D.G.: Truth and Method, 2nd. rev. Ed., New York, Crossroad (1989 [1975]). I 1 (1985). II 2 (2008). 7) 1 Vol.48, No.1, pp.1 19 (1999). 8) Costikyan, G.: Where Stories End and Games Begin, Game Developer, Vol.7, No.9, pp.44 53 (2000). 9) Jenkins, H.: Game Design as Narrative Architectur, First Person: New Media as Story, Performance and Game, Wardrip-Fruin, N. and Harrigan, P. (Eds.), pp.118 130, MIT Press, Cambridge, Mass (2003). 10) No.1, pp.66 74 (2001). 11) Todorov, T. and Weinstein, A.: Structural Analysis of Narrative, NOVEL: A Forum on Fiction, Vol.3, No.1, pp.70 76 (1969). 12) Brewer, W.F. and Litchenstein, E.H.: Stories are to entertain: Astructural-affect theory of stories, Journal of Pragmatics, No.6, pp.473 486 (1982). 13) Lindley, C.A.: Story and Narrative Structures in Computer Games, Developing Interactive Narrative Content: Sagas sagasnet reader, Bushoff, B. (Ed.), pp.210 243, Munich: High Text (2005). 14) Genette, G.: Discours du récit, Figures III, Paris, Seuil (1972). (1985). 15) Genette, G.: Nouveau discours du récit, Paris, Seuil (1983). (1985). 16) Barthes, R.: Introduction a l analyse structurale des récits, Communications, No.8, pp.1 27 (1966). pp.1 54, (1979). 17) Blemond, C.: La logique des possibles narratifs, Communications, No.8, pp.60 76 (1966). pp.6 64, (1975). 18) Lévi-Strauss, C.: Anthropologie structurale, Paris, Plon (1958). (1972). 19) Greimas, A.J.: Sémantique structurale, Paris, Larousse (1966). (1988). 20) Barthes, R: L aventure sémiologique, Paris, Seuil (1985). (1988). 21) Blemond, C.: Le message narratif, Communications, No.4, pp.4 32 (1964). pp.7 64, (1975). 22) Lévi-Strauss, C.: La geste d Asdiwal, Les temps modernes, Vol.16, No.179, pp.1080 1123 (1961). (1993). 23) RPG No.1, pp.45 77 (2006). 24) Greimas, A.J.: Du sens, Paris, Seuil (1970). (1992). 25) FIT2008 pp.3-343 3-344 2008 26) 70 20 2 pp.2-77 2-78 (2008). 27) 70 20 4 pp.4-807 4-808 (2008). 28) No.2, pp.11 22 (2007). ( 21 3 18 ) ( 21 9 11 )

2771 1987 2009 3 MMORPG MMOPRG 1961 PHP IEEE