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1 Vol. 50 No (Dec. 2009) ARForce Augmented Reality 1 2, Augmented Reality AR ARForce 3 CG CG AR AR ARForce: Vision-based Multipoint Force Vector Sensor for Augmented Reality Kensei Jo, 1 Yasuaki Kakehi, 2, 3 Kouta Minamizawa, 1 Hideaki Nii, 4 Naoki Kawakami 1 and Susumu Tachi 4 In this paper, we propose a novel vision-based force vector sensor called AR- Force. ARForce enables users to measure the 3D position of marker as well as the magnitude and direction of the force that are applied by fingers. Our proposed system comprises a camera and an input device. The input device is made of elastic body and it comprises two types of markers. One is a squareshaped marker that enables a user to detect the position of the device. The other markers are small circular-shaped ones that are placed within the elastic body. The positions of the circular markers are moved when a user applies a force to the device. This enables force detection. The input device has no electronic circuit or cables; therefore users can move or rotate the input device in midair as long as the device is caught by the camera. ARForce enables users to construct augmented reality environments in which they can manipulate virtual objects by using finger motions. 1. Augmented Reality AR ARToolKit 1) 2 CG CG AR CG CG CG ARForce CG 1.1 AR ARToolKit 3 1 Graduate School of Information Science and Technology, The University of Tokyo 2 Faculty of Environmental and Information Studies, Keio University 3 Japan Science and Technology Agency 4 Graduate School of Media Design, Keio University 2831 c 2009 Information Processing Society of Japan

2 2832 ARForce Augmented Reality Magic Mouse 2) 6 3) Tablescape Plus 4) ID Active CyberCode 5) EnhancedDesk 6) Haptic Hand 7) ID 3 CG AR GelForce 8) GelForce 2 ForceTile 9),10) ForceTile 11) GelForce Force Marker Force Marker GelForce AR 2. 3 ID ARToolKit Square Marker Force Marker 1 ID 1 Fig. 1 (Left) Appearance of proposed system, (Right) Captured image and force vectors. The green arrows indicate the force vectors applied by the user.

3 2833 ARForce Augmented Reality Fig. 2 2 The simplified diagram of proposed input device. 3 Fig. 3 The deformation of force markers when a force is applied to the surface. ID Force Marker 2.2 Force Marker Force Marker 4 Force Marker Square Marker Square Marker ARToolKit 3 Square Marker 4 Square Marker Square Marker 90 4 Force Marker ID Force Marker 0/1 8bit ID 256 ID 6 3 Square Marker 4 7 Force Marker Force Marker Force Marker 9 Force Marker 2.3 AR GelForce 2 (1)

4 2834 ARForce Augmented Reality Fig. 4 4 The diagram of proposed image processing algorithm. (2) Force Marker (1) Force Marker Force Marker (2) Force Marker GelForce 8) 12) xy z z O(0, 0, 0) f =(f x,f y,f z) M(x, y, z) m =(m x,m y,m z) m x = h xx(x, y, z)f x + h yx(x, y, z)f y + h zx(x, y, z)f z m y = h xy(x, y, z)f x + h yy(x, y, z)f y + h zy(x, y, z)f z (1) m z = h xz(x, y, z)f x + h yz(x, y, z)f y + h zz(x, y, z)f z h vw(x, y, z) 8) x y z 1 Force Marker h vw(x, y, z) (1) f Force Marker Force Marker 3 (m x,m y,m z) 2 Force Marker Force Marker 3DCG Force Marker 5 Force Marker v Force Marker d v 1 h vw(x, y, z) v w x y z

5 2835 ARForce Augmented Reality 5 Force Marker Force Marker Fig. 5 (Left) Simplified diagram of ray path from camera to Force Marker, (Right) The green point shows the projected position of moved Force Marker. v = 1 [ ( ) ] v n2 +(v d) n 2 1+(v d) d (2) Force Marker v v Force Marker v m( m x, m y) 5 z Force Marker h z(h zx,h zy,h zz) v Force Marker h z( h zx, h zy) h zx = h zx v x h zz, v z hzy = h zy v y h v z zz (3) x y w x y z h wx(x, y, z) =h wx(x, y, z) v x v z h zz(x, y, z) h wy(x, y, z) =h wy(x, y, z) v y h zz(x, y, z) (4) v z N Force Marker i Force Marker M i(x i,y i,z i ) ( m i x, m i y) h i xy = h xy(x i,y i,z i ) m 1 x h 1 xx h 1 yx h 1 zx.... f m N x m 1 = h N xx h N yx h N x zx y h 1 xy h 1 yy h 1 f y (5) zy.. f z.. m N y h N xy h N yy h N zy M H F M = HF (6) F M (6) A A A F (6) F M = HF + e (7) e e 2 = HF M 2 F (7) M F HF g(x, y) g(x, y) = HF 2 M 2 (8) g(x, y) M A F M (1) 1 A M (1) 0 g(x, y)

6 2836 ARForce Augmented Reality g(x, y) (8) M 2 0 Newton 2.4 Firefly MV Point Grey Research [pixel] 36 [deg] GelForce KE109 Force Marker 1.47 Force Marker Force Marker Force Marker 3 [mm] 1 12 [mm] [mm] [mm] ID Pentium GHz 1.0 GB PC 1 25 [ms] 3. AR f x f y f z 3 D θ 6 Fig. 6 Simplified diagram of experimental arrangement XYZ XYZ (f x,f y,f z) (F x,f y,f z) 6 6 XYZ x y y 7 7 XYZ XYZ ALS-602-H1M XY ALV-600-H1M Z XY ±10 [mm] [mm] Z 0 5[mm] [mm] XYZ PC 6 Mini 4/20 x y 4 [gw] z 12 [gw] PCI AD PC 6 XYZ z

7 2837 ARForce Augmented Reality f x f y f z 1 f x f x : , f y :0, f z : 500 [gw] 2 f y f x :0, f y : , f z :500[gw] 3 f z f x :0, f y :0, f z :0 700 [gw] 1 2 f z 500 [gw] 8 (A1) (A3) (A1) 1 (A2) (A3) x y 600 [gw] XY 7 XYZ Fig. 7 (Left) Appearance of experimental arrangement, (Center) A xyz-stage, (Right) A 6-axis force sensor and an rubber ball. 21 [mm] Intel OpenCV Zhang 13) Force Marker ) E (1) h vw(x, y, z) E (1) z x y z A D =0.6[m] θ =0[deg] 7 f x f y 600 [gw] 8(A1) (A3) F x F y F z f x f y f z F z F x F y F x F y F z F x F y F z z x y Force Marker B D =0.6[m] θ =45[deg] θ A B θ 8 (B1) (B3) A F x F z 3 F x f z F x F z x 8 Force Marker (B3) z F x Force Marker z

8 2838 ARForce Augmented Reality z F x f z Fig. 8 Result of experiment 1 3. Each graph shows relationship between input force and estimated force. AR C D =1.4[m] θ =0[deg] D x y 2 8(C1) (C3) F x f x A F z D F z F x F y 8 Force Marker z 3 1 Force Marker D 1 [pixel] x D =1.4[m] F x F y F z D =1.4[m] D =1.4[m] AR CG 4. AR CG

9 2839 ARForce Augmented Reality Force Marker ID ID Force Marker ID 9 CG Fig. 9 An user is controlling CG character with finger motion. CG 9 CG 5. ARForce Force Marker AR CG AR CG AR 3 ID ID Force Marker ID ID 1) Kato, H. and Billinghurst, M.: Marker tracking and HMD calibration for a videobased augmented reality conferencing system, Proc. 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR 99 ), San Francisco, CA, USA, pp (1999). 2) Woods, E., Mason, P. and Billinghurst, M.: MagicMouse: An Inexpensive 6-Degreeof-Freedom Mouse, Proc. Graphite 2003, pp (2003). 3) Ishii, H. and Ullmer, B.: Tangible bits: Towards seamless interfaces between people, bits and atoms, Proc. Conference on Human Factors in Computing Systems, pp (1997). 4) Kakehi, Y., Naemura, T. and Matsushita, M.: Tablescape Plus: Interactive Smallsized Displays Upstanding on Tabletop Display, 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007 ), pp (2007). 5) Ayatsuka, Y. and Rekimoto, J.: Active CyberCode: A Directly Controllable 2D Codes, CHI 2006 Extended Abstract, pp (2006). 6) Koike, H., Sato, Y., Kobayashi, Y., Tobita, H. and Kobayashi, M.: Interactive Textbook and Interactive Venn Diagram: Natural and Intuitive Interface on Augmented Desk System, Conference Extended Abstracts on Human Factors in Computer Systems (ACM CHI 2000 ), pp (Apr. 2000). 7) Kohli, L. and Whitton, M.: The haptic hand: providing user interface feedback with the non-dominant hand in virtual environments, Proc. Graphics Interface 2005, pp.1 8 (2005). 8) Kamiyama, K., Vlack, K., Mizota, T., Kajimoto, H., Kawakami, N. and Tachi, S.: Vision-based sensor for real-time measuring of surface traction fields, IEEE Computer Graphics and Applications, pp (2005). 9) Kakehi, Y., Jo, K., Sato, K., Minamizawa, K., Nii, H., Kawakami, N., Naemura,

10 2840 ARForce Augmented Reality T. and Tachi, S.: ForceTile: Tabletop Tangible Interface with Vision-based Force Distribution, ACM SIGGRAPH 2008 New Tech. Demo. (2008). 10) ForceTile 13 (2008). 11) Jo, K., Kakehi, Y., Minamizawa, K., Nii, H., Kawakami, N. and Tachi, S.: AR- Force: A Marker-based Augmented Reality System for Force Distribution Input, ACM ACE 2008 (2008). 12) Landau, L.D. and Lifshitz, E.M.: Theory of Elasticity, BUTTERWORTHHEINE- MANN (1985). 13) Zhang, Z.: A flexible new technique for camera calibration, IEEE Trans. Pattern Analysis and Machine Intelligence, Vol.22, No.11, pp (2000). 14) 2 C Vol.64, No.628, pp (1998). ( ) ( ) DC IEEE/EMBS IMEKO IEEE-VR Career Award IMEKO

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