情報処理学会インタラクション 2016 IPSJ Interaction INT /3/3 1,a) 1,2,b) 1,c) (HMD: Head Mounted Display) A Non-dominant Hand Training System Using Hea

Size: px
Start display at page:

Download "情報処理学会インタラクション 2016 IPSJ Interaction INT /3/3 1,a) 1,2,b) 1,c) (HMD: Head Mounted Display) A Non-dominant Hand Training System Using Hea"

Transcription

1 /3/3 1,a) 1,2,b) 1,c) (HMD: Head Mounted Display) A Non-dominant Hand Training System Using Head Mounted Display Naoto Konishi 1,a) Tsutomu Terada 1,2,b) Masahiko Tsukamoto 1,c) Abstract: In bimanual tasks, one hand is usually the main executor and the other is the supporter. By increasing the frequency of using the non-dominant hand in everyday life, the performance of the dominant hand may become equivalent to that of the non-dominant hand. In this paper, we propose a system that enforces users to use the non-dominant hand by using visual effects of see-through head mounted display (HMD). We consider this is achieved by giving the visual effect of diminishing the dominant hand. Our system mirrors the image that is taken by a head mounted camera and is processed as if there is no dominant hand and thus a user does not know its position. We conducted preliminary experiments to investigate the frequency of using the non-dominant hand in this system. We have found that subjects by using the system to work in the non-dominant hand % 11% 12% 1 Graduate School of Engineering, Kobe University, 1-1 Rokkodai, Nada Kobe, Hyogo , Japan 2 PRESTO, Japan Science and Technology Agency, 7 Gobancho, Chiyoda, Tokyo, , Japan a) konishi524@stu.kobe-u.ac.jp b) tsutomu@eedept.kobe-u.ac.jp c) tuka@kobe-u.ac.jp Information Processing Society of Japan 116

2 /3/3 HMD: Head Mounted Display [2] [3] [4] [5] Roy [6] 2 [7] 2.2 HMD HMD [8] HMD HMD T.Jebara [9] Stochastick HMD HMD [10] HMD [11] HMD (AR:Augmented Reality) HMD HMD [12] 3DCG HMD AR 3DCG HMD HMD HMD 2.3 Information Processing Society of Japan 117

3 /3/3 [13] DJ BGM DJ Microsoft kinect for windows[14] Softkinetic DepthSense325[15] [16] HMD T. Lee[17] Markerless Handey AR web AR 2.4 (DR: Diminished Reality)[18] DR DR DR DR Adobe Photoshop[19] [20] Mirkamali [21] 3DCG [22] ( ) 1 1 () Information Processing Society of Japan 118

4 /3/3 [23] ( ) Homography HMD web HMD HMD web PC HMD HMD web (color ) color HMD HMZ-T3W(SONY) EL : web ( 1) ( 3) HMD ( 4) HMD SONY HMZ-T3W HMZ-T3W 11 web ibuffalo web (BSW20KM11BK) web 2 5 HMD web Information Processing Society of Japan 119

5 /3/3 2 web BSW20KM11BK(iBUFFALO) fps 10cm mm 105mm 50mm 70g HMD Web カメラ PC HMD web PC 6 6 PC Panasonic Let s note(cf-s9) PC Microsoft VisualC Intel OpenCV[24] ( 8) 2 (230mm) (ϕ140 47mm) 5 (26mm 13mm 5mm 0.4g) 23cm (ϕ90 15mm) ( 9) A B 2 2 A 1 Information Processing Society of Japan 120

6 /3/ a b A c d e f g B h i j 4 ( : mg) a b c d e f g h i j ( : mg) a b c d e f g h i j B ( ) () ( ) 3 d A i A i σ 4 5 x y z x i y i z i (i = 1, 2,, n) σ A i = x 2 i + y2 i + z2 i (1) Ā = 1 n σ 2 = 1 n n A i (2) k=1 n (A i Ā)2 (3) k=1 1 3 h i 8 4 d d a h i 3 a h i 7 ( ) Information Processing Society of Japan 121

7 情報処理学会 インタラクション /3/3 標準偏差値よりも大きいことが分かる 視覚効果ありの場 * ϯϭϭ P ϮϱϬ 差 ϮϬϬ 偏 の ϭϱϭ 値サ ϭϭϭ ン ϱϭ セ Ϭ 度 速 加 合 利き手で箸を把持し 試料を移動させた被験者 a b c d f g についても表 5 より 利き手の標準偏差値が非 利き手の標準偏差値よりも大きくなっている 箸を用いた 試料の移動作業において視覚効果を与えられた際に非利き 差 ϮϬϬ 偏 の ϭϱϭ 値 ϭϭϭ サ ϱϭ ンセ 度 Ϭ 速 加 いては 被験者 j のみ利き手である左手の加速度の標準偏 差値が大きい これは被験者 j が視覚効果ありの時 最初 2 つ目の途中から箸を利き手から非利き手である右手に持 ৎ PV * ϯϭϭ P ϮϱϬ 手で箸を把持し 試料を移動させた被験者 e h i j につ の試料のみを利き手である左手を用いて試料を運んだが ϭ ϭϰ ϭθ ϭϯ ϭϲ ϭϭ ϭϰ ϭθ ϭϯ ϭϲ ϭϭ ϭϰ ϭθ ϭϯ ϭϲ ϭϭ ϭϰ ϭθ ϭϯ ϭϲ ϭϭ ϭϰ ϭθ ϭϯ ϭϲ ϭϭ ϭϰ ϭθ ϭϯ ϭϲ ϭϭ ϭϰ ϭθ ϭϯ ϭϲ ϭϭ ϭ ϰ ϭ ϴ ϭ ϭ Ϯ Ϯ Ϯ ϯ ϯ ϰ ϰ ϰ ϱ ϱ ϲ ϲ ϲ ϳ ϳ ϴ ϴ ϴ ϵ ϵ Ϭ Ϭ Ϭ ϭ ϭ Ϯ Ϯ Ϯ ϯ ϯ ϰ ϰ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϰ ϭ 図 10 ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϰ ϴ Ϯ ϲ Ϭ ϰ ϴ Ϯ ϲ Ϭ ϰ ϴ Ϯ ϲ Ϭ ϰ ϴ Ϯ ϲ Ϭ ϰ ϴ Ϯ ϲ Ϭ ϰ ϴ Ϯ ϲ Ϭ ϰ ϴ Ϯ ϲ Ϭ ϰ ϴ ϭ ϭ Ϯ Ϯ Ϯ ϯ ϯ ϰ ϰ ϰ ϱ ϱ ϲ ϲ ϲ ϳ ϳ ϴ ϴ ϴ ϵ ϵ Ϭ Ϭ Ϭ ϭ ϭ Ϯ Ϯ Ϯ ϯ ϯ ϰ ϰ ϰ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ϭ ৎ PV 視覚効果なしの場合で作業 2 を行っている被験者 j の加速度 データ 上 右手 下 左手 ち替えて作業を続けたことが原因であると考えられる 初 めの一つに時間がかかったため 非利き手に持ち替えた * P ϯϭϭ ϮϱϬ その時の被験者 j の両手首に装着した加速度データの偏差 差偏 の ϮϬϬ 値 ϭϱϭ サ ϭϭϭ ン ϱϭ セ Ϭ 度速 加 のグラフを図 10 と図 11 に示す 視覚効果なしの場合の図 10 では 利き手である左手を用いて作業を行ったため 加 速度のグラフの起伏が激しくなっている しかし 図 11 ৎ PV * P ϯϭϭ ϮϱϬ 差 偏 ϮϬϬ の値 ϭϱϭ サ ϭϭϭ ン ϱϭ セ Ϭ 度 速 加 の視覚効果ありの場合 視覚効果により利き手が使いづら くなり 非利き手を使用して作業を再開した そのため グラフの起伏が左手から右手に移ったようになっている 本実験では左利きが 2 人いたが 2 人とも各作業におい て視覚効果ありの場合は非利き手を用いた 被験者本人は ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϯ Ϯ ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϯ Ϯ ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϯ Ϯ ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϭ Ϯ ϯ Ϯ ϭϰ ϲϯ ϴϯ ϰϭ Ϯϱ ϲϰ ϲϳ ϴϴ ϵϭ ϯϭ ϱϭ ϭϳ ϵϯ ϭϯ ϰϯ ϱϱ ϳϲ ϳϵ ϭθ ϯϵ ϵϱ ϴϬ Ϭϭ ϮϮ ϰϯ ϲϰ ϱθ Ϭϲ Ϯϳ ϴϰ ϲθ ϴϵ Ϭϭ ϯϭ ϱ ϭ ϭ ϭ ϭ ϭ Ϯ Ϯ Ϯ Ϯ Ϯ ϯ ϯ ϯ ϯ ϯ ϰ ϰ ϰ ϰ ϱ ϱ ϱ ϱ ϱ ϲ ϲ ϲ ϲ ϲ ϳ ϳ ϳ ϳ ϳ 図 11 ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϯ Ϯ ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϯ Ϯ ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϯ Ϯ ϭ Ϭ ϵ ϴ ϳ ϲ ϱ ϰ ϭ Ϯ ϯ Ϯ ϭϰ ϲϯ ϴϯ ϰϭ Ϯϱ ϲϰ ϲϳ ϴϴ ϵϭ ϯϭ ϱϭ ϭϳ ϵϯ ϭϯ ϰϯ ϱϱ ϳϲ ϳϵ ϭθ ϯϵ ϵϱ ϴϬ Ϭϭ ϮϮ ϰϯ ϲϰ ϱθ Ϭϲ Ϯϳ ϴϰ ϲθ ϴϵ Ϭϭ ϯϭ ϱ ϭ ϭ ϭ ϭ ϭ Ϯ Ϯ Ϯ Ϯ Ϯ ϯ ϯ ϯ ϯ ϯ ϰ ϰ ϰ ϰ ϱ ϱ ϱ ϱ ϱ ϲ ϲ ϲ ϲ ϲ ϳ ϳ ϳ ϳ ϳ 視覚効果ありの場合で作業 2 を行っている被験者 j の加速度 データ 右手で使う練習をした経験があり 被験者 i に視覚効果あ ৎ PV 上 右手 下 左手 りの作業において非利き手を用いた理由を聞くと 非利き 手である左手を用いて箸を使う練習をした経験があるため 領域抽出の画像処理により 利き手に同じ色の手袋とアー 非利き手である左手で作業を行ったと答えた したがっ ムカバーを装着することでユーザにリアルタイムで利き手 て 非利き手で作業を行う練習を行った経験がある人は視 を見えなくなる視覚効果を与え 非利き手の使用頻度を促 覚効果により利き手周りが見えない場合 非利き手を用い すシステムを提案し 筆記作業および箸を用いた試料の移 る可能性が高いと考えられる しかし 普段は利き手のみ 動作業における非利き手の使用頻度の増加について議論し しか使用しないと答えたため システムを用いることで非 た 利き手が不可視になることで利き手の作業のしやすさ 利き手の使用を促すことができたと言える 以上より 筆 が非利き手の場合よりも下がるため 非利き手の使用頻度 記作業においては被験者の非利き手の使用頻度は非利き手 が増加すると考えられる を用いて作業を行っているため システム未使用時と比較 今後の課題として ユーザが手に何も装着しないように すると増加していると言える しかし 視覚効果を与えた 深度センサを用いた利き手認識システムを実装を行うこ ときの作業 2 においては 10 人中 4 人しか非利き手を用い と 視覚効果におけるユーザの危険性や不快感を最小限に なかった この原因として 被験者の感想から 手袋では するために隠消現実感のシステムアップをすること ビデ 滑るために物を持ちにくい 手袋を着けると箸で試料を オシースルーにおけるリアルタイムの映像表示の遅延をで 挟む感覚がわかりづらい 手袋のサイズが合わない な きるだけ少なくすること 非利き手の使用頻度を加速度セ どの手袋に関する問題点が挙げられた 今後の課題として ンサから取得するために センサの取り付け位置を考慮す 手に何も装着せずに利き手や腕を判別するアルゴリズムを ること ユーザに立体感や距離感を掴みやすくするために 実装する必要がある また 実時間と映像のズレによる動 HMD に web カメラを 2 つ搭載するなど ユーザの視覚効 作のしづらさや映像内の物体との距離感が掴めないなどの 果に以外における不快感を少なくすることなどが挙げられ 問題点もあり こちらについても今後の課題として改善す る 本稿ではまた 利き手を見えなくする以外の視覚効果 る必要がある さらに被験者によっては視覚効果に慣れた や 視覚以外のフィードバックでシステムを提案し 非利 ら利き手でも作業が可能かもしれないという意見もあるの き手の使用頻度が増加するかを比較実験を行う で 長期的な実験を行う必要性もある 4. まとめ 本論文では カメラを搭載した没入型 HMD を用いて色 Information Processing Society of Japan 謝辞 本研究の一部は 科学技術振興機構戦略的創造研 究推進事業 (さきがけ) および科学技術振興機構研究成果 展開事業スーパークラスタプログラムによるものである ここに記して謝意を表す 122

8 /3/3 [1] - -, fact/ratio_lefty.html. [2] :,, pp (Sep. 1991). [3],,,, :,, Vol. 46, No. 2, pp (Apr. 1997). [4],, :,, Vol. 38, No. 4, pp (Apr. 2005). [5] :,, [6] E. A. Roy, and D. Elliott: Manual Asymmetries in Aimed Movements, The Quarterly Journal of Experimental Psychology, Vol. 41, No. 3, pp (July 1988). [7] A. Lenhard, and J. Hoffmann: Constant Error in Aiming Movements without Visual Feedback is Higher in the Preferred Hand, Laterality, Vol. 12, No. 3, pp (June 2006). [8], virtual-parachute/. [9] T.Jebara, C.Eyster, J.Weaver, T.Starner, and A.Pentland: Stochastics: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers, Proc. of ISWC 1997, pp (Oct. 1997). [10],, : : HMD,, Vol. 7, No. 2, pp (June 2002). [11] : HMD, 160, pp. 1 2 (Dec. 2014). [12], :, (Mar. 2014). [13],,, : DJ, 2008-MUS-78, pp (July 2008). [14] Microsoft, kinectforwindows/. [15] SoftKinetic, [16],, :, DICOMO 2014, pp (July 2014). [17] T. Lee, and T. Hollerer: Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking, Proc. of ISWC 2007, pp (Oct. 2007). [18],,,, : (2) - -,, Vol. 113, No. 402, pp (Jan. 2014). [19] Adobe Photoshop, [20]. Mirkamali, and P. Nagabhushan: Object Removal by Depth-wise Image Inpainting, Sign,, :,, Vol. 8, No. 3, pp (Aug. 2009). [21] S. Sal, Image and Video Processing, pp (July 2014). [22],,, :,, Vol. 66, No. 12, pp (Nov. 2012). [23], :,, Vol. 17, No. 3, pp (Sep. 2012). [24] OpenCV, Information Processing Society of Japan 123

IPSJ SIG Technical Report Vol.2012-HCI-149 No /7/20 1 1,2 1 (HMD: Head Mounted Display) HMD HMD,,,, An Information Presentation Method for Weara

IPSJ SIG Technical Report Vol.2012-HCI-149 No /7/20 1 1,2 1 (HMD: Head Mounted Display) HMD HMD,,,, An Information Presentation Method for Weara 1 1,2 1 (: Head Mounted Display),,,, An Information Presentation Method for Wearable Displays Considering Surrounding Conditions in Wearable Computing Environments Masayuki Nakao 1 Tsutomu Terada 1,2 Masahiko

More information

25 AR 3 Property of three-dimensional perception in the wearable AR environment

25 AR 3 Property of three-dimensional perception in the wearable AR environment 25 AR 3 Property of three-dimensional perception in the wearable AR environment 1140378 2014 2 28 AR 3 AR.. AR,. AR. 2, [2]., [3]., AR. AR. 3D 3D,,., 3D..,,,,. AR,, HMD,, 3 i Abstract Property of three-dimensional

More information

& Vol.5 No (Oct. 2015) TV 1,2,a) , Augmented TV TV AR Augmented Reality 3DCG TV Estimation of TV Screen Position and Ro

& Vol.5 No (Oct. 2015) TV 1,2,a) , Augmented TV TV AR Augmented Reality 3DCG TV Estimation of TV Screen Position and Ro TV 1,2,a) 1 2 2015 1 26, 2015 5 21 Augmented TV TV AR Augmented Reality 3DCG TV Estimation of TV Screen Position and Rotation Using Mobile Device Hiroyuki Kawakita 1,2,a) Toshio Nakagawa 1 Makoto Sato

More information

[4] Primer Streamer HMD HMD [1] HMD [2] HMD HMD HMD [3] [5] [7] Lupyan () [8] Vickery [9] 3. [4] HMD ( ) ( ) 2013 Information Processin

[4] Primer Streamer HMD HMD [1] HMD [2] HMD HMD HMD [3] [5] [7] Lupyan () [8] Vickery [9] 3. [4] HMD ( ) ( ) 2013 Information Processin 情 報 処 理 学 会 インタラクション 2013 IPSJ Interaction 2013 2013-Interaction (13INT003) 2013/2/28 Primer Streamer: 1 1,2 1 Primer Streamer Primer Streamer: a System for Shepherding into User Interest by Showing Pictures

More information

Vol.11-HCI-15 No. 11//1 Xangle 5 Xangle 7. 5 Ubi-WA Finger-Mount 9 Digitrack 11 1 Fig. 1 Pointing operations with our method Xangle Xa

Vol.11-HCI-15 No. 11//1 Xangle 5 Xangle 7. 5 Ubi-WA Finger-Mount 9 Digitrack 11 1 Fig. 1 Pointing operations with our method Xangle Xa Vol.11-HCI-15 No. 11//1 GUI 1 1 1, 1 GUI Graphical User Interface Xangle Xangle A Pointing Method Using Accelerometers for Graphical User Interfaces Tatsuya Horie, 1 Takuya Katayama, 1 Tsutomu Terada 1,

More information

25 D Effects of viewpoints of head mounted wearable 3D display on human task performance

25 D Effects of viewpoints of head mounted wearable 3D display on human task performance 25 D Effects of viewpoints of head mounted wearable 3D display on human task performance 1140322 2014 2 28 D HMD HMD HMD HMD 3D HMD HMD HMD HMD i Abstract Effects of viewpoints of head mounted wearable

More information

1 Web [2] Web [3] [4] [5], [6] [7] [8] S.W. [9] 3. MeetingShelf Web MeetingShelf MeetingShelf (1) (2) (3) (4) (5) Web MeetingShelf

1 Web [2] Web [3] [4] [5], [6] [7] [8] S.W. [9] 3. MeetingShelf Web MeetingShelf MeetingShelf (1) (2) (3) (4) (5) Web MeetingShelf 1,a) 2,b) 4,c) 3,d) 4,e) Web A Review Supporting System for Whiteboard Logging Movies Based on Notes Timeline Taniguchi Yoshihide 1,a) Horiguchi Satoshi 2,b) Inoue Akifumi 4,c) Igaki Hiroshi 3,d) Hoshi

More information

IPSJ SIG Technical Report Vol.2011-MUS-91 No /7/ , 3 1 Design and Implementation on a System for Learning Songs by Presenting Musical St

IPSJ SIG Technical Report Vol.2011-MUS-91 No /7/ , 3 1 Design and Implementation on a System for Learning Songs by Presenting Musical St 1 2 1, 3 1 Design and Implementation on a System for Learning Songs by Presenting Musical Structures based on Phrase Similarity Yuma Ito, 1 Yoshinari Takegawa, 2 Tsutomu Terada 1, 3 and Masahiko Tsukamoto

More information

IPSJ SIG Technical Report Vol.2015-CVIM-196 No /3/6 1,a) 1,b) 1,c) U,,,, The Camera Position Alignment on a Gimbal Head for Fixed Viewpoint Swi

IPSJ SIG Technical Report Vol.2015-CVIM-196 No /3/6 1,a) 1,b) 1,c) U,,,, The Camera Position Alignment on a Gimbal Head for Fixed Viewpoint Swi 1,a) 1,b) 1,c) U,,,, The Camera Position Alignment on a Gimbal Head for Fixed Viewpoint Swiveling using a Misalignment Model Abstract: When the camera sets on a gimbal head as a fixed-view-point, it is

More information

IPSJ SIG Technical Report Vol.2011-MUS-90 No /5/ , 3 1 Design and Implementation of a Drumstick with Stroke Recognition Function for Inte

IPSJ SIG Technical Report Vol.2011-MUS-90 No /5/ , 3 1 Design and Implementation of a Drumstick with Stroke Recognition Function for Inte 1 2 1, 3 1 Design and Implementation of a Drumstick with Stroke Recognition Function for Integration of Real and Virtual Drums Hiroyuki Kanke, 1 Yoshinari Takegawa, 2 Tsutomu Terada 1 and Masahiko Tsukamoto

More information

IPSJ SIG Technical Report Vol.2017-HCI-173 No.5 Vol.2017-EC-44 No /6/1 1,a) 1,2,b) 3,c) 1,d) 3D * 1* Graduate School of Engineerin

IPSJ SIG Technical Report Vol.2017-HCI-173 No.5 Vol.2017-EC-44 No /6/1 1,a) 1,2,b) 3,c) 1,d) 3D * 1* Graduate School of Engineerin 1,a) 1,2,b) 3,c) 1,d) 3D 1. 2.5 * 1*2 2.5 1 Graduate School of Engineering, Kobe University 2 PRESTO, Japan Science and Technology Agency 3 School of Information Science and Engineering, Ritsumeikan University

More information

27 VR Effects of the position of viewpoint on self body in VR environment

27 VR Effects of the position of viewpoint on self body in VR environment 27 VR Effects of the position of viewpoint on self body in VR environment 1160298 2015 2 25 VR (HMD), HMD (VR). VR,.. HMD,., VR,.,.,,,,., VR,. HMD VR i Abstract Effects of the position of viewpoint on

More information

5104-toku3.indd

5104-toku3.indd 基礎 : 開発用ツール 橋本 直 ( 独 ) 科学技術振興機構 敷居が低くなった AR 開発 2007 AR AR 1 CPU GPU AR CG AR PC AR 2 Web Web Web 5,000 USB Web 10 1280 960 0fps AR PC AR AR 2007 AR AR Web PC AR Flash AR FLARToolKit Web AR IT AR ツールキットが提供する基本的な機能と開発者に求められるスキル

More information

1., 1 COOKPAD 2, Web.,,,,,,.,, [1]., 5.,, [2].,,.,.,, 5, [3].,,,.,, [4], 33,.,,.,,.. 2.,, 3.., 4., 5., ,. 1.,,., 2.,. 1,,

1., 1 COOKPAD 2, Web.,,,,,,.,, [1]., 5.,, [2].,,.,.,, 5, [3].,,,.,, [4], 33,.,,.,,.. 2.,, 3.., 4., 5., ,. 1.,,., 2.,. 1,, THE INSTITUTE OF ELECTRONICS, INFORMATION AND COMMUNICATION ENGINEERS TECHNICAL REPORT OF IEICE.,, 464 8601 470 0393 101 464 8601 E-mail: matsunagah@murase.m.is.nagoya-u.ac.jp, {ide,murase,hirayama}@is.nagoya-u.ac.jp,

More information

24 Depth scaling of binocular stereopsis by observer s own movements

24 Depth scaling of binocular stereopsis by observer s own movements 24 Depth scaling of binocular stereopsis by observer s own movements 1130313 2013 3 1 3D 3D 3D 2 2 i Abstract Depth scaling of binocular stereopsis by observer s own movements It will become more usual

More information

(3.6 ) (4.6 ) 2. [3], [6], [12] [7] [2], [5], [11] [14] [9] [8] [10] (1) Voodoo 3 : 3 Voodoo[1] 3 ( 3D ) (2) : Voodoo 3D (3) : 3D (Welc

(3.6 ) (4.6 ) 2. [3], [6], [12] [7] [2], [5], [11] [14] [9] [8] [10] (1) Voodoo 3 : 3 Voodoo[1] 3 ( 3D ) (2) : Voodoo 3D (3) : 3D (Welc 1,a) 1,b) Obstacle Detection from Monocular On-Vehicle Camera in units of Delaunay Triangles Abstract: An algorithm to detect obstacles by using a monocular on-vehicle video camera is developed. Since

More information

2 3 4 5 6 2. [2] PC [3] (PTZ: PanoramicView Tilt Zoom) 1 [4] () [5] PTZ [6] 3. 3.1 5 1 3 3.1.1 1 (3 ) 2 3 1 (3 ) 1 2 2 3 3.1.2 2

2 3 4 5 6 2. [2] PC [3] (PTZ: PanoramicView Tilt Zoom) 1 [4] () [5] PTZ [6] 3. 3.1 5 1 3 3.1.1 1 (3 ) 2 3 1 (3 ) 1 2 2 3 3.1.2 2 1,a) 2,3,b) 2,c) 1. 4 2012 13, 543 [1] 1 Faculty of Engineering, Kobe Uniersity 2 Grad. School of Engineering, Kobe Uniersity 3 JST PRESTO a) futamikyosuke@stu.kobe-u.ac.jp b) tsutomu@eedept.kobe-u.ac.jp

More information

Q [4] 2. [3] [5] ϵ- Q Q CO CO [4] Q Q [1] i = X ln n i + C (1) n i i n n i i i n i = n X i i C exploration exploitation [4] Q Q Q ϵ 1 ϵ 3. [3] [5] [4]

Q [4] 2. [3] [5] ϵ- Q Q CO CO [4] Q Q [1] i = X ln n i + C (1) n i i n n i i i n i = n X i i C exploration exploitation [4] Q Q Q ϵ 1 ϵ 3. [3] [5] [4] 1,a) 2,3,b) Q ϵ- 3 4 Q greedy 3 ϵ- 4 ϵ- Comparation of Methods for Choosing Actions in Werewolf Game Agents Tianhe Wang 1,a) Tomoyuki Kaneko 2,3,b) Abstract: Werewolf, also known as Mafia, is a kind of

More information

IPSJ SIG Technical Report Vol.2011-UBI-30 No /5/ , 1 1 Evaluation on Effect of Presenting False Information for Biological Information Vi

IPSJ SIG Technical Report Vol.2011-UBI-30 No /5/ , 1 1 Evaluation on Effect of Presenting False Information for Biological Information Vi 1 1 1, 1 1 Evaluation on Effect of Presenting False Information for Biological Information Visualization Systems Kenji Nakamura, 1 Takuya Katayama, 1 Tsutomu Terada 1, 1 and Masahiko Tsukamoto 1 Recentry,

More information

IPSJ SIG Technical Report Vol.2012-IS-119 No /3/ Web A Multi-story e-picture Book with the Degree-of-interest Extraction Function

IPSJ SIG Technical Report Vol.2012-IS-119 No /3/ Web A Multi-story e-picture Book with the Degree-of-interest Extraction Function 1 2 2 3 4 2 Web A Multi-story e-picture Book with the Degree-of-interest Extraction Function Kunimichi Shibata, 1 Masakuni Moriyama, 2 Kazuhide Yukawa, 2 Koji Ueno, 3 Kazuo Takahashi 4 and Shigeo Kaneda

More information

DEIM Forum 2009 E

DEIM Forum 2009 E DEIM Forum 2009 E5-3 464-8601 1 606-8501 464 8601 1 E-mail: lifushi@arch.itc.nagoya-u.ac.jp, mayumi@mm.media.kyoto-u.ac.jp, {hirano,kajita,mase}@itc.nagoya-u.ac.jp Abstract Study on a Recipe Recommendation

More information

IPSJ SIG Technical Report Vol.2017-EC-43 No /3/10 MR 1 2 1,a) Manipulation Method of Virtual Object Using Projected Markers and Gestures in MR S

IPSJ SIG Technical Report Vol.2017-EC-43 No /3/10 MR 1 2 1,a) Manipulation Method of Virtual Object Using Projected Markers and Gestures in MR S MR 1 2 1,a) Manipulation Method of Virtual Object Using Projected Markers and Gestures in MR System Shumpei Akahoshi 1 Saki Sakaguchi 2 Mitsunori Matsushita 1,a) Abstract: The purpose of this research

More information

IPSJ SIG Technical Report Vol.2009-DPS-141 No.20 Vol.2009-GN-73 No.20 Vol.2009-EIP-46 No /11/27 1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Spe

IPSJ SIG Technical Report Vol.2009-DPS-141 No.20 Vol.2009-GN-73 No.20 Vol.2009-EIP-46 No /11/27 1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Spe 1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Speech Visualization System Based on Augmented Reality Yuichiro Nagano 1 and Takashi Yoshino 2 As the spread of the Augmented Reality(AR) technology and service,

More information

IPSJ SIG Technical Report Vol.2014-CE-126 No /10/11 1,a) Kinect Support System for Romaji Learning through Exercise Abstract: Educatio

IPSJ SIG Technical Report Vol.2014-CE-126 No /10/11 1,a) Kinect Support System for Romaji Learning through Exercise Abstract: Educatio 1,a) 1 1 1 1 2 Kinect Support System for Romaji Learning through Exercise Abstract: Education with information devices has been increasing over the years. We propose support system for Romaji learning

More information

IPSJ SIG Technical Report Vol.2012-CG-148 No /8/29 3DCG 1,a) On rigid body animation taking into account the 3D computer graphics came

IPSJ SIG Technical Report Vol.2012-CG-148 No /8/29 3DCG 1,a) On rigid body animation taking into account the 3D computer graphics came 3DCG 1,a) 2 2 2 2 3 On rigid body animation taking into account the 3D computer graphics camera viewpoint Abstract: In using computer graphics for making games or motion pictures, physics simulation is

More information

(MIRU2008) HOG Histograms of Oriented Gradients (HOG)

(MIRU2008) HOG Histograms of Oriented Gradients (HOG) (MIRU2008) 2008 7 HOG - - E-mail: katsu0920@me.cs.scitec.kobe-u.ac.jp, {takigu,ariki}@kobe-u.ac.jp Histograms of Oriented Gradients (HOG) HOG Shape Contexts HOG 5.5 Histograms of Oriented Gradients D Human

More information

1 Table 1: Identification by color of voxel Voxel Mode of expression Nothing Other 1 Orange 2 Blue 3 Yellow 4 SSL Humanoid SSL-Vision 3 3 [, 21] 8 325

1 Table 1: Identification by color of voxel Voxel Mode of expression Nothing Other 1 Orange 2 Blue 3 Yellow 4 SSL Humanoid SSL-Vision 3 3 [, 21] 8 325 社団法人人工知能学会 Japanese Society for Artificial Intelligence 人工知能学会研究会資料 JSAI Technical Report SIG-Challenge-B3 (5/5) RoboCup SSL Humanoid A Proposal and its Application of Color Voxel Server for RoboCup SSL

More information

b Kaochen- A Karaoke system which changes a singer s face by Yukihiro ODA BA Thesis at Future University Hakodate, 2014 Advis

b Kaochen- A Karaoke system which changes a singer s face by Yukihiro ODA BA Thesis at Future University Hakodate, 2014 Advis 25 - - b1010132 2014 1 31 A Karaoke system which changes a singer s face by Advisor: Kazushi MUKAIYAMA Department of Complex Media Architecture Future University Hakodate January 31, 2014 Abstract Now,

More information

,,.,.,,. 2.,..,,,.,.,.,,,. 90%,.,,, i

,,.,.,,. 2.,..,,,.,.,.,,,. 90%,.,,, i 27 A study on estimation of ring size using a palm image 1160375 2016 2 26 ,,.,.,,. 2.,..,,,.,.,.,,,. 90%,.,,, i Abstract A study on estimation of ring size using a palm image Hideki YOSHIKAWA Recently,

More information

HASC2012corpus HASC Challenge 2010,2011 HASC2011corpus( 116, 4898), HASC2012corpus( 136, 7668) HASC2012corpus HASC2012corpus

HASC2012corpus HASC Challenge 2010,2011 HASC2011corpus( 116, 4898), HASC2012corpus( 136, 7668) HASC2012corpus HASC2012corpus HASC2012corpus 1 1 1 1 1 1 2 2 3 4 5 6 7 HASC Challenge 2010,2011 HASC2011corpus( 116, 4898), HASC2012corpus( 136, 7668) HASC2012corpus HASC2012corpus: Human Activity Corpus and Its Application Nobuo KAWAGUCHI,

More information

258 5) GPS 1 GPS 6) GPS DP 7) 8) 10) GPS GPS 2 3 4 5 2. 2.1 3 1) GPS Global Positioning System

258 5) GPS 1 GPS 6) GPS DP 7) 8) 10) GPS GPS 2 3 4 5 2. 2.1 3 1) GPS Global Positioning System Vol. 52 No. 1 257 268 (Jan. 2011) 1 2, 1 1 measurement. In this paper, a dynamic road map making system is proposed. The proposition system uses probe-cars which has an in-vehicle camera and a GPS receiver.

More information

IPSJ SIG Technical Report Vol.2014-GN-90 No.16 Vol.2014-CDS-9 No.16 Vol.2014-DCC-6 No /1/24 1,a) 2,b) 2,c) 1,d) QUMARION QUMARION Kinect Kinect

IPSJ SIG Technical Report Vol.2014-GN-90 No.16 Vol.2014-CDS-9 No.16 Vol.2014-DCC-6 No /1/24 1,a) 2,b) 2,c) 1,d) QUMARION QUMARION Kinect Kinect 1,a) 2,b) 2,c) 1,d) QUMARION QUMARION Kinect Kinect Using a Human-Shaped Input Device for Remote Pose Instruction Yuki Tayama 1,a) Yoshiaki Ando 2,b) Misaki Hagino 2,c) Ken-ichi Okada 1,d) Abstract: There

More information

2). 3) 4) 1.2 NICTNICT DCRA Dihedral Corner Reflector micro-arraysdcra DCRA DCRA DCRA 3D DCRA PC USB PC PC ON / OFF Velleman K8055 K8055 K8055

2). 3) 4) 1.2 NICTNICT DCRA Dihedral Corner Reflector micro-arraysdcra DCRA DCRA DCRA 3D DCRA PC USB PC PC ON / OFF Velleman K8055 K8055 K8055 1 1 1 2 DCRA 1. 1.1 1) 1 Tactile Interface with Air Jets for Floating Images Aya Higuchi, 1 Nomin, 1 Sandor Markon 1 and Satoshi Maekawa 2 The new optical device DCRA can display floating images in free

More information

contents

contents 3 3 4 5 6 7 7 8 8 9 9 10 10 10 11 11 12 13 13 14 14 14 14 14 14 contents 3 3 4 5 6 7 7 8 8 9 9 10 10 10 11 11 12 13 13 14 14 14 14 14 14 01 1 22 3 3 44 studies 1 2 Hiroshima Univ. ACTIVITIES campus

More information

IPSJ SIG Technical Report Vol.2013-GN-87 No /3/ Research of a surround-sound field adjustmen system based on loudspeakers arrangement Ak

IPSJ SIG Technical Report Vol.2013-GN-87 No /3/ Research of a surround-sound field adjustmen system based on loudspeakers arrangement Ak 1 1 3 Research of a surround-sound field adjustmen system based on loudspeakers arrangement Akiyama Daichi 1 Kanai Hideaki 1 Abstract: In this paper, we propose a presentation method that does not depend

More information

WikiWeb Wiki Web Wiki 2. Wiki 1 STAR WARS [3] Wiki Wiki Wiki 2 3 Wiki 5W1H 3 2.1 Wiki Web 2.2 5W1H 5W1H 5W1H 5W1H 5W1H 5W1H 5W1H 2.3 Wiki 2015 Informa

WikiWeb Wiki Web Wiki 2. Wiki 1 STAR WARS [3] Wiki Wiki Wiki 2 3 Wiki 5W1H 3 2.1 Wiki Web 2.2 5W1H 5W1H 5W1H 5W1H 5W1H 5W1H 5W1H 2.3 Wiki 2015 Informa 情 報 処 理 学 会 インタラクション 2015 IPSJ Interaction 2015 A17 2015/3/5 Web 1 1 1 Web Web Position and Time based Summary System using Story Style for Web Contents Daichi Ariyama 1 Daichi Ando 1 Shinichi Kasahara

More information

26.2月号indd.indd

26.2月号indd.indd No.639 334,300 44.7 840,700 885,000 669,700 705,000 631,700 665,000 6 1.40 12 1.55 460,000 2.95 415,000 395,000 172,200 172,200 140,100 140,100 6 1.225 0.645 12 1.375 0.645 2.600 1.290 12 10

More information

DPA,, ShareLog 3) 4) 2.2 Strino Strino STRain-based user Interface with tacticle of elastic Natural ObjectsStrino 1 Strino ) PC Log-Log (2007 6)

DPA,, ShareLog 3) 4) 2.2 Strino Strino STRain-based user Interface with tacticle of elastic Natural ObjectsStrino 1 Strino ) PC Log-Log (2007 6) 1 2 1 3 Experimental Evaluation of Convenient Strain Measurement Using a Magnet for Digital Public Art Junghyun Kim, 1 Makoto Iida, 2 Takeshi Naemura 1 and Hiroyuki Ota 3 We present a basic technology

More information

ActionScript Flash Player 8 ActionScript3.0 ActionScript Flash Video ActionScript.swf swf FlashPlayer AVM(Actionscript Virtual Machine) Windows

ActionScript Flash Player 8 ActionScript3.0 ActionScript Flash Video ActionScript.swf swf FlashPlayer AVM(Actionscript Virtual Machine) Windows ActionScript3.0 1 1 YouTube Flash ActionScript3.0 Face detection and hiding using ActionScript3.0 for streaming video on the Internet Ryouta Tanaka 1 and Masanao Koeda 1 Recently, video streaming and video

More information

Vol.55 No (Jan. 2014) saccess 6 saccess 7 saccess 2. [3] p.33 * B (A) (B) (C) (D) (E) (F) *1 [3], [4] Web PDF a m

Vol.55 No (Jan. 2014) saccess 6 saccess 7 saccess 2. [3] p.33 * B (A) (B) (C) (D) (E) (F) *1 [3], [4] Web PDF   a m Vol.55 No.1 2 15 (Jan. 2014) 1,a) 2,3,b) 4,3,c) 3,d) 2013 3 18, 2013 10 9 saccess 1 1 saccess saccess Design and Implementation of an Online Tool for Database Education Hiroyuki Nagataki 1,a) Yoshiaki

More information

IPSJ SIG Technical Report Vol.2011-EC-19 No /3/ ,.,., Peg-Scope Viewer,,.,,,,. Utilization of Watching Logs for Support of Multi-

IPSJ SIG Technical Report Vol.2011-EC-19 No /3/ ,.,., Peg-Scope Viewer,,.,,,,. Utilization of Watching Logs for Support of Multi- 1 3 5 4 1 2 1,.,., Peg-Scope Viewer,,.,,,,. Utilization of Watching Logs for Support of Multi-View Video Contents Kosuke Niwa, 1 Shogo Tokai, 3 Tetsuya Kawamoto, 5 Toshiaki Fujii, 4 Marutani Takafumi,

More information

2. Shepherd 1) Shepherd 1) PC PC 1 3 Cheng Wii 2) 3 3) Grossman ) ポインティング線ポインティング位置デバイスデバイス Grossman 1 3 3) 2

2. Shepherd 1) Shepherd 1) PC PC 1 3 Cheng Wii 2) 3 3) Grossman ) ポインティング線ポインティング位置デバイスデバイス Grossman 1 3 3) 2 2 1 2 1, 3 1 2 1 2 An Evaluation on a Robot Operation Method with Two Handheld Devices Satoshi Kawanabe, 1 Shoji Sa, 2 Tsutomu Terada 1, 3 and Masahiko Tsukamoto 1 Recently, automous and remote-controlled

More information

1 Kinect for Windows M = [X Y Z] T M = [X Y Z ] T f (u,v) w 3.2 [11] [7] u = f X +u Z 0 δ u (X,Y,Z ) (5) v = f Y Z +v 0 δ v (X,Y,Z ) (6) w = Z +

1 Kinect for Windows M = [X Y Z] T M = [X Y Z ] T f (u,v) w 3.2 [11] [7] u = f X +u Z 0 δ u (X,Y,Z ) (5) v = f Y Z +v 0 δ v (X,Y,Z ) (6) w = Z + 3 3D 1,a) 1 1 Kinect (X, Y) 3D 3D 1. 2010 Microsoft Kinect for Windows SDK( (Kinect) SDK ) 3D [1], [2] [3] [4] [5] [10] 30fps [10] 3 Kinect 3 Kinect Kinect for Windows SDK 3 Microsoft 3 Kinect for Windows

More information

3D UbiCode (Ubiquitous+Code) RFID ResBe (Remote entertainment space Behavior evaluation) 2 UbiCode Fig. 2 UbiCode 2. UbiCode 2. 1 UbiCode UbiCode 2. 2

3D UbiCode (Ubiquitous+Code) RFID ResBe (Remote entertainment space Behavior evaluation) 2 UbiCode Fig. 2 UbiCode 2. UbiCode 2. 1 UbiCode UbiCode 2. 2 THE INSTITUTE OF ELECTRONICS, INFORMATION AND COMMUNICATION ENGINEERS HCG HUMAN COMMUNICATION GROUP SYMPOSIUM. UbiCode 243 0292 1030 E-mail: {ubicode,koide}@shirai.la, {otsuka,shirai}@ic.kanagawa-it.ac.jp

More information

情報処理学会研究報告 IPSJ SIG Technical Report Vol.2015-CVIM-195 No /1/22 AR マーカ除去のための実時間背景画像変形 *1 1 1 Abstract 本稿では, 拡張現実感で用いられる AR マーカの違和感のない視覚的除去を実現するた

情報処理学会研究報告 IPSJ SIG Technical Report Vol.2015-CVIM-195 No /1/22 AR マーカ除去のための実時間背景画像変形 *1 1 1 Abstract 本稿では, 拡張現実感で用いられる AR マーカの違和感のない視覚的除去を実現するた AR マーカ除去のための実時間背景画像変形 *1 1 1 Abstract 本稿では, 拡張現実感で用いられる AR マーカの違和感のない視覚的除去を実現するための, 背景画像の実時間変形手法を提案する. 従来,AR マーカの実時間除去は, マーカが平面上に存在するという仮定のもと, カメラ位置姿勢に基づく単一の射影変換行列を用いて, 背景画像を変形し, マーカ上に重畳することで実現していた. しかし,

More information

1 Fig. 1 Extraction of motion,.,,, 4,,, 3., 1, 2. 2.,. CHLAC,. 2.1,. (256 ).,., CHLAC. CHLAC, HLAC. 2.3 (HLAC ) r,.,. HLAC. N. 2 HLAC Fig. 2

1 Fig. 1 Extraction of motion,.,,, 4,,, 3., 1, 2. 2.,. CHLAC,. 2.1,. (256 ).,., CHLAC. CHLAC, HLAC. 2.3 (HLAC ) r,.,. HLAC. N. 2 HLAC Fig. 2 CHLAC 1 2 3 3,. (CHLAC), 1).,.,, CHLAC,.,. Suspicious Behavior Detection based on CHLAC Method Hideaki Imanishi, 1 Toyohiro Hayashi, 2 Shuichi Enokida 3 and Toshiaki Ejima 3 We have proposed a method for

More information

日本感性工学会論文誌

日本感性工学会論文誌 pp.343-351 2013 Changes in Three Attributes of Color by Reproduction of Memorized Colors Hiroaki MIYAKE, Takeshi KINOSHITA and Atsushi OSA Graduate School of Science and Engineering, Yamaguchi University,

More information

求人面接資料PPT

求人面接資料PPT Hair Salon TV etc. 250" 250" 200" 200" 150" 150" 100" 100" 50" 50" 0" 0" Nov)13" Dec)13" Jan)14" Feb)14" Mar)14" Apr)14" May)14" Jun)14" Jul)14" Dec)12" Jan)13" Feb)13" Mar)13" Apr)13"

More information

HMD VR VR HMD VR HMD VR Eye-Gaze Interface on HMD for Virtual Reality Hiromu MIYASHITA Masaki HAYASHI Kenichi OKADA Faculty of Science and Technology,

HMD VR VR HMD VR HMD VR Eye-Gaze Interface on HMD for Virtual Reality Hiromu MIYASHITA Masaki HAYASHI Kenichi OKADA Faculty of Science and Technology, HMD VR VR HMD VR HMD VR Eye-Gaze Interface on HMD for Virtual Reality Hiromu MIYASHITA Masaki HAYASHI Kenichi OKADA Faculty of Science and Technology, Keio University In the technology of the VR space,

More information

日本感性工学会論文誌

日本感性工学会論文誌 Vol.16 No.5 pp.457-4632017 doi: 10.5057/jjske.TJSKE-D-17-00072 A Study to Investigate Influence of Consciousness When Wearing Various Clothes on Walking Hiroaki YOSHIDA*, Chikako OHSARA** and Masayoshi

More information

電子マネーと通信産業の戦略

電子マネーと通信産業の戦略 No.7, 55-65 (2006) Vision of Electronic Money Card Distribution Plans in Japan - Discussion of the and Credit Card Distribution Plans - OSHIMA Kazuchika Nihon University, Graduate School of Social and

More information

IPSJ SIG Technical Report iphone iphone,,., OpenGl ES 2.0 GLSL(OpenGL Shading Language), iphone GPGPU(General-Purpose Computing on Graphics Proc

IPSJ SIG Technical Report iphone iphone,,., OpenGl ES 2.0 GLSL(OpenGL Shading Language), iphone GPGPU(General-Purpose Computing on Graphics Proc iphone 1 1 1 iphone,,., OpenGl ES 2.0 GLSL(OpenGL Shading Language), iphone GPGPU(General-Purpose Computing on Graphics Processing Unit)., AR Realtime Natural Feature Tracking Library for iphone Makoto

More information

Vol. 23 No. 4 Oct. 2006 37 2 Kitchen of the Future 1 Kitchen of the Future 1 1 Kitchen of the Future LCD [7], [8] (Kitchen of the Future ) WWW [7], [3

Vol. 23 No. 4 Oct. 2006 37 2 Kitchen of the Future 1 Kitchen of the Future 1 1 Kitchen of the Future LCD [7], [8] (Kitchen of the Future ) WWW [7], [3 36 Kitchen of the Future: Kitchen of the Future Kitchen of the Future A kitchen is a place of food production, education, and communication. As it is more active place than other parts of a house, there

More information

Vol.54 No (Mar. 2013) 1,a) , A Case Study of the Publication of Information on the Japan Earthquake Naoto Matsumoto 1,a

Vol.54 No (Mar. 2013) 1,a) , A Case Study of the Publication of Information on the Japan Earthquake Naoto Matsumoto 1,a 1,a) 2012 6 1, 2012 12 20 A Case Study of the Publication of Information on the Japan Earthquake Naoto Matsumoto 1,a) Received: June 1, 2012, Accepted: December 20, 2012 Abstract: On the disasters, the

More information

Virtual Window System Virtual Window System Virtual Window System Virtual Window System Virtual Window System Virtual Window System Social Networking

Virtual Window System Virtual Window System Virtual Window System Virtual Window System Virtual Window System Virtual Window System Social Networking 23 An attribute expression of the virtual window system communicators 1120265 2012 3 1 Virtual Window System Virtual Window System Virtual Window System Virtual Window System Virtual Window System Virtual

More information

Input image Initialize variables Loop for period of oscillation Update height map Make shade image Change property of image Output image Change time L

Input image Initialize variables Loop for period of oscillation Update height map Make shade image Change property of image Output image Change time L 1,a) 1,b) 1/f β Generation Method of Animation from Pictures with Natural Flicker Abstract: Some methods to create animation automatically from one picture have been proposed. There is a method that gives

More information

IPSJ SIG Technical Report Vol.2016-CE-137 No /12/ e β /α α β β / α A judgment method of difficulty of task for a learner using simple

IPSJ SIG Technical Report Vol.2016-CE-137 No /12/ e β /α α β β / α A judgment method of difficulty of task for a learner using simple 1 2 3 4 5 e β /α α β β / α A judgment method of difficulty of task for a learner using simple electroencephalograph Katsuyuki Umezawa 1 Takashi Ishida 2 Tomohiko Saito 3 Makoto Nakazawa 4 Shigeichi Hirasawa

More information

(EC2014) YOUPLAY 1,a) 2,3 1 1,4,b) 1 YOUPLAY YOUPLAY YOUPLAY YOUPLAY Vol.0 (03/20 24, 2013) YOUPLAY Vol.1 (11/16 24, 2013) 2 HEP HALL

(EC2014) YOUPLAY 1,a) 2,3 1 1,4,b) 1 YOUPLAY YOUPLAY YOUPLAY YOUPLAY Vol.0 (03/20 24, 2013) YOUPLAY Vol.1 (11/16 24, 2013) 2 HEP HALL (EC2014) 2014 9 YOUPLAY 1,a) 2,3 1 1,4,b) 1 YOUPLAY YOUPLAY YOUPLAY YOUPLAY Vol.0 (03/20 24, 2013) YOUPLAY Vol.1 (11/16 24, 2013) 2 HEP HALL 40 1. 1 2 3 sunday 4 a) isoyama@stu.kobe-u.ac.jp b) tsutomu@eedept.kobe-u.ac.jp

More information

Vol.53 No (Mar. 2012) 1, 1,a) 1, 2 1 1, , Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a

Vol.53 No (Mar. 2012) 1, 1,a) 1, 2 1 1, , Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a 1, 1,a) 1, 2 1 1, 3 2 1 2011 6 17, 2011 12 16 Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a) Kazuki Kanamori 1, 2 Mie Nakatani 1 Hirokazu Kato 1, 3 Sanae H. Wake 2 Shogo Nishida

More information

修士論文の和文要旨 研究科 専攻大学院情報理工学研究科情報 通信工学専攻博士前期課程 氏名春田英和学籍番号 1231074 論文題目 さわれる拡張現実感システムの検討 要 旨 本研究では,AR(Augmented Reality,AR) と様々な入力デバイスを用いた 3DCG モデリングシステムを実装し, さらに物理エンジンと組み合わせることで, さわれる拡張現実感 (AR) システムの有効性を確認した.

More information

本文6(599) (Page 601)

本文6(599) (Page 601) (MIRU2008) 2008 7 525 8577 1 1 1 E-mail: matsuzaki@i.ci.ritsumei.ac.jp, shimada@ci.ritsumei.ac.jp Object Recognition by Observing Grasping Scene from Image Sequence Hironori KASAHARA, Jun MATSUZAKI, Nobutaka

More information

21 e-learning Development of Real-time Learner Detection System for e-learning

21 e-learning Development of Real-time Learner Detection System for e-learning 21 e-learning Development of Real-time Learner Detection System for e-learning 1100349 2010 3 1 e-learning WBT (Web Based training) e-learning LMS (Learning Management System) LMS WBT e-learning e-learning

More information

DEIM Forum 2010 A Web Abstract Classification Method for Revie

DEIM Forum 2010 A Web Abstract Classification Method for Revie DEIM Forum 2010 A2-2 305 8550 1 2 305 8550 1 2 E-mail: s0813158@u.tsukuba.ac.jp, satoh@slis.tsukuba.ac.jp Web Abstract Classification Method for Reviews using Degree of Mentioning each Viewpoint Tomoya

More information

IPSJ SIG Technical Report Vol.2014-IOT-27 No.14 Vol.2014-SPT-11 No /10/10 1,a) 2 zabbix Consideration of a system to support understanding of f

IPSJ SIG Technical Report Vol.2014-IOT-27 No.14 Vol.2014-SPT-11 No /10/10 1,a) 2 zabbix Consideration of a system to support understanding of f 1,a) 2 zabbix Consideration of a system to support understanding of fault occurrences based on the similarity of the time series Miyaza Nao 1,a) Masuda Hideo 2 Abstract: With the development of network

More information

情報処理学会研究報告 IPSJ SIG Technical Report Vol.2016-MBL-80 No.11 Vol.2016-CDS-17 No /8/ (VR) (AR) VR, AR VR, AR Study of a Feedback Method fo

情報処理学会研究報告 IPSJ SIG Technical Report Vol.2016-MBL-80 No.11 Vol.2016-CDS-17 No /8/ (VR) (AR) VR, AR VR, AR Study of a Feedback Method fo 1 1 1 (VR) (AR) VR, AR VR, AR Study of a Feedback Method for Force Sensing by Only Visual Recognitions so that Human can Interface with Real Objects which are Made from Soft Materials MAKOTO USAMI 1 HIROSHI

More information

百人一首かるた選手の競技時の脳の情報処理に関する研究

百人一首かるた選手の競技時の脳の情報処理に関する研究 Mem. Faculty. B. O. S. T. Kinki University No. 24 : 33 43 (2009) 33 34 Memoirs of The Faculty of B. O. S. T. of Kinki University No. 24 (2009) になる 音 の 先 頭 ゆら 平 均 30~ 羽 田 後 に 取 り 札 を 認 識 していることを 見 出 した0

More information

IPSJ SIG Technical Report Vol.2014-CDS-10 No /5/ Intuitive appliance control method based on high-accurate indoor localization system

IPSJ SIG Technical Report Vol.2014-CDS-10 No /5/ Intuitive appliance control method based on high-accurate indoor localization system 1 1 1 1 Intuitive appliance control method based on high-accurate indoor localization system Jun Komeda 1 Yutaka Arakawa 1 Morihiko Tamai 1 Keiichi Yasumoto 1 Abstract: In our home, the increase of appliances

More information

013858,繊維学会誌ファイバー1月/報文-02-古金谷

013858,繊維学会誌ファイバー1月/報文-02-古金谷 Development of Non-Contact Measuring Method for Final Twist Number of Double Ply Staple Yarn Keizo Koganeya 1, Youichi Yukishita 1, Hirotaka Fujisaki 1, Yasunori Jintoku 2, Hironori Okuno 2, and Motoharu

More information

IPSJ SIG Technical Report Vol.2014-HCI-160 No.8 Vol.2014-UBI-44 No /10/14 1,a) 1,b) 1,c) 1,d) 1. [1] HMD 1 Kyoto Institute of Technology a) kyok

IPSJ SIG Technical Report Vol.2014-HCI-160 No.8 Vol.2014-UBI-44 No /10/14 1,a) 1,b) 1,c) 1,d) 1. [1] HMD 1 Kyoto Institute of Technology a) kyok 1,a) 1,b) 1,c) 1,d) 1. [1] HMD 1 Kyoto Institute of Technology a) kyoko@hit.is.kit.ac.jp b) kei@kit.ac.jp c) kuramoto@hit.is.kit.ac.jp d) tsujino@kit.ac.jp [2] [2][3][4][5][6][7][8] [3][4][5][6][7][8]

More information

2 22006 2 e-learning e e 2003 1 4 e e e-learning 2 Web e-leaning 2004 2005 2006 e 4 GP 4 e-learning e-learning e-learning e LMS LMS Internet Navigware

2 22006 2 e-learning e e 2003 1 4 e e e-learning 2 Web e-leaning 2004 2005 2006 e 4 GP 4 e-learning e-learning e-learning e LMS LMS Internet Navigware 2 2 Journal of Multimedia Aided Education Research 2006, Vol. 2, No. 2, 19 e 1 1 2 2 1 1 GP e 2004 e-learning 2004 e-learning 2005 e-learning e-learning e-learning e-learning 2004 e-learning HuWeb 2005

More information

SICE東北支部研究集会資料(2012年)

SICE東北支部研究集会資料(2012年) 273 (212.6.29) 273-5 Motion measurement of nordic walking using inertial sensor, Takuya Tateyama, Koichi Sagawa * *Graduate School of Science and Technology Hirosaki University : (inertial sensor), (motion

More information

3_23.dvi

3_23.dvi Vol. 52 No. 3 1234 1244 (Mar. 2011) 1 1 mixi 1 Casual Scheduling Management and Shared System Using Avatar Takashi Yoshino 1 and Takayuki Yamano 1 Conventional scheduling management and shared systems

More information

1: ( 1) 3 : 1 2 4

1: ( 1) 3 : 1 2 4 RippleDesk Using Ripples to Represent Conversational Noise on Internet Shigaku Iwabuchi Takaomi Hisamatsu Shin Takahashi Buntarou Shizuki Kazuo Misue Jiro Tanaka Department of Comupter Science, University

More information

28 Horizontal angle correction using straight line detection in an equirectangular image

28 Horizontal angle correction using straight line detection in an equirectangular image 28 Horizontal angle correction using straight line detection in an equirectangular image 1170283 2017 3 1 2 i Abstract Horizontal angle correction using straight line detection in an equirectangular image

More information

知能と情報, Vol.30, No.5, pp

知能と情報, Vol.30, No.5, pp 1, Adobe Illustrator Photoshop [1] [2] [3] Initital Values Assignment of Parameters Using Onomatopoieas for Interactive Design Tool Tsuyoshi NAKAMURA, Yuki SAWAMURA, Masayoshi KANOH, and Koji YAMADA Graduate

More information

_2009MAR.ren

_2009MAR.ren ISSN 0389-5254 2009 No.2 MAR JAPAN AIRCRAFT PILOT ASSOCIATION C O N T E N T S No.313 2009 No.2 MAR é 2009 MAR 2009 MAR 2009 MAR 2009 MAR 2009 MAR 2009 MAR 2009 MAR 2009 MAR 2009 MAR 2009 MAR 2009 MAR

More information

IPSJ SIG Technical Report 1, Instrument Separation in Reverberant Environments Using Crystal Microphone Arrays Nobutaka ITO, 1, 2 Yu KITANO, 1

IPSJ SIG Technical Report 1, Instrument Separation in Reverberant Environments Using Crystal Microphone Arrays Nobutaka ITO, 1, 2 Yu KITANO, 1 1, 2 1 1 1 Instrument Separation in Reverberant Environments Using Crystal Microphone Arrays Nobutaka ITO, 1, 2 Yu KITANO, 1 Nobutaka ONO 1 and Shigeki SAGAYAMA 1 This paper deals with instrument separation

More information

a) Extraction of Similarities and Differences in Human Behavior Using Singular Value Decomposition Kenichi MISHIMA, Sayaka KANATA, Hiroaki NAKANISHI a

a) Extraction of Similarities and Differences in Human Behavior Using Singular Value Decomposition Kenichi MISHIMA, Sayaka KANATA, Hiroaki NAKANISHI a a) Extraction of Similarities and Differences in Human Behavior Using Singular Value Decomposition Kenichi MISHIMA, Sayaka KANATA, Hiroaki NAKANISHI a), Tetsuo SAWARAGI, and Yukio HORIGUCHI 1. Johansson

More information

6_27.dvi

6_27.dvi Vol. 49 No. 6 1932 1941 (June 2008) RFID 1 2 RFID RFID RFID 13.56 MHz RFID A Experimental Study for Measuring Human Activities in A Bathroom Using RFID Ryo Onishi 1 and Shigeyuki Hirai 2 A bathroom is

More information

IPSJ SIG Technical Report Vol.2012-GN-82 No.13 Vol.2012-CDS-3 No /1/19 Development and Application of the System which Promotes Sharing of Feel

IPSJ SIG Technical Report Vol.2012-GN-82 No.13 Vol.2012-CDS-3 No /1/19 Development and Application of the System which Promotes Sharing of Feel Development and Application of the System which Promotes Sharing of Feeling for Fighting Games that Uses Pressure Sensors Jun Munemori Ryota Mantani and Junko Itou We have developed the system which promotes

More information

ron.dvi

ron.dvi 12 Effect of occlusion and perception of shadow in depth perception caused by moving shadow. 1010361 2001 2 5 (Occlusion), i Abstract Effect of occlusion and perception of shadow in depth perception caused

More information

Microsoft Word - toyoshima-deim2011.doc

Microsoft Word - toyoshima-deim2011.doc DEIM Forum 2011 E9-4 252-0882 5322 252-0882 5322 E-mail: t09651yt, sashiori, kiyoki @sfc.keio.ac.jp CBIR A Meaning Recognition System for Sign-Logo by Color-Shape-Based Similarity Computations for Images

More information

IPSJ SIG Technical Report Pitman-Yor 1 1 Pitman-Yor n-gram A proposal of the melody generation method using hierarchical pitman-yor language model Aki

IPSJ SIG Technical Report Pitman-Yor 1 1 Pitman-Yor n-gram A proposal of the melody generation method using hierarchical pitman-yor language model Aki Pitman-Yor Pitman-Yor n-gram A proposal of the melody generation method using hierarchical pitman-yor language model Akira Shirai and Tadahiro Taniguchi Although a lot of melody generation method has been

More information

IPSJ SIG Technical Report GPS LAN GPS LAN GPS LAN Location Identification by sphere image and hybrid sensing Takayuki Katahira, 1 Yoshio Iwai 1

IPSJ SIG Technical Report GPS LAN GPS LAN GPS LAN Location Identification by sphere image and hybrid sensing Takayuki Katahira, 1 Yoshio Iwai 1 1 1 1 GPS LAN GPS LAN GPS LAN Location Identification by sphere image and hybrid sensing Takayuki Katahira, 1 Yoshio Iwai 1 and Hiroshi Ishiguro 1 Self-location is very informative for wearable systems.

More information

24 LED A visual programming environment for art work using a LED matrix

24 LED A visual programming environment for art work using a LED matrix 24 LED A visual programming environment for art work using a LED matrix 1130302 2013 3 1 LED,,,.,. Arduino. Arduino,,,., Arduino,.,, LED,., Arduino, LED, i Abstract A visual programming environment for

More information

3_39.dvi

3_39.dvi Vol. 49 No. 3 Mar. 2008 Web 1 2 PC Web Web Windows Web Access Watchdog Systems for Children Protection Tatsumi Ueda 1 and Yoshiaki Takai 2 For today s children, the Internet is one of the most familiar

More information

福光 寛 1‐37/1‐37

福光 寛 1‐37/1‐37 April 3, 1999 1999, 37 1999, 38 1999, 38 2004, 70 2004, 69 1998b, 37 1998b, 38-39 1998b, 43 1998b, 40 (1998b) (1999) (1999) (2006) 2006, 19 (2002) (2006) (2006) (2006) http://www.cae.org Released in Feb.

More information

IPSJ SIG Technical Report Vol.2016-GN-97 No.32 Vol.2016-CDS-15 No.32 Vol.2016-DCC-12 No /1/ Evaluation of Capture Interface of a Visual A

IPSJ SIG Technical Report Vol.2016-GN-97 No.32 Vol.2016-CDS-15 No.32 Vol.2016-DCC-12 No /1/ Evaluation of Capture Interface of a Visual A 1 2 Evaluation of Capture Interface of a Visual Ability Extension System Using Natural Eye Gestures Kitahara Shun 1 Ogawa Takefumi 2 Abstract: There have been many studies on systems for augmenting human

More information

Journal of Geography 116 (6) Configuration of Rapid Digital Mapping System Using Tablet PC and its Application to Obtaining Ground Truth

Journal of Geography 116 (6) Configuration of Rapid Digital Mapping System Using Tablet PC and its Application to Obtaining Ground Truth Journal of Geography 116 (6) 749-758 2007 Configuration of Rapid Digital Mapping System Using Tablet PC and its Application to Obtaining Ground Truth Data: A Case Study of a Snow Survey in Chuetsu District,

More information

, IT.,.,..,.. i

, IT.,.,..,.. i 25 To construct the system that promote a interactive method as a knowledge acquisition 1140317 2014 2 28 , IT.,.,..,.. i Abstract To construct the system that promote a interactive method as a knowledge

More information

日本電子 newsVol.47 No.1 (2015)

日本電子 newsVol.47 No.1 (2015) ISSN 0386-6572 August 2015 Vol.47 No.1 Contents August 2015 Vol.47 No.1 100 nm 1 news Vol.47 No.1 (2015) news Vol.47 No.1 (2015) 2 3 news Vol.47 No.1 (2015) news Vol.47 No.1 (2015) 4 5 news Vol.47 No.1

More information

3 2 2 (1) (2) (3) (4) 4 4 AdaBoost 2. [11] Onishi&Yoda [8] Iwashita&Stoica [5] 4 [3] 3. 3 (1) (2) (3)

3 2 2 (1) (2) (3) (4) 4 4 AdaBoost 2. [11] Onishi&Yoda [8] Iwashita&Stoica [5] 4 [3] 3. 3 (1) (2) (3) (MIRU2012) 2012 8 820-8502 680-4 E-mail: {d kouno,shimada,endo}@pluto.ai.kyutech.ac.jp (1) (2) (3) (4) 4 AdaBoost 1. Kanade [6] CLAFIC [12] EigenFace [10] 1 1 2 1 [7] 3 2 2 (1) (2) (3) (4) 4 4 AdaBoost

More information

Vol. 42 No. SIG 8(TOD 10) July HTML 100 Development of Authoring and Delivery System for Synchronized Contents and Experiment on High Spe

Vol. 42 No. SIG 8(TOD 10) July HTML 100 Development of Authoring and Delivery System for Synchronized Contents and Experiment on High Spe Vol. 42 No. SIG 8(TOD 10) July 2001 1 2 3 4 HTML 100 Development of Authoring and Delivery System for Synchronized Contents and Experiment on High Speed Networks Yutaka Kidawara, 1 Tomoaki Kawaguchi, 2

More information

情報処理学会研究報告 IPSJ SIG Technical Report Vol.2011-MBL-57 No.27 Vol.2011-UBI-29 No /3/ A Consideration of Features for Fatigue Es

情報処理学会研究報告 IPSJ SIG Technical Report Vol.2011-MBL-57 No.27 Vol.2011-UBI-29 No /3/ A Consideration of Features for Fatigue Es 1 1 1 1 1 5 1 2 1 A Consideration of Features for Fatigue Estimation by Gait Analysis Using Accelerometer Hidekazu Higashi, 1 Tadashi Shigeoka, 1 Tsuyoshi Itokawa, 1 Teruaki Kitasuka 1 and Masayoshi Aritsugi

More information

1_26.dvi

1_26.dvi C3PV 1,a) 2,b) 2,c) 3,d) 1,e) 2012 4 20, 2012 10 10 C3PV C3PV C3PV 1 Java C3PV 45 38 84% Programming Process Visualization for Supporting Students in Programming Exercise Hiroshi Igaki 1,a) Shun Saito

More information

Windows7 OS Focus Follows Click, FFC FFC focus follows mouse, FFM Windows Macintosh FFC n n n n ms n n 4.2 2

Windows7 OS Focus Follows Click, FFC FFC focus follows mouse, FFM Windows Macintosh FFC n n n n ms n n 4.2 2 1 1, 2 A Mouse Cursor Operation for Overlapped Windowing 1 Shota Yamanaka 1 and Homei Miyashita 1, 2 In this paper we propose an operation method for overlapped windowing; a method that the user slides

More information

極地研 no174.indd

極地研 no174.indd C O N T E N T S 02 10 13 no.174 June.2005 TOPICS06 1 45 46 3 12 4546 47 14 10 15 15 16 NEWS no.174 june.2005 0 100 200 300 400 500 600 700 100 100 Diameter,nm 10 10 45 20042 Feb Mar Apr May Jun Jul Aug

More information