2011 Kinect M

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1 2011 Kinect M

2 2011 Kinect : M Kinect BVH Kinect Kinect NiUserTrackerToBVH Kinect 2 Kinect

3 Kinect BVH Kinect A 31 A B BVH 33 B.1 HIERARCHY B.2 MOTION B.3 HIERARCHY MOTION I

4 2.1 (DARTSLIVE ) (DARTSLIVE ) (DARTSLIVE ) Kinect A.1 3 (DARTSLIVE ) A.2 4 (DARTSLIVE ) B.1 CHANNELS MOTION II

5 1 1.1 [1][2] 3 [3] [4] DLT 3 [5] [6] 3DCG [7] [8] [9] 3 1

6 3 [10] [11] 3 2 [12][13] [14] Kinect[15] Kinect [16][17][18][19] Kinect NiUserTrackerToBVH[20] Kinect 2 Kinect BVH MOTION 2

7 ,

8 2 [21] [22] [23] A

9 2.1: (DARTSLIVE ) 2.2 ( ) 2.2 5

10 2.2: (DARTSLIVE )

11 : (DARTSLIVE ) 7

12 3 2 Microsoft Kinect[15] 3.1 Kinect 3.2 Kinect 3.3 Kinect Kinect Kinect PrimeSense OpenNI Open Natural Interaction [24] OpenNI BVH [25] NiUserTrackerToBVH[20] 8

13 3.2 BVH BVH BVH Biovision Motion Builder [26] 3ds MAX Character studio [27] Poser [28] 3D BVH XYZ Degree HIERARCHY MOTION 2 HIERARCHY MOTION 2 B.1 HIERARCHY B.2 MOTION B.3 HIERARCHY MOTION 3.3 Kinect Kinect NiUserTrackerToBVH BVH Kinect 9

14 3D FK ToolKit System[29] Kinect : Kinect

15 2 Kinect

16 3.2: 12

17 3.3: 13

18 Kinect Kinect PC Kinect 2 PC Kinect Kinect Kinect 14

19 3.4: Kinect BVH MOTION BVH BVH BVH MOTION P i BVH MOTION Q i V i (3.1) i 15

20 V i = { P i (i ) Q i (i ) (3.1) 3.4 Kinect Kinect y BVH MOTION F i BVH MOTION S i R i (3.2) i T(θ) y y θ R i = { F i S i T(90 ) y (i ) (i ) (3.2) (3.1) (3.2) BVH 16

21 4 3 3D FK ToolKit System[29] 3 Kinect[15]

22

23 4.1:

24 4.2: 20

25 4.3: 21

26 4.4: 22

27 :

28 24

29 5 Kinect[15] Kinect 2 Kinect Kinect 25

30 26

31 [1].., [2] HONJOU Naoki, ISAKA Tadao, MITSUDA Takashi, and KAWAMURA Sadao. Proposal of method of sports skill learning using hmd. Transactions of the Virtual Reality Society of Japan, Vol. 10, No. 1, pp , [3] Sakurai Shinji, Ikegami Yasuo, Yabe Kyonosuke, Okamoto Atsushi, and Toyoshima Shintaro. Three-dimensional cinematographic analysis of the arm movement during a fastball baseball pitch. Research of physical education, Vol. 35, No. 2, pp , [4] Kasai Junichi, Mori Takeshi, Yoshimura Tadashi, and Ohta Akira. Studies of forehand strokes in table tennis by 3 dimensional analysis using the dlt method. Waseda studies in human sciences, Vol. 7, No. 1, pp , [5]. : 3. The Bulletin of Faculty of Sociology,Toyo University, Vol. 41, No. 1, pp , [6] Soga Asako and Myojin Yuka. Educational applications for learning rhythmic gymnastics rules using motion data( special section production of digital 27

32 contents -dcs 07-). The journal of the Institute of Image Information and Television Engineers, Vol. 62, No. 2, pp , [7],,.., [8] OHGI Yuji, Baba Toshiyuki, and Sakaguchi Isao. Development of golf swing diagnosing system using acceleration sensors and video camera. : : : : symposium on sports engineering : symposium on human dynamics, Vol. 2004, pp , [9] HOKARI Masaki, DOKI Hitoshi, and SAITO Tsuyoshi. Three-dimensional motion analysis of upper limb in basketball shot. The Japanese journal of ergonomics, Vol. 43, No. 2, pp , [10] DOKI Hitoshi, HIROSE Kiyoshi, and HOKARI Masaki. A22 motion dynamics analysis of pivoting foot in baseball batting. : : : : symposium on sports engineering : symposium on human dynamics, Vol. 2007, pp , [11] HIROSE Kiyoshi and DOKI Hitoshi. A26 studies on the dynamic analysis of snowboarding turn. : : : : symposium on sports engineering : symposium on human dynamics, Vol. 2008, pp , [12]..,

33 [13],,. 01 ( ).. GI, [ ], Vol. 2009, No. 27, pp , [14]. 24., [15] Xbox Kinect. [16] Cory Walker Julio Montero Aalap Tripathy Maged N Kamel Boulos, Bryan J Blanchard and Ricardo Gutierrez-Osuna. Web gis in practice x: a microsoft kinect natural user interface for google earth navigation. International Journal of Health Geographics [17] Zhengyou Zhang Zhou Ren, Junsong Yuan. Robust hand gesture recognition based on finger- earth mover s distance with a commodity depth camera. International Journal of Health Geographics [18] Alessandro Soro Samuel A. Iacolina Riccardo Scateni Marco Careddu, Laura Carrus. Moravia(motion recognition and video annotation): A videoannotation system supporting gesture recognition. CHITALY 11, September 13-16, 2011, Alghero, Italy. [19] Christopher McMurrough David Eckhard Paul Doliotis, Alexandra Stefan and Vassilis Athitsos. Comparing gesture recognition accuracy using color and depth information. PETRA 2011 Crete, Greece Copyright 2011 ACM ISBN. [20]. ACTINIA Software. [21].., [22] DARTSLIVE.. html/. 29

34 [23]. [24] PrimeSense. OpenNI OpenNaturalInteraction. [25] MOCAP. A1%A5%A4%A5%EB/. [26] AREA. Alias Motion Builder. motionbuilder/. [27] Autodesk. 3ds MAX /. [28] e frontier. Poser. [29] Fine Kernel Project. Fine Kernel ToolKit System. 30

35 A 2 A A.1 3 A.2 4 A.1: 3 (DARTSLIVE ) 31

36 3 A.2: 4 (DARTSLIVE ) 4 32

37 B BVH BVH B.1 HIERARCHY B.2 MOTION B.3 HIERARCHY MOTION B.1 HIERARCHY HIERARCHY BVH 3 HIERARCHY JOINT 33

38 OFFSET CHANNELS 1 JOINT End ROOT JOINT OFFSET,CHANNELS 1 JOINT End End JOINT OFFSET OFFSET 3 X-Y-Z CHANNELS Xposition Yposition Zposition Xrotation Yrotation Zrotation B.2 MOTION MOTION HIERARCHY MOTION 34

39 MOTION Frames: N N Frame Time: SPF seconds/sec FPS Frames Per Ssecond Frame Time: SPF B.3 HIERARCHY MOTION HIERARCHY CHANNELS MOTION B.1: CHANNELS MOTION 35

1 Kinect for Windows M = [X Y Z] T M = [X Y Z ] T f (u,v) w 3.2 [11] [7] u = f X +u Z 0 δ u (X,Y,Z ) (5) v = f Y Z +v 0 δ v (X,Y,Z ) (6) w = Z +

1 Kinect for Windows M = [X Y Z] T M = [X Y Z ] T f (u,v) w 3.2 [11] [7] u = f X +u Z 0 δ u (X,Y,Z ) (5) v = f Y Z +v 0 δ v (X,Y,Z ) (6) w = Z + 3 3D 1,a) 1 1 Kinect (X, Y) 3D 3D 1. 2010 Microsoft Kinect for Windows SDK( (Kinect) SDK ) 3D [1], [2] [3] [4] [5] [10] 30fps [10] 3 Kinect 3 Kinect Kinect for Windows SDK 3 Microsoft 3 Kinect for Windows

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