IPSJ SIG Technical Report Vol.2011-EC-19 No /3/ Sweets Assemblance Support Application Considering Actual Food Features Yuki Susa

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1 1 1 1 1 1 Sweets Assemblance Support Application Considering Actual Food Features Yuki Susa, 1 Naoya Koizumi, 1 Yuji Uema, 1 Takuji Tokiwa, 1 Maki Sugimoto 1 and Masahiko Inami 1 It has become popular to do creative work by one s own hands, for example a culture known as Personal Fabrication. As a result, in the field of food, it has also burn a culture that creates Characterized lunch boxes. Therefore, we focused on the creative works of food, and held a creative workshop using sweets, then we observed it. From the observation, we discovered a value of Sweets Assemblance, and we extracted features to realize the sweets assemblance. we regarded them as a design guide, and we developed a sweets assemblance support application. 1. 2 Arduino 1) 1 Web 1 Graduate School of Media Design, Keio University 1 c 2011 Information Processing Society of Japan

1 ( ) Fig. 1 Zombie Rice and OUMU Rice (Rice Omelet) (a) 1 (b) ( ) (c) (d) 2. 2 Fig. 2 Sweats Assemble Works in the workshop 2.1 Meta cookie 2) Meta cookie IRODORIN 3) IRODORIN 4)5)6)7) COOKPAD Web 8) 1 2010 Cricut Cake 9) 2011 Web 10) 2.2 Pillow 11) Pillow 2 3 2.3 Pillow Cricut Cake 3. 8 ( ) 3.1 2 2 c 2011 Information Processing Society of Japan

3.2 ( 1 ) ( 2 ) ( 3 ) ( 4 ) ( 5 ) ( 6 ) ( 7 ) ( ) ( 8 ) ( 9 ) ( 10 ) ( 11 ) 3 2 ( 12 ) ( 13 ) 1 2 3 5 6 7 8 9 10 11 12 13 4. 3 ( 1 ) ( 2 ) ( 3 ) 4.1 4.2 Windows XP SP3 PC FlashDevelop Adobe Flash Player10.1 4.3 GUI GUI 3 4.4 3 GUI Fig. 3 GUI 3 c 2011 Information Processing Society of Japan

4.5 On/Off 4 Fig. 4 Experiment 5. 20 5.1 4 PC 1 5 6 6. 6.1 1 Flash Web Web Web 6.2 4 c 2011 Information Processing Society of Japan

情報処理学会研究報告 (a) 完成デザイン (b) 完成作品 (a) ステップ 1 (b) ステップ 2 (c) ステップ 3 (d) ステップ 4 (e) ステップ 5 (f) ステップ 6 (g) ステップ 7 (h) ステップ 8 (i) ステップ 9 図 5 完成デザインと完成作品 Fig. 5 Final Design and Final Work 6.3 素材の持つ指向性 を反映できていたか この観点についても一部達成できていた システムにおいて表示する菓子画像は イラス トや CG ではなく 実写を用いることを選択した さらに 厚さ情報や味情報 価格情報な どをパラメータとしてシステムに組み込むことで 概算ながらもユーザに情報を提示し そ の菓子それぞれの持つ指向性を損なわないよう配慮した 実際 制作実験においても ユー ザは 始めから作る目標があったのではなく 置いたときに 2 つの菓子の比率がちょうど よかったから (作った) などの感想を得ることができ 現実さながらのデザイニング環境 をユーザに提供できていたと判断できる 6.4 制限の重要性 を反映できていたか この観点については一部しか達成できていなかった システムにおいては制作難易度と用 いた菓子の金額を算出し ユーザに提示した しかし ユーザは 表示された制作難易度 よりも難しかった や 菓子を 1 個ずつ買うことはないので金額算出は現実的でない と いった感想を述べた 今後 システムに改善が必要である 6.5 作品となるための要素 を反映できていたか この観点についても一部では達成できていたが 不完全であった システムにおいては 真上から見たような 2 次元の平面構造と階層化の操作を採用していた しかし ユーザは 図 6 レシピフロー Fig. 6 Recipe Flow お皿を背景に出してほしい といった感想を述べた これは すぐに実装出来るため 背 景として皿を出すという修整を行った 5 c 2011 Information Processing Society of Japan

6.6 6.7 3 15 50 7. 1 3 1) Neil Gershenfeld. FAB: The Coming Revolution on Your Desktop From Personal Computers to Personal Fabrication. Basic Books; First Printing edition, 2005. 2) Takuji Narumi, Takashi Kajinami, Tomohiro Tanikawa, and Michitaka Hirose. Meta cookie. In ACM SIGGRAPH 2010 Emerging Technologies, SIGGRAPH 10, pp. 18:1 18:1, New York, NY, USA, 2010. ACM. 3),,,.. 16 (WISS 2008), pp. 57 62, 2008. 4) Megatoy Deco. http://www.megahouse.co.jp/megatoy/ product/girls/hoip top.html. 5) Megatoy. http://www.megahouse.co.jp/megatoy/product/girls/ konepan.html. 6). http://www.segatoys.co.jp/anpan/product/cook/03. html. 7). http://epoch.jp/ty/whip/. 8) no.1. http://cookpad.com/. 9) Cricut cake home. http://www.cricut.com/cake/home.aspx. 10). http://kids.kewpie.co.jp/oekaki#. 11) Yuki Igarashi and Takeo Igarashi. Pillow: Interactive flattening of a 3d model for plush toy design, 2008. 12) MasteMind. http://www.mastermind.co.jp/. 6 c 2011 Information Processing Society of Japan