2007/01/
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- やすはる めいこ
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7 2007/01/ ForestWalking ForestWalking - 7 -
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85 2007/02/ Java
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88 2007/02/ VisualStudio2003.NETC++ CRI Audio5.1ch SDLSimple Directmedia Layer Boost 5.1ch Wiki SVN - 5 -
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92 2007/02/15 java C
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98 2007/02/ PM
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100 2007/02/ Java 5.1ch Java C++ C++ C++ Java Java
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102 2007/02/ C++ Java C
103 2007/02/15 Java Java C++ Java
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105 2007/02/ BGM
106 2007/02/ GO GO
107 2007/02/ PM PM PM PM PM
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111 2007/02/ ForestWalking 2006/11/
112 2007/02/
113 2007/02/15 Enter Esc BGM
114 2007/02/ ForestWalking 2006/12/
115 2007/02/
116 2007/02/ Enter
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118 2007/02/
119 2007/02/15 Enter Esc BGM
120 2007/02/15 BGM BGM BGM
121 2007/02/ CD SoundEnginehttp:// SoundPlayer SoundContainer CRI Audio CriAuPlayer BGM
122 2007/02/15 1. xyxy = atan2 ( xxyy ) atan2 2. d d= ( xx )+ ( yy ) 3. d xy x = d * cos (+) + x y = d * sin (+) + y 4. CRI Audio BGM MovableSound 2-20 GamePlayState SoundMaterial MovableSound GamePlayState MovableSound movesound()
123 2007/02/ () = 1 / sqrt() * 2 () = sqrt() / sqrt
124 2007/02/ MovableSound Creature Creature Insect SoundMaterial MovableSound CreatureMovableSound InsectCreature
125 2007/02/ GamePlayState Player Insect
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127 2007/02/15 RPG
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129 2007/02/15 CD 0 CRI SoundPlayer GamePlayState 3-1 GamePlayState
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131 2007/02/15 GamePlayState SoundPlayer BGM 3-3 GamePlayState GamePlayState SoundPlayer 3-3 GamePlayState GamePlayStateSoundFactory SoundMaterial SoundPlayer GamePlayState SoundMaterial play
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133 2007/02/15 1csb 2 csb CRI 3MB ForestWalking.csb 7MB CriAuObj SoundContainer CRI Audio CRI AudioCRAFT wav csb CRI Audio CriAuObject CriAuPlayer CriAuObj CriAuCueSheet CriSoundRendererBasic SoundContainer
134 2007/02/15 SoundPlayer CriAuPlayer SoundShelf SoundPlayer SoundContainer ForestWalking CRI Audio csb CRI AudioCRAFT frog.wav Sound.csb
135 2007/02/15 2. sound_of_frog sound.txt sound_of_frog frog 3. csb SoundContainer SoundContainer csb 4. SoundContainer SoundPlayer SoundPlayer Sound.txt SoundShelf frog CriAuPlayer sound_of_frog 5. SoundPlayer play() SoundPlayer->play( sound_of_frog )SoundShelf sound_of_frog frog CriAuPlayer CriAuPlayer play()frog csb SoundContainer CriSmpSoundOutput csb 1 1 Pentium3933MHz 512MB SDLSimple DirectMedia Layer API
136 2007/02/15 createtext() 1~4 5 7 createtext() BGM 3-8 GamePlayState State AftenoonState NightState AftenoonState NightState GamePlayState SoundFactory
137 2007/02/ ResultState ResultState
138 2007/02/ State
139 2007/02/15 State if changestate() AfternoonState AfternoonState State State
140 2007/02/15 distance Y 100 probability 0 propbability probability probability 0100 Config.txt Config.txt ariasize
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149 2007/02/ TODO
150 2007/02/ TODO
151 2007/02/15 ResultState ResultState C++ list iterator list iterator for Release VisualStudio Web C++ #include
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154 2007/02/15 1 Constants.h Constants.h Constants.h CriAuPlayer CRI Audio CriAuPlayer CriAuPlayer CriAuPlayer CriAuPlayer PLAYEND CriAuPlayer STOP 2. CriAuPlayer STOP
155 2007/02/ CriAuPlayer PLAYEND 2 playsounds while CriAuPlayer PLAYEND CriAuPlayer PLAYEND 2. CriAuPlayer STOP PLAYEND CriAuPlayer PLAYEND 2 2 PLAYEND 2 2 CriAuPlayer SoundPlayerState ResultState
156 2007/02/ ResultState 3-16 ResultState SoundPlayerState SoundPlayerState SoundPlayerState
157 2007/02/ SoundPlayerState SoundPlayerState 1. 7 CriAuPlayer PLAYEND SoundPlayerState 2. CriAuPlayer STOP PLAYEND SoundPlayerState 7SoundPlayerState 3. 7CriAuPlayer PLAYEND SoundPlayerState 7 SoundPlayerState CriAuPlayer PLAYEND
158 2007/02/15 SDL Enter 1 Enter iskeypressed bool false true false 1 iskeypressed false
159 2007/02/ CriAudioSDL(Simple Directmedia Layer)Boost 3 CriAudio CriAudio C++ CriAudio CriAudio CriAudio CriAudio CriAudio wav CriAudioCRAFT CriAudio 3.6 CriAudio CriAudio CriAudio
160 2007/02/15 AISAC AISACAdvanced Interactive Sound and Active Controller CriAudio CriAudio 3 CriAudioCRAFT GUI CPU CPU CPU CriAudio CriAudio 4ch CriAudio
161 2007/02/15 URL CriAudio SDL SDL(Simple Directmedia Layer) API SDL SDL SDL CD-ROM SDL SDL SDL_Surface Game.cpp SDL_SetVideoMode SDL_Surface State SDL_Flip ClearScreen TTF_RenderText_Blended SDL_BlitSurface SDL WindowsAPI SDL SDLKey SDLKey SDL_GetKeyState State SDL_PollEvent
162 2007/02/15 CriAudio SDL Uint32 Sint32 CriAudio SDL URL URL SDL URL SDL SDL SDL Boost Boost C++ Boost Boost delete
163 2007/02/15 GCDLCM Boost Boost lexical_cast SDL C++ Boost lexical_cast Boost lexical_cast URL URL Boost URL Boost Boost Boost
164 2007/02/ State SoundFactory SoundPlayer State GamePlayState SoundMaterial Player SoundFactory State GamePlayState SoundMaterial
165 2007/02/ State 3-21 State State State
166 2007/02/ Model 3-22 Model SoundMaterial
167 2007/02/15 SoundPlayer SoundMaterial 3-23State 3-23 Factory State State Factory Factory State TitleState HowToPlayState ResultState Factory SoundFactory SoundFactory State Factory
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170 2007/02/15 C++3 C++ 5 C++ 15% 22%
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177 2007/02/ Config.txt Config.txt
178 2007/02/ FPS
179 2007/02/ PMBOK
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181 2007/02/15 5. Java Java C++ C++ ForestWalkingC
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212 2006/10/12 PM 4 4 WikiWebDAVSVN VS2003 C++ 1
213 2006/10/19 PM 4 4 CreW Creative Workspace CreW Creative Workspace Visual Studio2003 CreW Creative Workspace CPU CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1
214 2006/10/26 PM Java 30 Wiki 1
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216 2006/11/02 PM 4 4 CreW Creative Workspace C++ CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace % CreW Creative Workspace 11/619:00 CreW Creative Workspace 1
217 Java C++ CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 11/6 C++ CreW Creative Workspace 2
218 2006/11/09 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1
219 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1 CreW Creative Workspace 78 CreW Creative Workspace CreW Creative Workspace 2
220 90% 70% C++ Java C++1 2C++1 CreW Creative Workspace CreW Creative Workspace 30% Java C++ C++ CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 3
221 Java 2 CreW Creative Workspace CreW Creative Workspace C++ CreW Creative Workspace CreW Creative Workspace 4
222 2006/11/ PM 4 4 CreW Creative Workspace CreW Creative Workspace Pm CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1
223 2006/11/30 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CD CreW Creative Workspace CreW Creative Workspace 1
224 CreW Creative Workspace CreW Creative Workspace 2
225 2006/12/07 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1
226 12/8 CreW Creative Workspace CreW Creative Workspace Wiki CreW Creative Workspace CreW Creative Workspace csb CreW Creative Workspace CreW Creative Workspace 2
227 CreW Creative Workspace 3
228 2006/12/14 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace Wiki CreW Creative Workspace CreW Creative Workspace 1
229 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 1 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 2
230 CreW Creative Workspace CRIAudio CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 3
231 2006/1/11 PM 4 4 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 35h 20h CreW Creative Workspace 1
232 BGM BGM CreW Creative Workspace int titlemessage = titlestate->run(); switch(titlemessage) { case START_GAME: { int gamemessage = gameplaystate->run(); if (gamemessage == QUIT_GAME) { return; } else if (gamemessage == GO_RESULT) { int resultmessage = resultstate->run(); if (resultmessage == QUIT_GAME) { return; } break; } break; } } CreW Creative Workspace Game.cpp if 1 State Game.cpp CreW Creative Workspace 12 CreW Creative Workspace CreW Creative Workspace CreW Creative Workspace 2
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