Vol.55 No (Nov. 2014) Hex 1,a) 1,b) 1,c) 1,d) , Hex 2 Hex Hex Hex Hex Hex Hex Hex Development of Computer Hex Strategy
|
|
- れれ すみい
- 4 years ago
- Views:
Transcription
1 Hex 1,a) 1,b) 1,c) 1,d) , Hex 2 Hex Hex Hex Hex Hex Hex Hex Development of Computer Hex Strategy Using Network Characteristics Kei Takada 1,a) Masaya Honjo 1,b) Hiroyuki Iizuka 1,c) Masahito Yamamoto 1,d) Received: February 21, 2014, Accepted: September 12, 2014 Abstract: The game of Hex is the board game with simple rules and is classified as a two-player, zero-sum, logical perfect information game. The game proceeds by players putting their pieces in turn on empty cells of the board. A player wins if player connects the two opposing sides of the board of their own color their pieces. The study of computer Hex is popular enough that there is an international tournament of computer Hex. The electrical circuit model is a well-known method to evaluate boards in conventional studies. The present study investigates an evaluation method using network characteristics obtained from the board, in order to capture board states from different perspectives. To clarify the relation between the network characteristics and Hex strategies, game records by human experts were used. As a result, we found that the averages of shortest path lengths and betweenness centrality show a relationship in the winner s records. Therefore, we propose a novel evaluation function using these two network characteristics and evaluate its effectiveness. Our results shows that it is possible to develop a strong computer hex program using these network characteristics. Keywords: Hex, game, network, betweenness centrality, evaluation function 1 Graduate Schoool of Information Science and Technology Hokkaido University, Sapporo, Hokkaido , Japan a) takada@complex.ist.hokudai.ac.jp b) honjyo@complex.ist.hokudai.ac.jp c) iizuka@complex.ist.hokudai.ac.jp d) masahito@complex.ist.hokudai.ac.jp 1. Hex 1942 Piet Hein 1948 John Nash 2 [1] 2 c 2014 Information Processing Society of Japan 2421
2 n m n m 1 2 n n Hex Hex [2] [3] Hex Hex 9 9 [4] [5] 1 Hex Hex Hex Hexy 2000 [6], [7] Hex Minimax Hex UCT UCB applied to tree MoHex [8] 2 EZO [9] Hex [10] Hexy Six [11] Wolve [12] UCT Hex Hex 2. Hex 2.1 N M G(V,E) V = {v 0,v 1,..., v N } E = {e 0,e 1,..., e M } Hex Fig Hex gameboard. Fig Example of Hex position on a 5 5 board. Fig. 2 2 Gameboard showing a winning configuration for White. 4 3 Fig. 4 Position network of Fig. 3. c 2014 Information Processing Society of Japan 2422
3 v s,v t v s v t v i v j d(v i,v j ) v i L i L i = 1 (N 1) N d(v i,v j ), (1) j=1 d(v i,v i )=0 L (2) L = 1 N N L i (2) i= v i b i v i (3) b i = 2 (N 1)(N 2) N k=1 j=1 N g(i, k, j), (3) g(i, k, j) v i v k v j 1 0 i = k j = k i = j d(i, k, j) =0 B (4) x y V x, y x, y x, y V x, A, y x, y A AND Deduction Rule x, A, u u, B, y u A B = φ x, A B,y 5 (a) OR Deduction Rule x, A k,u k u k,b k,y k u k x, D, y 5(b) (x A k = φ) (y B k = φ) (forallk =1, 2,..., n) A k B k = φ (for all k =1, 2,..., n) C k = A k u k B k n D = k=1 C k H-search H-search AND Deduction Rule OR Deduction Rule [13] 2.3 Hex 2 G b B (V,E) G b W (V,E) V B = 1 N N b i (4) i= [6] x y Fig. 5 5 Method of detecting virtual connections. c 2014 Information Processing Society of Japan 2423
4 6 4 Fig. 6 Position network of Fig. 4 after adding virtual connections. Fig. 7 7 d Ration d of the shortest path lengths for turns. E 4 G b B (V,E) Gb W (V,E) G b B 6 3 (1) i v i V E (2) C i C(v i )=0 i C(v i )=1 C(v i )= 1 (3) 2 v s,v t V (C(v s )= 1,C(v t )=1)) (4) 2 (v i,v j ) e(v i,v j ) (5) v i (C(v i )= 1) v i e(v i,v j ) (6) G b (V,E) H-search E (7) v s,v t v i (C(v i )=1) v i e(v i,v j ) 3. Hex Hex Hex (v s,v t ) d(v s,v t ) B L 3.1 Hex Richard Rognlie s Gamerz.NET server [1] % (v s,v t ) G b B (V,E) (v s,v t ) d B (v s,v t ) G b W (V,E) (v s,v t ) d W (v s,v t ) d B (v s,v t ) d W (v s,v t ) d d = d W (v s,v t ) d B (v s,v t ) (5) d 7 (a) d 7(b) d d>1 d<1 3.3 Hex G b B (V,E) L B G b W (V,E) L W L c 2014 Information Processing Society of Japan 2424
5 Fig. 8 8 L Ration L of the average of shortest path lengths for turns. 10 C L Fig. 10 Correlation between averages of betweenness centrality C and shortest path L. Fig. 9 9 C Ration C of the average of betweenness centrality for turns. L = L W (6) L B G b B (V,E) C B G b W (V,E) C W C Fig Strategy of an expert player. C = C W (7) C B L 8 C (a) 9(a) 8(b) 9(b) 8 9 L>1 C >1 L<1 C < L C = 14,520 L C L C Hex C 1 C C C C 4. 2 c 2014 Information Processing Society of Japan 2425
6 4.1 Ev Ev = C W, (8) C B C B G b B (V,E) C W G b W (V,E) 4.2 Ev Hexy UCT Hex Ev Hex Hexy UCT Hexy Expert UCT Hex UCT 100 5,000 ucb1 2log(n) ucb1 i = w i +0.38, (9) n i w i i n i i n E v E v UCT Hex Hexy Ev Hex 2 Ev Hex UCT Hex 200 Hexy UCT Hex 100 Hexy Hex / Table 1 Win-loss records among computer Hex programs (the number of wins over matches). Ev Hexy UCT Ev ( ) 1/1 (100.0%) 159/200 (79.5%) Hexy ( ) 1/1 (100.0%) 100/100 (100.0%) UCT ( ) 58/200 (29.0%) 4/100 (4.0%) ,900 2 Phenom II X GHz 1 1 Ev Hex UCT 79.5% 71.0% UCT Ev Hexy Ev Hexy UCT 100% 96% Ev Hexy Ev Hexy 4.3 Hex C (v s,v t ) (v s,v t ) (v s,v t ) (v s,v t ) Ev 5. (v s,v t ) (v s,v t ) 5.1 (v s,v t ) G b (V,E) (v s,v t ) G p (V,E ) c 2014 Information Processing Society of Japan 2426
7 12 G p (V,E ) Fig. 12 Processes of creating G p (V,E ) Fig. 14 Values of betweenness centrality for each node. b i = n i N, (10) N (v s,v t ) n i v i (v s,v t ) G p (V,E ) Fig. 13 Examples of the shortest path network G p (V,E ). V ( V ) G b (V,E) (v s,v t ) E ( E) G b (V,E) (v s,v t ) G p B (V,E ) G p W (V,E ) G b (V,E) G p (V,E ) 12 G p (V,E ) (v s,v t ) G p (V,E ) (v s,v t ) (v s,v t ) G p (V,E ) 13 (v s,v t ) (v s,v t ) G p (V,E ) G p (V,E ) G p (V,E ) (v s,v t ) 5.3 G p (V,E ) G p (V,E ) (v s,v t ) v i ( V ) b i 5.4 G p (V,E ) G p (V,E ) (v s,v t ) 14 G p (V,E ) 14 G p (V,E ) (b i =1.0) 1 (b i =1.0) (v s,v t ) G p (V,E ) 5.5 G b (V,E) (v s,v t ) G p (V,E ) Ev Ev Ev = C W C B + γ C W C B, (11) C G b (V,E) C G p (V,E ) B W γ(γ >0) 5.6 Ev UCT c 2014 Information Processing Society of Japan 2427
8 Table 2 Table 3 2 Ev 200 Winning rates of Ev (200 trials for each parameter). γ Ev ( ) Ev ( ) % 71.0% % 73.0% % 76.5% % 74.0% % 70.0% % 74.0% % 64.5% % 61.0% % 52.5% % 73.0% % 56.5% 3 B 200 Winning rates of B (200 trials for each). UCT B ( ) 69.0% B ( ) 57.0% Hex γ Hex UCT Hex UCT Hex Ev γ Ev Hex 2 UCT Hex Ev γ Ev Hex γ =0.0 Ev 2 γ =0.10 γ =0.50 B B B = C W C B (12) (v s,v t ) B 4 Hex / Table 4 Win-loss records among computer Hex programs (the number of wins over matches). Ev Hexy Wolve MoHex Ev ( ) 1/1 1/1 4/10 Hexy ( ) 1/1 0/1 3/10 Wolve ( ) 1/1 1/1 10/10 MoHex ( ) 10/10 10/10 9/ Hex UCT γ 2000 Hexy 2008 Wolve 2009 MoHex Hexy Wolve MoHex Hexy Wolve Minimax MoHex UCT MoHex Hexy Expert MoHex Hex Ev Hex 2 Ev γ γ =0.10 γ = Hexy Hexy Wolve MoHex Wolve MoHex Hexy Wolve MoHex Hexy Wolve MoHex Hexy Wolve Hexy Wolve Hexy Wolve Hexy 2 Wolve 4 1 Wolve c 2014 Information Processing Society of Japan 2428
9 Hexy 5.7 (v s,v t ) Hex (v s,v t ) Hexy Hexy Wole MoHex 4 Wolve MoHex Hexy γ Hexy UCT UCT Hexy UCT UCT Wolve MoHex Hex 6. (v s,v t ) Hex Hex (v s,v t ) Hex swap / 1 swap swap [1] Browne, C.: Hex Strategy Makin the Right Connections, A K Peters Ltd. (2000). [2] Gale, D.: The Game of Hex and the Brouwer Fixrd- Point Theorem, The American Mathematical Monthly, Vol.75, No.10, pp (1979). [3] Even, S. and Tarjan, R.E.: A Combinatorial Problem Which Is Complete in Polynomial Space, Jounal of Assocuation for Computing Maxhinery, Vol.23, No.4, pp (1976). [4] Hex Vol.50, No.2, pp (2009). [5] Pawlewicz, J. and Hayward, R.: Scalable Parallel DFPN Search, Computers and Games CG201 (2013). [6] Anshelevich, V.V.: The game of Hex: An automatic theorem proving approach to game programming, Proc. AAAI-2000, Austin, TX, AAAI Press, Menlo Park, CA/The MIT Press, Cambridge, MA (2000). [7] Anshelevich, V.V.: Hexy Wins Hex Tournament, ICGA Journal, Vol.23, No.3, pp (2000). [8] Arneson, B., Hayward, R. and Henderson, P.: Monte Carlo Tree Search in Hex, IEEE Trans. Computational Intelligence and AI in Games, Vol.2, No.4, pp (2010). [9] Hayward, R., Arneson, B., Huang, S., et al.: Mohex Wins Hex Tournament, ICGA Jounal, Vol.36, No.3, pp (2013). [10] Shannon, C.E.: Computer and Automata, Proc. IRE, Vol.41, No.10, pp (1953). [11] Hayward, R., Arneson, B. and Henderson, P.: Mohex Wins Hex Tournament, ICGA Jounal, Vol.32, No.2, pp (2009). c 2014 Information Processing Society of Japan 2429
10 [12] Henderson, P.: Playing and solving the game of Hex, Doctoral Dissertation, pp (2010). [13] Anshelevich, V.V.: A hierarchical approach to computer Hex, Artificial Inteligence, Vol.134, No.1-2, pp (2002) PD PD c 2014 Information Processing Society of Japan 2430
2 ( ) i
25 Study on Rating System in Multi-player Games with Imperfect Information 1165069 2014 2 28 2 ( ) i ii Abstract Study on Rating System in Multi-player Games with Imperfect Information Shigehiko MORITA
More informationQ [4] 2. [3] [5] ϵ- Q Q CO CO [4] Q Q [1] i = X ln n i + C (1) n i i n n i i i n i = n X i i C exploration exploitation [4] Q Q Q ϵ 1 ϵ 3. [3] [5] [4]
1,a) 2,3,b) Q ϵ- 3 4 Q greedy 3 ϵ- 4 ϵ- Comparation of Methods for Choosing Actions in Werewolf Game Agents Tianhe Wang 1,a) Tomoyuki Kaneko 2,3,b) Abstract: Werewolf, also known as Mafia, is a kind of
More information1: A/B/C/D Fig. 1 Modeling Based on Difference in Agitation Method artisoc[7] A D 2017 Information Processing
1,a) 2,b) 3 Modeling of Agitation Method in Automatic Mahjong Table using Multi-Agent Simulation Hiroyasu Ide 1,a) Takashi Okuda 2,b) Abstract: Automatic mahjong table refers to mahjong table which automatically
More information& Vol.5 No (Oct. 2015) TV 1,2,a) , Augmented TV TV AR Augmented Reality 3DCG TV Estimation of TV Screen Position and Ro
TV 1,2,a) 1 2 2015 1 26, 2015 5 21 Augmented TV TV AR Augmented Reality 3DCG TV Estimation of TV Screen Position and Rotation Using Mobile Device Hiroyuki Kawakita 1,2,a) Toshio Nakagawa 1 Makoto Sato
More informationFig. 2 28th Ryuou Tournament, Match 5, 59th move. The last move is Black s Rx5f. 1 Tic-Tac-Toe Fig. 1 AsearchtreeofTic-Tac-Toe. [2] [3], [4]
1,a) 2 3 2017 4 6, 2017 9 5 Predicting Moves in Comments for Shogi Commentary Generation Hirotaka Kameko 1,a) Shinsuke Mori 2 Yoshimasa Tsuruoka 3 Received: April 6, 2017, Accepted: September 5, 2017 Abstract:
More informationVisual Evaluation of Polka-dot Patterns Yoojin LEE and Nobuko NARUSE * Granduate School of Bunka Women's University, and * Faculty of Fashion Science,
Visual Evaluation of Polka-dot Patterns Yoojin LEE and Nobuko NARUSE * Granduate School of Bunka Women's University, and * Faculty of Fashion Science, Bunka Women's University, Shibuya-ku, Tokyo 151-8523
More information2006 [3] Scratch Squeak PEN [4] PenFlowchart 2 3 PenFlowchart 4 PenFlowchart PEN xdncl PEN [5] PEN xdncl DNCL 1 1 [6] 1 PEN Fig. 1 The PEN
PenFlowchart 1,a) 2,b) 3,c) 2015 3 4 2015 5 12, 2015 9 5 PEN & PenFlowchart PEN Evaluation of the Effectiveness of Programming Education with Flowcharts Using PenFlowchart Wataru Nakanishi 1,a) Takeo Tatsumi
More information[1] AI [2] Pac-Man Ms. Pac-Man Ms. Pac-Man Pac-Man Ms. Pac-Man IEEE AI Ms. Pac-Man AI [3] AI 2011 UCT[4] [5] 58,990 Ms. Pac-Man AI Ms. Pac-Man 921,360
TD(λ) Ms. Pac-Man AI 1,a) 2 3 3 Ms. Pac-Man AI Ms. Pac-Man UCT (Upper Confidence Bounds applied to Trees) TD(λ) UCT UCT Progressive bias Progressive bias UCT UCT Ms. Pac-Man UCT Progressive bias TD(λ)
More information[1] Google AlphaGo [2] AI [3], [4] [5], [6] 1 [7] [8], [9] IEEE-CIG 2015 AI [10] GPW AI 2 AI GCCS AI Expectimax [11] A
1,a) 1,b) 1,c) 2016 2 20, 2016 9 6 AI AI Expectimax Expectimax AI Expectimax A Method of Game Tree Search in Digital Curling Including Uncertainty Shu Katoh 1,a) Hiroyuki Iizuka 1,b) Masahito Yamamoto
More informationTf dvi
/Opinion Kawaii as an Affective Value Michiko OHKURA Abstract In the 21 st century, the affective/kansei values of industrial products are considered very important. However, since not many studies have
More informationIPSJ SIG Technical Report Vol.2012-CG-148 No /8/29 3DCG 1,a) On rigid body animation taking into account the 3D computer graphics came
3DCG 1,a) 2 2 2 2 3 On rigid body animation taking into account the 3D computer graphics camera viewpoint Abstract: In using computer graphics for making games or motion pictures, physics simulation is
More informationIPSJ SIG Technical Report Vol.2011-MUS-91 No /7/ , 3 1 Design and Implementation on a System for Learning Songs by Presenting Musical St
1 2 1, 3 1 Design and Implementation on a System for Learning Songs by Presenting Musical Structures based on Phrase Similarity Yuma Ito, 1 Yoshinari Takegawa, 2 Tsutomu Terada 1, 3 and Masahiko Tsukamoto
More informationPage 1 of 6 B (The World of Mathematics) November 20, 2006 Final Exam 2006 Division: ID#: Name: 1. p, q, r (Let p, q, r are propositions. ) (10pts) (a
Page 1 of 6 B (The World of Mathematics) November 0, 006 Final Exam 006 Division: ID#: Name: 1. p, q, r (Let p, q, r are propositions. ) (a) (Decide whether the following holds by completing the truth
More information9_18.dvi
Vol. 49 No. 9 3180 3190 (Sep. 2008) 1, 2 3 1 1 1, 2 4 5 6 1 MRC 1 23 MRC Development and Applications of Multiple Risk Communicator Ryoichi Sasaki, 1, 2 Yuu Hidaka, 3 Takashi Moriya, 1 Katsuhiro Taniyama,
More information1,a) 1,b) TUBSTAP TUBSTAP Offering New Benchmark Maps for Turn Based Strategy Game Tomihiro Kimura 1,a) Kokolo Ikeda 1,b) Abstract: Tsume-shogi and Ts
JAIST Reposi https://dspace.j Title ターン制戦略ゲームにおけるベンチマークマップの提 案 Author(s) 木村, 富宏 ; 池田, 心 Citation ゲームプログラミングワークショップ 2016 論文集, 2016: 36-43 Issue Date 2016-10-28 Type Conference Paper Text version author
More informationIPSJ SIG Technical Report Vol.2014-CG-155 No /6/28 1,a) 1,2,3 1 3,4 CG An Interpolation Method of Different Flow Fields using Polar Inter
,a),2,3 3,4 CG 2 2 2 An Interpolation Method of Different Flow Fields using Polar Interpolation Syuhei Sato,a) Yoshinori Dobashi,2,3 Tsuyoshi Yamamoto Tomoyuki Nishita 3,4 Abstract: Recently, realistic
More information( ) [1] [4] ( ) 2. [5] [6] Piano Tutor[7] [1], [2], [8], [9] Radiobaton[10] Two Finger Piano[11] Coloring-in Piano[12] ism[13] MIDI MIDI 1 Fig. 1 Syst
情報処理学会インタラクション 2015 IPSJ Interaction 2015 15INT014 2015/3/7 1,a) 1,b) 1,c) Design and Implementation of a Piano Learning Support System Considering Motivation Fukuya Yuto 1,a) Takegawa Yoshinari 1,b) Yanagi
More information[2] OCR [3], [4] [5] [6] [4], [7] [8], [9] 1 [10] Fig. 1 Current arrangement and size of ruby. 2 Fig. 2 Typography combined with printing
1,a) 1,b) 1,c) 2012 11 8 2012 12 18, 2013 1 27 WEB Ruby Removal Filters Using Genetic Programming for Early-modern Japanese Printed Books Taeka Awazu 1,a) Masami Takata 1,b) Kazuki Joe 1,c) Received: November
More information1 [1, 2, 3, 4, 5, 8, 9, 10, 12, 15] The Boston Public Schools system, BPS (Deferred Acceptance system, DA) (Top Trading Cycles system, TTC) cf. [13] [
Vol.2, No.x, April 2015, pp.xx-xx ISSN xxxx-xxxx 2015 4 30 2015 5 25 253-8550 1100 Tel 0467-53-2111( ) Fax 0467-54-3734 http://www.bunkyo.ac.jp/faculty/business/ 1 [1, 2, 3, 4, 5, 8, 9, 10, 12, 15] The
More informationID 3) 9 4) 5) ID 2 ID 2 ID 2 Bluetooth ID 2 SRCid1 DSTid2 2 id1 id2 ID SRC DST SRC 2 2 ID 2 2 QR 6) 8) 6) QR QR QR QR
Vol. 51 No. 11 2081 2088 (Nov. 2010) 2 1 1 1 which appended specific characters to the information such as identification to avoid parity check errors, before QR Code encoding with the structured append
More informationVol. 43 No Newell 1) GPS General Problem Solver 1 De Groot 2),3) 2 Chase 4) De Groot Simon 5) 10, ,000 6),7) Saito 8) 9) 10) 2. De Gr
Vol. 43 No. 10 Oct. 2002 1 De Groot Simon Chase 1 Cognitive Science Approach to Shogi Playing Processes (1) Some Results on Memory Experiments Takeshi Ito, Hitoshi Matsubara and Reijer Grimbergen In the
More informationThe 19th Game Programming Workshop 2014 SHOT 1,a) 2 UCT SHOT UCT SHOT UCT UCT SHOT UCT An Empirical Evaluation of the Effectiveness of the SHOT algori
SHOT 1,a) 2 UCT SHOT UCT SHOT UCT UCT SHOT UCT An Empirical Evaluation of the Effectiveness of the SHOT algorithm in Go and Gobang Masahiro Honjo 1,a) Yoshimasa Tsuruoka 2 Abstract: Today, UCT is the most
More information1 StarCraft esportsleague WallPlayed.org 200 StarCraft Benzene StarCraft 3 Terran Zerg Protoss Terran Terran Terran 3 Terran Zerg Zerg Worker D
StarCraft AI 1,a) 1 1 StarCraft (RTS) AI StarCraft AI 2012 2014 AI AI 12 StarCraft AI AI StarCraftBWAPI Introducing ranks of troops to StarCraft AI Abstract: StarCraft is a popular series of Real Time
More information1 Fig. 1 Extraction of motion,.,,, 4,,, 3., 1, 2. 2.,. CHLAC,. 2.1,. (256 ).,., CHLAC. CHLAC, HLAC. 2.3 (HLAC ) r,.,. HLAC. N. 2 HLAC Fig. 2
CHLAC 1 2 3 3,. (CHLAC), 1).,.,, CHLAC,.,. Suspicious Behavior Detection based on CHLAC Method Hideaki Imanishi, 1 Toyohiro Hayashi, 2 Shuichi Enokida 3 and Toshiaki Ejima 3 We have proposed a method for
More information2797 4 5 6 7 2. 2.1 COM COM 4) 5) COM COM 3 4) 5) 2 2.2 COM COM 6) 7) 10) COM Bonanza 6) Bonanza 6 10 20 Hearts COM 7) 10) 52 4 3 Hearts 3 2,000 4,000
Vol. 50 No. 12 2796 2806 (Dec. 2009) 1 1, 2 COM TCG COM TCG COM TCG Strategy-acquisition System for Video Trading Card Game Nobuto Fujii 1 and Haruhiro Katayose 1, 2 Behavior and strategy of computers
More information情報処理学会研究報告 IPSJ SIG Technical Report Vol.2015-GI-34 No /7/ % Selections of Discarding Mahjong Piece Using Neural Network Matsui
2 3 2000 3.3% Selections of Discarding Mahjong Piece Using Neural Network Matsui Kazuaki Matoba Ryuichi 2 Abstract: Mahjong is one of games with imperfect information, and its rule is very complicated
More information<30362D8CB F95B62D8B C90E690B62D91BC3496BC976C2E706466>
65 1 2 3 4 5 Characteristics of world-class rally in table tennis: Focusing on the number of shots played per rally Kazuto Yoshida 1 Koshi Yamada 2 Sho Tamaki 3 Hisashi Naito 4 and Masaru Kaga 5 Abstract
More information23 Fig. 2: hwmodulev2 3. Reconfigurable HPC 3.1 hw/sw hw/sw hw/sw FPGA PC FPGA PC FPGA HPC FPGA FPGA hw/sw hw/sw hw- Module FPGA hwmodule hw/sw FPGA h
23 FPGA CUDA Performance Comparison of FPGA Array with CUDA on Poisson Equation (lijiang@sekine-lab.ei.tuat.ac.jp), (kazuki@sekine-lab.ei.tuat.ac.jp), (takahashi@sekine-lab.ei.tuat.ac.jp), (tamukoh@cc.tuat.ac.jp),
More information第62巻 第1号 平成24年4月/石こうを用いた木材ペレット
Bulletin of Japan Association for Fire Science and Engineering Vol. 62. No. 1 (2012) Development of Two-Dimensional Simple Simulation Model and Evaluation of Discharge Ability for Water Discharge of Firefighting
More informationThe 18th Game Programming Workshop ,a) 1,b) 1,c) 2,d) 1,e) 1,f) Adapting One-Player Mahjong Players to Four-Player Mahjong
1 4 1,a) 1,b) 1,c) 2,d) 1,e) 1,f) 4 1 1 4 1 4 4 1 4 Adapting One-Player Mahjong Players to Four-Player Mahjong by Recognizing Folding Situations Naoki Mizukami 1,a) Ryotaro Nakahari 1,b) Akira Ura 1,c)
More information258 5) GPS 1 GPS 6) GPS DP 7) 8) 10) GPS GPS 2 3 4 5 2. 2.1 3 1) GPS Global Positioning System
Vol. 52 No. 1 257 268 (Jan. 2011) 1 2, 1 1 measurement. In this paper, a dynamic road map making system is proposed. The proposition system uses probe-cars which has an in-vehicle camera and a GPS receiver.
More informationWeb Stamps 96 KJ Stamps Web Vol 8, No 1, 2004
The Journal of the Japan Academy of Nursing Administration and Policies Vol 8, No 1, pp 43 _ 57, 2004 The Literature Review of the Japanese Nurses Job Satisfaction Research Which the Stamps-Ozaki Scale
More informationJOURNAL OF THE JAPANESE ASSOCIATION FOR PETROLEUM TECHNOLOGY VOL. 66, NO. 6 (Nov., 2001) (Received August 10, 2001; accepted November 9, 2001) Alterna
JOURNAL OF THE JAPANESE ASSOCIATION FOR PETROLEUM TECHNOLOGY VOL. 66, NO. 6 (Nov., 2001) (Received August 10, 2001; accepted November 9, 2001) Alternative approach using the Monte Carlo simulation to evaluate
More information1_26.dvi
C3PV 1,a) 2,b) 2,c) 3,d) 1,e) 2012 4 20, 2012 10 10 C3PV C3PV C3PV 1 Java C3PV 45 38 84% Programming Process Visualization for Supporting Students in Programming Exercise Hiroshi Igaki 1,a) Shun Saito
More informationVol.53 No (Mar. 2012) 1, 1,a) 1, 2 1 1, , Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a
1, 1,a) 1, 2 1 1, 3 2 1 2011 6 17, 2011 12 16 Musical Interaction System Based on Stage Metaphor Seiko Myojin 1, 1,a) Kazuki Kanamori 1, 2 Mie Nakatani 1 Hirokazu Kato 1, 3 Sanae H. Wake 2 Shogo Nishida
More information1 UD Fig. 1 Concept of UD tourist information system. 1 ()KDDI UD 7) ) UD c 2010 Information Processing S
UD 1 2 3 4 1 UD UD UD 2008 2009 Development and Evaluation of UD Tourist Information System Using Mobile Phone to Heritage Park HISASHI ICHIKAWA, 1 HIROYUKI FUKUOKA, 2 YASUNORI OSHIDA, 3 TORU KANO 4 and
More informationVol.55 No (Jan. 2014) saccess 6 saccess 7 saccess 2. [3] p.33 * B (A) (B) (C) (D) (E) (F) *1 [3], [4] Web PDF a m
Vol.55 No.1 2 15 (Jan. 2014) 1,a) 2,3,b) 4,3,c) 3,d) 2013 3 18, 2013 10 9 saccess 1 1 saccess saccess Design and Implementation of an Online Tool for Database Education Hiroyuki Nagataki 1,a) Yoshiaki
More informationThe copyright of this material is retained by the Information Processing Society of Japan (IPSJ). The material has been made available on the website
The copyright of this material is retained by the Information Processing Society of Japan (IPSJ). The material has been made available on the website by the author(s) under the agreement with the IPSJ.
More information1 Web [2] Web [3] [4] [5], [6] [7] [8] S.W. [9] 3. MeetingShelf Web MeetingShelf MeetingShelf (1) (2) (3) (4) (5) Web MeetingShelf
1,a) 2,b) 4,c) 3,d) 4,e) Web A Review Supporting System for Whiteboard Logging Movies Based on Notes Timeline Taniguchi Yoshihide 1,a) Horiguchi Satoshi 2,b) Inoue Akifumi 4,c) Igaki Hiroshi 3,d) Hoshi
More informationVol. 52 No (Dec. 2011) Ms. Pac-Man IEEE CIG Ms. Pac-Man Ms. Pac-Man AI AI Ms. Pac-Man Ms. Pac-Man Competition Ms. Pac-Man Monte
Vol. 52 No. 12 3817 3827 (Dec. 2011) Ms. Pac-Man 1 2 2007 IEEE CIG Ms. Pac-Man Ms. Pac-Man AI AI Ms. Pac-Man Ms. Pac-Man Competition Ms. Pac-Man Monte-Carlo Tree Search in Ms. Pac-Man Nozomu Ikehata 1
More information( ) fnirs ( ) An analysis of the brain activity during playing video games: comparing master with not master Shingo Hattahara, 1 Nobuto Fuji
1 1 2 3 4 ( ) fnirs () An analysis of the brain activity during playing video games: comparing master with not master Shingo Hattahara, 1 Nobuto Fujii, 1 Shinpei Nagae, 2 Koji Kazai 3 and Haruhiro Katayose
More informationuntitled
11-19 2012 1 2 3 30 2 Key words acupuncture insulated needle cervical sympathetick trunk thermography blood flow of the nasal skin Received September 12, 2011; Accepted November 1, 2011 I 1 2 1954 3 564-0034
More informationModal Phrase MP because but 2 IP Inflection Phrase IP as long as if IP 3 VP Verb Phrase VP while before [ MP MP [ IP IP [ VP VP ]]] [ MP [ IP [ VP ]]]
30 4 2016 3 pp.195-209. 2014 N=23 (S)AdvOV (S)OAdvV 2 N=17 (S)OAdvV 2014 3, 2008 Koizumi 1993 3 MP IP VP 1 MP 2006 2002 195 Modal Phrase MP because but 2 IP Inflection Phrase IP as long as if IP 3 VP Verb
More informationIPSJ SIG Technical Report Vol.2013-GN-86 No.35 Vol.2013-CDS-6 No /1/17 1,a) 2,b) (1) (2) (3) Development of Mobile Multilingual Medical
1,a) 2,b) 3 24 3 (1) (2) (3) Development of Mobile Multilingual Medical Communication Support System and Its Introduction for Medical Field Shun Ozaki 1,a) Takashi Yoshino 2,b) Aguri Shigeno 3 Abstract:
More information2015 3
JAIST Reposi https://dspace.j Title ターン制ストラテジーゲームにおける候補手の抽象化 によるゲーム木探索の効率化 Author(s) 村山, 公志朗 Citation Issue Date 2015-03 Type Thesis or Dissertation Text version author URL http://hdl.handle.net/10119/12652
More informationIPSJ SIG Technical Report Vol.2012-HCI-149 No /7/20 1 1,2 1 (HMD: Head Mounted Display) HMD HMD,,,, An Information Presentation Method for Weara
1 1,2 1 (: Head Mounted Display),,,, An Information Presentation Method for Wearable Displays Considering Surrounding Conditions in Wearable Computing Environments Masayuki Nakao 1 Tsutomu Terada 1,2 Masahiko
More informationTitle 社 会 化 教 育 における 公 民 的 資 質 : 法 教 育 における 憲 法 的 価 値 原 理 ( fulltext ) Author(s) 中 平, 一 義 Citation 学 校 教 育 学 研 究 論 集 (21): 113-126 Issue Date 2010-03 URL http://hdl.handle.net/2309/107543 Publisher 東 京
More informationInput image Initialize variables Loop for period of oscillation Update height map Make shade image Change property of image Output image Change time L
1,a) 1,b) 1/f β Generation Method of Animation from Pictures with Natural Flicker Abstract: Some methods to create animation automatically from one picture have been proposed. There is a method that gives
More information,,,,., C Java,,.,,.,., ,,.,, i
24 Development of the programming s learning tool for children be derived from maze 1130353 2013 3 1 ,,,,., C Java,,.,,.,., 1 6 1 2.,,.,, i Abstract Development of the programming s learning tool for children
More information(a) Picking up of six components (b) Picking up of three simultaneously. components simultaneously. Fig. 2 An example of the simultaneous pickup. 6 /
*1 *1 *1 *2 *2 Optimization of Printed Circuit Board Assembly Prioritizing Simultaneous Pickup in a Placement Machine Toru TSUCHIYA *3, Atsushi YAMASHITA, Toru KANEKO, Yasuhiro KANEKO and Hirokatsu MURAMATSU
More informationJ No J. J
教育科学と教育実践 2 Science of Education and Educational Practice - A Perspective on the Controversy on the Science of Education in Post-War Japan Part Takeo TANAKA 1950 E. J. E. J. E. J. Abstract In the latter
More informationStudies of Foot Form for Footwear Design (Part 9) : Characteristics of the Foot Form of Young and Elder Women Based on their Sizes of Ball Joint Girth
Studies of Foot Form for Footwear Design (Part 9) : Characteristics of the Foot Form of Young and Elder Women Based on their Sizes of Ball Joint Girth and Foot Breadth Akiko Yamamoto Fukuoka Women's University,
More information1 4 4 [3] SNS 5 SNS , ,000 [2] c 2013 Information Processing Society of Japan
SNS 1,a) 2 3 3 2012 3 30, 2012 10 10 SNS SNS Development of Firefighting Knowledge Succession Support SNS in Tokyo Fire Department Koutarou Ohno 1,a) Yuki Ogawa 2 Hirohiko Suwa 3 Toshizumi Ohta 3 Received:
More information1., 1 COOKPAD 2, Web.,,,,,,.,, [1]., 5.,, [2].,,.,.,, 5, [3].,,,.,, [4], 33,.,,.,,.. 2.,, 3.., 4., 5., ,. 1.,,., 2.,. 1,,
THE INSTITUTE OF ELECTRONICS, INFORMATION AND COMMUNICATION ENGINEERS TECHNICAL REPORT OF IEICE.,, 464 8601 470 0393 101 464 8601 E-mail: matsunagah@murase.m.is.nagoya-u.ac.jp, {ide,murase,hirayama}@is.nagoya-u.ac.jp,
More information220 28;29) 30 35) 26;27) % 8.0% 9 36) 8) 14) 37) O O 13 2 E S % % 2 6 1fl 2fl 3fl 3 4
Vol. 12 No. 2 2002 219 239 Λ1 Λ1 729 1 2 29 4 3 4 5 1) 2) 3) 4 6) 7 27) Λ1 701-0193 288 219 220 28;29) 30 35) 26;27) 0 6 7 12 13 18 59.9% 8.0% 9 36) 8) 14) 37) 1 1 1 13 6 7 O O 13 2 E S 1 1 17 0 6 1 585
More information1 Table 1: Identification by color of voxel Voxel Mode of expression Nothing Other 1 Orange 2 Blue 3 Yellow 4 SSL Humanoid SSL-Vision 3 3 [, 21] 8 325
社団法人人工知能学会 Japanese Society for Artificial Intelligence 人工知能学会研究会資料 JSAI Technical Report SIG-Challenge-B3 (5/5) RoboCup SSL Humanoid A Proposal and its Application of Color Voxel Server for RoboCup SSL
More informationIPSJ SIG Technical Report Vol.2009-DPS-141 No.23 Vol.2009-GN-73 No.23 Vol.2009-EIP-46 No /11/27 t-room t-room 2 Development of
t-room 1 2 2 2 2 1 1 2 t-room 2 Development of Assistant System for Ensemble in t-room Yosuke Irie, 1 Shigemi Aoyagi, 2 Toshihiro Takada, 2 Keiji Hirata, 2 Katsuhiko Kaji, 2 Shigeru Katagiri 1 and Miho
More informationConsideration of Cycle in Efficiency of Minority Game T. Harada and T. Murata (Kansai University) Abstract In this study, we observe cycle in efficien
Consideration of Cycle in Efficiency of Minority Game T. Harada and T. Murata (Kansai University) Abstract In this study, we observe cycle in efficiency of Minority Game. The Minority Game is a game when
More informationA Feasibility Study of Direct-Mapping-Type Parallel Processing Method to Solve Linear Equations in Load Flow Calculations Hiroaki Inayoshi, Non-member
A Feasibility Study of Direct-Mapping-Type Parallel Processing Method to Solve Linear Equations in Load Flow Calculations Hiroaki Inayoshi, Non-member (University of Tsukuba), Yasuharu Ohsawa, Member (Kobe
More information41-1 松本・廣津・吉村.pwd
JFA, JFA, 2009, 2011, GK DF JFA, 2009, 2012a JFA, 2010a, 2010b FIFA UEFA UEFA Lander, 2010 Rui, 2012 Rui, 2012 Mariano, 2011 JFA, 2012b GK JFA, 2011, 2012a,,, JFA, 2012c Lander, H. S. 2012 Alex, 2009 Mariano,
More informationDPA,, ShareLog 3) 4) 2.2 Strino Strino STRain-based user Interface with tacticle of elastic Natural ObjectsStrino 1 Strino ) PC Log-Log (2007 6)
1 2 1 3 Experimental Evaluation of Convenient Strain Measurement Using a Magnet for Digital Public Art Junghyun Kim, 1 Makoto Iida, 2 Takeshi Naemura 1 and Hiroyuki Ota 3 We present a basic technology
More information27 VR Effects of the position of viewpoint on self body in VR environment
27 VR Effects of the position of viewpoint on self body in VR environment 1160298 2015 2 25 VR (HMD), HMD (VR). VR,.. HMD,., VR,.,.,,,,., VR,. HMD VR i Abstract Effects of the position of viewpoint on
More information日本感性工学会論文誌
pp.389-402 2017 doi: 10.5057/jjske.TJSKE-D-17-00019 SKEL Fundamental Analysis on Designer s Inference Process Framework and Its Visualization Proposal of Inference Mapping Method to Assist Meta-cognition
More informationVol. 48 No. 4 Apr LAN TCP/IP LAN TCP/IP 1 PC TCP/IP 1 PC User-mode Linux 12 Development of a System to Visualize Computer Network Behavior for L
Vol. 48 No. 4 Apr. 2007 LAN TCP/IP LAN TCP/IP 1 PC TCP/IP 1 PC User-mode Linux 12 Development of a System to Visualize Computer Network Behavior for Learning to Associate LAN Construction Skills with TCP/IP
More informationFig. 3 3 Types considered when detecting pattern violations 9)12) 8)9) 2 5 methodx close C Java C Java 3 Java 1 JDT Core 7) ) S P S
1 1 1 Fig. 1 1 Example of a sequential pattern that is exracted from a set of method definitions. A Defect Detection Method for Object-Oriented Programs using Sequential Pattern Mining Goro YAMADA, 1 Norihiro
More information日本感性工学会論文誌
pp.343-351 2013 Changes in Three Attributes of Color by Reproduction of Memorized Colors Hiroaki MIYAKE, Takeshi KINOSHITA and Atsushi OSA Graduate School of Science and Engineering, Yamaguchi University,
More informationThe 15th Game Programming Workshop 2010 Magic Bitboard Magic Bitboard Bitboard Magic Bitboard Bitboard Magic Bitboard Magic Bitboard Magic Bitbo
Magic Bitboard Magic Bitboard Bitboard Magic Bitboard Bitboard Magic Bitboard 64 81 Magic Bitboard Magic Bitboard Bonanza Proposal and Implementation of Magic Bitboards in Shogi Issei Yamamoto, Shogo Takeuchi,
More informationA comparative study of the team strengths calculated by mathematical and statistical methods and points and winning rate of the Tokyo Big6 Baseball Le
Powered by TCPDF (www.tcpdf.org) Title 東京六大学野球リーグ戦において勝敗結果から計算する優勝チームと勝点 勝率との比較研究 Sub Title A comparative study of the team strengths calculated by mathematical and statistical methods and points and winning
More informationHuman Welfare 8‐1☆/5.林
J 2015 J J1 18 J2 22 J3 12 J 22 2015 52 1993 10 23 43 10 37 J J bj 2014-2015 2015-2016 bj 2005 6 22 4 19 2012 Human Welfare 8 1 2016 2004 2013 2009!!!!!!!! 2013 2005 2012 2012 2008 1999 2006 2007 J 2012
More informationVol.54 No (July 2013) [9] [10] [11] [12], [13] 1 Fig. 1 Flowchart of the proposed system. c 2013 Information
Vol.54 No.7 1937 1950 (July 2013) 1,a) 2012 11 1, 2013 4 5 1 Similar Sounds Sentences Generator Based on Morphological Analysis Manner and Low Class Words Masaaki Kanakubo 1,a) Received: November 1, 2012,
More informationFA
29 28 15 1985 1993 The process of the labor negotiations of the Japan Professional Baseball Players Association, 1985 1993 ABE Takeru Graduate School of Social Science, Hitotsubashi University Abstract
More informationIPSJ SIG Technical Report Vol.2009-DPS-141 No.20 Vol.2009-GN-73 No.20 Vol.2009-EIP-46 No /11/27 1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Spe
1. MIERUKEN 1 2 MIERUKEN MIERUKEN MIERUKEN: Speech Visualization System Based on Augmented Reality Yuichiro Nagano 1 and Takashi Yoshino 2 As the spread of the Augmented Reality(AR) technology and service,
More information05_藤田先生_責
This report shows innovation of competency of our faculty of social welfare. The aim of evaluation competency is improvement in the Social welfare education effects, by understanding of studentʼs development
More informationSobel Canny i
21 Edge Feature for Monochrome Image Retrieval 1100311 2010 3 1 3 3 2 2 7 200 Sobel Canny i Abstract Edge Feature for Monochrome Image Retrieval Naoto Suzue Content based image retrieval (CBIR) has been
More information24312.dvi
Cognitive Studies, 24(3), 410-434. (Sep. 2017) The Table-talk Role Playing Game (TRPG) is an analog game. This game progresses by repeating acts of speech between a Game Master (GM) and a Player (PL).
More information人工知能学会研究会資料 SIG-KBS-B Analysis of Voting Behavior in One Night Werewolf 1 2 Ema Nishizaki 1 Tomonobu Ozaki Graduate School of Integrated B
人工知能学会研究会資料 SIG-KBS-B508-09 Analysis of Voting Behavior in One Night Werewolf 1 2 Ema Nishizaki 1 Tomonobu Ozaki 2 1 1 Graduate School of Integrated Basic Sciences, Nihon University 2 2 College of Humanities
More information202
201 Presenteeism 202 203 204 Table 1. Name Elements of Work Productivity Targeted Populations Measurement items of Presenteeism (Number of Items) Reliability Validity α α 205 α ä 206 Table 2. Factors of
More informationABSTRACT The Social Function of Boys' Secondary Schools in Modern Japan: From the Perspectives of Repeating and Withdrawal TERASAKI, Satomi (Graduate School, Ochanomizu University) 1-4-29-13-212, Miyamaedaira,
More information23 Study on Generation of Sudoku Problems with Fewer Clues
23 Study on Generation of Sudoku Problems with Fewer Clues 1120254 2012 3 1 9 9 21 18 i Abstract Study on Generation of Sudoku Problems with Fewer Clues Norimasa NASU Sudoku is puzzle a kind of pencil
More informationVol.53 No (July 2012) EV ITS 1,a) , EV 1 EV ITS EV ITS EV EV EV Development and Evaluation of ITS Information Commu
EVITS 1,a) 2 2 2011 10 21, 2012 4 2 EV 1 EV ITS EV ITS EV EV EV Development and Evaluation of ITS Information Communication System for Electric Vehicle Yuriko Hattori 1,a) Tomokazu Shimoda 2 Masayoshi
More informationIPSJ SIG Technical Report Vol.2010-SLDM-144 No.50 Vol.2010-EMB-16 No.50 Vol.2010-MBL-53 No.50 Vol.2010-UBI-25 No /3/27 Twitter IME Twitte
Twitter 1 1 1 IME Twitter 2009 12 15 2010 2 1 13590 4.83% 8.16% 2 3 Web 10 45% Relational Analysis between User Context and Input Word on Twitter Yutaka Arakawa, 1 Shigeaki Tagashira 1 and Akira Fukuda
More informationFig. 1 Schematic construction of a PWS vehicle Fig. 2 Main power circuit of an inverter system for two motors drive
An Application of Multiple Induction Motor Control with a Single Inverter to an Unmanned Vehicle Propulsion Akira KUMAMOTO* and Yoshihisa HIRANE* This paper is concerned with a new scheme of independent
More information474 Nippon Shokuhin Kagaku Kogaku Kaishi Vol. /-, No.3,.1..2* (,**0) 24 Measurement of Deterioration of Frying Oil Using Electrical Properties Yoshio
474 Nippon Shokuhin Kagaku Kogaku Kaishi Vol. / No.3.1..2 (0) 24 Measurement of Deterioration of Frying Oil Using Electrical Properties Yoshio Hagura Yoshihiro Sasaki and Kanichi Suzuki Graduate School
More informationEVALUATION OF NOCTURNAL PENILE TUMESCENCE (NPT) IN THE DIFFERENTIAL DIAGNOSIS OF IMPOTENCE Masaharu Aoki, Yoshiaki Kumamoto, Kazutomi Mohri and Kazunori Ohno Department of Urology, Sapporo Medical College
More informationTime Variation of Earthquake Volume and Energy-Density with Special Reference to Tohnankai and Mikawa Earthquake Akira IKAMi and Kumizi IIDA Departmen
Time Variation of Earthquake Volume and Energy-Density with Special Reference to Tohnankai and Mikawa Earthquake Akira IKAMi and Kumizi IIDA Department of Earth Sciences, Nagoya University (Received January
More informationMDD PBL ET 9) 2) ET ET 2.2 2), 1 2 5) MDD PBL PBL MDD MDD MDD 10) MDD Executable UML 11) Executable UML MDD Executable UML
PBL 1 2 3 4 (MDD) PBL Project Based Learning MDD PBL PBL PBL MDD PBL A Software Development PBL for Beginners using Project Facilitation Tools Seiko Akayama, 1 Shin Kuboaki, 2 Kenji Hisazumi 3 and Takao
More informationTD 2048 TD 1 N N 2048 N TD N N N N N N 2048 N 2048 TD 2048 TD TD TD 2048 TD 2048 minimax 2048, 2048, TD, N i
28 2048 2048 TD Computer Players Based on TD Learning for Game 2048 and Its Two-player Variant 2048 2048 TD 2048 TD 1 N N 2048 N TD N N N N N N 2048 N 2048 TD 2048 TD TD TD 2048 TD 2048 minimax 2048, 2048,
More informationVol.11-HCI-15 No. 11//1 Xangle 5 Xangle 7. 5 Ubi-WA Finger-Mount 9 Digitrack 11 1 Fig. 1 Pointing operations with our method Xangle Xa
Vol.11-HCI-15 No. 11//1 GUI 1 1 1, 1 GUI Graphical User Interface Xangle Xangle A Pointing Method Using Accelerometers for Graphical User Interfaces Tatsuya Horie, 1 Takuya Katayama, 1 Tsutomu Terada 1,
More informationuntitled
c 645 2 1. GM 1959 Lindsey [1] 1960 Howard [2] Howard 1 25 (Markov Decision Process) 3 3 2 3 +1=25 9 Bellman [3] 1 Bellman 1 k 980 8576 27 1 015 0055 84 4 1977 D Esopo and Lefkowitz [4] 1 (SI) Cover and
More informationDEIM Forum 2009 B4-6, Str
DEIM Forum 2009 B4-6, 305 8573 1 1 1 152 8550 2 12 1 E-mail: tttakuro@kde.cs.tsukuba.ac.jp, watanabe@de.cs.titech.ac.jp, kitagawa@cs.tsukuba.ac.jp StreamSpinner PC PC StreamSpinner Development of Data
More informationA Study of Effective Application of CG Multimedia Contents for Help of Understandings of the Working Principles of the Internal Combustion Engine (The
A Study of Effective Application of CG Multimedia Contents for Help of Understandings of the Working Principles of the Internal Combustion Engine (The Learning Effects of the Animation and the e-learning
More informationIPSJ SIG Technical Report An Evaluation Method for the Degree of Strain of an Action Scene Mao Kuroda, 1 Takeshi Takai 1 and Takashi Matsuyama 1
1 1 1 An Evaluation Method for the Degree of of an Action Scene Mao Kuroda, 1 Takeshi Takai 1 and Takashi Matsuyama 1 The purpose of our research is to investigate structure of an action scene scientifically.
More informationuntitled
JAIS 1 2 1 2 In this paper, we focus on the pauses that partly characterize the utterances of simultaneous interpreters, and attempt to analyze the results of experiments conducted using human subjects
More information3 1 Table 1 1 Feature classification of frames included in a comic magazine Type A Type B Type C Others 81.5% 10.3% 5.0% 3.2% Fig. 1 A co
1 2 3 3 1 Hough 0.9 0.7 0.9 A Study on Frame Corner Detection of Comic Image Daisuke Ishii, 1 Kei Kawamura, 2 Keiichiro Hoashi, 3 Yasuhiro Takishima 3 and Hiroshi Watanabe 1 In this paper, we propose and
More informationKyushu Communication Studies 第2号
Kyushu Communication Studies. 2004. 2:1-11 2004 How College Students Use and Perceive Pictographs in Cell Phone E-mail Messages IGARASHI Noriko (Niigata University of Health and Welfare) ITOI Emi (Bunkyo
More informationMhij =zhij... (2) Đhij {1, 2,...,lMhij}... (3)
An Autonomous Decentralized Algorithm for a Large Scale Scheduling Problem Approach Based on Backward Scheduling Ichimi Norihisa, Non-member (Toshiba Corporation), lima Hitoshi, Member, Sannomiya Nobuo,
More information‰gficŒõ/’ÓŠ¹
The relationship between creativity of Haiku and idea search space YOSHIDA Yasushi This research examined the relationship between experts' ranking of creative Haiku (a Japanese character poem including
More informationスポーツ教育学研究(2013. Vol.33, No1, pp.1-13)
2013. Vol.33, No.1, pp. 1-13 運動部活動及び学校生活場面における心理的スキルと 生徒の競技能力及び精神的回復力との関係 Relationship of Psychological Skills in Athletic Club and School Life to Athletic Abilities and Resilience Kohei UENO Education
More informationVol.8 No (July 2015) 2/ [3] stratification / *1 2 J-REIT *2 *1 *2 J-REIT % J-REIT J-REIT 6 J-REIT J-REIT 10 J-REIT *3 J-
Vol.8 No.2 1 9 (July 2015) 1,a) 2 3 2012 1 5 2012 3 24, 2013 12 12 2 1 2 A Factor Model for Measuring Market Risk in Real Estate Investment Hiroshi Ishijima 1,a) Akira Maeda 2 Tomohiko Taniyama 3 Received:
More information2 HI LO ZDD 2 ZDD 2 HI LO 2 ( ) HI (Zero-suppress ) Zero-suppress ZDD ZDD Zero-suppress 1 ZDD abc a HI b c b Zero-suppress b ZDD ZDD 5) ZDD F 1 F = a
ZDD 1, 2 1, 2 1, 2 2 2, 1 #P- Knuth ZDD (Zero-suppressed Binary Decision Diagram) 2 ZDD ZDD ZDD Knuth Knuth ZDD ZDD Path Enumeration Algorithms Using ZDD and Their Performance Evaluations Toshiki Saitoh,
More information