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1 NAIST-IS-MT

2 ( )

3 (AR) (CG) (GI) AR AR GI PRT(Pre-computed Radiance Transfer) SVBRDF(Spatially Varying Bidirectional Reflectance Distribution Function) AR,,, PRT, SVBRDF, NAIST-IS- MT , i

4 Photo-realistic Rendering of Virtual Objects in Augmented Reality Using Global Illumination Technique and Spatially Varying BRDF Tomoyuki Sonoda Abstract To improve photographic reality in augmented reality (AR), photometric registration is very important. In computer graphics (CG), global illumination (GI) techniques realize rich photographic reality. It is useful to apply GI to AR for photographic reality, i.e. soft shadow effect. Moreover, virtual objects should have spatially varying complex reflectance properties because real objects have such properties. This thesis describes a method for improving photographic reality of virtual objects in AR using precomputed radiance transfer (PRT) as a GI technique and spatially varying bidirectional reflectance distribution function (SVBRDF). The experiment shows the results of applying the real light environment to the virtual objects, which have SVBRDF, and shows the validity of the proposed method. Keywords: Augmented Reality, Photometric Registration, Global Illumination, PRT, SVBRDF Master s Thesis, Department of Information Systems, Graduate School of Information Science, Nara Institute of Science and Technology, NAIST-IS-MT , March 17, ii

5 PRT SVBRDF PRT SSDF SG SVBRDF SG AR AR AR iii

6 A. 47 A.1 SG A.2 SG SSDF A.3 SG SSDF A iv

7 1 [13] [26] [26] PRT [28] PRT [22] Pessoa [29] Knecht [30] Franke [31] Blinn-Phong [39] Cook-Torrance [39] Ward [39] Ashikhmin-Shirley [39] Lafortune [39] SVBRDF [40] V x SSDFV d x [25] SG [25] SVBRDF D AR AR v

8 29 AR AR AR vi

9 PC vii

10 1. (Augmented Reality:AR) [1] AR AR [2] [3, 4, 5] [6, 7] [8] AR AR AR [9, 10] GPS [11, 12] AR [13] 1

11 (LI) 1 AR AR (a) (b) AR 1 [13] (CG) (GI) PRT(Pre-computed Radiance Transfer) SVBRDF(Spatially Varying Bidirectional Reflectance Distribution Function) AR AR AR 2

12 AR 3

13 2. AR AR GI GI AR GI DCG LI GI GI (RS)[14, 15, 16] (RT)[17, 18, 19, 20, 21] PRT [22, 23, 24, 25] 1 2 4

14 1 LI RS [14, 15] RS [16] RT PRT [22] PRT [23, 24, 25] GI [16] 2 [26] 5

15 [20] 3(b) [21] (a) (b) 3 [26] PRT (Image Based Lighting: IBL[27]) PRT 4 5 PRT 4(b) 4(a) PRT [23, 24, 25] 6

16 GI (a) (b) 4 PRT [28] AR Pessoa [29] IBL 6 7

17 (a) (b) 5 PRT [22] 8

18 IBL HDRI Knecht [30] [16] 7 Franke [31] PRT 9 AR GI 2.2 Bi-directional Reflectance Distribution Function: BRDF BRDF BRDF f r (ω i, ω o ) = dl r(ω o ) de i (ω i ) ω i ω o L r E i 9 (1)

19 6 Pessoa [29] 10

20 7 Knecht [30] 11

21 8 Franke [31] 12

22 9 BRDF Lambert [32] Phong [33] Blinn-Phong [34] 10 Phong Cook-Torrance [35] 11 13

23 Phong Ward [36] 12, Ashikhmin-Shirley [37] 13 Lafortune [38] 14 BRDF f r (x, ω i, ω o ) SVBRDF x SVBRDF SVBRDF BRDF SVBRDF 2.3 AR GI GI AR AR AR 14

24 (a) Blinn-Phong(acrylic-blue) (b) Blinn-Phong(black-oxidized-steel) 10 Blinn-Phong [39] (a) Cook-Torrance(acrylic-blue) (b) Cook-Torrance(black-oxidized-steel) 11 Cook-Torrance [39] 15

25 (a) Ward(acrylic-blue) (b) Ward(black-oxidized-steel) 12 Ward [39] (a) Ashikhmin-Shirley(acrylic-blue) (b) Ashikhmin-Shirley(black-oxidizedsteel) 13 Ashikhmin-Shirley [39] 16

26 (a) Lafortune(acrylic-blue) (b) Lafortune(black-oxidized-steel) 14 Lafortune [39] (a) (b) 15 SVBRDF [40] 17

27 PRT GI AR PRT PRT SVBRDF Wang PRT[25] 18

28 3. PRT SVBRDF 3.1 AR

29 AR AR PRT Wang PRT[25]. PRT PRT Wang Spherical Signed Distance Function(SSDF) Wang Spherical Gaussian(SG) Wang SVBRDF CG SG Wang 20

30 3.2.2 SSDF V x (i) x i 0 1 SSDF + min Arccos(t i), if V x (i) = 1; Vx d V (i) = x (t)=0 min Arccos(t i), if V x (i) = 0; V x(t)=1 V x (i) t i 17 V x (i) SSDF SSDF SSDF PCA PCA 48 (2) 17 V x SSDFV d x [25] 21

31 3.2.3 SG SVBRDF SG G(v) Spherical Radial Basis Function G(v;p, λ, µ) = µe λ(v p 1) (3) p S 2 SG λ (0, + ) SG µ R SG v S 2 SG SG 18 Gaussian 18 SG [25] ρ o (i) ρ o (i) = ρ(o, i) = k d + k s ρ s (o, i) (4) i o k d K s ρ s ρ s Torrance Microfacet theory[41] ρ s (o, i) = M o (i)d(h) h = o + i o + i 22 (5)

32 Microfacet theory Cook-Torrance ρ s (o, i) = F CT (o, i)s CT (o, i) e (θ/m)2 (6) π(n i)(n o) M o (i) = F CT (o, i)s CT (o, i), D(h) = e (arccos(h n)/m)2 (7) π(n i)(n o) n F CT S CT m Microfacet theory SG M o (i)d(h) = e (arccos(h n)/m)2 M o (i)g(h;n, 2/m 2, 1) (8) Cook-Torrance SG SG SG mixture Cook-Torrance [35] Blinn-Phong [34] Ward [36] Ashikhmin-Shirley [37] BRDF Lafortune [38] SG PRT L (i) 23

33 SG mixture SG 10 L-BFGS-B[42] SG mixture SG SG L(i) G(v;p, λ, µ) L(i) = µ G(v;p, λ, 1)L(i)di S 2 (9) = µγ L (p, λ) (10) R(o) = k d R d + k s R s (o) (11) R(o) R d R s (o) R d = L(i)V (i)max(0, i n)di S 2 (12) R d (G(i;n x, 2.133, 1.170) L (i)) V d x (i) (13) R s (o) = L(i)ρ s (o, i)v (i)max(0, i n)di S 2 (14) R s (o) (G(i;n x, 2.133, 1.170) ρ s,x(i;o) V d x (i)) L(i) (15) n x ρ s,x(i;o) A 24

34 3.3 AR Kato [9] ARToolkit 19 PnP (Perspective n-point problem)[43, 44, 45] M cm M lw M wm M fm V v ARToolkit M p 3D R d R s (o) R d (G(i;n x, 2.133, 1.170) L (i)) V d x (i) π/2 (16) Rs(o) (G(i;n x, 2.133, 1.170) ρ s,x(i;o) V x d (i) ) L(i) (17) π/2 25

35 19 26

36 4. Wang PRT AR PC, 20 2, 3, 4 OpenGL Nvidia Cg AR ARToolkit 2 PC CPU Quad-Core AMD Opteron 2.81GHz GB Quadro FX GB 3 The Imaging Source DFx 31BU fps

37 (a) PC (b) (c) 20 28

38 4 Logicool Qcam Orbit/Sphere AF fps 4.1 AR 21,

39 AR 25 3D 26, 3D AR 27 26(a) (b) 5734 Blinn-Phong M o (i) = n + 2 (18) 2π D(h) = e n(1 (h n)) (19) n n = 0.5 AR 30

40 4.3 AR AR 28, 29, 30, 31 Blinn-Phong 23 Blinn-Phong n AR 23 SVBRDF (a) 3D 2,694 26(b) 3D 20,522 SG SG λ = 21000, 5250, 1312, 328, 82, 20, 5 1,931 31

41 AR 30fps GPU AR 32

42 25 33

43 (a) (b) 26 3D 34

44 (a) (b) 27 AR 35

45 (a) (b) 28 AR 1 36

46 (a) (b) 29 AR 2 37

47 (a) (b) 30 AR 3 38

48 (a) (b) 31 AR 4 39

49 5. AR AR AR Blinn-Phong SVBRDF AR λ SG GPU 40

50 41

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54 photography. In Proc. of the 25th annual conference on Computer graphics and interactive techniques, pp , [28]. 3D., [29] S. Pessoa, G. Moura, J. Lima, V. Teichrieb, and J. Kelner. Photorealistic rendering for augmented reality: A global illumination and brdf solution. In Proc. of Virtual Reality Conference (VR), 2010 IEEE, pp. 3 10, [30] Knecht, Traxler, Mattausch, Purgathofer, and Wimmer. Differential instant radiosity for mixed reality. In Proc. of the th IEEE International Symposium on Mixed and Augmented Reality, pp , [31] Tobias and Yvonne. Precomputed radiance transfer for x3d based mixed reality applications. In Proc. of the 13th international symposium on 3D web technology, pp. 7 10, [32] Foley, Dam, Feiner, and Hughes. Computer Graphics: Principles and Practice - second edition. Addison-Wesley Professional, [33] Phong. Illumination for computer generated pictures. Communications of the ACM, Vol. 18, pp , [34] Blinn. Models of light reflection for computer synthesized pictures. SIG- GRAPH Comput. Graph., Vol. 11, pp , [35] Cook and Torrance. A reflectance model for computer graphics. ACM Transaction on Graphics, Vol. 1, pp. 7 24, [36] Ward. Measuring and modeling anisotropic reflection. SIGGRAPH Comput. Graph., Vol. 26, pp , [37] Ashikhmin and Shirley. An anisotropic phong brdf model. Journal of Graphics Tools, Vol. 5, pp ,

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56 A. R(o) = k d R d + k s R s (o) (20) R d = (G(i;n x, 2.133, 1.170) L (i)) V d x (i) (21) R s (o) = (G(i;n x, 2.133, 1.170) ρ s,x(i;o) V d x (i)) L(i) (22) L (i) ρ s,x(i;o) SG A.1 SG (G 1 G 2 )(v) = G(v; p m p m, λ p m, µ 1 µ 2 e λ m( p m 1) ) (23) p m = fracλ 1 p 1 + λ 2 p 2 )λ 1 + λ 2 (24) λ m = λ 1 + λ 2 (25) A.2 SG SSDF G(i;p, λ, µ) V (i) = µf h (θ d, λ) (26) θ d = V d (p) (27) 1.05 f h (θ d, λ) ( ) 2π 1 + k λ e θ d 2 λ (1 e λ ) (28) k λ 0.204λ λ λ (29) 47

57 A.3 SG SSDF G(i;p, λ, µ) V (i) G(i;p, λ, f h(θ d, λ) f h ( π µ) (30), λ) 2 f h ( π 2, λ) = 2π λ (1 eλ ) (31) A.4 SG mixture h i ρ s (i;o) = M o (i) D (h) (32) n D (h) = G(h;p D i, λ D i, µ D i ) (33) i=1 D (h) SG mixture W (i) = n G(h;p W i, λ W i, µ W i ) D (h) (34) i=1 i = 2(o h)h o (35) p W i = 2(o p D i )p D i o (36) λ W i = fracλ D i 4 p D i o (37) µ W i = µ D i (38) SG ρ s(i;o) = M o (i) W (i) n G(i;p W i, λ W i, M o (p W i )µ W i ) (39) i=1 48

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