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1 AI 10 (HiRC) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 1 / 74
2 [2] AI AI? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 2 / 74
3 AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 3 / 74
4 1 Contents 1? 2 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 4 / 74
5 ??? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 5 / 74
6 ? (1/2) ( ), ( ), ( ), ( ), ( ).. pp , 2007.?? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 6 / 74
7 ? (2/2) Ruck Thawonmas (Ritsumeikan University) and Keita Iizuka (Bandai Networks). Visualization of Online-Game Players Based on Their Action Behaviors. International Journal of Computer Games Technology #906931, ? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 7 / 74
8 ? (1): 1990 Pausch, R.(University of Virginia), Snoddy, J., Taylor, R., Watson, S., and Haseltine, E. (Walt Disney Imagineering). Disney s Aladdin: first steps toward storytelling in virtual reality SIGGRAPH [12, 10] ( ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 8 / 74
9 ? (2): Wu-chang Feng (Portland State University), David Brandt (CCP Games), Debanjan Saha (IBM Research). A long-term study of a popular MMORPG NetGames S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 9 / 74
10 ? (3): LaBounta, H. (EA), Gingold, C. (Maxis/EA), Townsend, J. (Tiburon/EA), Gray, K. (Tiburon/EA), Buchanan, J. (Carnegie Mellon ETC), and Caballero, V. (EA Montreal). Rapid prototyping: Visualizing new ideas in ACM SIGGRAPH Sandbox 07. S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 10 / 74
11 ? (4): Xubo Yang (Shanghai Jiao Tong University), Milo Yip (Ubisoft Shanghai Studio), Xiaoyue Xu(Ubisoft Shanghai Studio). Visual Effects in Computer Games. Computer, Vol. 42, No. 7, July EndWar GDC China S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 11 / 74
12 ? (5): Ed Kaiser, Wu-chang Feng (Portland State University), Travis Schluessler (Intel). Fides: Remote Anomaly-Based Cheat Detection Using Client Emulation Proceedings of ACM CCS 2009, November ( ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 12 / 74
13 ? (6): Yungchang Ku (Yuan Ze University), Ying-Chieh Chen (National Police Agency, Taiwan), Kuo-Ching Wu (Central Police University, Taiwan), Chaochang Chiu (Yuan Ze University). An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to LNCS4430/2007. S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 13 / 74
14 ? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 14 / 74
15 ? (1/4) Open Course Ware(1999 ), itunes, YouTube :, MIT, Stanford Univ. S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 15 / 74
16 ? (2/4) - Print Pages S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 16 / 74
17 ? (3/4) : EA... S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 17 / 74
18 ? (4/4) ( ) (2 ) 6,900 / (1 ) 3,700 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 18 / 74
19 ? CEDEC2006 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 19 / 74
20 ? (Academic Industry Collaboration) 1 (Research-oriented) IT etc. 2 (Education-oriented) (,,, ) ( )[15] S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 20 / 74
21 10... [4] S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 21 / 74
22 Nintendo DigiPen Institute EA Florida Interactive Entertainment Academy EA USC School of Cinematic Arts EA Great Northern Way Campus, BC SCEA UC Santa Cruz S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 22 / 74
23 10 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 23 / 74
24 : 2000 (1) 1: 2: % 50% S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 24 / 74
25 : (2) ( etc.) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 25 / 74
26 : (3) [6, 18] [14] S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 26 / 74
27 : S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 27 / 74
28 (1/4): ETC-CMU ETC BVW [12] 2 ( ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 28 / 74
29 (2/4): ETC-CMU EA [9, 10] S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 29 / 74
30 (3/4): USC GamePipe America s Army Michael Zyda (ACM, IEEE) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 30 / 74
31 (4/4): USC Zyda [11, 16, 17, 18] : (VR Reboot ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 31 / 74
32 (1/4) IGDA Microsoft Research GDC2002 IGDA Acadmic Summit IGDA Academic Summit S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 32 / 74
33 (2/4) GDCSE (Microsoft Academic Days Conference on Game Development in Computer Science Education) / FDG (International Conference on the Foundations of Digital Games) IT S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 33 / 74
34 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 34 / 74
35 (3/4) 2006 Microsoft Research 2008 EA CS ( ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 35 / 74
36 (4/4)? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 36 / 74
37 MS Research, EA IT S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 37 / 74
38 10 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 38 / 74
39 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 39 / 74
40 AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 40 / 74
41 10 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 41 / 74
42 AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 42 / 74
43 2 Contents 3 AI 4 AAAI-04 AI 5 AI 6 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 43 / 74
44 ... S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 44 / 74
45 ? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 45 / 74
46 ! ( ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 46 / 74
47 ? [3] S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 47 / 74
48 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 48 / 74
49 AI You should have a strong interest in the computer games industry. Have a Ph.D. level qualification in machine learning, AI or other related field. (AiLive.com ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 49 / 74
50 AI AI? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 50 / 74
51 AI (1/2) AI 1990 : 1996 A* (J. Shaeffer [13]) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 51 / 74
52 AI (2/2) BSP tree (binary space partitioning tree) : SIGGRAPH 80 John Carmack Doom(1993) BSP tree (Michael Abrash) Doom S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 52 / 74
53 AAAI AAAI( ) Challenges in Game AI AI 60 (7 14 )[1] S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 53 / 74
54 AAAI-04 (Chair ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 54 / 74
55 AAAI-04 AAAI-04 Workshop : Neverwinter Nights/, Full Spectrum Command/USC 2 : Mythica, The Suffering, F.E.A.R., America s Army, FIFA2005, etc. 154 : S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 55 / 74
56 AI (1/2) 7 2, / 3, 20 6 (2004 ) AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 56 / 74
57 AI (2/2) AI : EA ( ), BioWare (RPG), Relic Entertainment (RTSG) BioWare / (BioWare EA ) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 57 / 74
58 AI (1/2) AI : F.E.A.R[8] MIT C4 [5] [5, p.1052]? S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 58 / 74
59 AI (2/2) (i.e. Cognitive Modeling by J. Funge) AI : (human-level AI) S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 59 / 74
60 AI AI Human-Level AI (J. Laird) AI : S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 60 / 74
61 AI AI GDC Game AI Summit S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 61 / 74
62 AI AI 2000 [7] AI : Strong AI vs Entertainment AI String AI vs Entertainment AI vs Human-Level AI AI [19] S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 62 / 74
63 AI AI (1/2) AI : AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 63 / 74
64 AI AI (2/2) Single Agent Search, N. Sturtevant (BioWare/U. Alberta) Dijkstra Dragon Age(BioWare, ) Game AI, J. Funge (AiLive/UCSC) AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 64 / 74
65 AI 2.0 AI 2 Ian Millington and John Funge. Artificial Intelligence for Games (Second Edition). Morgan Kaufmann, August AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 65 / 74
66 AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 66 / 74
67 : 9/2 AI 9/3 AI S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 67 / 74
68 IGDA.jp SIG AI 2008 ( : ) 20 S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 68 / 74
69 I D. Fu, S. Henke, and J. Orkin. The workshop program at the nineteenth national conference on artificial intelligence. AI Magazine, 26(1): , Mar Challenges in Game AI. Available online at 8, pp , Mar Onlive version also available at (visited April 10, 2009). J. Funge. Let us entertain you. Computer, 41(12): , Dec K. Hafner. Cartoon College, With a Minor In Lara Croft; New Schools Spring Up to Satisfy Demand for Computer Animators. New York Times, December S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 69 / 74
70 II D. Isla, R. Burke, M. Downie, and B. Blumberg. A layered brain architecture for synthetic creatures. In Proceedings of International Joint Conference on Artificial Intelligence, Vol. 2, pp , Aug M. J. Mayo. Games for science and engineering education. Communications of ACM, 50(7):30 35, Japanese version also available at AI., 3.2.5, pp , Mar S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 70 / 74
71 III J. Orkin. Agent architecture considerations for real-time planning in games. In Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference, R. Pausch. An academic s field guide to Electronic Arts: Observations based on a residency in the spring semester of Online document available at R. Pausch. The Last Lecture. Hyperion, paperback international edition edition, Apr , : (, 2008). S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 71 / 74
72 IV R. Pausch, W. Aviles, N. Durlach, W. Robinett, and M. Zyda. A national research agenda for virtual reality (panel): Report by the National Research Council Committee on VR R&D. In SIGGRAPH 95: Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, pp ACM, R. Pausch and D. Marinelli. Carnegie Mellon s Entertainment Technology Center: Combining the left and right brain. Communications of ACM, 50(7):50 57, Japanese version also available at J. Schaeffer. A gamut of games. AI Magazine, 22(3):29 46, Sept Available online at S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 72 / 74
73 V N. R. Sturtevant, H. J. Hoover, J. Schaeffer, S. Gouglas, M. H. Bowling, F. Southey, M. Bouchard, and G. Zabaneh. Multidisciplinary students and instructors: a second-year games course. In SIGCSE 08: Proceedings of the 39th SIGCSE technical symposium on Computer science education, pp ACM, Also been published in ACM SIGCSE Bulletin Vol. 40, Issue 1, pp March C. Swain. Improving academic-industry collaboration for game research and education. In Proceedings of the 4th International Conference on Foundations of Digital Games, pp , Orlando, Florida, ACM. M. Zyda. From visual simulation to virtual reality to games. Computer, 38(9):25 32, Available online at S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 73 / 74
74 VI M. Zyda. Educating the next generation of game developers. Computer, 39(6):30 34, June Also available online at (visited April 10, 2009). M. Zyda. Creating a science of games. Communications of ACM, 50(7):26 29, Japanese version also available at M. Zyda, M. Spraragen, and B. Ranganathan. Testing behavioral models with an online game. Computer, 42(4): , Another version is also available online at USC GamePipe Laboratory. S. Yamane (Aoyama Gakuin Univ.) CEDEC AI/Academic :50 74 / 74
JVRSJ Vol.18 No.3 September, 2013 173 29 2 1 2 1 NPC 2004 1 RTS Real-time Simulation NPC NPC NPC AI NPC 4 AI 2 AI 2 3 4 図 1 ゲームとユーザエクスペリエンス reality a
28 172 日 本 バーチャルリアリティ 学 会 誌 第 18 巻 3 号 2013 年 9 月 1 [1] 1 [2-5] NPC Non-Player-Character 80 90 NPC 2000 NPC 2 AI AI AI [6-8] RPG AI NPC AI AI RPG AI [5][9][10] 3 AI 2 AI 1 [11] 28 JVRSJ Vol.18 No.3 September,
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