2006 3D M

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1 2006 3D M

2 2006 3D : M DCG 3DCG 3DCG 3D 3 3D SKETCH 3D Teddy

3 DModelingTool Dice I

4 ON OFF Dice UP II

5 D 3D X,Y,Z 3 3D 1 4 3D 3 1

6 3 3D 3 V.Branco[1] Robert C.Zeleznic SKETCH [2] 3D 2 3 3D [3] [10] 3D 3D 3 2

7 [11][12][13][14] Teddy [15] 3D 3 GUI 2 [16] e-frontier 3D [17] Teddy Teddy Teddy Teddy 3 3

8 2 3D

9 2 3DModelingTool Dice Dice 2.1 Dice Dice 5

10 {M 0, M 1,..., M n } M i L L M k M k M 0 M n Dice 6

11 3 1 R (2.1) P (2.2) M 0 M n R = M n 2 M 0 2 (2.1) P = M 0 + M n 2 2 (2.2) 1 L R (2.3) H (2.4) P (2.5) R = M n M k 2 (2.3) H = M k M 0 (2.4) P = M k + M n 2 (2.5) 7

12 1 L W (2.6) H (2.7) P (2.8) W = M n M k (2.6) H = M k M 0 (2.7) P = M 0 + M n 2 (2.8) y = 50 x = 50 x = 50 z = 50 3 M P B MB H (2.9) P = H (MB) (2.9) 8

13 M [19] R T M (2.10) M = TR (2.10) T R M (2.9) 2.3 B P B P M [20] H B = M 1 H 1 (P ) (2.11) 9

14 3 Dice 3DCG FKSystem[18] Dice 3.1 (Sphere) (Prism) (Cone) (Block) 3.1 Sphere

15 3.1: 3.2: Dice Dice

16 図 3.3: 投影モデルの頂点のピック 図 3.4: 投影モデルの頂点の移動 図 3.5: モデルを上方から見た図 図 3.6: モデルを奥側から見た図 ユーザは Shadow ON/OFF スイッチで投影モデルを必要に応じて可視か不 可視に切り替えることが出来る また LineClear ボタンで描画ストロークを ModelClear ボタンで最新の形状モデルと投影モデルを ShadowClear ボタン で全ての投影モデルを AllClear ボタンで画面内にある全ての形状モデルと投 影モデルを消去する キーボード十字キーでカメラの視点を操作し CameraInit 12

17 : ON 3.8: OFF 4 6 X,Y,Z : 3.10: 13

18 Dice : Dice : 14

19 : 3.14: 15

20 3.15: 1UP 16

21 : 3.17: : 3.19: 17

22 3.3 Dice GUI Undo 18

23 4 4.1 Dice 19

24 4.2 Dice Dice 3D Dice 3D 4 Dice 20

25 5 3 3D Dice Dice 21

26 TUTWinds 22

27 [1] V.Branco, A.Costa, F.N.Ferriera, Sketching 3D Models with 2D interaction devices, Proc. of Eurographics, [2] R.C.Zeleznic, K.P.Herndon, J.F.Hughes, SKETCH:An Interface for Sketching 3D Scene, Proc. of SIGGRAPH, [3] M.Akeo, H.Hashimoto, T.Kobayashi, T,Shibusawa, Computer Graphics System for reproducing three dimentional shape from idea sketch, Eurographics 94 Proceedings, [4], 3,, [5], 3,, [6],,,,, [7] A.P.Pentland, Local shading analysis, IEEE Trans.Pattern Analysis and Machine Intelligence, [8], 3 2,,

28 [9],,, 3, CAD, [10] S.Sugishita, K.Kondo, H.Sato, S.Shimada, Sketch Interpreter for geometric modeling, Annlals of Numerical Mathematics 3, [11],,, 3,, [12] T.Tanaka, S.Naito, T.Takahashi, Generalized symmetry and its application to 3D shape generation, Visual Computer, [13] L.Markosian, M.A.Kowalski, S.J.Trychin, L.Bourdev, D.Goldstein, J.F.Hughes, RealTime Nonphotorealistic Rendering, Proc. if SIGGRAPH, [14] D.Pugh, Designing solid objects using interactive sketch interpretation, Computer Graphics, [15] T.Igarashi, S.Matsuoka, H.Tanaka, Teddy:A Sketching Interface for 3D Freeform Design, Proc. of SIGGRAPH, [16] TAITO,, < [17] e-frontier, 2, < [18], FK Tool Kit System, < [19],, Roman Durikovic,, Carl Vilbrandt,,, [20],,,,

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